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- /**************************************************************************/
- /* gradient_texture_2d_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
- #define GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
- #include "editor/editor_inspector.h"
- #include "editor/plugins/editor_plugin.h"
- class Button;
- class EditorSpinSlider;
- class GradientTexture2D;
- class GradientTexture2DEdit : public Control {
- GDCLASS(GradientTexture2DEdit, Control);
- enum Handle {
- HANDLE_NONE,
- HANDLE_FROM,
- HANDLE_TO
- };
- Ref<GradientTexture2D> texture;
- bool snap_enabled = false;
- int snap_count = 0;
- TextureRect *checkerboard = nullptr;
- Handle hovered = HANDLE_NONE;
- Handle grabbed = HANDLE_NONE;
- Point2 initial_grab_pos;
- Size2 handle_size;
- Point2 offset;
- Size2 size;
- Point2 _get_handle_pos(const Handle p_handle);
- Handle get_handle_at(const Vector2 &p_pos);
- void set_fill_pos(const Vector2 &p_pos);
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- void _draw();
- protected:
- void _notification(int p_what);
- public:
- void set_texture(Ref<GradientTexture2D> &p_texture);
- void set_snap_enabled(bool p_snap_enabled);
- void set_snap_count(int p_snap_count);
- GradientTexture2DEdit();
- };
- class GradientTexture2DEditor : public VBoxContainer {
- GDCLASS(GradientTexture2DEditor, VBoxContainer);
- Ref<GradientTexture2D> texture;
- Button *reverse_button = nullptr;
- Button *snap_button = nullptr;
- EditorSpinSlider *snap_count_edit = nullptr;
- GradientTexture2DEdit *texture_editor_rect = nullptr;
- void _reverse_button_pressed();
- void _set_snap_enabled(bool p_enabled);
- void _set_snap_count(int p_snap_count);
- protected:
- void _notification(int p_what);
- public:
- static const int DEFAULT_SNAP;
- void set_texture(Ref<GradientTexture2D> &p_texture);
- GradientTexture2DEditor();
- };
- class EditorInspectorPluginGradientTexture2D : public EditorInspectorPlugin {
- GDCLASS(EditorInspectorPluginGradientTexture2D, EditorInspectorPlugin);
- public:
- virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
- };
- class GradientTexture2DEditorPlugin : public EditorPlugin {
- GDCLASS(GradientTexture2DEditorPlugin, EditorPlugin);
- public:
- GradientTexture2DEditorPlugin();
- };
- #endif // GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
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