editor_preview_plugins.cpp 32 KB

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  1. /**************************************************************************/
  2. /* editor_preview_plugins.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_preview_plugins.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/image.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/object/script_language.h"
  35. #include "editor/editor_paths.h"
  36. #include "editor/editor_settings.h"
  37. #include "editor/themes/editor_scale.h"
  38. #include "scene/resources/atlas_texture.h"
  39. #include "scene/resources/bit_map.h"
  40. #include "scene/resources/font.h"
  41. #include "scene/resources/gradient_texture.h"
  42. #include "scene/resources/image_texture.h"
  43. #include "scene/resources/material.h"
  44. #include "scene/resources/mesh.h"
  45. #include "servers/audio/audio_stream.h"
  46. void post_process_preview(Ref<Image> p_image) {
  47. if (p_image->get_format() != Image::FORMAT_RGBA8) {
  48. p_image->convert(Image::FORMAT_RGBA8);
  49. }
  50. const int w = p_image->get_width();
  51. const int h = p_image->get_height();
  52. const int r = MIN(w, h) / 32;
  53. const int r2 = r * r;
  54. Color transparent = Color(0, 0, 0, 0);
  55. for (int i = 0; i < r; i++) {
  56. for (int j = 0; j < r; j++) {
  57. int dx = i - r;
  58. int dy = j - r;
  59. if (dx * dx + dy * dy > r2) {
  60. p_image->set_pixel(i, j, transparent);
  61. p_image->set_pixel(w - 1 - i, j, transparent);
  62. p_image->set_pixel(w - 1 - i, h - 1 - j, transparent);
  63. p_image->set_pixel(i, h - 1 - j, transparent);
  64. } else {
  65. break;
  66. }
  67. }
  68. }
  69. }
  70. bool EditorTexturePreviewPlugin::handles(const String &p_type) const {
  71. return ClassDB::is_parent_class(p_type, "Texture");
  72. }
  73. bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const {
  74. return true;
  75. }
  76. Ref<Texture2D> EditorTexturePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  77. Ref<Image> img;
  78. Ref<AtlasTexture> tex_atlas = p_from;
  79. Ref<Texture3D> tex_3d = p_from;
  80. Ref<TextureLayered> tex_lyr = p_from;
  81. if (tex_atlas.is_valid()) {
  82. Ref<Texture2D> tex = tex_atlas->get_atlas();
  83. if (tex.is_null()) {
  84. return Ref<Texture2D>();
  85. }
  86. Ref<Image> atlas = tex->get_image();
  87. if (atlas.is_null()) {
  88. return Ref<Texture2D>();
  89. }
  90. if (!tex_atlas->get_region().has_area()) {
  91. return Ref<Texture2D>();
  92. }
  93. img = atlas->get_region(tex_atlas->get_region());
  94. } else if (tex_3d.is_valid()) {
  95. if (tex_3d->get_depth() == 0) {
  96. return Ref<Texture2D>();
  97. }
  98. Vector<Ref<Image>> data = tex_3d->get_data();
  99. if (data.size() != tex_3d->get_depth()) {
  100. return Ref<Texture2D>();
  101. }
  102. // Use the middle slice for the thumbnail.
  103. const int mid_depth = (tex_3d->get_depth() - 1) / 2;
  104. if (!data.is_empty() && data[mid_depth].is_valid()) {
  105. img = data[mid_depth]->duplicate();
  106. }
  107. } else if (tex_lyr.is_valid()) {
  108. if (tex_lyr->get_layers() == 0) {
  109. return Ref<Texture2D>();
  110. }
  111. // Use the middle slice for the thumbnail.
  112. const int mid_layer = (tex_lyr->get_layers() - 1) / 2;
  113. Ref<Image> data = tex_lyr->get_layer_data(mid_layer);
  114. if (data.is_valid()) {
  115. img = data->duplicate();
  116. }
  117. } else {
  118. Ref<Texture2D> tex = p_from;
  119. if (tex.is_valid()) {
  120. img = tex->get_image();
  121. if (img.is_valid()) {
  122. img = img->duplicate();
  123. }
  124. }
  125. }
  126. if (img.is_null() || img->is_empty()) {
  127. return Ref<Texture2D>();
  128. }
  129. p_metadata["dimensions"] = img->get_size();
  130. img->clear_mipmaps();
  131. if (img->is_compressed()) {
  132. if (img->decompress() != OK) {
  133. return Ref<Texture2D>();
  134. }
  135. } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
  136. img->convert(Image::FORMAT_RGBA8);
  137. }
  138. Vector2 new_size = img->get_size();
  139. if (new_size.x > p_size.x) {
  140. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  141. }
  142. if (new_size.y > p_size.y) {
  143. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  144. }
  145. Vector2i new_size_i = Vector2i(new_size).maxi(1);
  146. img->resize(new_size_i.x, new_size_i.y, Image::INTERPOLATE_CUBIC);
  147. post_process_preview(img);
  148. return ImageTexture::create_from_image(img);
  149. }
  150. EditorTexturePreviewPlugin::EditorTexturePreviewPlugin() {
  151. }
  152. ////////////////////////////////////////////////////////////////////////////
  153. bool EditorImagePreviewPlugin::handles(const String &p_type) const {
  154. return p_type == "Image";
  155. }
  156. Ref<Texture2D> EditorImagePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  157. Ref<Image> img = p_from;
  158. if (img.is_null() || img->is_empty()) {
  159. return Ref<Image>();
  160. }
  161. img = img->duplicate();
  162. img->clear_mipmaps();
  163. if (img->is_compressed()) {
  164. if (img->decompress() != OK) {
  165. return Ref<Image>();
  166. }
  167. } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
  168. img->convert(Image::FORMAT_RGBA8);
  169. }
  170. Vector2 new_size = img->get_size();
  171. if (new_size.x > p_size.x) {
  172. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  173. }
  174. if (new_size.y > p_size.y) {
  175. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  176. }
  177. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  178. post_process_preview(img);
  179. return ImageTexture::create_from_image(img);
  180. }
  181. EditorImagePreviewPlugin::EditorImagePreviewPlugin() {
  182. }
  183. bool EditorImagePreviewPlugin::generate_small_preview_automatically() const {
  184. return true;
  185. }
  186. ////////////////////////////////////////////////////////////////////////////
  187. bool EditorBitmapPreviewPlugin::handles(const String &p_type) const {
  188. return ClassDB::is_parent_class(p_type, "BitMap");
  189. }
  190. Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  191. Ref<BitMap> bm = p_from;
  192. if (bm->get_size() == Size2()) {
  193. return Ref<Texture2D>();
  194. }
  195. Vector<uint8_t> data;
  196. data.resize(bm->get_size().width * bm->get_size().height);
  197. {
  198. uint8_t *w = data.ptrw();
  199. for (int i = 0; i < bm->get_size().width; i++) {
  200. for (int j = 0; j < bm->get_size().height; j++) {
  201. if (bm->get_bit(i, j)) {
  202. w[j * (int)bm->get_size().width + i] = 255;
  203. } else {
  204. w[j * (int)bm->get_size().width + i] = 0;
  205. }
  206. }
  207. }
  208. }
  209. Ref<Image> img = Image::create_from_data(bm->get_size().width, bm->get_size().height, false, Image::FORMAT_L8, data);
  210. if (img->is_compressed()) {
  211. if (img->decompress() != OK) {
  212. return Ref<Texture2D>();
  213. }
  214. } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
  215. img->convert(Image::FORMAT_RGBA8);
  216. }
  217. Vector2 new_size = img->get_size();
  218. if (new_size.x > p_size.x) {
  219. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  220. }
  221. if (new_size.y > p_size.y) {
  222. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  223. }
  224. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  225. post_process_preview(img);
  226. return ImageTexture::create_from_image(img);
  227. }
  228. bool EditorBitmapPreviewPlugin::generate_small_preview_automatically() const {
  229. return true;
  230. }
  231. EditorBitmapPreviewPlugin::EditorBitmapPreviewPlugin() {
  232. }
  233. ///////////////////////////////////////////////////////////////////////////
  234. bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
  235. return ClassDB::is_parent_class(p_type, "PackedScene");
  236. }
  237. Ref<Texture2D> EditorPackedScenePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  238. return generate_from_path(p_from->get_path(), p_size, p_metadata);
  239. }
  240. Ref<Texture2D> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
  241. String temp_path = EditorPaths::get_singleton()->get_cache_dir();
  242. String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
  243. cache_base = temp_path.path_join("resthumb-" + cache_base);
  244. //does not have it, try to load a cached thumbnail
  245. String path = cache_base + ".png";
  246. if (!FileAccess::exists(path)) {
  247. return Ref<Texture2D>();
  248. }
  249. Ref<Image> img;
  250. img.instantiate();
  251. Error err = img->load(path);
  252. if (err == OK) {
  253. post_process_preview(img);
  254. return ImageTexture::create_from_image(img);
  255. } else {
  256. return Ref<Texture2D>();
  257. }
  258. }
  259. EditorPackedScenePreviewPlugin::EditorPackedScenePreviewPlugin() {
  260. }
  261. //////////////////////////////////////////////////////////////////
  262. void EditorMaterialPreviewPlugin::abort() {
  263. draw_requester.abort();
  264. }
  265. bool EditorMaterialPreviewPlugin::handles(const String &p_type) const {
  266. return ClassDB::is_parent_class(p_type, "Material"); // Any material.
  267. }
  268. bool EditorMaterialPreviewPlugin::generate_small_preview_automatically() const {
  269. return true;
  270. }
  271. Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  272. Ref<Material> material = p_from;
  273. ERR_FAIL_COND_V(material.is_null(), Ref<Texture2D>());
  274. if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
  275. RS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
  276. draw_requester.request_and_wait(viewport);
  277. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  278. RS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
  279. ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
  280. img->convert(Image::FORMAT_RGBA8);
  281. int thumbnail_size = MAX(p_size.x, p_size.y);
  282. img->resize(thumbnail_size, thumbnail_size, Image::INTERPOLATE_CUBIC);
  283. post_process_preview(img);
  284. return ImageTexture::create_from_image(img);
  285. }
  286. return Ref<Texture2D>();
  287. }
  288. EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
  289. scenario = RS::get_singleton()->scenario_create();
  290. viewport = RS::get_singleton()->viewport_create();
  291. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
  292. RS::get_singleton()->viewport_set_scenario(viewport, scenario);
  293. RS::get_singleton()->viewport_set_size(viewport, 128, 128);
  294. RS::get_singleton()->viewport_set_transparent_background(viewport, true);
  295. RS::get_singleton()->viewport_set_active(viewport, true);
  296. viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  297. camera = RS::get_singleton()->camera_create();
  298. RS::get_singleton()->viewport_attach_camera(viewport, camera);
  299. RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
  300. RS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
  301. if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  302. camera_attributes = RS::get_singleton()->camera_attributes_create();
  303. RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, 1.0, 0.000032552); // Matches default CameraAttributesPhysical to work well with default DirectionalLight3Ds.
  304. RS::get_singleton()->camera_set_camera_attributes(camera, camera_attributes);
  305. }
  306. light = RS::get_singleton()->directional_light_create();
  307. light_instance = RS::get_singleton()->instance_create2(light, scenario);
  308. RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
  309. light2 = RS::get_singleton()->directional_light_create();
  310. RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  311. //RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  312. light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
  313. RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
  314. sphere = RS::get_singleton()->mesh_create();
  315. sphere_instance = RS::get_singleton()->instance_create2(sphere, scenario);
  316. int lats = 32;
  317. int lons = 32;
  318. const double lat_step = Math_TAU / lats;
  319. const double lon_step = Math_TAU / lons;
  320. real_t radius = 1.0;
  321. Vector<Vector3> vertices;
  322. Vector<Vector3> normals;
  323. Vector<Vector2> uvs;
  324. Vector<real_t> tangents;
  325. Basis tt = Basis(Vector3(0, 1, 0), Math_PI * 0.5);
  326. for (int i = 1; i <= lats; i++) {
  327. double lat0 = lat_step * (i - 1) - Math_TAU / 4;
  328. double z0 = Math::sin(lat0);
  329. double zr0 = Math::cos(lat0);
  330. double lat1 = lat_step * i - Math_TAU / 4;
  331. double z1 = Math::sin(lat1);
  332. double zr1 = Math::cos(lat1);
  333. for (int j = lons; j >= 1; j--) {
  334. double lng0 = lon_step * (j - 1);
  335. double x0 = Math::cos(lng0);
  336. double y0 = Math::sin(lng0);
  337. double lng1 = lon_step * j;
  338. double x1 = Math::cos(lng1);
  339. double y1 = Math::sin(lng1);
  340. Vector3 v[4] = {
  341. Vector3(x1 * zr0, z0, y1 * zr0),
  342. Vector3(x1 * zr1, z1, y1 * zr1),
  343. Vector3(x0 * zr1, z1, y0 * zr1),
  344. Vector3(x0 * zr0, z0, y0 * zr0)
  345. };
  346. #define ADD_POINT(m_idx) \
  347. normals.push_back(v[m_idx]); \
  348. vertices.push_back(v[m_idx] * radius); \
  349. { \
  350. Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \
  351. uv /= Math_PI; \
  352. uv *= 4.0; \
  353. uv = uv * 0.5 + Vector2(0.5, 0.5); \
  354. uvs.push_back(uv); \
  355. } \
  356. { \
  357. Vector3 t = tt.xform(v[m_idx]); \
  358. tangents.push_back(t.x); \
  359. tangents.push_back(t.y); \
  360. tangents.push_back(t.z); \
  361. tangents.push_back(1.0); \
  362. }
  363. ADD_POINT(0);
  364. ADD_POINT(1);
  365. ADD_POINT(2);
  366. ADD_POINT(2);
  367. ADD_POINT(3);
  368. ADD_POINT(0);
  369. }
  370. }
  371. Array arr;
  372. arr.resize(RS::ARRAY_MAX);
  373. arr[RS::ARRAY_VERTEX] = vertices;
  374. arr[RS::ARRAY_NORMAL] = normals;
  375. arr[RS::ARRAY_TANGENT] = tangents;
  376. arr[RS::ARRAY_TEX_UV] = uvs;
  377. RS::get_singleton()->mesh_add_surface_from_arrays(sphere, RS::PRIMITIVE_TRIANGLES, arr);
  378. }
  379. EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
  380. ERR_FAIL_NULL(RenderingServer::get_singleton());
  381. RS::get_singleton()->free(sphere);
  382. RS::get_singleton()->free(sphere_instance);
  383. RS::get_singleton()->free(viewport);
  384. RS::get_singleton()->free(light);
  385. RS::get_singleton()->free(light_instance);
  386. RS::get_singleton()->free(light2);
  387. RS::get_singleton()->free(light_instance2);
  388. RS::get_singleton()->free(camera);
  389. RS::get_singleton()->free(camera_attributes);
  390. RS::get_singleton()->free(scenario);
  391. }
  392. ///////////////////////////////////////////////////////////////////////////
  393. bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
  394. return ClassDB::is_parent_class(p_type, "Script");
  395. }
  396. Ref<Texture2D> EditorScriptPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
  397. Error err;
  398. String code = FileAccess::get_file_as_string(p_path, &err);
  399. if (err != OK) {
  400. return Ref<Texture2D>();
  401. }
  402. ScriptLanguage *lang = ScriptServer::get_language_for_extension(p_path.get_extension());
  403. return _generate_from_source_code(lang, code, p_size, p_metadata);
  404. }
  405. Ref<Texture2D> EditorScriptPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  406. Ref<Script> scr = p_from;
  407. if (scr.is_null()) {
  408. return Ref<Texture2D>();
  409. }
  410. String code = scr->get_source_code().strip_edges();
  411. return _generate_from_source_code(scr->get_language(), code, p_size, p_metadata);
  412. }
  413. Ref<Texture2D> EditorScriptPreviewPlugin::_generate_from_source_code(const ScriptLanguage *p_language, const String &p_source_code, const Size2 &p_size, Dictionary &p_metadata) const {
  414. if (p_source_code.is_empty()) {
  415. return Ref<Texture2D>();
  416. }
  417. List<String> kwors;
  418. if (p_language) {
  419. p_language->get_reserved_words(&kwors);
  420. }
  421. HashSet<String> control_flow_keywords;
  422. HashSet<String> keywords;
  423. for (const String &E : kwors) {
  424. if (p_language && p_language->is_control_flow_keyword(E)) {
  425. control_flow_keywords.insert(E);
  426. } else {
  427. keywords.insert(E);
  428. }
  429. }
  430. int line = 0;
  431. int col = 0;
  432. int thumbnail_size = MAX(p_size.x, p_size.y);
  433. Ref<Image> img = Image::create_empty(thumbnail_size, thumbnail_size, false, Image::FORMAT_RGBA8);
  434. Color bg_color = EDITOR_GET("text_editor/theme/highlighting/background_color");
  435. Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
  436. Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
  437. Color text_color = EDITOR_GET("text_editor/theme/highlighting/text_color");
  438. Color symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color");
  439. Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
  440. Color doc_comment_color = EDITOR_GET("text_editor/theme/highlighting/doc_comment_color");
  441. if (bg_color.a == 0) {
  442. bg_color = Color(0, 0, 0, 0);
  443. }
  444. bg_color.a = MAX(bg_color.a, 0.2); // Ensure we have some background, regardless of the text editor setting.
  445. img->fill(bg_color);
  446. const int x0 = thumbnail_size / 8;
  447. const int y0 = thumbnail_size / 8;
  448. const int available_height = thumbnail_size - 2 * y0;
  449. col = x0;
  450. bool prev_is_text = false;
  451. bool in_control_flow_keyword = false;
  452. bool in_keyword = false;
  453. bool in_comment = false;
  454. bool in_doc_comment = false;
  455. for (int i = 0; i < p_source_code.length(); i++) {
  456. char32_t c = p_source_code[i];
  457. if (c > 32) {
  458. if (col < thumbnail_size) {
  459. Color color = text_color;
  460. if (c == '#') {
  461. if (i < p_source_code.length() - 1 && p_source_code[i + 1] == '#') {
  462. in_doc_comment = true;
  463. } else {
  464. in_comment = true;
  465. }
  466. }
  467. if (in_comment) {
  468. color = comment_color;
  469. } else if (in_doc_comment) {
  470. color = doc_comment_color;
  471. } else {
  472. if (is_symbol(c)) {
  473. // Make symbol a little visible.
  474. color = symbol_color;
  475. in_control_flow_keyword = false;
  476. in_keyword = false;
  477. } else if (!prev_is_text && is_ascii_identifier_char(c)) {
  478. int pos = i;
  479. while (is_ascii_identifier_char(p_source_code[pos])) {
  480. pos++;
  481. }
  482. String word = p_source_code.substr(i, pos - i);
  483. if (control_flow_keywords.has(word)) {
  484. in_control_flow_keyword = true;
  485. } else if (keywords.has(word)) {
  486. in_keyword = true;
  487. }
  488. } else if (!is_ascii_identifier_char(c)) {
  489. in_keyword = false;
  490. }
  491. if (in_control_flow_keyword) {
  492. color = control_flow_keyword_color;
  493. } else if (in_keyword) {
  494. color = keyword_color;
  495. }
  496. }
  497. Color ul = color;
  498. ul.a *= 0.5;
  499. img->set_pixel(col, y0 + line * 2, bg_color.blend(ul));
  500. img->set_pixel(col, y0 + line * 2 + 1, color);
  501. prev_is_text = is_ascii_identifier_char(c);
  502. }
  503. col++;
  504. } else {
  505. prev_is_text = false;
  506. in_control_flow_keyword = false;
  507. in_keyword = false;
  508. if (c == '\n') {
  509. in_comment = false;
  510. in_doc_comment = false;
  511. col = x0;
  512. line++;
  513. if (line >= available_height / 2) {
  514. break;
  515. }
  516. } else if (c == '\t') {
  517. col += 3;
  518. } else {
  519. col++;
  520. }
  521. }
  522. }
  523. post_process_preview(img);
  524. return ImageTexture::create_from_image(img);
  525. }
  526. EditorScriptPreviewPlugin::EditorScriptPreviewPlugin() {
  527. }
  528. ///////////////////////////////////////////////////////////////////
  529. bool EditorAudioStreamPreviewPlugin::handles(const String &p_type) const {
  530. return ClassDB::is_parent_class(p_type, "AudioStream");
  531. }
  532. Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  533. Ref<AudioStream> stream = p_from;
  534. ERR_FAIL_COND_V(stream.is_null(), Ref<Texture2D>());
  535. Vector<uint8_t> img;
  536. int w = p_size.x;
  537. int h = p_size.y;
  538. img.resize(w * h * 3);
  539. uint8_t *imgdata = img.ptrw();
  540. uint8_t *imgw = imgdata;
  541. Ref<AudioStreamPlayback> playback = stream->instantiate_playback();
  542. ERR_FAIL_COND_V(playback.is_null(), Ref<Texture2D>());
  543. real_t len_s = stream->get_length();
  544. if (len_s == 0) {
  545. len_s = 60; //one minute audio if no length specified
  546. }
  547. int frame_length = AudioServer::get_singleton()->get_mix_rate() * len_s;
  548. Vector<AudioFrame> frames;
  549. frames.resize(frame_length);
  550. playback->start();
  551. playback->mix(frames.ptrw(), 1, frames.size());
  552. playback->stop();
  553. for (int i = 0; i < w; i++) {
  554. real_t max = -1000;
  555. real_t min = 1000;
  556. int from = uint64_t(i) * frame_length / w;
  557. int to = (uint64_t(i) + 1) * frame_length / w;
  558. to = MIN(to, frame_length);
  559. from = MIN(from, frame_length - 1);
  560. if (to == from) {
  561. to = from + 1;
  562. }
  563. for (int j = from; j < to; j++) {
  564. max = MAX(max, frames[j].left);
  565. max = MAX(max, frames[j].right);
  566. min = MIN(min, frames[j].left);
  567. min = MIN(min, frames[j].right);
  568. }
  569. int pfrom = CLAMP((min * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
  570. int pto = CLAMP((max * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
  571. for (int j = 0; j < h; j++) {
  572. uint8_t *p = &imgw[(j * w + i) * 3];
  573. if (j < pfrom || j > pto) {
  574. p[0] = 100;
  575. p[1] = 100;
  576. p[2] = 100;
  577. } else {
  578. p[0] = 180;
  579. p[1] = 180;
  580. p[2] = 180;
  581. }
  582. }
  583. }
  584. p_metadata["length"] = stream->get_length();
  585. //post_process_preview(img);
  586. Ref<Image> image = Image::create_from_data(w, h, false, Image::FORMAT_RGB8, img);
  587. return ImageTexture::create_from_image(image);
  588. }
  589. EditorAudioStreamPreviewPlugin::EditorAudioStreamPreviewPlugin() {
  590. }
  591. ///////////////////////////////////////////////////////////////////////////
  592. void EditorMeshPreviewPlugin::abort() {
  593. draw_requester.abort();
  594. }
  595. bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
  596. return ClassDB::is_parent_class(p_type, "Mesh"); // Any mesh.
  597. }
  598. Ref<Texture2D> EditorMeshPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  599. Ref<Mesh> mesh = p_from;
  600. ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture2D>());
  601. RS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
  602. AABB aabb = mesh->get_aabb();
  603. Vector3 ofs = aabb.get_center();
  604. aabb.position -= ofs;
  605. Transform3D xform;
  606. xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
  607. xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
  608. AABB rot_aabb = xform.xform(aabb);
  609. real_t m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
  610. if (m == 0) {
  611. return Ref<Texture2D>();
  612. }
  613. m = 1.0 / m;
  614. m *= 0.5;
  615. xform.basis.scale(Vector3(m, m, m));
  616. xform.origin = -xform.basis.xform(ofs); //-ofs*m;
  617. xform.origin.z -= rot_aabb.size.z * 2;
  618. RS::get_singleton()->instance_set_transform(mesh_instance, xform);
  619. draw_requester.request_and_wait(viewport);
  620. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  621. ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
  622. RS::get_singleton()->instance_set_base(mesh_instance, RID());
  623. img->convert(Image::FORMAT_RGBA8);
  624. Vector2 new_size = img->get_size();
  625. if (new_size.x > p_size.x) {
  626. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  627. }
  628. if (new_size.y > p_size.y) {
  629. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  630. }
  631. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  632. post_process_preview(img);
  633. return ImageTexture::create_from_image(img);
  634. }
  635. EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
  636. scenario = RS::get_singleton()->scenario_create();
  637. viewport = RS::get_singleton()->viewport_create();
  638. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
  639. RS::get_singleton()->viewport_set_scenario(viewport, scenario);
  640. RS::get_singleton()->viewport_set_size(viewport, 128, 128);
  641. RS::get_singleton()->viewport_set_transparent_background(viewport, true);
  642. RS::get_singleton()->viewport_set_active(viewport, true);
  643. viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  644. camera = RS::get_singleton()->camera_create();
  645. RS::get_singleton()->viewport_attach_camera(viewport, camera);
  646. RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
  647. //RS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
  648. RS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
  649. if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  650. camera_attributes = RS::get_singleton()->camera_attributes_create();
  651. RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, 1.0, 0.000032552); // Matches default CameraAttributesPhysical to work well with default DirectionalLight3Ds.
  652. RS::get_singleton()->camera_set_camera_attributes(camera, camera_attributes);
  653. }
  654. light = RS::get_singleton()->directional_light_create();
  655. light_instance = RS::get_singleton()->instance_create2(light, scenario);
  656. RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
  657. light2 = RS::get_singleton()->directional_light_create();
  658. RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  659. //RS::get_singleton()->light_set_color(light2, RS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
  660. light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
  661. RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
  662. //sphere = RS::get_singleton()->mesh_create();
  663. mesh_instance = RS::get_singleton()->instance_create();
  664. RS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
  665. }
  666. EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
  667. ERR_FAIL_NULL(RenderingServer::get_singleton());
  668. //RS::get_singleton()->free(sphere);
  669. RS::get_singleton()->free(mesh_instance);
  670. RS::get_singleton()->free(viewport);
  671. RS::get_singleton()->free(light);
  672. RS::get_singleton()->free(light_instance);
  673. RS::get_singleton()->free(light2);
  674. RS::get_singleton()->free(light_instance2);
  675. RS::get_singleton()->free(camera);
  676. RS::get_singleton()->free(camera_attributes);
  677. RS::get_singleton()->free(scenario);
  678. }
  679. ///////////////////////////////////////////////////////////////////////////
  680. void EditorFontPreviewPlugin::abort() {
  681. draw_requester.abort();
  682. }
  683. bool EditorFontPreviewPlugin::handles(const String &p_type) const {
  684. return ClassDB::is_parent_class(p_type, "Font");
  685. }
  686. Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
  687. Ref<Font> sampled_font = ResourceLoader::load(p_path);
  688. ERR_FAIL_COND_V(sampled_font.is_null(), Ref<Texture2D>());
  689. String sample;
  690. static const String sample_base = U"12漢字ԱբΑαАбΑαאבابܐܒހށआআਆઆଆஆఆಆആආกิກິༀကႠა한글ሀᎣᐁᚁᚠᜀᜠᝀᝠកᠠᤁᥐAb😀";
  691. for (int i = 0; i < sample_base.length(); i++) {
  692. if (sampled_font->has_char(sample_base[i])) {
  693. sample += sample_base[i];
  694. }
  695. }
  696. if (sample.is_empty()) {
  697. sample = sampled_font->get_supported_chars().substr(0, 6);
  698. }
  699. Vector2 size = sampled_font->get_string_size(sample, HORIZONTAL_ALIGNMENT_LEFT, -1, 50);
  700. Vector2 pos;
  701. pos.x = 64 - size.x / 2;
  702. pos.y = 80;
  703. const Color c = GLOBAL_GET("rendering/environment/defaults/default_clear_color");
  704. const float fg = c.get_luminance() < 0.5 ? 1.0 : 0.0;
  705. sampled_font->draw_string(canvas_item, pos, sample, HORIZONTAL_ALIGNMENT_LEFT, -1.f, 50, Color(fg, fg, fg));
  706. draw_requester.request_and_wait(viewport);
  707. RS::get_singleton()->canvas_item_clear(canvas_item);
  708. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  709. ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
  710. img->convert(Image::FORMAT_RGBA8);
  711. Vector2 new_size = img->get_size();
  712. if (new_size.x > p_size.x) {
  713. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  714. }
  715. if (new_size.y > p_size.y) {
  716. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  717. }
  718. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  719. post_process_preview(img);
  720. return ImageTexture::create_from_image(img);
  721. }
  722. Ref<Texture2D> EditorFontPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  723. String path = p_from->get_path();
  724. if (!FileAccess::exists(path)) {
  725. return Ref<Texture2D>();
  726. }
  727. return generate_from_path(path, p_size, p_metadata);
  728. }
  729. EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
  730. viewport = RS::get_singleton()->viewport_create();
  731. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
  732. RS::get_singleton()->viewport_set_size(viewport, 128, 128);
  733. RS::get_singleton()->viewport_set_active(viewport, true);
  734. viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  735. canvas = RS::get_singleton()->canvas_create();
  736. canvas_item = RS::get_singleton()->canvas_item_create();
  737. RS::get_singleton()->viewport_attach_canvas(viewport, canvas);
  738. RS::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
  739. }
  740. EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
  741. ERR_FAIL_NULL(RenderingServer::get_singleton());
  742. RS::get_singleton()->free(canvas_item);
  743. RS::get_singleton()->free(canvas);
  744. RS::get_singleton()->free(viewport);
  745. }
  746. ////////////////////////////////////////////////////////////////////////////
  747. static const real_t GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR = 4.0;
  748. bool EditorGradientPreviewPlugin::handles(const String &p_type) const {
  749. return ClassDB::is_parent_class(p_type, "Gradient");
  750. }
  751. bool EditorGradientPreviewPlugin::generate_small_preview_automatically() const {
  752. return true;
  753. }
  754. Ref<Texture2D> EditorGradientPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  755. Ref<Gradient> gradient = p_from;
  756. if (gradient.is_valid()) {
  757. Ref<GradientTexture1D> ptex;
  758. ptex.instantiate();
  759. ptex->set_width(p_size.width * GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR * EDSCALE);
  760. ptex->set_gradient(gradient);
  761. return ImageTexture::create_from_image(ptex->get_image());
  762. }
  763. return Ref<Texture2D>();
  764. }
  765. EditorGradientPreviewPlugin::EditorGradientPreviewPlugin() {
  766. }