abstract_polygon_2d_editor.cpp 25 KB

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  1. /**************************************************************************/
  2. /* abstract_polygon_2d_editor.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "abstract_polygon_2d_editor.h"
  31. #include "canvas_item_editor_plugin.h"
  32. #include "core/math/geometry_2d.h"
  33. #include "core/os/keyboard.h"
  34. #include "editor/editor_node.h"
  35. #include "editor/editor_settings.h"
  36. #include "editor/editor_string_names.h"
  37. #include "editor/editor_undo_redo_manager.h"
  38. #include "editor/themes/editor_scale.h"
  39. #include "scene/gui/button.h"
  40. #include "scene/gui/dialogs.h"
  41. bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
  42. return polygon == p_vertex.polygon && vertex == p_vertex.vertex;
  43. }
  44. bool AbstractPolygon2DEditor::Vertex::operator!=(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
  45. return !(*this == p_vertex);
  46. }
  47. bool AbstractPolygon2DEditor::Vertex::valid() const {
  48. return vertex >= 0;
  49. }
  50. bool AbstractPolygon2DEditor::_is_empty() const {
  51. if (!_get_node()) {
  52. return true;
  53. }
  54. const int n = _get_polygon_count();
  55. for (int i = 0; i < n; i++) {
  56. Vector<Vector2> vertices = _get_polygon(i);
  57. if (vertices.size() != 0) {
  58. return false;
  59. }
  60. }
  61. return true;
  62. }
  63. bool AbstractPolygon2DEditor::_is_line() const {
  64. return false;
  65. }
  66. bool AbstractPolygon2DEditor::_has_uv() const {
  67. return false;
  68. }
  69. int AbstractPolygon2DEditor::_get_polygon_count() const {
  70. return 1;
  71. }
  72. Variant AbstractPolygon2DEditor::_get_polygon(int p_idx) const {
  73. return _get_node()->get("polygon");
  74. }
  75. void AbstractPolygon2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
  76. _get_node()->set("polygon", p_polygon);
  77. }
  78. void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
  79. Node2D *node = _get_node();
  80. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  81. undo_redo->add_do_method(node, "set_polygon", p_polygon);
  82. undo_redo->add_undo_method(node, "set_polygon", p_previous);
  83. }
  84. Vector2 AbstractPolygon2DEditor::_get_offset(int p_idx) const {
  85. return Vector2(0, 0);
  86. }
  87. void AbstractPolygon2DEditor::_commit_action() {
  88. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  89. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  90. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  91. undo_redo->commit_action();
  92. }
  93. void AbstractPolygon2DEditor::_action_add_polygon(const Variant &p_polygon) {
  94. _action_set_polygon(0, p_polygon);
  95. }
  96. void AbstractPolygon2DEditor::_action_remove_polygon(int p_idx) {
  97. _action_set_polygon(p_idx, _get_polygon(p_idx), Vector<Vector2>());
  98. }
  99. void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_polygon) {
  100. _action_set_polygon(p_idx, _get_polygon(p_idx), p_polygon);
  101. }
  102. bool AbstractPolygon2DEditor::_has_resource() const {
  103. return true;
  104. }
  105. void AbstractPolygon2DEditor::_create_resource() {
  106. }
  107. void AbstractPolygon2DEditor::_menu_option(int p_option) {
  108. switch (p_option) {
  109. case MODE_CREATE: {
  110. mode = MODE_CREATE;
  111. button_create->set_pressed(true);
  112. button_edit->set_pressed(false);
  113. button_delete->set_pressed(false);
  114. } break;
  115. case MODE_EDIT: {
  116. _wip_close();
  117. mode = MODE_EDIT;
  118. button_create->set_pressed(false);
  119. button_edit->set_pressed(true);
  120. button_delete->set_pressed(false);
  121. } break;
  122. case MODE_DELETE: {
  123. _wip_close();
  124. mode = MODE_DELETE;
  125. button_create->set_pressed(false);
  126. button_edit->set_pressed(false);
  127. button_delete->set_pressed(true);
  128. } break;
  129. }
  130. }
  131. void AbstractPolygon2DEditor::_notification(int p_what) {
  132. switch (p_what) {
  133. case NOTIFICATION_ENTER_TREE:
  134. case NOTIFICATION_THEME_CHANGED: {
  135. button_create->set_button_icon(get_editor_theme_icon(SNAME("CurveCreate")));
  136. button_edit->set_button_icon(get_editor_theme_icon(SNAME("CurveEdit")));
  137. button_delete->set_button_icon(get_editor_theme_icon(SNAME("CurveDelete")));
  138. } break;
  139. case NOTIFICATION_READY: {
  140. disable_polygon_editing(false, String());
  141. button_edit->set_pressed(true);
  142. get_tree()->connect("node_removed", callable_mp(this, &AbstractPolygon2DEditor::_node_removed));
  143. create_resource->connect(SceneStringName(confirmed), callable_mp(this, &AbstractPolygon2DEditor::_create_resource));
  144. } break;
  145. }
  146. }
  147. void AbstractPolygon2DEditor::_node_removed(Node *p_node) {
  148. if (p_node == _get_node()) {
  149. edit(nullptr);
  150. hide();
  151. canvas_item_editor->update_viewport();
  152. }
  153. }
  154. void AbstractPolygon2DEditor::_wip_changed() {
  155. if (wip_active && _is_line()) {
  156. _set_polygon(0, wip);
  157. }
  158. }
  159. void AbstractPolygon2DEditor::_wip_cancel() {
  160. wip.clear();
  161. wip_active = false;
  162. edited_point = PosVertex();
  163. hover_point = Vertex();
  164. selected_point = Vertex();
  165. canvas_item_editor->update_viewport();
  166. }
  167. void AbstractPolygon2DEditor::_wip_close() {
  168. if (!wip_active) {
  169. return;
  170. }
  171. if (_is_line()) {
  172. _set_polygon(0, wip);
  173. } else if (wip.size() >= (_is_line() ? 2 : 3)) {
  174. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  175. undo_redo->create_action(TTR("Create Polygon"));
  176. _action_add_polygon(wip);
  177. if (_has_uv()) {
  178. undo_redo->add_do_method(_get_node(), "set_uv", Vector<Vector2>());
  179. undo_redo->add_undo_method(_get_node(), "set_uv", _get_node()->get("uv"));
  180. }
  181. _commit_action();
  182. } else {
  183. return;
  184. }
  185. mode = MODE_EDIT;
  186. button_edit->set_pressed(true);
  187. button_create->set_pressed(false);
  188. button_delete->set_pressed(false);
  189. wip.clear();
  190. wip_active = false;
  191. edited_point = PosVertex();
  192. hover_point = Vertex();
  193. selected_point = Vertex();
  194. }
  195. void AbstractPolygon2DEditor::disable_polygon_editing(bool p_disable, const String &p_reason) {
  196. _polygon_editing_enabled = !p_disable;
  197. button_create->set_disabled(p_disable);
  198. button_edit->set_disabled(p_disable);
  199. button_delete->set_disabled(p_disable);
  200. if (p_disable) {
  201. button_create->set_tooltip_text(p_reason);
  202. button_edit->set_tooltip_text(p_reason);
  203. button_delete->set_tooltip_text(p_reason);
  204. } else {
  205. button_create->set_tooltip_text(TTR("Create points."));
  206. button_edit->set_tooltip_text(TTR("Edit points.\nLMB: Move Point\nRMB: Erase Point"));
  207. button_delete->set_tooltip_text(TTR("Erase points."));
  208. }
  209. }
  210. bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
  211. if (!_get_node() || !_polygon_editing_enabled) {
  212. return false;
  213. }
  214. if (!_get_node()->is_visible_in_tree()) {
  215. return false;
  216. }
  217. Viewport *vp = _get_node()->get_viewport();
  218. if (vp && !vp->is_visible_subviewport()) {
  219. return false;
  220. }
  221. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  222. Ref<InputEventMouseButton> mb = p_event;
  223. if (!_has_resource()) {
  224. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  225. create_resource->set_text(String("No polygon resource on this node.\nCreate and assign one?"));
  226. create_resource->popup_centered();
  227. }
  228. return (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT);
  229. }
  230. CanvasItemEditor::Tool tool = CanvasItemEditor::get_singleton()->get_current_tool();
  231. if (tool != CanvasItemEditor::TOOL_SELECT) {
  232. return false;
  233. }
  234. if (mb.is_valid()) {
  235. Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_screen_transform();
  236. Vector2 gpoint = mb->get_position();
  237. Vector2 cpoint = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint));
  238. cpoint = _get_node()->get_screen_transform().affine_inverse().xform(cpoint);
  239. if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
  240. if (mb->get_button_index() == MouseButton::LEFT) {
  241. if (mb->is_pressed()) {
  242. if (mb->is_meta_pressed() || mb->is_ctrl_pressed() || mb->is_shift_pressed() || mb->is_alt_pressed()) {
  243. return false;
  244. }
  245. const PosVertex closest = closest_point(gpoint);
  246. if (closest.valid()) {
  247. original_mouse_pos = gpoint;
  248. pre_move_edit = _get_polygon(closest.polygon);
  249. edited_point = PosVertex(closest, xform.affine_inverse().xform(closest.pos));
  250. selected_point = closest;
  251. edge_point = PosVertex();
  252. canvas_item_editor->update_viewport();
  253. return true;
  254. } else {
  255. selected_point = Vertex();
  256. const PosVertex insert = closest_edge_point(gpoint);
  257. if (insert.valid()) {
  258. Vector<Vector2> vertices = _get_polygon(insert.polygon);
  259. if (vertices.size() < (_is_line() ? 2 : 3)) {
  260. vertices.push_back(cpoint);
  261. undo_redo->create_action(TTR("Edit Polygon"));
  262. selected_point = Vertex(insert.polygon, vertices.size());
  263. _action_set_polygon(insert.polygon, vertices);
  264. _commit_action();
  265. return true;
  266. } else {
  267. edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
  268. vertices.insert(edited_point.vertex, edited_point.pos);
  269. pre_move_edit = vertices;
  270. selected_point = Vertex(edited_point.polygon, edited_point.vertex);
  271. edge_point = PosVertex();
  272. undo_redo->create_action(TTR("Insert Point"));
  273. _action_set_polygon(insert.polygon, vertices);
  274. _commit_action();
  275. return true;
  276. }
  277. }
  278. }
  279. } else {
  280. if (edited_point.valid()) {
  281. if (original_mouse_pos != gpoint) {
  282. Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
  283. ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
  284. vertices.write[edited_point.vertex] = edited_point.pos - _get_offset(edited_point.polygon);
  285. undo_redo->create_action(TTR("Edit Polygon"));
  286. _action_set_polygon(edited_point.polygon, pre_move_edit, vertices);
  287. _commit_action();
  288. }
  289. edited_point = PosVertex();
  290. return true;
  291. }
  292. }
  293. } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && !edited_point.valid()) {
  294. const PosVertex closest = closest_point(gpoint);
  295. if (closest.valid()) {
  296. remove_point(closest);
  297. return true;
  298. }
  299. }
  300. } else if (mode == MODE_DELETE) {
  301. if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  302. const PosVertex closest = closest_point(gpoint);
  303. if (closest.valid()) {
  304. remove_point(closest);
  305. return true;
  306. }
  307. }
  308. }
  309. if (mode == MODE_CREATE) {
  310. if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  311. if (_is_line()) {
  312. // for lines, we don't have a wip mode, and we can undo each single add point.
  313. Vector<Vector2> vertices = _get_polygon(0);
  314. vertices.push_back(cpoint);
  315. undo_redo->create_action(TTR("Insert Point"));
  316. _action_set_polygon(0, vertices);
  317. _commit_action();
  318. return true;
  319. } else if (!wip_active) {
  320. wip.clear();
  321. wip.push_back(cpoint);
  322. wip_active = true;
  323. _wip_changed();
  324. edited_point = PosVertex(-1, 1, cpoint);
  325. canvas_item_editor->update_viewport();
  326. hover_point = Vertex();
  327. selected_point = Vertex(0);
  328. edge_point = PosVertex();
  329. return true;
  330. } else {
  331. const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
  332. if (!_is_line() && wip.size() > 1 && xform.xform(wip[0]).distance_to(xform.xform(cpoint)) < grab_threshold) {
  333. //wip closed
  334. _wip_close();
  335. return true;
  336. } else {
  337. //add wip point
  338. wip.push_back(cpoint);
  339. _wip_changed();
  340. edited_point = PosVertex(-1, wip.size(), cpoint);
  341. selected_point = Vertex(wip.size() - 1);
  342. canvas_item_editor->update_viewport();
  343. return true;
  344. }
  345. }
  346. } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
  347. _wip_cancel();
  348. }
  349. }
  350. }
  351. Ref<InputEventMouseMotion> mm = p_event;
  352. if (mm.is_valid()) {
  353. Vector2 gpoint = mm->get_position();
  354. if (edited_point.valid() && (wip_active || mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
  355. Vector2 cpoint = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint));
  356. cpoint = _get_node()->get_screen_transform().affine_inverse().xform(cpoint);
  357. //Move the point in a single axis. Should only work when editing a polygon and while holding shift.
  358. if (mode == MODE_EDIT && mm->is_shift_pressed()) {
  359. Vector2 old_point = pre_move_edit.get(selected_point.vertex);
  360. if (ABS(cpoint.x - old_point.x) > ABS(cpoint.y - old_point.y)) {
  361. cpoint.y = old_point.y;
  362. } else {
  363. cpoint.x = old_point.x;
  364. }
  365. }
  366. edited_point = PosVertex(edited_point, cpoint);
  367. if (!wip_active) {
  368. Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
  369. ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
  370. vertices.write[edited_point.vertex] = cpoint - _get_offset(edited_point.polygon);
  371. _set_polygon(edited_point.polygon, vertices);
  372. }
  373. canvas_item_editor->update_viewport();
  374. } else if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
  375. const PosVertex new_hover_point = closest_point(gpoint);
  376. if (hover_point != new_hover_point) {
  377. hover_point = new_hover_point;
  378. canvas_item_editor->update_viewport();
  379. }
  380. bool edge_hover = false;
  381. if (!hover_point.valid()) {
  382. const PosVertex on_edge_vertex = closest_edge_point(gpoint);
  383. if (on_edge_vertex.valid()) {
  384. hover_point = Vertex();
  385. edge_point = on_edge_vertex;
  386. canvas_item_editor->update_viewport();
  387. edge_hover = true;
  388. }
  389. }
  390. if (!edge_hover && edge_point.valid()) {
  391. edge_point = PosVertex();
  392. canvas_item_editor->update_viewport();
  393. }
  394. }
  395. }
  396. Ref<InputEventKey> k = p_event;
  397. if (k.is_valid() && k->is_pressed()) {
  398. if (k->get_keycode() == Key::KEY_DELETE || k->get_keycode() == Key::BACKSPACE) {
  399. if (wip_active && selected_point.polygon == -1) {
  400. if (wip.size() > selected_point.vertex) {
  401. wip.remove_at(selected_point.vertex);
  402. _wip_changed();
  403. selected_point = wip.size() - 1;
  404. canvas_item_editor->update_viewport();
  405. return true;
  406. }
  407. } else {
  408. const Vertex active_point = get_active_point();
  409. if (active_point.valid()) {
  410. remove_point(active_point);
  411. return true;
  412. }
  413. }
  414. } else if (wip_active && k->get_keycode() == Key::ENTER) {
  415. _wip_close();
  416. } else if (wip_active && k->get_keycode() == Key::ESCAPE) {
  417. _wip_cancel();
  418. }
  419. }
  420. return false;
  421. }
  422. void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
  423. if (!_get_node()) {
  424. return;
  425. }
  426. if (!_get_node()->is_visible_in_tree()) {
  427. return;
  428. }
  429. Viewport *vp = _get_node()->get_viewport();
  430. if (vp && !vp->is_visible_subviewport()) {
  431. return;
  432. }
  433. Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_screen_transform();
  434. // All polygon points are sharp, so use the sharp handle icon
  435. const Ref<Texture2D> handle = get_editor_theme_icon(SNAME("EditorPathSharpHandle"));
  436. const Vertex active_point = get_active_point();
  437. const int n_polygons = _get_polygon_count();
  438. const bool is_closed = !_is_line();
  439. for (int j = -1; j < n_polygons; j++) {
  440. if (wip_active && wip_destructive && j != -1) {
  441. continue;
  442. }
  443. Vector<Vector2> points;
  444. Vector2 offset;
  445. if (wip_active && j == edited_point.polygon) {
  446. points = Variant(wip);
  447. offset = Vector2(0, 0);
  448. } else {
  449. if (j == -1) {
  450. continue;
  451. }
  452. points = _get_polygon(j);
  453. offset = _get_offset(j);
  454. }
  455. if (!wip_active && j == edited_point.polygon && EDITOR_GET("editors/polygon_editor/show_previous_outline")) {
  456. const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color();
  457. const int n = pre_move_edit.size();
  458. for (int i = 0; i < n - (is_closed ? 0 : 1); i++) {
  459. Vector2 p, p2;
  460. p = pre_move_edit[i] + offset;
  461. p2 = pre_move_edit[(i + 1) % n] + offset;
  462. Vector2 point = xform.xform(p);
  463. Vector2 next_point = xform.xform(p2);
  464. p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
  465. }
  466. }
  467. const int n_points = points.size();
  468. const Color col = Color(1, 0.3, 0.1, 0.8);
  469. for (int i = 0; i < n_points; i++) {
  470. const Vertex vertex(j, i);
  471. const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
  472. const Vector2 point = xform.xform(p);
  473. if (is_closed || i < n_points - 1) {
  474. Vector2 p2;
  475. if (j == edited_point.polygon &&
  476. ((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point.vertex))) {
  477. p2 = edited_point.pos;
  478. } else {
  479. p2 = points[(i + 1) % n_points] + offset;
  480. }
  481. const Vector2 next_point = xform.xform(p2);
  482. p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
  483. }
  484. }
  485. for (int i = 0; i < n_points; i++) {
  486. const Vertex vertex(j, i);
  487. const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
  488. const Vector2 point = xform.xform(p);
  489. const Color overlay_modulate = vertex == active_point ? Color(0.4, 1, 1) : Color(1, 1, 1);
  490. p_overlay->draw_texture(handle, point - handle->get_size() * 0.5, overlay_modulate);
  491. if (vertex == hover_point) {
  492. Ref<Font> font = get_theme_font(SNAME("bold"), EditorStringName(EditorFonts));
  493. int font_size = 1.3 * get_theme_font_size(SNAME("bold_size"), EditorStringName(EditorFonts));
  494. String num = String::num(vertex.vertex);
  495. Size2 num_size = font->get_string_size(num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);
  496. const float outline_size = 4;
  497. Color font_color = get_theme_color(SceneStringName(font_color), EditorStringName(Editor));
  498. Color outline_color = font_color.inverted();
  499. p_overlay->draw_string_outline(font, point - num_size * 0.5, num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
  500. p_overlay->draw_string(font, point - num_size * 0.5, num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
  501. }
  502. }
  503. }
  504. if (edge_point.valid()) {
  505. Ref<Texture2D> add_handle = get_editor_theme_icon(SNAME("EditorHandleAdd"));
  506. p_overlay->draw_texture(add_handle, edge_point.pos - add_handle->get_size() * 0.5);
  507. }
  508. }
  509. void AbstractPolygon2DEditor::edit(Node *p_polygon) {
  510. if (!canvas_item_editor) {
  511. canvas_item_editor = CanvasItemEditor::get_singleton();
  512. }
  513. if (p_polygon) {
  514. _set_node(p_polygon);
  515. // Enable the pencil tool if the polygon is empty.
  516. if (_is_empty()) {
  517. _menu_option(MODE_CREATE);
  518. } else {
  519. _menu_option(MODE_EDIT);
  520. }
  521. wip.clear();
  522. wip_active = false;
  523. edited_point = PosVertex();
  524. hover_point = Vertex();
  525. selected_point = Vertex();
  526. } else {
  527. _set_node(nullptr);
  528. }
  529. canvas_item_editor->update_viewport();
  530. }
  531. void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
  532. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  533. Vector<Vector2> vertices = _get_polygon(p_vertex.polygon);
  534. if (vertices.size() > (_is_line() ? 2 : 3)) {
  535. vertices.remove_at(p_vertex.vertex);
  536. undo_redo->create_action(TTR("Edit Polygon (Remove Point)"));
  537. _action_set_polygon(p_vertex.polygon, vertices);
  538. _commit_action();
  539. } else {
  540. undo_redo->create_action(TTR("Remove Polygon And Point"));
  541. _action_remove_polygon(p_vertex.polygon);
  542. _commit_action();
  543. }
  544. if (_is_empty()) {
  545. _menu_option(MODE_CREATE);
  546. }
  547. hover_point = Vertex();
  548. if (selected_point == p_vertex) {
  549. selected_point = Vertex();
  550. }
  551. }
  552. AbstractPolygon2DEditor::Vertex AbstractPolygon2DEditor::get_active_point() const {
  553. return hover_point.valid() ? hover_point : selected_point;
  554. }
  555. AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const Vector2 &p_pos) const {
  556. const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
  557. const int n_polygons = _get_polygon_count();
  558. const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_screen_transform();
  559. PosVertex closest;
  560. real_t closest_dist = 1e10;
  561. for (int j = 0; j < n_polygons; j++) {
  562. Vector<Vector2> points = _get_polygon(j);
  563. const Vector2 offset = _get_offset(j);
  564. const int n_points = points.size();
  565. for (int i = 0; i < n_points; i++) {
  566. Vector2 cp = xform.xform(points[i] + offset);
  567. real_t d = cp.distance_to(p_pos);
  568. if (d < closest_dist && d < grab_threshold) {
  569. closest_dist = d;
  570. closest = PosVertex(j, i, cp);
  571. }
  572. }
  573. }
  574. return closest;
  575. }
  576. AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(const Vector2 &p_pos) const {
  577. const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
  578. const real_t eps = grab_threshold * 2;
  579. const real_t eps2 = eps * eps;
  580. const int n_polygons = _get_polygon_count();
  581. const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_screen_transform();
  582. PosVertex closest;
  583. real_t closest_dist = 1e10;
  584. for (int j = 0; j < n_polygons; j++) {
  585. Vector<Vector2> points = _get_polygon(j);
  586. const Vector2 offset = _get_offset(j);
  587. const int n_points = points.size();
  588. const int n_segments = n_points - (_is_line() ? 1 : 0);
  589. for (int i = 0; i < n_segments; i++) {
  590. Vector2 segment[2] = { xform.xform(points[i] + offset),
  591. xform.xform(points[(i + 1) % n_points] + offset) };
  592. Vector2 cp = Geometry2D::get_closest_point_to_segment(p_pos, segment);
  593. if (cp.distance_squared_to(segment[0]) < eps2 || cp.distance_squared_to(segment[1]) < eps2) {
  594. continue; //not valid to reuse point
  595. }
  596. real_t d = cp.distance_to(p_pos);
  597. if (d < closest_dist && d < grab_threshold) {
  598. closest_dist = d;
  599. closest = PosVertex(j, i, cp);
  600. }
  601. }
  602. }
  603. return closest;
  604. }
  605. AbstractPolygon2DEditor::AbstractPolygon2DEditor(bool p_wip_destructive) {
  606. edited_point = PosVertex();
  607. wip_destructive = p_wip_destructive;
  608. hover_point = Vertex();
  609. selected_point = Vertex();
  610. edge_point = PosVertex();
  611. button_create = memnew(Button);
  612. button_create->set_theme_type_variation(SceneStringName(FlatButton));
  613. add_child(button_create);
  614. button_create->connect(SceneStringName(pressed), callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_CREATE));
  615. button_create->set_toggle_mode(true);
  616. button_edit = memnew(Button);
  617. button_edit->set_theme_type_variation(SceneStringName(FlatButton));
  618. add_child(button_edit);
  619. button_edit->connect(SceneStringName(pressed), callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_EDIT));
  620. button_edit->set_toggle_mode(true);
  621. button_delete = memnew(Button);
  622. button_delete->set_theme_type_variation(SceneStringName(FlatButton));
  623. add_child(button_delete);
  624. button_delete->connect(SceneStringName(pressed), callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_DELETE));
  625. button_delete->set_toggle_mode(true);
  626. create_resource = memnew(ConfirmationDialog);
  627. add_child(create_resource);
  628. create_resource->set_ok_button_text(TTR("Create"));
  629. }
  630. void AbstractPolygon2DEditorPlugin::edit(Object *p_object) {
  631. Node *polygon_node = Object::cast_to<Node>(p_object);
  632. polygon_editor->edit(polygon_node);
  633. make_visible(polygon_node != nullptr);
  634. }
  635. bool AbstractPolygon2DEditorPlugin::handles(Object *p_object) const {
  636. return p_object->is_class(klass);
  637. }
  638. void AbstractPolygon2DEditorPlugin::make_visible(bool p_visible) {
  639. if (p_visible) {
  640. polygon_editor->show();
  641. } else {
  642. polygon_editor->hide();
  643. polygon_editor->edit(nullptr);
  644. }
  645. }
  646. AbstractPolygon2DEditorPlugin::AbstractPolygon2DEditorPlugin(AbstractPolygon2DEditor *p_polygon_editor, const String &p_class) :
  647. polygon_editor(p_polygon_editor),
  648. klass(p_class) {
  649. CanvasItemEditor::get_singleton()->add_control_to_menu_panel(polygon_editor);
  650. polygon_editor->hide();
  651. }
  652. AbstractPolygon2DEditorPlugin::~AbstractPolygon2DEditorPlugin() {
  653. }