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- /**************************************************************************/
- /* rendering_device.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RENDERING_DEVICE_H
- #define RENDERING_DEVICE_H
- #include "core/object/class_db.h"
- #include "core/variant/typed_array.h"
- #include "servers/display_server.h"
- class RDTextureFormat;
- class RDTextureView;
- class RDAttachmentFormat;
- class RDSamplerState;
- class RDVertexAttribute;
- class RDShaderSource;
- class RDShaderSPIRV;
- class RDUniform;
- class RDPipelineRasterizationState;
- class RDPipelineMultisampleState;
- class RDPipelineDepthStencilState;
- class RDPipelineColorBlendState;
- class RDFramebufferPass;
- class RDPipelineSpecializationConstant;
- class RenderingDevice : public Object {
- GDCLASS(RenderingDevice, Object)
- public:
- enum DeviceFamily {
- DEVICE_UNKNOWN,
- DEVICE_OPENGL,
- DEVICE_VULKAN,
- DEVICE_DIRECTX
- };
- // This enum matches VkPhysicalDeviceType (except for `DEVICE_TYPE_MAX`).
- // Unlike VkPhysicalDeviceType, DeviceType is exposed to the scripting API.
- enum DeviceType {
- DEVICE_TYPE_OTHER,
- DEVICE_TYPE_INTEGRATED_GPU,
- DEVICE_TYPE_DISCRETE_GPU,
- DEVICE_TYPE_VIRTUAL_GPU,
- DEVICE_TYPE_CPU,
- DEVICE_TYPE_MAX,
- };
- enum DriverResource {
- DRIVER_RESOURCE_VULKAN_DEVICE = 0,
- DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE,
- DRIVER_RESOURCE_VULKAN_INSTANCE,
- DRIVER_RESOURCE_VULKAN_QUEUE,
- DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX,
- DRIVER_RESOURCE_VULKAN_IMAGE,
- DRIVER_RESOURCE_VULKAN_IMAGE_VIEW,
- DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT,
- DRIVER_RESOURCE_VULKAN_SAMPLER,
- DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET,
- DRIVER_RESOURCE_VULKAN_BUFFER,
- DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE,
- DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE,
- //next driver continue enum from 1000 to keep order
- };
- enum ShaderStage {
- SHADER_STAGE_VERTEX,
- SHADER_STAGE_FRAGMENT,
- SHADER_STAGE_TESSELATION_CONTROL,
- SHADER_STAGE_TESSELATION_EVALUATION,
- SHADER_STAGE_COMPUTE,
- SHADER_STAGE_MAX,
- SHADER_STAGE_VERTEX_BIT = (1 << SHADER_STAGE_VERTEX),
- SHADER_STAGE_FRAGMENT_BIT = (1 << SHADER_STAGE_FRAGMENT),
- SHADER_STAGE_TESSELATION_CONTROL_BIT = (1 << SHADER_STAGE_TESSELATION_CONTROL),
- SHADER_STAGE_TESSELATION_EVALUATION_BIT = (1 << SHADER_STAGE_TESSELATION_EVALUATION),
- SHADER_STAGE_COMPUTE_BIT = (1 << SHADER_STAGE_COMPUTE),
- };
- enum ShaderLanguage {
- SHADER_LANGUAGE_GLSL,
- SHADER_LANGUAGE_HLSL
- };
- enum SubgroupOperations {
- SUBGROUP_BASIC_BIT = 1,
- SUBGROUP_VOTE_BIT = 2,
- SUBGROUP_ARITHMETIC_BIT = 4,
- SUBGROUP_BALLOT_BIT = 8,
- SUBGROUP_SHUFFLE_BIT = 16,
- SUBGROUP_SHUFFLE_RELATIVE_BIT = 32,
- SUBGROUP_CLUSTERED_BIT = 64,
- SUBGROUP_QUAD_BIT = 128,
- };
- struct Capabilities {
- // main device info
- DeviceFamily device_family = DEVICE_UNKNOWN;
- uint32_t version_major = 1.0;
- uint32_t version_minor = 0.0;
- };
- typedef String (*ShaderSPIRVGetCacheKeyFunction)(const RenderingDevice *p_render_device);
- typedef Vector<uint8_t> (*ShaderCompileToSPIRVFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const RenderingDevice *p_render_device);
- typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language);
- typedef void (*InvalidationCallback)(void *);
- private:
- static ShaderCompileToSPIRVFunction compile_to_spirv_function;
- static ShaderCacheFunction cache_function;
- static ShaderSPIRVGetCacheKeyFunction get_spirv_cache_key_function;
- static RenderingDevice *singleton;
- protected:
- static void _bind_methods();
- Capabilities device_capabilities;
- public:
- //base numeric ID for all types
- enum {
- INVALID_ID = -1,
- INVALID_FORMAT_ID = -1
- };
- /*****************/
- /**** GENERIC ****/
- /*****************/
- enum CompareOperator {
- COMPARE_OP_NEVER,
- COMPARE_OP_LESS,
- COMPARE_OP_EQUAL,
- COMPARE_OP_LESS_OR_EQUAL,
- COMPARE_OP_GREATER,
- COMPARE_OP_NOT_EQUAL,
- COMPARE_OP_GREATER_OR_EQUAL,
- COMPARE_OP_ALWAYS,
- COMPARE_OP_MAX //not an actual operator, just the amount of operators :D
- };
- enum DataFormat {
- DATA_FORMAT_R4G4_UNORM_PACK8,
- DATA_FORMAT_R4G4B4A4_UNORM_PACK16,
- DATA_FORMAT_B4G4R4A4_UNORM_PACK16,
- DATA_FORMAT_R5G6B5_UNORM_PACK16,
- DATA_FORMAT_B5G6R5_UNORM_PACK16,
- DATA_FORMAT_R5G5B5A1_UNORM_PACK16,
- DATA_FORMAT_B5G5R5A1_UNORM_PACK16,
- DATA_FORMAT_A1R5G5B5_UNORM_PACK16,
- DATA_FORMAT_R8_UNORM,
- DATA_FORMAT_R8_SNORM,
- DATA_FORMAT_R8_USCALED,
- DATA_FORMAT_R8_SSCALED,
- DATA_FORMAT_R8_UINT,
- DATA_FORMAT_R8_SINT,
- DATA_FORMAT_R8_SRGB,
- DATA_FORMAT_R8G8_UNORM,
- DATA_FORMAT_R8G8_SNORM,
- DATA_FORMAT_R8G8_USCALED,
- DATA_FORMAT_R8G8_SSCALED,
- DATA_FORMAT_R8G8_UINT,
- DATA_FORMAT_R8G8_SINT,
- DATA_FORMAT_R8G8_SRGB,
- DATA_FORMAT_R8G8B8_UNORM,
- DATA_FORMAT_R8G8B8_SNORM,
- DATA_FORMAT_R8G8B8_USCALED,
- DATA_FORMAT_R8G8B8_SSCALED,
- DATA_FORMAT_R8G8B8_UINT,
- DATA_FORMAT_R8G8B8_SINT,
- DATA_FORMAT_R8G8B8_SRGB,
- DATA_FORMAT_B8G8R8_UNORM,
- DATA_FORMAT_B8G8R8_SNORM,
- DATA_FORMAT_B8G8R8_USCALED,
- DATA_FORMAT_B8G8R8_SSCALED,
- DATA_FORMAT_B8G8R8_UINT,
- DATA_FORMAT_B8G8R8_SINT,
- DATA_FORMAT_B8G8R8_SRGB,
- DATA_FORMAT_R8G8B8A8_UNORM,
- DATA_FORMAT_R8G8B8A8_SNORM,
- DATA_FORMAT_R8G8B8A8_USCALED,
- DATA_FORMAT_R8G8B8A8_SSCALED,
- DATA_FORMAT_R8G8B8A8_UINT,
- DATA_FORMAT_R8G8B8A8_SINT,
- DATA_FORMAT_R8G8B8A8_SRGB,
- DATA_FORMAT_B8G8R8A8_UNORM,
- DATA_FORMAT_B8G8R8A8_SNORM,
- DATA_FORMAT_B8G8R8A8_USCALED,
- DATA_FORMAT_B8G8R8A8_SSCALED,
- DATA_FORMAT_B8G8R8A8_UINT,
- DATA_FORMAT_B8G8R8A8_SINT,
- DATA_FORMAT_B8G8R8A8_SRGB,
- DATA_FORMAT_A8B8G8R8_UNORM_PACK32,
- DATA_FORMAT_A8B8G8R8_SNORM_PACK32,
- DATA_FORMAT_A8B8G8R8_USCALED_PACK32,
- DATA_FORMAT_A8B8G8R8_SSCALED_PACK32,
- DATA_FORMAT_A8B8G8R8_UINT_PACK32,
- DATA_FORMAT_A8B8G8R8_SINT_PACK32,
- DATA_FORMAT_A8B8G8R8_SRGB_PACK32,
- DATA_FORMAT_A2R10G10B10_UNORM_PACK32,
- DATA_FORMAT_A2R10G10B10_SNORM_PACK32,
- DATA_FORMAT_A2R10G10B10_USCALED_PACK32,
- DATA_FORMAT_A2R10G10B10_SSCALED_PACK32,
- DATA_FORMAT_A2R10G10B10_UINT_PACK32,
- DATA_FORMAT_A2R10G10B10_SINT_PACK32,
- DATA_FORMAT_A2B10G10R10_UNORM_PACK32,
- DATA_FORMAT_A2B10G10R10_SNORM_PACK32,
- DATA_FORMAT_A2B10G10R10_USCALED_PACK32,
- DATA_FORMAT_A2B10G10R10_SSCALED_PACK32,
- DATA_FORMAT_A2B10G10R10_UINT_PACK32,
- DATA_FORMAT_A2B10G10R10_SINT_PACK32,
- DATA_FORMAT_R16_UNORM,
- DATA_FORMAT_R16_SNORM,
- DATA_FORMAT_R16_USCALED,
- DATA_FORMAT_R16_SSCALED,
- DATA_FORMAT_R16_UINT,
- DATA_FORMAT_R16_SINT,
- DATA_FORMAT_R16_SFLOAT,
- DATA_FORMAT_R16G16_UNORM,
- DATA_FORMAT_R16G16_SNORM,
- DATA_FORMAT_R16G16_USCALED,
- DATA_FORMAT_R16G16_SSCALED,
- DATA_FORMAT_R16G16_UINT,
- DATA_FORMAT_R16G16_SINT,
- DATA_FORMAT_R16G16_SFLOAT,
- DATA_FORMAT_R16G16B16_UNORM,
- DATA_FORMAT_R16G16B16_SNORM,
- DATA_FORMAT_R16G16B16_USCALED,
- DATA_FORMAT_R16G16B16_SSCALED,
- DATA_FORMAT_R16G16B16_UINT,
- DATA_FORMAT_R16G16B16_SINT,
- DATA_FORMAT_R16G16B16_SFLOAT,
- DATA_FORMAT_R16G16B16A16_UNORM,
- DATA_FORMAT_R16G16B16A16_SNORM,
- DATA_FORMAT_R16G16B16A16_USCALED,
- DATA_FORMAT_R16G16B16A16_SSCALED,
- DATA_FORMAT_R16G16B16A16_UINT,
- DATA_FORMAT_R16G16B16A16_SINT,
- DATA_FORMAT_R16G16B16A16_SFLOAT,
- DATA_FORMAT_R32_UINT,
- DATA_FORMAT_R32_SINT,
- DATA_FORMAT_R32_SFLOAT,
- DATA_FORMAT_R32G32_UINT,
- DATA_FORMAT_R32G32_SINT,
- DATA_FORMAT_R32G32_SFLOAT,
- DATA_FORMAT_R32G32B32_UINT,
- DATA_FORMAT_R32G32B32_SINT,
- DATA_FORMAT_R32G32B32_SFLOAT,
- DATA_FORMAT_R32G32B32A32_UINT,
- DATA_FORMAT_R32G32B32A32_SINT,
- DATA_FORMAT_R32G32B32A32_SFLOAT,
- DATA_FORMAT_R64_UINT,
- DATA_FORMAT_R64_SINT,
- DATA_FORMAT_R64_SFLOAT,
- DATA_FORMAT_R64G64_UINT,
- DATA_FORMAT_R64G64_SINT,
- DATA_FORMAT_R64G64_SFLOAT,
- DATA_FORMAT_R64G64B64_UINT,
- DATA_FORMAT_R64G64B64_SINT,
- DATA_FORMAT_R64G64B64_SFLOAT,
- DATA_FORMAT_R64G64B64A64_UINT,
- DATA_FORMAT_R64G64B64A64_SINT,
- DATA_FORMAT_R64G64B64A64_SFLOAT,
- DATA_FORMAT_B10G11R11_UFLOAT_PACK32,
- DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32,
- DATA_FORMAT_D16_UNORM,
- DATA_FORMAT_X8_D24_UNORM_PACK32,
- DATA_FORMAT_D32_SFLOAT,
- DATA_FORMAT_S8_UINT,
- DATA_FORMAT_D16_UNORM_S8_UINT,
- DATA_FORMAT_D24_UNORM_S8_UINT,
- DATA_FORMAT_D32_SFLOAT_S8_UINT,
- DATA_FORMAT_BC1_RGB_UNORM_BLOCK,
- DATA_FORMAT_BC1_RGB_SRGB_BLOCK,
- DATA_FORMAT_BC1_RGBA_UNORM_BLOCK,
- DATA_FORMAT_BC1_RGBA_SRGB_BLOCK,
- DATA_FORMAT_BC2_UNORM_BLOCK,
- DATA_FORMAT_BC2_SRGB_BLOCK,
- DATA_FORMAT_BC3_UNORM_BLOCK,
- DATA_FORMAT_BC3_SRGB_BLOCK,
- DATA_FORMAT_BC4_UNORM_BLOCK,
- DATA_FORMAT_BC4_SNORM_BLOCK,
- DATA_FORMAT_BC5_UNORM_BLOCK,
- DATA_FORMAT_BC5_SNORM_BLOCK,
- DATA_FORMAT_BC6H_UFLOAT_BLOCK,
- DATA_FORMAT_BC6H_SFLOAT_BLOCK,
- DATA_FORMAT_BC7_UNORM_BLOCK,
- DATA_FORMAT_BC7_SRGB_BLOCK,
- DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
- DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
- DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
- DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
- DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
- DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
- DATA_FORMAT_EAC_R11_UNORM_BLOCK,
- DATA_FORMAT_EAC_R11_SNORM_BLOCK,
- DATA_FORMAT_EAC_R11G11_UNORM_BLOCK,
- DATA_FORMAT_EAC_R11G11_SNORM_BLOCK,
- DATA_FORMAT_ASTC_4x4_UNORM_BLOCK,
- DATA_FORMAT_ASTC_4x4_SRGB_BLOCK,
- DATA_FORMAT_ASTC_5x4_UNORM_BLOCK,
- DATA_FORMAT_ASTC_5x4_SRGB_BLOCK,
- DATA_FORMAT_ASTC_5x5_UNORM_BLOCK,
- DATA_FORMAT_ASTC_5x5_SRGB_BLOCK,
- DATA_FORMAT_ASTC_6x5_UNORM_BLOCK,
- DATA_FORMAT_ASTC_6x5_SRGB_BLOCK,
- DATA_FORMAT_ASTC_6x6_UNORM_BLOCK,
- DATA_FORMAT_ASTC_6x6_SRGB_BLOCK,
- DATA_FORMAT_ASTC_8x5_UNORM_BLOCK,
- DATA_FORMAT_ASTC_8x5_SRGB_BLOCK,
- DATA_FORMAT_ASTC_8x6_UNORM_BLOCK,
- DATA_FORMAT_ASTC_8x6_SRGB_BLOCK,
- DATA_FORMAT_ASTC_8x8_UNORM_BLOCK,
- DATA_FORMAT_ASTC_8x8_SRGB_BLOCK,
- DATA_FORMAT_ASTC_10x5_UNORM_BLOCK,
- DATA_FORMAT_ASTC_10x5_SRGB_BLOCK,
- DATA_FORMAT_ASTC_10x6_UNORM_BLOCK,
- DATA_FORMAT_ASTC_10x6_SRGB_BLOCK,
- DATA_FORMAT_ASTC_10x8_UNORM_BLOCK,
- DATA_FORMAT_ASTC_10x8_SRGB_BLOCK,
- DATA_FORMAT_ASTC_10x10_UNORM_BLOCK,
- DATA_FORMAT_ASTC_10x10_SRGB_BLOCK,
- DATA_FORMAT_ASTC_12x10_UNORM_BLOCK,
- DATA_FORMAT_ASTC_12x10_SRGB_BLOCK,
- DATA_FORMAT_ASTC_12x12_UNORM_BLOCK,
- DATA_FORMAT_ASTC_12x12_SRGB_BLOCK,
- DATA_FORMAT_G8B8G8R8_422_UNORM,
- DATA_FORMAT_B8G8R8G8_422_UNORM,
- DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
- DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM,
- DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
- DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM,
- DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
- DATA_FORMAT_R10X6_UNORM_PACK16,
- DATA_FORMAT_R10X6G10X6_UNORM_2PACK16,
- DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
- DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
- DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
- DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
- DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
- DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
- DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
- DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
- DATA_FORMAT_R12X4_UNORM_PACK16,
- DATA_FORMAT_R12X4G12X4_UNORM_2PACK16,
- DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
- DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
- DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
- DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
- DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
- DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
- DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
- DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
- DATA_FORMAT_G16B16G16R16_422_UNORM,
- DATA_FORMAT_B16G16R16G16_422_UNORM,
- DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
- DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM,
- DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
- DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM,
- DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
- DATA_FORMAT_MAX
- };
- /*****************/
- /**** BARRIER ****/
- /*****************/
- enum BarrierMask {
- BARRIER_MASK_RASTER = 1,
- BARRIER_MASK_COMPUTE = 2,
- BARRIER_MASK_TRANSFER = 4,
- BARRIER_MASK_ALL_BARRIERS = BARRIER_MASK_RASTER | BARRIER_MASK_COMPUTE | BARRIER_MASK_TRANSFER, // 7
- BARRIER_MASK_NO_BARRIER = 8,
- };
- /*****************/
- /**** TEXTURE ****/
- /*****************/
- enum TextureType {
- TEXTURE_TYPE_1D,
- TEXTURE_TYPE_2D,
- TEXTURE_TYPE_3D,
- TEXTURE_TYPE_CUBE,
- TEXTURE_TYPE_1D_ARRAY,
- TEXTURE_TYPE_2D_ARRAY,
- TEXTURE_TYPE_CUBE_ARRAY,
- TEXTURE_TYPE_MAX
- };
- enum TextureSamples {
- TEXTURE_SAMPLES_1,
- TEXTURE_SAMPLES_2,
- TEXTURE_SAMPLES_4,
- TEXTURE_SAMPLES_8,
- TEXTURE_SAMPLES_16,
- TEXTURE_SAMPLES_32,
- TEXTURE_SAMPLES_64,
- TEXTURE_SAMPLES_MAX
- };
- enum TextureUsageBits {
- TEXTURE_USAGE_SAMPLING_BIT = (1 << 0),
- TEXTURE_USAGE_COLOR_ATTACHMENT_BIT = (1 << 1),
- TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = (1 << 2),
- TEXTURE_USAGE_STORAGE_BIT = (1 << 3),
- TEXTURE_USAGE_STORAGE_ATOMIC_BIT = (1 << 4),
- TEXTURE_USAGE_CPU_READ_BIT = (1 << 5),
- TEXTURE_USAGE_CAN_UPDATE_BIT = (1 << 6),
- TEXTURE_USAGE_CAN_COPY_FROM_BIT = (1 << 7),
- TEXTURE_USAGE_CAN_COPY_TO_BIT = (1 << 8),
- TEXTURE_USAGE_INPUT_ATTACHMENT_BIT = (1 << 9),
- TEXTURE_USAGE_VRS_ATTACHMENT_BIT = (1 << 10),
- };
- enum TextureSwizzle {
- TEXTURE_SWIZZLE_IDENTITY,
- TEXTURE_SWIZZLE_ZERO,
- TEXTURE_SWIZZLE_ONE,
- TEXTURE_SWIZZLE_R,
- TEXTURE_SWIZZLE_G,
- TEXTURE_SWIZZLE_B,
- TEXTURE_SWIZZLE_A,
- TEXTURE_SWIZZLE_MAX
- };
- struct TextureFormat {
- DataFormat format;
- uint32_t width;
- uint32_t height;
- uint32_t depth;
- uint32_t array_layers;
- uint32_t mipmaps;
- TextureType texture_type;
- TextureSamples samples;
- uint32_t usage_bits;
- Vector<DataFormat> shareable_formats;
- bool is_resolve_buffer = false;
- bool operator==(const TextureFormat &b) const {
- if (format != b.format) {
- return false;
- } else if (width != b.width) {
- return false;
- } else if (height != b.height) {
- return false;
- } else if (depth != b.depth) {
- return false;
- } else if (array_layers != b.array_layers) {
- return false;
- } else if (mipmaps != b.mipmaps) {
- return false;
- } else if (texture_type != b.texture_type) {
- return false;
- } else if (samples != b.samples) {
- return false;
- } else if (usage_bits != b.usage_bits) {
- return false;
- } else if (shareable_formats != b.shareable_formats) {
- return false;
- } else {
- return true;
- }
- }
- TextureFormat() {
- format = DATA_FORMAT_R8_UNORM;
- width = 1;
- height = 1;
- depth = 1;
- array_layers = 1;
- mipmaps = 1;
- texture_type = TEXTURE_TYPE_2D;
- samples = TEXTURE_SAMPLES_1;
- usage_bits = 0;
- }
- };
- struct TextureView {
- DataFormat format_override;
- TextureSwizzle swizzle_r;
- TextureSwizzle swizzle_g;
- TextureSwizzle swizzle_b;
- TextureSwizzle swizzle_a;
- TextureView() {
- format_override = DATA_FORMAT_MAX; //means, use same as format
- swizzle_r = TEXTURE_SWIZZLE_R;
- swizzle_g = TEXTURE_SWIZZLE_G;
- swizzle_b = TEXTURE_SWIZZLE_B;
- swizzle_a = TEXTURE_SWIZZLE_A;
- }
- };
- virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data = Vector<Vector<uint8_t>>()) = 0;
- virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture) = 0;
- virtual RID texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, uint64_t p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) = 0;
- enum TextureSliceType {
- TEXTURE_SLICE_2D,
- TEXTURE_SLICE_CUBEMAP,
- TEXTURE_SLICE_3D,
- TEXTURE_SLICE_2D_ARRAY,
- };
- virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D, uint32_t p_layers = 0) = 0;
- virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
- virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush
- virtual bool texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const = 0;
- virtual bool texture_is_shared(RID p_texture) = 0;
- virtual bool texture_is_valid(RID p_texture) = 0;
- virtual Size2i texture_size(RID p_texture) = 0;
- virtual uint64_t texture_get_native_handle(RID p_texture) = 0;
- virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
- virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
- virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
- /*********************/
- /**** FRAMEBUFFER ****/
- /*********************/
- struct AttachmentFormat {
- enum { UNUSED_ATTACHMENT = 0xFFFFFFFF };
- DataFormat format;
- TextureSamples samples;
- uint32_t usage_flags;
- AttachmentFormat() {
- format = DATA_FORMAT_R8G8B8A8_UNORM;
- samples = TEXTURE_SAMPLES_1;
- usage_flags = 0;
- }
- };
- typedef int64_t FramebufferFormatID;
- // This ID is warranted to be unique for the same formats, does not need to be freed
- virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1) = 0;
- struct FramebufferPass {
- enum {
- ATTACHMENT_UNUSED = -1
- };
- Vector<int32_t> color_attachments;
- Vector<int32_t> input_attachments;
- Vector<int32_t> resolve_attachments;
- Vector<int32_t> preserve_attachments;
- int32_t depth_attachment = ATTACHMENT_UNUSED;
- int32_t vrs_attachment = ATTACHMENT_UNUSED; // density map for VRS, only used if supported
- };
- virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1) = 0;
- virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1) = 0;
- virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0) = 0;
- virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0;
- virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0;
- virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID) = 0;
- virtual bool framebuffer_is_valid(RID p_framebuffer) const = 0;
- virtual void framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) = 0;
- virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0;
- /*****************/
- /**** SAMPLER ****/
- /*****************/
- enum SamplerFilter {
- SAMPLER_FILTER_NEAREST,
- SAMPLER_FILTER_LINEAR,
- };
- enum SamplerRepeatMode {
- SAMPLER_REPEAT_MODE_REPEAT,
- SAMPLER_REPEAT_MODE_MIRRORED_REPEAT,
- SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE,
- SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER,
- SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE,
- SAMPLER_REPEAT_MODE_MAX
- };
- enum SamplerBorderColor {
- SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
- SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK,
- SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
- SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK,
- SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
- SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE,
- SAMPLER_BORDER_COLOR_MAX
- };
- struct SamplerState {
- SamplerFilter mag_filter;
- SamplerFilter min_filter;
- SamplerFilter mip_filter;
- SamplerRepeatMode repeat_u;
- SamplerRepeatMode repeat_v;
- SamplerRepeatMode repeat_w;
- float lod_bias;
- bool use_anisotropy;
- float anisotropy_max;
- bool enable_compare;
- CompareOperator compare_op;
- float min_lod;
- float max_lod;
- SamplerBorderColor border_color;
- bool unnormalized_uvw;
- SamplerState() {
- mag_filter = SAMPLER_FILTER_NEAREST;
- min_filter = SAMPLER_FILTER_NEAREST;
- mip_filter = SAMPLER_FILTER_NEAREST;
- repeat_u = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
- repeat_v = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
- repeat_w = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
- lod_bias = 0;
- use_anisotropy = false;
- anisotropy_max = 1.0;
- enable_compare = false;
- compare_op = COMPARE_OP_ALWAYS;
- min_lod = 0;
- max_lod = 1e20; //something very large should do
- border_color = SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
- unnormalized_uvw = false;
- }
- };
- virtual RID sampler_create(const SamplerState &p_state) = 0;
- virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_sampler_filter) const = 0;
- /**********************/
- /**** VERTEX ARRAY ****/
- /**********************/
- enum VertexFrequency {
- VERTEX_FREQUENCY_VERTEX,
- VERTEX_FREQUENCY_INSTANCE,
- };
- struct VertexAttribute {
- uint32_t location; //shader location
- uint32_t offset;
- DataFormat format;
- uint32_t stride;
- VertexFrequency frequency;
- VertexAttribute() {
- location = 0;
- offset = 0;
- stride = 0;
- format = DATA_FORMAT_MAX;
- frequency = VERTEX_FREQUENCY_VERTEX;
- }
- };
- virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_as_storage = false) = 0;
- typedef int64_t VertexFormatID;
- // This ID is warranted to be unique for the same formats, does not need to be freed
- virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) = 0;
- virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets = Vector<uint64_t>()) = 0;
- enum IndexBufferFormat {
- INDEX_BUFFER_FORMAT_UINT16,
- INDEX_BUFFER_FORMAT_UINT32,
- };
- virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false) = 0;
- virtual RID index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) = 0;
- /****************/
- /**** SHADER ****/
- /****************/
- const Capabilities *get_device_capabilities() const { return &device_capabilities; };
- enum Features {
- SUPPORTS_MULTIVIEW,
- SUPPORTS_FSR_HALF_FLOAT,
- SUPPORTS_ATTACHMENT_VRS,
- // If not supported, a fragment shader with only side effets (i.e., writes to buffers, but doesn't output to attachments), may be optimized down to no-op by the GPU driver.
- SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS,
- };
- virtual bool has_feature(const Features p_feature) const = 0;
- virtual Vector<uint8_t> shader_compile_spirv_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = nullptr, bool p_allow_cache = true);
- virtual String shader_get_spirv_cache_key() const;
- static void shader_set_compile_to_spirv_function(ShaderCompileToSPIRVFunction p_function);
- static void shader_set_spirv_cache_function(ShaderCacheFunction p_function);
- static void shader_set_get_cache_key_function(ShaderSPIRVGetCacheKeyFunction p_function);
- struct ShaderStageSPIRVData {
- ShaderStage shader_stage;
- Vector<uint8_t> spir_v;
- ShaderStageSPIRVData() {
- shader_stage = SHADER_STAGE_VERTEX;
- }
- };
- virtual String shader_get_binary_cache_key() const = 0;
- virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "") = 0;
- virtual RID shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "");
- virtual RID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) = 0;
- virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader) = 0;
- /******************/
- /**** UNIFORMS ****/
- /******************/
- enum UniformType {
- UNIFORM_TYPE_SAMPLER, //for sampling only (sampler GLSL type)
- UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, // for sampling only, but includes a texture, (samplerXX GLSL type), first a sampler then a texture
- UNIFORM_TYPE_TEXTURE, //only texture, (textureXX GLSL type)
- UNIFORM_TYPE_IMAGE, // storage image (imageXX GLSL type), for compute mostly
- UNIFORM_TYPE_TEXTURE_BUFFER, // buffer texture (or TBO, textureBuffer type)
- UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER, // buffer texture with a sampler(or TBO, samplerBuffer type)
- UNIFORM_TYPE_IMAGE_BUFFER, //texel buffer, (imageBuffer type), for compute mostly
- UNIFORM_TYPE_UNIFORM_BUFFER, //regular uniform buffer (or UBO).
- UNIFORM_TYPE_STORAGE_BUFFER, //storage buffer ("buffer" qualifier) like UBO, but supports storage, for compute mostly
- UNIFORM_TYPE_INPUT_ATTACHMENT, //used for sub-pass read/write, for mobile mostly
- UNIFORM_TYPE_MAX
- };
- enum StorageBufferUsage {
- STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT = 1,
- };
- virtual RID uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0;
- virtual RID storage_buffer_create(uint32_t p_size, const Vector<uint8_t> &p_data = Vector<uint8_t>(), BitField<StorageBufferUsage> p_usage = 0) = 0;
- virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0;
- struct Uniform {
- UniformType uniform_type;
- int binding; // Binding index as specified in shader.
- private:
- // In most cases only one ID is provided per binding, so avoid allocating memory unnecessarily for performance.
- RID id; // If only one is provided, this is used.
- Vector<RID> ids; // If multiple ones are provided, this is used instead.
- public:
- _FORCE_INLINE_ uint32_t get_id_count() const {
- return (id.is_valid() ? 1 : ids.size());
- }
- _FORCE_INLINE_ RID get_id(uint32_t p_idx) const {
- if (id.is_valid()) {
- ERR_FAIL_COND_V(p_idx != 0, RID());
- return id;
- } else {
- return ids[p_idx];
- }
- }
- _FORCE_INLINE_ void set_id(uint32_t p_idx, RID p_id) {
- if (id.is_valid()) {
- ERR_FAIL_COND(p_idx != 0);
- id = p_id;
- } else {
- ids.write[p_idx] = p_id;
- }
- }
- _FORCE_INLINE_ void append_id(RID p_id) {
- if (ids.is_empty()) {
- if (id == RID()) {
- id = p_id;
- } else {
- ids.push_back(id);
- ids.push_back(p_id);
- id = RID();
- }
- } else {
- ids.push_back(p_id);
- }
- }
- _FORCE_INLINE_ void clear_ids() {
- id = RID();
- ids.clear();
- }
- _FORCE_INLINE_ Uniform(UniformType p_type, int p_binding, RID p_id) {
- uniform_type = p_type;
- binding = p_binding;
- id = p_id;
- }
- _FORCE_INLINE_ Uniform(UniformType p_type, int p_binding, const Vector<RID> &p_ids) {
- uniform_type = p_type;
- binding = p_binding;
- ids = p_ids;
- }
- _FORCE_INLINE_ Uniform() {
- uniform_type = UNIFORM_TYPE_IMAGE;
- binding = 0;
- }
- };
- virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0;
- virtual bool uniform_set_is_valid(RID p_uniform_set) = 0;
- virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) = 0;
- virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
- virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
- virtual Vector<uint8_t> buffer_get_data(RID p_buffer, uint32_t p_offset = 0, uint32_t p_size = 0) = 0; // This causes stall, only use to retrieve large buffers for saving.
- /******************************************/
- /**** PIPELINE SPECIALIZATION CONSTANT ****/
- /******************************************/
- enum PipelineSpecializationConstantType {
- PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL,
- PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT,
- PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT,
- };
- struct PipelineSpecializationConstant {
- PipelineSpecializationConstantType type;
- uint32_t constant_id;
- union {
- uint32_t int_value;
- float float_value;
- bool bool_value;
- };
- PipelineSpecializationConstant() {
- type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
- constant_id = 0;
- int_value = 0;
- }
- };
- /*************************/
- /**** RENDER PIPELINE ****/
- /*************************/
- enum RenderPrimitive {
- RENDER_PRIMITIVE_POINTS,
- RENDER_PRIMITIVE_LINES,
- RENDER_PRIMITIVE_LINES_WITH_ADJACENCY,
- RENDER_PRIMITIVE_LINESTRIPS,
- RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY,
- RENDER_PRIMITIVE_TRIANGLES,
- RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY,
- RENDER_PRIMITIVE_TRIANGLE_STRIPS,
- RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY,
- RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX,
- RENDER_PRIMITIVE_TESSELATION_PATCH,
- RENDER_PRIMITIVE_MAX
- };
- //disable optimization, tessellate control points
- enum PolygonCullMode {
- POLYGON_CULL_DISABLED,
- POLYGON_CULL_FRONT,
- POLYGON_CULL_BACK,
- };
- enum PolygonFrontFace {
- POLYGON_FRONT_FACE_CLOCKWISE,
- POLYGON_FRONT_FACE_COUNTER_CLOCKWISE,
- };
- enum StencilOperation {
- STENCIL_OP_KEEP,
- STENCIL_OP_ZERO,
- STENCIL_OP_REPLACE,
- STENCIL_OP_INCREMENT_AND_CLAMP,
- STENCIL_OP_DECREMENT_AND_CLAMP,
- STENCIL_OP_INVERT,
- STENCIL_OP_INCREMENT_AND_WRAP,
- STENCIL_OP_DECREMENT_AND_WRAP,
- STENCIL_OP_MAX //not an actual operator, just the amount of operators :D
- };
- enum LogicOperation {
- LOGIC_OP_CLEAR,
- LOGIC_OP_AND,
- LOGIC_OP_AND_REVERSE,
- LOGIC_OP_COPY,
- LOGIC_OP_AND_INVERTED,
- LOGIC_OP_NO_OP,
- LOGIC_OP_XOR,
- LOGIC_OP_OR,
- LOGIC_OP_NOR,
- LOGIC_OP_EQUIVALENT,
- LOGIC_OP_INVERT,
- LOGIC_OP_OR_REVERSE,
- LOGIC_OP_COPY_INVERTED,
- LOGIC_OP_OR_INVERTED,
- LOGIC_OP_NAND,
- LOGIC_OP_SET,
- LOGIC_OP_MAX //not an actual operator, just the amount of operators :D
- };
- enum BlendFactor {
- BLEND_FACTOR_ZERO,
- BLEND_FACTOR_ONE,
- BLEND_FACTOR_SRC_COLOR,
- BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
- BLEND_FACTOR_DST_COLOR,
- BLEND_FACTOR_ONE_MINUS_DST_COLOR,
- BLEND_FACTOR_SRC_ALPHA,
- BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
- BLEND_FACTOR_DST_ALPHA,
- BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
- BLEND_FACTOR_CONSTANT_COLOR,
- BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
- BLEND_FACTOR_CONSTANT_ALPHA,
- BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
- BLEND_FACTOR_SRC_ALPHA_SATURATE,
- BLEND_FACTOR_SRC1_COLOR,
- BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
- BLEND_FACTOR_SRC1_ALPHA,
- BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
- BLEND_FACTOR_MAX
- };
- enum BlendOperation {
- BLEND_OP_ADD,
- BLEND_OP_SUBTRACT,
- BLEND_OP_REVERSE_SUBTRACT,
- BLEND_OP_MINIMUM,
- BLEND_OP_MAXIMUM, //yes this one is an actual operator
- BLEND_OP_MAX //not an actual operator, just the amount of operators :D
- };
- struct PipelineRasterizationState {
- bool enable_depth_clamp;
- bool discard_primitives;
- bool wireframe;
- PolygonCullMode cull_mode;
- PolygonFrontFace front_face;
- bool depth_bias_enabled;
- float depth_bias_constant_factor;
- float depth_bias_clamp;
- float depth_bias_slope_factor;
- float line_width;
- uint32_t patch_control_points;
- PipelineRasterizationState() {
- enable_depth_clamp = false;
- discard_primitives = false;
- wireframe = false;
- cull_mode = POLYGON_CULL_DISABLED;
- front_face = POLYGON_FRONT_FACE_CLOCKWISE;
- depth_bias_enabled = false;
- depth_bias_constant_factor = 0;
- depth_bias_clamp = 0;
- depth_bias_slope_factor = 0;
- line_width = 1.0;
- patch_control_points = 1;
- }
- };
- struct PipelineMultisampleState {
- TextureSamples sample_count;
- bool enable_sample_shading;
- float min_sample_shading;
- Vector<uint32_t> sample_mask;
- bool enable_alpha_to_coverage;
- bool enable_alpha_to_one;
- PipelineMultisampleState() {
- sample_count = TEXTURE_SAMPLES_1;
- enable_sample_shading = false;
- min_sample_shading = 0;
- enable_alpha_to_coverage = false;
- enable_alpha_to_one = false;
- }
- };
- struct PipelineDepthStencilState {
- bool enable_depth_test;
- bool enable_depth_write;
- CompareOperator depth_compare_operator;
- bool enable_depth_range;
- float depth_range_min;
- float depth_range_max;
- bool enable_stencil;
- struct StencilOperationState {
- StencilOperation fail;
- StencilOperation pass;
- StencilOperation depth_fail;
- CompareOperator compare;
- uint32_t compare_mask;
- uint32_t write_mask;
- uint32_t reference;
- StencilOperationState() {
- fail = STENCIL_OP_ZERO;
- pass = STENCIL_OP_ZERO;
- depth_fail = STENCIL_OP_ZERO;
- compare = COMPARE_OP_ALWAYS;
- compare_mask = 0;
- write_mask = 0;
- reference = 0;
- }
- };
- StencilOperationState front_op;
- StencilOperationState back_op;
- PipelineDepthStencilState() {
- enable_depth_test = false;
- enable_depth_write = false;
- depth_compare_operator = COMPARE_OP_ALWAYS;
- enable_depth_range = false;
- depth_range_min = 0;
- depth_range_max = 0;
- enable_stencil = false;
- }
- };
- struct PipelineColorBlendState {
- bool enable_logic_op;
- LogicOperation logic_op;
- struct Attachment {
- bool enable_blend;
- BlendFactor src_color_blend_factor;
- BlendFactor dst_color_blend_factor;
- BlendOperation color_blend_op;
- BlendFactor src_alpha_blend_factor;
- BlendFactor dst_alpha_blend_factor;
- BlendOperation alpha_blend_op;
- bool write_r;
- bool write_g;
- bool write_b;
- bool write_a;
- Attachment() {
- enable_blend = false;
- src_color_blend_factor = BLEND_FACTOR_ZERO;
- dst_color_blend_factor = BLEND_FACTOR_ZERO;
- color_blend_op = BLEND_OP_ADD;
- src_alpha_blend_factor = BLEND_FACTOR_ZERO;
- dst_alpha_blend_factor = BLEND_FACTOR_ZERO;
- alpha_blend_op = BLEND_OP_ADD;
- write_r = true;
- write_g = true;
- write_b = true;
- write_a = true;
- }
- };
- static PipelineColorBlendState create_disabled(int p_attachments = 1) {
- PipelineColorBlendState bs;
- for (int i = 0; i < p_attachments; i++) {
- bs.attachments.push_back(Attachment());
- }
- return bs;
- }
- static PipelineColorBlendState create_blend(int p_attachments = 1) {
- PipelineColorBlendState bs;
- for (int i = 0; i < p_attachments; i++) {
- Attachment ba;
- ba.enable_blend = true;
- ba.src_color_blend_factor = BLEND_FACTOR_SRC_ALPHA;
- ba.dst_color_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- ba.src_alpha_blend_factor = BLEND_FACTOR_SRC_ALPHA;
- ba.dst_alpha_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- bs.attachments.push_back(ba);
- }
- return bs;
- }
- Vector<Attachment> attachments; //one per render target texture
- Color blend_constant;
- PipelineColorBlendState() {
- enable_logic_op = false;
- logic_op = LOGIC_OP_CLEAR;
- }
- };
- enum PipelineDynamicStateFlags {
- DYNAMIC_STATE_LINE_WIDTH = (1 << 0),
- DYNAMIC_STATE_DEPTH_BIAS = (1 << 1),
- DYNAMIC_STATE_BLEND_CONSTANTS = (1 << 2),
- DYNAMIC_STATE_DEPTH_BOUNDS = (1 << 3),
- DYNAMIC_STATE_STENCIL_COMPARE_MASK = (1 << 4),
- DYNAMIC_STATE_STENCIL_WRITE_MASK = (1 << 5),
- DYNAMIC_STATE_STENCIL_REFERENCE = (1 << 6),
- };
- virtual bool render_pipeline_is_valid(RID p_pipeline) = 0;
- virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0;
- /**************************/
- /**** COMPUTE PIPELINE ****/
- /**************************/
- virtual RID compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0;
- virtual bool compute_pipeline_is_valid(RID p_pipeline) = 0;
- /****************/
- /**** SCREEN ****/
- /****************/
- virtual int screen_get_width(DisplayServer::WindowID p_screen = 0) const = 0;
- virtual int screen_get_height(DisplayServer::WindowID p_screen = 0) const = 0;
- virtual FramebufferFormatID screen_get_framebuffer_format() const = 0;
- /********************/
- /**** DRAW LISTS ****/
- /********************/
- enum InitialAction {
- INITIAL_ACTION_CLEAR, // Start rendering and clear the whole framebuffer.
- INITIAL_ACTION_CLEAR_REGION, // Start rendering and clear the framebuffer in the specified region.
- INITIAL_ACTION_CLEAR_REGION_CONTINUE, // Continue rendering and clear the framebuffer in the specified region. Framebuffer must have been left in `FINAL_ACTION_CONTINUE` state as the final action previously.
- INITIAL_ACTION_KEEP, // Start rendering, but keep attached color texture contents. If the framebuffer was previously used to read in a shader, this will automatically insert a layout transition.
- INITIAL_ACTION_DROP, // Start rendering, ignore what is there; write above it. In general, this is the fastest option when you will be writing every single pixel and you don't need a clear color.
- INITIAL_ACTION_CONTINUE, // Continue rendering. Framebuffer must have been left in `FINAL_ACTION_CONTINUE` state as the final action previously.
- INITIAL_ACTION_MAX
- };
- enum FinalAction {
- FINAL_ACTION_READ, // Store the texture for reading and make it read-only if it has the `TEXTURE_USAGE_SAMPLING_BIT` bit (only applies to color, depth and stencil attachments).
- FINAL_ACTION_DISCARD, // Discard the texture data and make it read-only if it has the `TEXTURE_USAGE_SAMPLING_BIT` bit (only applies to color, depth and stencil attachments).
- FINAL_ACTION_CONTINUE, // Store the texture and continue for further processing. Similar to `FINAL_ACTION_READ`, but does not make the texture read-only if it has the `TEXTURE_USAGE_SAMPLING_BIT` bit.
- FINAL_ACTION_MAX
- };
- typedef int64_t DrawListID;
- virtual DrawListID draw_list_begin_for_screen(DisplayServer::WindowID p_screen = 0, const Color &p_clear_color = Color()) = 0;
- virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0;
- virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0;
- virtual void draw_list_set_blend_constants(DrawListID p_list, const Color &p_color) = 0;
- virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) = 0;
- virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) = 0;
- virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) = 0;
- virtual void draw_list_bind_index_array(DrawListID p_list, RID p_index_array) = 0;
- virtual void draw_list_set_line_width(DrawListID p_list, float p_width) = 0;
- virtual void draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) = 0;
- virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1, uint32_t p_procedural_vertices = 0) = 0;
- virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) = 0;
- virtual void draw_list_disable_scissor(DrawListID p_list) = 0;
- virtual uint32_t draw_list_get_current_pass() = 0;
- virtual DrawListID draw_list_switch_to_next_pass() = 0;
- virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) = 0;
- virtual void draw_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
- /***********************/
- /**** COMPUTE LISTS ****/
- /***********************/
- typedef int64_t ComputeListID;
- virtual ComputeListID compute_list_begin(bool p_allow_draw_overlap = false) = 0;
- virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) = 0;
- virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) = 0;
- virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) = 0;
- virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) = 0;
- virtual void compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) = 0;
- virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) = 0;
- virtual void compute_list_add_barrier(ComputeListID p_list) = 0;
- virtual void compute_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0;
- virtual void barrier(BitField<BarrierMask> p_from = BARRIER_MASK_ALL_BARRIERS, BitField<BarrierMask> p_to = BARRIER_MASK_ALL_BARRIERS) = 0;
- virtual void full_barrier() = 0;
- /***************/
- /**** FREE! ****/
- /***************/
- virtual void free(RID p_id) = 0;
- /****************/
- /**** Timing ****/
- /****************/
- virtual void capture_timestamp(const String &p_name) = 0;
- virtual uint32_t get_captured_timestamps_count() const = 0;
- virtual uint64_t get_captured_timestamps_frame() const = 0;
- virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0;
- virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0;
- virtual String get_captured_timestamp_name(uint32_t p_index) const = 0;
- /****************/
- /**** LIMITS ****/
- /****************/
- enum Limit {
- LIMIT_MAX_BOUND_UNIFORM_SETS,
- LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS,
- LIMIT_MAX_TEXTURES_PER_UNIFORM_SET,
- LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET,
- LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET,
- LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET,
- LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET,
- LIMIT_MAX_DRAW_INDEXED_INDEX,
- LIMIT_MAX_FRAMEBUFFER_HEIGHT,
- LIMIT_MAX_FRAMEBUFFER_WIDTH,
- LIMIT_MAX_TEXTURE_ARRAY_LAYERS,
- LIMIT_MAX_TEXTURE_SIZE_1D,
- LIMIT_MAX_TEXTURE_SIZE_2D,
- LIMIT_MAX_TEXTURE_SIZE_3D,
- LIMIT_MAX_TEXTURE_SIZE_CUBE,
- LIMIT_MAX_TEXTURES_PER_SHADER_STAGE,
- LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE,
- LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE,
- LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE,
- LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE,
- LIMIT_MAX_PUSH_CONSTANT_SIZE,
- LIMIT_MAX_UNIFORM_BUFFER_SIZE,
- LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET,
- LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES,
- LIMIT_MAX_VERTEX_INPUT_BINDINGS,
- LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE,
- LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
- LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE,
- LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X,
- LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y,
- LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z,
- LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS,
- LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X,
- LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y,
- LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z,
- LIMIT_MAX_VIEWPORT_DIMENSIONS_X,
- LIMIT_MAX_VIEWPORT_DIMENSIONS_Y,
- LIMIT_SUBGROUP_SIZE,
- LIMIT_SUBGROUP_IN_SHADERS, // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc.
- LIMIT_SUBGROUP_OPERATIONS,
- LIMIT_VRS_TEXEL_WIDTH,
- LIMIT_VRS_TEXEL_HEIGHT,
- };
- virtual uint64_t limit_get(Limit p_limit) const = 0;
- //methods below not exposed, used by RenderingDeviceRD
- virtual void prepare_screen_for_drawing() = 0;
- virtual void swap_buffers() = 0;
- virtual uint32_t get_frame_delay() const = 0;
- virtual void submit() = 0;
- virtual void sync() = 0;
- enum MemoryType {
- MEMORY_TEXTURES,
- MEMORY_BUFFERS,
- MEMORY_TOTAL
- };
- virtual uint64_t get_memory_usage(MemoryType p_type) const = 0;
- virtual RenderingDevice *create_local_device() = 0;
- virtual void set_resource_name(RID p_id, const String p_name) = 0;
- virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0;
- virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0;
- virtual void draw_command_end_label() = 0;
- virtual String get_device_vendor_name() const = 0;
- virtual String get_device_name() const = 0;
- virtual RenderingDevice::DeviceType get_device_type() const = 0;
- virtual String get_device_api_version() const = 0;
- virtual String get_device_pipeline_cache_uuid() const = 0;
- virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0) = 0;
- static RenderingDevice *get_singleton();
- RenderingDevice();
- protected:
- static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX];
- static const uint32_t MAX_UNIFORM_SETS = 16;
- //binders to script API
- RID _texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data = Array());
- RID _texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture);
- RID _texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D);
- FramebufferFormatID _framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments, uint32_t p_view_count);
- FramebufferFormatID _framebuffer_format_create_multipass(const TypedArray<RDAttachmentFormat> &p_attachments, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_view_count);
- RID _framebuffer_create(const TypedArray<RID> &p_textures, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
- RID _framebuffer_create_multipass(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
- RID _sampler_create(const Ref<RDSamplerState> &p_state);
- VertexFormatID _vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats);
- RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers, const Vector<int64_t> &p_offsets = Vector<int64_t>());
- Ref<RDShaderSPIRV> _shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true);
- Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = "");
- RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name = "");
- RID _uniform_set_create(const TypedArray<RDUniform> &p_uniforms, RID p_shader, uint32_t p_shader_set);
- Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
- RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
- RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
- DrawListID _draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>());
- Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>());
- void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size);
- void _compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size);
- Vector<int64_t> _draw_list_switch_to_next_pass_split(uint32_t p_splits);
- struct SpirvReflectionData {
- BitField<ShaderStage> stages_mask;
- uint32_t vertex_input_mask;
- uint32_t fragment_output_mask;
- bool is_compute;
- uint32_t compute_local_size[3];
- uint32_t push_constant_size;
- BitField<ShaderStage> push_constant_stages_mask;
- struct Uniform {
- UniformType type;
- uint32_t binding;
- BitField<ShaderStage> stages_mask;
- uint32_t length; // Size of arrays (in total elements), or ubos (in bytes * total elements).
- bool writable;
- };
- Vector<Vector<Uniform>> uniforms;
- struct SpecializationConstant {
- PipelineSpecializationConstantType type;
- uint32_t constant_id;
- union {
- uint32_t int_value;
- float float_value;
- bool bool_value;
- };
- BitField<ShaderStage> stages_mask;
- };
- Vector<SpecializationConstant> specialization_constants;
- };
- Error _reflect_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, SpirvReflectionData &r_reflection_data);
- };
- VARIANT_ENUM_CAST(RenderingDevice::DeviceType)
- VARIANT_ENUM_CAST(RenderingDevice::DriverResource)
- VARIANT_ENUM_CAST(RenderingDevice::ShaderStage)
- VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage)
- VARIANT_ENUM_CAST(RenderingDevice::CompareOperator)
- VARIANT_ENUM_CAST(RenderingDevice::DataFormat)
- VARIANT_BITFIELD_CAST(RenderingDevice::BarrierMask);
- VARIANT_ENUM_CAST(RenderingDevice::TextureType)
- VARIANT_ENUM_CAST(RenderingDevice::TextureSamples)
- VARIANT_BITFIELD_CAST(RenderingDevice::TextureUsageBits)
- VARIANT_ENUM_CAST(RenderingDevice::TextureSwizzle)
- VARIANT_ENUM_CAST(RenderingDevice::TextureSliceType)
- VARIANT_ENUM_CAST(RenderingDevice::SamplerFilter)
- VARIANT_ENUM_CAST(RenderingDevice::SamplerRepeatMode)
- VARIANT_ENUM_CAST(RenderingDevice::SamplerBorderColor)
- VARIANT_ENUM_CAST(RenderingDevice::VertexFrequency)
- VARIANT_ENUM_CAST(RenderingDevice::IndexBufferFormat)
- VARIANT_BITFIELD_CAST(RenderingDevice::StorageBufferUsage)
- VARIANT_ENUM_CAST(RenderingDevice::UniformType)
- VARIANT_ENUM_CAST(RenderingDevice::RenderPrimitive)
- VARIANT_ENUM_CAST(RenderingDevice::PolygonCullMode)
- VARIANT_ENUM_CAST(RenderingDevice::PolygonFrontFace)
- VARIANT_ENUM_CAST(RenderingDevice::StencilOperation)
- VARIANT_ENUM_CAST(RenderingDevice::LogicOperation)
- VARIANT_ENUM_CAST(RenderingDevice::BlendFactor)
- VARIANT_ENUM_CAST(RenderingDevice::BlendOperation)
- VARIANT_BITFIELD_CAST(RenderingDevice::PipelineDynamicStateFlags)
- VARIANT_ENUM_CAST(RenderingDevice::PipelineSpecializationConstantType)
- VARIANT_ENUM_CAST(RenderingDevice::InitialAction)
- VARIANT_ENUM_CAST(RenderingDevice::FinalAction)
- VARIANT_ENUM_CAST(RenderingDevice::Limit)
- VARIANT_ENUM_CAST(RenderingDevice::MemoryType)
- VARIANT_ENUM_CAST(RenderingDevice::Features)
- typedef RenderingDevice RD;
- #endif // RENDERING_DEVICE_H
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