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- /**************************************************************************/
- /* godot_broad_phase_2d_bvh.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GODOT_BROAD_PHASE_2D_BVH_H
- #define GODOT_BROAD_PHASE_2D_BVH_H
- #include "godot_broad_phase_2d.h"
- #include "core/math/bvh.h"
- #include "core/math/rect2.h"
- #include "core/math/vector2.h"
- class GodotBroadPhase2DBVH : public GodotBroadPhase2D {
- template <class T>
- class UserPairTestFunction {
- public:
- static bool user_pair_check(const T *p_a, const T *p_b) {
- // return false if no collision, decided by masks etc
- return p_a->interacts_with(p_b);
- }
- };
- template <class T>
- class UserCullTestFunction {
- public:
- static bool user_cull_check(const T *p_a, const T *p_b) {
- return true;
- }
- };
- enum Tree {
- TREE_STATIC = 0,
- TREE_DYNAMIC = 1,
- };
- enum TreeFlag {
- TREE_FLAG_STATIC = 1 << TREE_STATIC,
- TREE_FLAG_DYNAMIC = 1 << TREE_DYNAMIC,
- };
- BVH_Manager<GodotCollisionObject2D, 2, true, 128, UserPairTestFunction<GodotCollisionObject2D>, UserCullTestFunction<GodotCollisionObject2D>, Rect2, Vector2> bvh;
- static void *_pair_callback(void *, uint32_t, GodotCollisionObject2D *, int, uint32_t, GodotCollisionObject2D *, int);
- static void _unpair_callback(void *, uint32_t, GodotCollisionObject2D *, int, uint32_t, GodotCollisionObject2D *, int, void *);
- PairCallback pair_callback = nullptr;
- void *pair_userdata = nullptr;
- UnpairCallback unpair_callback = nullptr;
- void *unpair_userdata = nullptr;
- public:
- // 0 is an invalid ID
- virtual ID create(GodotCollisionObject2D *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false) override;
- virtual void move(ID p_id, const Rect2 &p_aabb) override;
- virtual void set_static(ID p_id, bool p_static) override;
- virtual void remove(ID p_id) override;
- virtual GodotCollisionObject2D *get_object(ID p_id) const override;
- virtual bool is_static(ID p_id) const override;
- virtual int get_subindex(ID p_id) const override;
- virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
- virtual int cull_aabb(const Rect2 &p_aabb, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
- virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) override;
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) override;
- virtual void update() override;
- static GodotBroadPhase2D *_create();
- GodotBroadPhase2DBVH();
- };
- #endif // GODOT_BROAD_PHASE_2D_BVH_H
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