godot_broad_phase_2d_bvh.h 4.6 KB

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  1. /**************************************************************************/
  2. /* godot_broad_phase_2d_bvh.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_BROAD_PHASE_2D_BVH_H
  31. #define GODOT_BROAD_PHASE_2D_BVH_H
  32. #include "godot_broad_phase_2d.h"
  33. #include "core/math/bvh.h"
  34. #include "core/math/rect2.h"
  35. #include "core/math/vector2.h"
  36. class GodotBroadPhase2DBVH : public GodotBroadPhase2D {
  37. template <class T>
  38. class UserPairTestFunction {
  39. public:
  40. static bool user_pair_check(const T *p_a, const T *p_b) {
  41. // return false if no collision, decided by masks etc
  42. return p_a->interacts_with(p_b);
  43. }
  44. };
  45. template <class T>
  46. class UserCullTestFunction {
  47. public:
  48. static bool user_cull_check(const T *p_a, const T *p_b) {
  49. return true;
  50. }
  51. };
  52. enum Tree {
  53. TREE_STATIC = 0,
  54. TREE_DYNAMIC = 1,
  55. };
  56. enum TreeFlag {
  57. TREE_FLAG_STATIC = 1 << TREE_STATIC,
  58. TREE_FLAG_DYNAMIC = 1 << TREE_DYNAMIC,
  59. };
  60. BVH_Manager<GodotCollisionObject2D, 2, true, 128, UserPairTestFunction<GodotCollisionObject2D>, UserCullTestFunction<GodotCollisionObject2D>, Rect2, Vector2> bvh;
  61. static void *_pair_callback(void *, uint32_t, GodotCollisionObject2D *, int, uint32_t, GodotCollisionObject2D *, int);
  62. static void _unpair_callback(void *, uint32_t, GodotCollisionObject2D *, int, uint32_t, GodotCollisionObject2D *, int, void *);
  63. PairCallback pair_callback = nullptr;
  64. void *pair_userdata = nullptr;
  65. UnpairCallback unpair_callback = nullptr;
  66. void *unpair_userdata = nullptr;
  67. public:
  68. // 0 is an invalid ID
  69. virtual ID create(GodotCollisionObject2D *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false) override;
  70. virtual void move(ID p_id, const Rect2 &p_aabb) override;
  71. virtual void set_static(ID p_id, bool p_static) override;
  72. virtual void remove(ID p_id) override;
  73. virtual GodotCollisionObject2D *get_object(ID p_id) const override;
  74. virtual bool is_static(ID p_id) const override;
  75. virtual int get_subindex(ID p_id) const override;
  76. virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
  77. virtual int cull_aabb(const Rect2 &p_aabb, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
  78. virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) override;
  79. virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) override;
  80. virtual void update() override;
  81. static GodotBroadPhase2D *_create();
  82. GodotBroadPhase2DBVH();
  83. };
  84. #endif // GODOT_BROAD_PHASE_2D_BVH_H