123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212 |
- /**************************************************************************/
- /* pooled_list.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef POOLED_LIST_H
- #define POOLED_LIST_H
- // Simple template to provide a pool with O(1) allocate and free.
- // The freelist could alternatively be a linked list placed within the unused elements
- // to use less memory, however a separate freelist is probably more cache friendly.
- // NOTE : Take great care when using this with non POD types. The construction and destruction
- // is done in the LocalVector, NOT as part of the pool. So requesting a new item does not guarantee
- // a constructor is run, and free does not guarantee a destructor.
- // You should generally handle clearing
- // an item explicitly after a request, as it may contain 'leftovers'.
- // This is by design for fastest use in the BVH. If you want a more general pool
- // that does call constructors / destructors on request / free, this should probably be
- // a separate template.
- // The zero_on_first_request feature is optional and is useful for e.g. pools of handles,
- // which may use a ref count which we want to be initialized to zero the first time a handle is created,
- // but left alone on subsequent allocations (as will typically be incremented).
- // Note that there is no function to compact the pool - this would
- // invalidate any existing pool IDs held externally.
- // Compaction can be done but would rely on a more complex method
- // of preferentially giving out lower IDs in the freelist first.
- #include "core/templates/local_vector.h"
- template <class T, class U = uint32_t, bool force_trivial = false, bool zero_on_first_request = false>
- class PooledList {
- LocalVector<T, U, force_trivial> list;
- LocalVector<U, U, true> freelist;
- // not all list members are necessarily used
- U _used_size;
- public:
- PooledList() {
- _used_size = 0;
- }
- // Use with care, in most cases you should make sure to
- // free all elements first (i.e. _used_size would be zero),
- // although it could also be used without this as an optimization
- // in some cases.
- void clear() {
- list.clear();
- freelist.clear();
- _used_size = 0;
- }
- uint64_t estimate_memory_use() const {
- return ((uint64_t)list.size() * sizeof(T)) + ((uint64_t)freelist.size() * sizeof(U));
- }
- const T &operator[](U p_index) const {
- return list[p_index];
- }
- T &operator[](U p_index) {
- return list[p_index];
- }
- // To be explicit in a pool there is a distinction
- // between the number of elements that are currently
- // in use, and the number of elements that have been reserved.
- // Using size() would be vague.
- U used_size() const { return _used_size; }
- U reserved_size() const { return list.size(); }
- T *request(U &r_id) {
- _used_size++;
- if (freelist.size()) {
- // pop from freelist
- int new_size = freelist.size() - 1;
- r_id = freelist[new_size];
- freelist.resize(new_size);
- return &list[r_id];
- }
- r_id = list.size();
- list.resize(r_id + 1);
- static_assert((!zero_on_first_request) || (__is_pod(T)), "zero_on_first_request requires trivial type");
- if constexpr (zero_on_first_request && __is_pod(T)) {
- list[r_id] = {};
- }
- return &list[r_id];
- }
- void free(const U &p_id) {
- // should not be on free list already
- ERR_FAIL_UNSIGNED_INDEX(p_id, list.size());
- freelist.push_back(p_id);
- ERR_FAIL_COND_MSG(!_used_size, "_used_size has become out of sync, have you double freed an item?");
- _used_size--;
- }
- };
- // a pooled list which automatically keeps a list of the active members
- template <class T, class U = uint32_t, bool force_trivial = false, bool zero_on_first_request = false>
- class TrackedPooledList {
- public:
- U pool_used_size() const { return _pool.used_size(); }
- U pool_reserved_size() const { return _pool.reserved_size(); }
- U active_size() const { return _active_list.size(); }
- // use with care, see the earlier notes in the PooledList clear()
- void clear() {
- _pool.clear();
- _active_list.clear();
- _active_map.clear();
- }
- U get_active_id(U p_index) const {
- return _active_list[p_index];
- }
- const T &get_active(U p_index) const {
- return _pool[get_active_id(p_index)];
- }
- T &get_active(U p_index) {
- return _pool[get_active_id(p_index)];
- }
- const T &operator[](U p_index) const {
- return _pool[p_index];
- }
- T &operator[](U p_index) {
- return _pool[p_index];
- }
- T *request(U &r_id) {
- T *item = _pool.request(r_id);
- // add to the active list
- U active_list_id = _active_list.size();
- _active_list.push_back(r_id);
- // expand the active map (this should be in sync with the pool list
- if (_pool.used_size() > _active_map.size()) {
- _active_map.resize(_pool.used_size());
- }
- // store in the active map
- _active_map[r_id] = active_list_id;
- return item;
- }
- void free(const U &p_id) {
- _pool.free(p_id);
- // remove from the active list.
- U list_id = _active_map[p_id];
- // zero the _active map to detect bugs (only in debug?)
- _active_map[p_id] = -1;
- _active_list.remove_unordered(list_id);
- // keep the replacement in sync with the correct list Id
- if (list_id < _active_list.size()) {
- // which pool id has been replaced in the active list
- U replacement_id = _active_list[list_id];
- // keep that replacements map up to date with the new position
- _active_map[replacement_id] = list_id;
- }
- }
- const LocalVector<U, U> &get_active_list() const { return _active_list; }
- private:
- PooledList<T, U, force_trivial, zero_on_first_request> _pool;
- LocalVector<U, U> _active_map;
- LocalVector<U, U> _active_list;
- };
- #endif // POOLED_LIST_H
|