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- /**************************************************************************/
- /* local_vector.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef LOCAL_VECTOR_H
- #define LOCAL_VECTOR_H
- #include "core/error/error_macros.h"
- #include "core/os/memory.h"
- #include "core/templates/sort_array.h"
- #include "core/templates/vector.h"
- #include <initializer_list>
- #include <type_traits>
- // If tight, it grows strictly as much as needed.
- // Otherwise, it grows exponentially (the default and what you want in most cases).
- template <class T, class U = uint32_t, bool force_trivial = false, bool tight = false>
- class LocalVector {
- private:
- U count = 0;
- U capacity = 0;
- T *data = nullptr;
- public:
- T *ptr() {
- return data;
- }
- const T *ptr() const {
- return data;
- }
- _FORCE_INLINE_ void push_back(T p_elem) {
- if (unlikely(count == capacity)) {
- capacity = tight ? (capacity + 1) : MAX((U)1, capacity << 1);
- data = (T *)memrealloc(data, capacity * sizeof(T));
- CRASH_COND_MSG(!data, "Out of memory");
- }
- if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
- memnew_placement(&data[count++], T(p_elem));
- } else {
- data[count++] = p_elem;
- }
- }
- void remove_at(U p_index) {
- ERR_FAIL_UNSIGNED_INDEX(p_index, count);
- count--;
- for (U i = p_index; i < count; i++) {
- data[i] = data[i + 1];
- }
- if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
- data[count].~T();
- }
- }
- /// Removes the item copying the last value into the position of the one to
- /// remove. It's generally faster than `remove_at`.
- void remove_at_unordered(U p_index) {
- ERR_FAIL_INDEX(p_index, count);
- count--;
- if (count > p_index) {
- data[p_index] = data[count];
- }
- if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
- data[count].~T();
- }
- }
- _FORCE_INLINE_ bool erase(const T &p_val) {
- int64_t idx = find(p_val);
- if (idx >= 0) {
- remove_at(idx);
- return true;
- }
- return false;
- }
- void invert() {
- for (U i = 0; i < count / 2; i++) {
- SWAP(data[i], data[count - i - 1]);
- }
- }
- _FORCE_INLINE_ void clear() { resize(0); }
- _FORCE_INLINE_ void reset() {
- clear();
- if (data) {
- memfree(data);
- data = nullptr;
- capacity = 0;
- }
- }
- _FORCE_INLINE_ bool is_empty() const { return count == 0; }
- _FORCE_INLINE_ U get_capacity() const { return capacity; }
- _FORCE_INLINE_ void reserve(U p_size) {
- p_size = tight ? p_size : nearest_power_of_2_templated(p_size);
- if (p_size > capacity) {
- capacity = p_size;
- data = (T *)memrealloc(data, capacity * sizeof(T));
- CRASH_COND_MSG(!data, "Out of memory");
- }
- }
- _FORCE_INLINE_ U size() const { return count; }
- void resize(U p_size) {
- if (p_size < count) {
- if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
- for (U i = p_size; i < count; i++) {
- data[i].~T();
- }
- }
- count = p_size;
- } else if (p_size > count) {
- if (unlikely(p_size > capacity)) {
- capacity = tight ? p_size : nearest_power_of_2_templated(p_size);
- data = (T *)memrealloc(data, capacity * sizeof(T));
- CRASH_COND_MSG(!data, "Out of memory");
- }
- if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
- for (U i = count; i < p_size; i++) {
- memnew_placement(&data[i], T);
- }
- }
- count = p_size;
- }
- }
- _FORCE_INLINE_ const T &operator[](U p_index) const {
- CRASH_BAD_UNSIGNED_INDEX(p_index, count);
- return data[p_index];
- }
- _FORCE_INLINE_ T &operator[](U p_index) {
- CRASH_BAD_UNSIGNED_INDEX(p_index, count);
- return data[p_index];
- }
- struct Iterator {
- _FORCE_INLINE_ T &operator*() const {
- return *elem_ptr;
- }
- _FORCE_INLINE_ T *operator->() const { return elem_ptr; }
- _FORCE_INLINE_ Iterator &operator++() {
- elem_ptr++;
- return *this;
- }
- _FORCE_INLINE_ Iterator &operator--() {
- elem_ptr--;
- return *this;
- }
- _FORCE_INLINE_ bool operator==(const Iterator &b) const { return elem_ptr == b.elem_ptr; }
- _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return elem_ptr != b.elem_ptr; }
- Iterator(T *p_ptr) { elem_ptr = p_ptr; }
- Iterator() {}
- Iterator(const Iterator &p_it) { elem_ptr = p_it.elem_ptr; }
- private:
- T *elem_ptr = nullptr;
- };
- struct ConstIterator {
- _FORCE_INLINE_ const T &operator*() const {
- return *elem_ptr;
- }
- _FORCE_INLINE_ const T *operator->() const { return elem_ptr; }
- _FORCE_INLINE_ ConstIterator &operator++() {
- elem_ptr++;
- return *this;
- }
- _FORCE_INLINE_ ConstIterator &operator--() {
- elem_ptr--;
- return *this;
- }
- _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return elem_ptr == b.elem_ptr; }
- _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return elem_ptr != b.elem_ptr; }
- ConstIterator(const T *p_ptr) { elem_ptr = p_ptr; }
- ConstIterator() {}
- ConstIterator(const ConstIterator &p_it) { elem_ptr = p_it.elem_ptr; }
- private:
- const T *elem_ptr = nullptr;
- };
- _FORCE_INLINE_ Iterator begin() {
- return Iterator(data);
- }
- _FORCE_INLINE_ Iterator end() {
- return Iterator(data + size());
- }
- _FORCE_INLINE_ ConstIterator begin() const {
- return ConstIterator(ptr());
- }
- _FORCE_INLINE_ ConstIterator end() const {
- return ConstIterator(ptr() + size());
- }
- void insert(U p_pos, T p_val) {
- ERR_FAIL_UNSIGNED_INDEX(p_pos, count + 1);
- if (p_pos == count) {
- push_back(p_val);
- } else {
- resize(count + 1);
- for (U i = count - 1; i > p_pos; i--) {
- data[i] = data[i - 1];
- }
- data[p_pos] = p_val;
- }
- }
- int64_t find(const T &p_val, U p_from = 0) const {
- for (U i = p_from; i < count; i++) {
- if (data[i] == p_val) {
- return int64_t(i);
- }
- }
- return -1;
- }
- template <class C>
- void sort_custom() {
- U len = count;
- if (len == 0) {
- return;
- }
- SortArray<T, C> sorter;
- sorter.sort(data, len);
- }
- void sort() {
- sort_custom<_DefaultComparator<T>>();
- }
- void ordered_insert(T p_val) {
- U i;
- for (i = 0; i < count; i++) {
- if (p_val < data[i]) {
- break;
- }
- }
- insert(i, p_val);
- }
- operator Vector<T>() const {
- Vector<T> ret;
- ret.resize(size());
- T *w = ret.ptrw();
- memcpy(w, data, sizeof(T) * count);
- return ret;
- }
- Vector<uint8_t> to_byte_array() const { //useful to pass stuff to gpu or variant
- Vector<uint8_t> ret;
- ret.resize(count * sizeof(T));
- uint8_t *w = ret.ptrw();
- memcpy(w, data, sizeof(T) * count);
- return ret;
- }
- _FORCE_INLINE_ LocalVector() {}
- _FORCE_INLINE_ LocalVector(std::initializer_list<T> p_init) {
- reserve(p_init.size());
- for (const T &element : p_init) {
- push_back(element);
- }
- }
- _FORCE_INLINE_ LocalVector(const LocalVector &p_from) {
- resize(p_from.size());
- for (U i = 0; i < p_from.count; i++) {
- data[i] = p_from.data[i];
- }
- }
- inline void operator=(const LocalVector &p_from) {
- resize(p_from.size());
- for (U i = 0; i < p_from.count; i++) {
- data[i] = p_from.data[i];
- }
- }
- inline void operator=(const Vector<T> &p_from) {
- resize(p_from.size());
- for (U i = 0; i < count; i++) {
- data[i] = p_from[i];
- }
- }
- _FORCE_INLINE_ ~LocalVector() {
- if (data) {
- reset();
- }
- }
- };
- template <class T, class U = uint32_t, bool force_trivial = false>
- using TightLocalVector = LocalVector<T, U, force_trivial, true>;
- #endif // LOCAL_VECTOR_H
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