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- /**************************************************************************/
- /* threaded_array_processor.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef THREADED_ARRAY_PROCESSOR_H
- #define THREADED_ARRAY_PROCESSOR_H
- #include "core/os/os.h"
- #include "core/os/thread.h"
- #include "core/os/thread_safe.h"
- #include "core/templates/safe_refcount.h"
- template <class C, class U>
- struct ThreadArrayProcessData {
- uint32_t elements;
- SafeNumeric<uint32_t> index;
- C *instance;
- U userdata;
- void (C::*method)(uint32_t, U);
- void process(uint32_t p_index) {
- (instance->*method)(p_index, userdata);
- }
- };
- template <class T>
- void process_array_thread(void *ud) {
- T &data = *(T *)ud;
- while (true) {
- uint32_t index = data.index.increment();
- if (index >= data.elements) {
- break;
- }
- data.process(index);
- }
- }
- template <class C, class M, class U>
- void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
- ThreadArrayProcessData<C, U> data;
- data.method = p_method;
- data.instance = p_instance;
- data.userdata = p_userdata;
- data.index.set(0);
- data.elements = p_elements;
- data.process(0); //process first, let threads increment for next
- int thread_count = OS::get_singleton()->get_processor_count();
- Thread *threads = memnew_arr(Thread, thread_count);
- for (int i = 0; i < thread_count; i++) {
- threads[i].start(process_array_thread<ThreadArrayProcessData<C, U>>, &data);
- }
- for (int i = 0; i < thread_count; i++) {
- threads[i].wait_to_finish();
- }
- memdelete_arr(threads);
- }
- #endif // THREADED_ARRAY_PROCESSOR_H
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