thread.h 4.6 KB

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  1. /**************************************************************************/
  2. /* thread.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "platform_config.h"
  31. // Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h`
  32. // to use a custom Thread implementation defined in `platform/[your_platform]/platform_thread.h`
  33. // Overriding the platform implementation is required in some proprietary platforms
  34. #ifdef PLATFORM_THREAD_OVERRIDE
  35. #include "platform_thread.h"
  36. #else
  37. #ifndef THREAD_H
  38. #define THREAD_H
  39. #include "core/templates/safe_refcount.h"
  40. #include "core/typedefs.h"
  41. #include <thread>
  42. class String;
  43. class Thread {
  44. public:
  45. typedef void (*Callback)(void *p_userdata);
  46. typedef uint64_t ID;
  47. enum : ID {
  48. UNASSIGNED_ID = 0,
  49. MAIN_ID = 1
  50. };
  51. enum Priority {
  52. PRIORITY_LOW,
  53. PRIORITY_NORMAL,
  54. PRIORITY_HIGH
  55. };
  56. struct Settings {
  57. Priority priority;
  58. Settings() { priority = PRIORITY_NORMAL; }
  59. };
  60. struct PlatformFunctions {
  61. Error (*set_name)(const String &) = nullptr;
  62. void (*set_priority)(Thread::Priority) = nullptr;
  63. void (*init)() = nullptr;
  64. void (*wrapper)(Thread::Callback, void *) = nullptr;
  65. void (*term)() = nullptr;
  66. };
  67. private:
  68. friend class Main;
  69. ID id = UNASSIGNED_ID;
  70. static SafeNumeric<uint64_t> id_counter;
  71. static thread_local ID caller_id;
  72. std::thread thread;
  73. static void callback(ID p_caller_id, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata);
  74. static PlatformFunctions platform_functions;
  75. static void make_main_thread() { caller_id = MAIN_ID; }
  76. static void release_main_thread() { caller_id = UNASSIGNED_ID; }
  77. public:
  78. static void _set_platform_functions(const PlatformFunctions &p_functions);
  79. _FORCE_INLINE_ ID get_id() const { return id; }
  80. // get the ID of the caller thread
  81. _FORCE_INLINE_ static ID get_caller_id() {
  82. if (unlikely(caller_id == UNASSIGNED_ID)) {
  83. caller_id = id_counter.increment();
  84. }
  85. return caller_id;
  86. }
  87. // get the ID of the main thread
  88. _FORCE_INLINE_ static ID get_main_id() { return MAIN_ID; }
  89. _FORCE_INLINE_ static bool is_main_thread() { return caller_id == MAIN_ID; } // Gain a tiny bit of perf here because there is no need to validate caller_id here, because only main thread will be set as 1.
  90. static Error set_name(const String &p_name);
  91. ID start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings());
  92. bool is_started() const;
  93. ///< waits until thread is finished, and deallocates it.
  94. void wait_to_finish();
  95. Thread();
  96. ~Thread();
  97. };
  98. #endif // THREAD_H
  99. #endif // PLATFORM_THREAD_OVERRIDE