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- /**************************************************************************/
- /* semaphore.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SEMAPHORE_H
- #define SEMAPHORE_H
- #include "core/error/error_list.h"
- #include "core/typedefs.h"
- #ifdef DEBUG_ENABLED
- #include "core/error/error_macros.h"
- #endif
- #include <condition_variable>
- #include <mutex>
- class Semaphore {
- private:
- mutable std::mutex mutex;
- mutable std::condition_variable condition;
- mutable uint32_t count = 0; // Initialized as locked.
- #ifdef DEBUG_ENABLED
- mutable uint32_t awaiters = 0;
- #endif
- public:
- _ALWAYS_INLINE_ void post() const {
- std::lock_guard lock(mutex);
- count++;
- condition.notify_one();
- }
- _ALWAYS_INLINE_ void wait() const {
- std::unique_lock lock(mutex);
- #ifdef DEBUG_ENABLED
- ++awaiters;
- #endif
- while (!count) { // Handle spurious wake-ups.
- condition.wait(lock);
- }
- --count;
- #ifdef DEBUG_ENABLED
- --awaiters;
- #endif
- }
- _ALWAYS_INLINE_ bool try_wait() const {
- std::lock_guard lock(mutex);
- if (count) {
- count--;
- return true;
- } else {
- return false;
- }
- }
- #ifdef DEBUG_ENABLED
- ~Semaphore() {
- // Destroying an std::condition_variable when not all threads waiting on it have been notified
- // invokes undefined behavior (e.g., it may be nicely destroyed or it may be awaited forever.)
- // That means other threads could still be running the body of std::condition_variable::wait()
- // but already past the safety checkpoint. That's the case for instance if that function is already
- // waiting to lock again.
- //
- // We will make the rule a bit more restrictive and simpler to understand at the same time: there
- // should not be any threads at any stage of the waiting by the time the semaphore is destroyed.
- //
- // We do so because of the following reasons:
- // - We have the guideline that threads must be awaited (i.e., completed), so the waiting thread
- // must be completely done by the time the thread controlling it finally destroys the semaphore.
- // Therefore, only a coding mistake could make the program run into such a attempt at premature
- // destruction of the semaphore.
- // - In scripting, given that Semaphores are wrapped by RefCounted classes, in general it can't
- // happen that a thread is trying to destroy a Semaphore while another is still doing whatever with
- // it, so the simplification is mostly transparent to script writers.
- // - The redefined rule can be checked for failure to meet it, which is what this implementation does.
- // This is useful to detect a few cases of potential misuse; namely:
- // a) In scripting:
- // * The coder is naughtily dealing with the reference count causing a semaphore to die prematurely.
- // * The coder is letting the project reach its termination without having cleanly finished threads
- // that await on semaphores (or at least, let the usual semaphore-controlled loop exit).
- // b) In the native side, where Semaphore is not a ref-counted beast and certain coding mistakes can
- // lead to its premature destruction as well.
- //
- // Let's let users know they are doing it wrong, but apply a, somewhat hacky, countermeasure against UB
- // in debug builds.
- std::lock_guard lock(mutex);
- if (awaiters) {
- WARN_PRINT(
- "A Semaphore object is being destroyed while one or more threads are still waiting on it.\n"
- "Please call post() on it as necessary to prevent such a situation and so ensure correct cleanup.");
- // And now, the hacky countermeasure (i.e., leak the condition variable).
- new (&condition) std::condition_variable();
- }
- }
- #endif
- };
- #endif // SEMAPHORE_H
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