condition_variable.h 3.1 KB

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  1. /**************************************************************************/
  2. /* condition_variable.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
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  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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  29. /**************************************************************************/
  30. #ifndef CONDITION_VARIABLE_H
  31. #define CONDITION_VARIABLE_H
  32. #include <condition_variable>
  33. // An object one or multiple threads can wait on a be notified by some other.
  34. // Normally, you want to use a semaphore for such scenarios, but when the
  35. // condition is something different than a count being greater than zero
  36. // (which is the built-in logic in a semaphore) or you want to provide your
  37. // own mutex to tie the wait-notify to some other behavior, you need to use this.
  38. class ConditionVariable {
  39. mutable std::condition_variable condition;
  40. public:
  41. template <class BinaryMutexT>
  42. _ALWAYS_INLINE_ void wait(const MutexLock<BinaryMutexT> &p_lock) const {
  43. condition.wait(const_cast<std::unique_lock<std::mutex> &>(p_lock.lock));
  44. }
  45. _ALWAYS_INLINE_ void notify_one() const {
  46. condition.notify_one();
  47. }
  48. _ALWAYS_INLINE_ void notify_all() const {
  49. condition.notify_all();
  50. }
  51. };
  52. #endif // CONDITION_VARIABLE_H