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- /**************************************************************************/
- /* condition_variable.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CONDITION_VARIABLE_H
- #define CONDITION_VARIABLE_H
- #include <condition_variable>
- // An object one or multiple threads can wait on a be notified by some other.
- // Normally, you want to use a semaphore for such scenarios, but when the
- // condition is something different than a count being greater than zero
- // (which is the built-in logic in a semaphore) or you want to provide your
- // own mutex to tie the wait-notify to some other behavior, you need to use this.
- class ConditionVariable {
- mutable std::condition_variable condition;
- public:
- template <class BinaryMutexT>
- _ALWAYS_INLINE_ void wait(const MutexLock<BinaryMutexT> &p_lock) const {
- condition.wait(const_cast<std::unique_lock<std::mutex> &>(p_lock.lock));
- }
- _ALWAYS_INLINE_ void notify_one() const {
- condition.notify_one();
- }
- _ALWAYS_INLINE_ void notify_all() const {
- condition.notify_all();
- }
- };
- #endif // CONDITION_VARIABLE_H
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