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- /**************************************************************************/
- /* shortcut.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shortcut.h"
- #include "core/os/keyboard.h"
- void Shortcut::set_events(const Array &p_events) {
- for (int i = 0; i < p_events.size(); i++) {
- Ref<InputEventShortcut> ies = p_events[i];
- ERR_FAIL_COND_MSG(ies.is_valid(), "Cannot set a shortcut event to an instance of InputEventShortcut.");
- }
- events = p_events;
- emit_changed();
- }
- void Shortcut::set_events_list(const List<Ref<InputEvent>> *p_events) {
- events.clear();
- for (const Ref<InputEvent> &ie : *p_events) {
- events.push_back(ie);
- }
- }
- Array Shortcut::get_events() const {
- return events;
- }
- bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const {
- Ref<InputEventShortcut> ies = p_event;
- if (ies.is_valid()) {
- if (ies->get_shortcut().ptr() == this) {
- return true;
- }
- }
- for (int i = 0; i < events.size(); i++) {
- Ref<InputEvent> ie = events[i];
- bool valid = ie.is_valid() && ie->is_match(p_event);
- // Stop on first valid event - don't need to check further.
- if (valid) {
- return true;
- }
- }
- return false;
- }
- String Shortcut::get_as_text() const {
- for (int i = 0; i < events.size(); i++) {
- Ref<InputEvent> ie = events[i];
- // Return first shortcut which is valid
- if (ie.is_valid()) {
- return ie->as_text();
- }
- }
- return "None";
- }
- bool Shortcut::has_valid_event() const {
- // Tests if there is ANY input event which is valid.
- for (int i = 0; i < events.size(); i++) {
- Ref<InputEvent> ie = events[i];
- if (ie.is_valid()) {
- return true;
- }
- }
- return false;
- }
- void Shortcut::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_events", "events"), &Shortcut::set_events);
- ClassDB::bind_method(D_METHOD("get_events"), &Shortcut::get_events);
- ClassDB::bind_method(D_METHOD("has_valid_event"), &Shortcut::has_valid_event);
- ClassDB::bind_method(D_METHOD("matches_event", "event"), &Shortcut::matches_event);
- ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "events", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("InputEvent")), "set_events", "get_events");
- }
- bool Shortcut::is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2) {
- if (p_event_array1.size() != p_event_array2.size()) {
- return false;
- }
- bool is_same = true;
- for (int i = 0; i < p_event_array1.size(); i++) {
- Ref<InputEvent> ie_1 = p_event_array1[i];
- Ref<InputEvent> ie_2 = p_event_array2[i];
- is_same = ie_1->is_match(ie_2);
- // Break on the first that doesn't match - don't need to check further.
- if (!is_same) {
- break;
- }
- }
- return is_same;
- }
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