Rémi Verschelde a02c70743f certs: Sync with Mozilla bundle as of Oct 19, 2024 2 週間 前
..
amd-fsr 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 年 前
astcenc 30b1c7fc1f astcenc: Update to 4.4.0 1 年間 前
basis_universal a227de0898 basis_universal: Update to 1.16.4 1 年間 前
brotli e027c44fe6 brotli: Sync with upstream commit ed1995b6b 1 年間 前
certs a02c70743f certs: Sync with Mozilla bundle as of Oct 19, 2024 2 週間 前
cvtt f7e72d1f3d Remove CVTT upstream changes to packing unpacking of BC6H formats 1 年間 前
doctest 52c314501c doctest: Update to 2.4.11 1 年間 前
embree a20aabf84a Web: Fix side module build with Embree 1 年間 前
enet 2120fcee1c [ENet] Update to upstream master. 1 年間 前
etcpak de75085c7f etcpak: Fix Android ARMv7 build with NDK r23 2 年 前
fonts 78051f93a3 Convert the editor and default theme fonts to WOFF2 format to save space. 2 年 前
freetype 93409b8e64 zlib/minizip: Update to version 1.2.13, remove zlib from freetype 1 年間 前
glad dc2919d57b Load GLX dynamically with GLAD 2 年 前
glslang b11499edce Add missing stdint.h includes for GCC 13+ 1 年間 前
graphite 0ee6ffb257 graphite: Update to latest Git, switch to MIT license 1 年間 前
harfbuzz d4fbe1ef06 HarfBuzz: Update to version 6.0.0 1 年間 前
icu4c 4e44a271f0 ICU: Update to version 72.1 2 年 前
jpeg-compressor 5786516d4d Implement Running Godot as Movie Writer 2 年 前
libogg 77efd406bf libogg: Update to upstream 1.3.5 3 年 前
libpng 925ad18e1a libpng: Update to upstream 1.6.39 1 年間 前
libtheora b87584a070 Update libtheora to GIT (2020.10) 2 年 前
libvorbis 28ad2e8c72 libvorbis: Sync with upstream 1.3.7 3 年 前
libwebp e9ee7bdc9b Fix Node class in MSVC debugger for dev_build 1 年間 前
linuxbsd_headers acb78384d8 Fix builtin alsa headers building on musl 1 年間 前
mbedtls 878367b3ac mbedtls: Update to upstream version 2.28.3 1 年間 前
meshoptimizer cf9df3b5d4 meshoptimizer: Sync with upstream commit 4a287848f 1 年間 前
minimp3 d8268aae30 Fix MSVC warnings C4324, C4389, C4456, and C4459 2 年 前
miniupnpc f592f6ba0c Update miniupnpc to 2.2.4 2 年 前
minizip 93409b8e64 zlib/minizip: Update to version 1.2.13, remove zlib from freetype 1 年間 前
misc 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2 年 前
msdfgen 142e648000 msdfgen: Sync with upstream 1.10 1 年間 前
noise e41e2a1103 Fix GCC warning with -Waggressive-loop-optimizations due to overflow 2 年 前
oidn 6995b0429c Assorted fixes to UV unwrapping and GPU lightmapper 3 年 前
openxr b11499edce Add missing stdint.h includes for GCC 13+ 1 年間 前
pcre2 d0398f62f0 Revert "pcre2: Update to upstream version 10.42" 1 年間 前
recastnavigation 84b9202d87 recast: Update to upstream version 1.6.0 1 年間 前
rvo2 86cdf1f2cf rvo2: Sync with upstream commit bfc0486 2 年 前
spirv-reflect 0181d005c9 vulkan: Update all components to Vulkan SDK 1.3.231.1 2 年 前
squish 555c4bcb19 Fix GLES2 Red Green Texture Decompression 6 年 前
thorvg 9e11b78d1c Update ThorVG to v0.9.0 1 年間 前
tinyexr 5f60f4cdbf tinyexr: Sync with upstream 1.0.5 1 年間 前
vhacd b11499edce Add missing stdint.h includes for GCC 13+ 1 年間 前
volk 0181d005c9 vulkan: Update all components to Vulkan SDK 1.3.231.1 2 年 前
vulkan 9e5e6568b7 Vulkan: Fix VMA build with GCC 13 1 年間 前
wslay d5d02b9a85 wslay: Sync with upstream 0e7d106ff 1 年間 前
xatlas 10c99d7b41 xatlas: Sync with upstream 16ace528a 2 年 前
zlib 93409b8e64 zlib/minizip: Update to version 1.2.13, remove zlib from freetype 1 年間 前
zstd b686a30a2c zstd: Update to upstream version 1.5.5 1 年間 前
README.md a02c70743f certs: Sync with Mozilla bundle as of Oct 19, 2024 2 週間 前

README.md

Third party libraries

Please keep categories (## level) listed alphabetically and matching their respective folder names. Use two empty lines to separate categories for readability.

amd-fsr

Files extracted from upstream source:

  • ffx_a.h and ffx_fsr1.h from ffx-fsr
  • license.txt

astcenc

Files extracted from upstream source:

  • astcenc_* and astcenc.h files from Source
  • LICENSE.txt

basis_universal

Files extracted from upstream source:

  • encoder/ and transcoder/ folders
  • LICENSE

Applied upstream PR https://github.com/BinomialLLC/basis_universal/pull/344 to fix build with our own copy of zstd (patch in patches).

brotli

Files extracted from upstream source:

  • common/, dec/ and include/ folders from c/, minus the dictionary.bin* files
  • LICENSE

certs

Files extracted from upstream source:

  • ca-bundle.crt renamed to ca-certificates.crt

cvtt

Files extracted from upstream source:

  • all .cpp, .h, and .txt files except the folders MakeTables and etc2packer.

Changes related to BC6H packing and unpacking made upstream in https://github.com/elasota/cvtt/commit/2e4b6b2747aec11f4cc6dd09ef43fa8ce769f6e2 have been removed as they caused massive quality regressions. Apply the patches in the patches/ folder when syncing on newer upstream commits.

doctest

Files extracted from upstream source:

  • doctest/doctest.h as doctest.h
  • LICENSE.txt

embree

Files extracted from upstream:

  • All cpp files listed in modules/raycast/godot_update_embree.py
  • All header files in the directories listed in modules/raycast/godot_update_embree.py

The modules/raycast/godot_update_embree.py script can be used to pull the relevant files from the latest Embree release and apply some automatic changes.

Some changes have been made in order to remove exceptions and fix minor build errors. They are marked with // -- GODOT start -- and // -- GODOT end -- comments. Apply the patches in the patches/ folder when syncing on newer upstream commits.

enet

Files extracted from upstream source:

  • all .c files in the main directory (except unix.c win32.c)
  • the include/enet/ folder as enet/ (except unix.h win32.h)
  • LICENSE file

Important: enet.h, host.c, protocol.c have been slightly modified to be usable by Godot's socket implementation and allow IPv6 and DTLS. Apply the patches in the patches/ folder when syncing on newer upstream commits.

Three files (godot.cpp, enet/godot.h, enet/godot_ext.h) have been added to provide enet socket implementation using Godot classes.

It is still possible to build against a system wide ENet but doing so will limit its functionality to IPv4 only.

etcpak

Files extracted from upstream source:

  • Only the files relevant for compression (i.e. Process*.cpp and their deps): Dither.{cpp,hpp} ForceInline.hpp Math.hpp ProcessCommon.hpp ProcessRGB.{cpp,hpp} ProcessDxtc.{cpp,hpp} Tables.{cpp,hpp} Vector.hpp
  • AUTHORS.txt and LICENSE.txt

fonts

freetype

Files extracted from upstream source:

  • src/ folder, minus the dlg and tools subfolders
    • These files can be removed: .dat, .diff, .mk, .rc, README*
    • In src/gzip/, remove zlib files (everything but ftgzip.c and ftzconf.h)
  • include/ folder, minus the dlg subfolder
  • LICENSE.TXT and docs/FTL.TXT

Some changes have been made in order to prevent LTO from removing code. They are marked with // -- GODOT start -- and // -- GODOT end -- comments. Apply the patches in the patches/ folder when syncing on newer upstream commits.

glad

Files extracted from upstream source:

  • LICENSE

Files generated from upstream web instance:

  • KHR/khrplatform.h
  • gl.c
  • glad/gl.h
  • glx.c
  • glad/glx.h

glslang

Version should be kept in sync with the one of the used Vulkan SDK (see vulkan section). Check Vulkan-ValidationLayers at the matching SDK tag for the known good glslang commit: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/scripts/known_good.json

When updating, also review that our modules/glslang/glslang_resource_limits.h copy of DefaultTBuiltInResource is in sync with the one defined upstream in StandAlone/ResourceLimits.cpp.

Files extracted from upstream source:

  • glslang (except glslang/HLSL and glslang/ExtensionHeaders), OGLCompilersDLL, SPIRV, w/o CInterface folders (depend on StandAlone)
  • Run cmake . && make and copy generated include/glslang/build_info.h to glslang/build_info.h
  • LICENSE.txt
  • Unnecessary files like CMakeLists.txt, *.m4 and updateGrammar removed.

graphite

Files extracted from upstream source:

  • the include folder
  • the src folder (minus CMakeLists.txt and files.mk)
  • COPYING

harfbuzz

Files extracted from upstream source:

  • the src folder
  • AUTHORS, COPYING, THANKS

icu4c

Files extracted from upstream source:

  • the common folder
  • scriptset.*, ucln_in.*, uspoof.cpp" and uspoof_impl.cpp from the i18n folder
  • uspoof.h from the i18n/unicode folder
  • LICENSE

Files generated from upstream source:

  • the icudt72l.dat built with the provided godot_data.json config file (see https://github.com/unicode-org/icu/blob/master/docs/userguide/icu_data/buildtool.md for instructions).

  • Step 1: Build ICU with default options - ./runConfigureICU {PLATFORM} && make.

  • Step 2: Reconfigure ICU with custom data config - ICU_DATA_FILTER_FILE={GODOT_SOURCE}/thirdparty/icu4c/godot_data.json ./runConfigureICU {PLATFORM} --with-data-packaging=common.

  • Step 3: Delete data/out folder and rebuild data - cd data && rm -rf ./out && make.

  • Step 4: Copy source/data/out/icudt72l.dat to the {GODOT_SOURCE}/thirdparty/icu4c/icudt72l.dat.

jpeg-compressor

Files extracted from upstream source:

  • jpgd*.{c,h}
  • jpge*.{c,h}

libogg

Files extracted from upstream source:

  • src/*.{c,h}
  • include/ogg/*.h in ogg/ (run configure to generate config_types.h)
  • COPYING

libpng

Files extracted from upstream source:

  • all .c and .h files of the main directory, except from example.c and pngtest.c
  • the arm/ folder
  • scripts/pnglibconf.h.prebuilt as pnglibconf.h
  • LICENSE

libtheora

Files extracted from upstream source:

  • all .c, .h in lib/, except arm/ and c64x/ folders
  • all .h files in include/theora/ as theora/
  • COPYING and LICENSE

libvorbis

Files extracted from upstream source:

  • lib/* except from: lookups.pl, Makefile.*
  • include/vorbis/*.h as vorbis/
  • COPYING

libwebp

Files extracted from upstream source:

  • src/ and sharpyuv/ except from: .am, .rc and .in files
  • AUTHORS, COPYING, PATENTS

Patch godot-node-debug-fix.patch workarounds shadowing of godot's Node class in the MSVC debugger.

mbedtls

File extracted from upstream release tarball:

  • All *.h from include/mbedtls/ to thirdparty/mbedtls/include/mbedtls/ except config_psa.h and psa_util.h.
  • All *.c and *.h from library/ to thirdparty/mbedtls/library/ except those starting with psa_*.
  • The LICENSE file.
  • Applied the patch in patches/1453.diff to fix UWP build (upstream PR: https://github.com/ARMmbed/mbedtls/pull/1453). Applied the patch in patches/windows-arm64-hardclock.diff
  • Added 2 files godot_core_mbedtls_platform.c and godot_core_mbedtls_config.h providing configuration for light bundling with core.

meshoptimizer

Files extracted from upstream repository:

  • All files in src/.
  • LICENSE.md.

An experimental upstream feature, has been backported. On top of that, it was modified to report only distance error metrics instead of a combination of distance and attribute errors. Patches for both changes can be found in the patches directory.

minimp3

Files extracted from upstream repository:

  • minimp3.h
  • minimp3_ex.h
  • LICENSE

Some changes have been made in order to fix Windows on ARM build errors, and to solve some MSVC warnings. See the patches in the patches directory.

miniupnpc

Files extracted from upstream source:

  • Copy miniupnpc/src and miniupnpc/include to thirdparty/miniupnpc
  • Remove the following test or sample files: listdevices.c minihttptestserver.c miniupnpcmodule.c upnpc.c upnperrors.* test*
  • LICENSE

The only modified file is src/miniupnpcstrings.h, which was created for Godot (it is usually autogenerated by cmake). Bump the version number for miniupnpc in that file when upgrading.

minizip

Files extracted from the upstream source:

  • From contrib/minizip: {crypt.h,ioapi.{c,h},unzip.{c,h},zip.{c,h}} MiniZip64_info.txt

Important: Some files have Godot-made changes for use in core/io. They are marked with /* GODOT start */ and /* GODOT end */ comments and a patch is provided in the patches folder.

misc

Collection of single-file libraries used in Godot components.

msdfgen

Files extracted from the upstream source:

  • msdfgen.h
  • Files in core/ folder.
  • LICENSE.txt

oidn

Files extracted from upstream source:

  • common/* (except tasking.* and CMakeLists.txt)
  • core/*
  • include/OpenImageDenoise/* (except version.h.in)
  • LICENSE.txt
  • mkl-dnn/include/*
  • mkl-dnn/src/* (except CMakeLists.txt)
  • weights/rtlightmap_hdr.tza
  • scripts/resource_to_cpp.py

Modified files: Modifications are marked with // -- GODOT start -- and // -- GODOT end --. Patch files are provided in oidn/patches/.

  • core/autoencoder.cpp
  • core/autoencoder.h
  • core/common.h
  • core/device.cpp
  • core/device.h
  • core/transfer_function.cpp

  • scripts/resource_to_cpp.py (used in modules/denoise/resource_to_cpp.py)

openxr

Files extracted from upstream source:

  • include/
  • src/common/
  • src/loader/
  • src/*.{c,h}
  • src/external/jsoncpp/include/
  • src/external/jsoncpp/src/lib_json/
  • LICENSE and COPYING.adoc

Exclude:

  • src/external/android-jni-wrappers and src/external/jnipp (not used yet)
  • All CMake stuff: cmake/, CMakeLists.txt and *.cmake
  • All Gradle stuff: gradle, AndroidManifest.xml
  • All following files (and their .license files): *.{def,in,json,map,pom,rc}

pcre2

Files extracted from upstream source:

  • Files listed in the file NON-AUTOTOOLS-BUILD steps 1-4
  • All .h files in src/ apart from pcre2posix.h
  • src/pcre2_jit_match.c
  • src/pcre2_jit_misc.c
  • src/sljit/
  • AUTHORS and LICENCE

A sljit patch from upstream was backported to fix macOS < 11.0 compilation in 10.40, it can be found in the patches folder.

recastnavigation

Files extracted from upstream source:

  • Recast/ folder without CMakeLists.txt
  • License.txt

rvo2

Files extracted from upstream source:

  • All .cpp and .h files in the src/ folder except for Export.h, RVO.h, RVOSimulator.cpp and RVOSimulator.h
  • LICENSE

Important: Some files have Godot-made changes; so to enrich the features originally proposed by this library and better integrate this library with Godot. See the patch in the patches folder for details.

spirv-reflect

Now tracks Vulkan SDK releases, so keep it in sync with volk / vulkan.

Files extracted from upstream source:

  • spirv_reflect.{c,h}
  • include folder
  • LICENSE

Some downstream changes have been made and are identified by // -- GODOT begin -- and // -- GODOT end -- comments. They can be reapplied using the patches included in the patches folder.

squish

Files extracted from upstream source:

  • all .cpp, .h and .inl files

Important: Some files have Godot-made changes. They are marked with // -- GODOT start -- and // -- GODOT end -- comments and a patch is provided in the squish/ folder.

tinyexr

Files extracted from upstream source:

  • tinyexr.{cc,h}

The tinyexr.cc file was modified to include zlib.h which we provide, instead of miniz.h as an external dependency.

thorvg

Files extracted from upstream source:

See thorvg/update-thorvg.sh for extraction instructions. Set the version number and run the script.

vhacd

Files extracted from upstream source:

  • From src/VHACD_Lib/: inc, public and src
  • LICENSE

Some downstream changes have been made and are identified by // -- GODOT start -- and // -- GODOT end -- comments. They can be reapplied using the patches included in the vhacd folder.

volk

Unless there is a specific reason to package a more recent version, please stick to tagged releases. All Vulkan libraries and headers should be kept in sync so:

  • Update Vulkan SDK components to the matching tag (see "vulkan").
  • Update glslang (see "glslang").
  • Update spirv-reflect (see "spirv-reflect").

Files extracted from upstream source:

  • volk.h, volk.c
  • LICENSE.md

vulkan

The vendored version should be kept in sync with volk, see above.

Files extracted from upstream source:

  • include/
  • LICENSE.txt

vk_enum_string_helper.h is taken from the matching Vulkan-ValidationLayers SDK release: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/layers/generated/vk_enum_string_helper.h

vk_mem_alloc.h is taken from https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator Version: 3.0.1 (2022-06-10), commit cfdc0f8775ab3258a3b9c4e47d8ce4b6f52a5441 vk_mem_alloc.cpp is a Godot file and should be preserved on updates.

Patches in the patches directory should be re-applied after updates.

wslay

File extracted from upstream release tarball:

  • Run cmake . to generate config.h and wslayver.h. Contents might need tweaking for Godot, review diff.
  • All *.c and *.h files from lib/
  • All *.h in lib/includes/wslay/ as wslay/
  • wslay/wslay.h has a small Godot addition to fix MSVC build. See patches/msvcfix.diff
  • COPYING

xatlas

Files extracted from upstream source:

  • source/xatlas/xatlas.{cpp,h}
  • LICENSE

zlib

Files extracted from upstream source:

  • All *.c and *.h files
  • LICENSE

zstd

Files extracted from upstream source:

  • lib/{common/,compress/,decompress/,zstd.h,zstd_errors.h}
  • LICENSE