render-sdf.h 1.2 KB

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  1. #pragma once
  2. #include "Vector2.h"
  3. #include "BitmapRef.hpp"
  4. namespace msdfgen {
  5. /// Reconstructs the shape's appearance into output from the distance field sdf.
  6. void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 1> &sdf, double pxRange = 0, float midValue = .5f);
  7. void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 1> &sdf, double pxRange = 0, float midValue = .5f);
  8. void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 3> &sdf, double pxRange = 0, float midValue = .5f);
  9. void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 3> &sdf, double pxRange = 0, float midValue = .5f);
  10. void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 4> &sdf, double pxRange = 0, float midValue = .5f);
  11. void renderSDF(const BitmapRef<float, 4> &output, const BitmapConstRef<float, 4> &sdf, double pxRange = 0, float midValue = .5f);
  12. /// Snaps the values of the floating-point bitmaps into one of the 256 values representable in a standard 8-bit bitmap.
  13. void simulate8bit(const BitmapRef<float, 1> &bitmap);
  14. void simulate8bit(const BitmapRef<float, 3> &bitmap);
  15. void simulate8bit(const BitmapRef<float, 4> &bitmap);
  16. }