123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505 |
- #include "edge-segments.h"
- #include "arithmetics.hpp"
- #include "equation-solver.h"
- namespace msdfgen {
- void EdgeSegment::distanceToPseudoDistance(SignedDistance &distance, Point2 origin, double param) const {
- if (param < 0) {
- Vector2 dir = direction(0).normalize();
- Vector2 aq = origin-point(0);
- double ts = dotProduct(aq, dir);
- if (ts < 0) {
- double pseudoDistance = crossProduct(aq, dir);
- if (fabs(pseudoDistance) <= fabs(distance.distance)) {
- distance.distance = pseudoDistance;
- distance.dot = 0;
- }
- }
- } else if (param > 1) {
- Vector2 dir = direction(1).normalize();
- Vector2 bq = origin-point(1);
- double ts = dotProduct(bq, dir);
- if (ts > 0) {
- double pseudoDistance = crossProduct(bq, dir);
- if (fabs(pseudoDistance) <= fabs(distance.distance)) {
- distance.distance = pseudoDistance;
- distance.dot = 0;
- }
- }
- }
- }
- LinearSegment::LinearSegment(Point2 p0, Point2 p1, EdgeColor edgeColor) : EdgeSegment(edgeColor) {
- p[0] = p0;
- p[1] = p1;
- }
- QuadraticSegment::QuadraticSegment(Point2 p0, Point2 p1, Point2 p2, EdgeColor edgeColor) : EdgeSegment(edgeColor) {
- if (p1 == p0 || p1 == p2)
- p1 = 0.5*(p0+p2);
- p[0] = p0;
- p[1] = p1;
- p[2] = p2;
- }
- CubicSegment::CubicSegment(Point2 p0, Point2 p1, Point2 p2, Point2 p3, EdgeColor edgeColor) : EdgeSegment(edgeColor) {
- if ((p1 == p0 || p1 == p3) && (p2 == p0 || p2 == p3)) {
- p1 = mix(p0, p3, 1/3.);
- p2 = mix(p0, p3, 2/3.);
- }
- p[0] = p0;
- p[1] = p1;
- p[2] = p2;
- p[3] = p3;
- }
- LinearSegment * LinearSegment::clone() const {
- return new LinearSegment(p[0], p[1], color);
- }
- QuadraticSegment * QuadraticSegment::clone() const {
- return new QuadraticSegment(p[0], p[1], p[2], color);
- }
- CubicSegment * CubicSegment::clone() const {
- return new CubicSegment(p[0], p[1], p[2], p[3], color);
- }
- Point2 LinearSegment::point(double param) const {
- return mix(p[0], p[1], param);
- }
- Point2 QuadraticSegment::point(double param) const {
- return mix(mix(p[0], p[1], param), mix(p[1], p[2], param), param);
- }
- Point2 CubicSegment::point(double param) const {
- Vector2 p12 = mix(p[1], p[2], param);
- return mix(mix(mix(p[0], p[1], param), p12, param), mix(p12, mix(p[2], p[3], param), param), param);
- }
- Vector2 LinearSegment::direction(double param) const {
- return p[1]-p[0];
- }
- Vector2 QuadraticSegment::direction(double param) const {
- Vector2 tangent = mix(p[1]-p[0], p[2]-p[1], param);
- if (!tangent)
- return p[2]-p[0];
- return tangent;
- }
- Vector2 CubicSegment::direction(double param) const {
- Vector2 tangent = mix(mix(p[1]-p[0], p[2]-p[1], param), mix(p[2]-p[1], p[3]-p[2], param), param);
- if (!tangent) {
- if (param == 0) return p[2]-p[0];
- if (param == 1) return p[3]-p[1];
- }
- return tangent;
- }
- Vector2 LinearSegment::directionChange(double param) const {
- return Vector2();
- }
- Vector2 QuadraticSegment::directionChange(double param) const {
- return (p[2]-p[1])-(p[1]-p[0]);
- }
- Vector2 CubicSegment::directionChange(double param) const {
- return mix((p[2]-p[1])-(p[1]-p[0]), (p[3]-p[2])-(p[2]-p[1]), param);
- }
- double LinearSegment::length() const {
- return (p[1]-p[0]).length();
- }
- double QuadraticSegment::length() const {
- Vector2 ab = p[1]-p[0];
- Vector2 br = p[2]-p[1]-ab;
- double abab = dotProduct(ab, ab);
- double abbr = dotProduct(ab, br);
- double brbr = dotProduct(br, br);
- double abLen = sqrt(abab);
- double brLen = sqrt(brbr);
- double crs = crossProduct(ab, br);
- double h = sqrt(abab+abbr+abbr+brbr);
- return (
- brLen*((abbr+brbr)*h-abbr*abLen)+
- crs*crs*log((brLen*h+abbr+brbr)/(brLen*abLen+abbr))
- )/(brbr*brLen);
- }
- SignedDistance LinearSegment::signedDistance(Point2 origin, double ¶m) const {
- Vector2 aq = origin-p[0];
- Vector2 ab = p[1]-p[0];
- param = dotProduct(aq, ab)/dotProduct(ab, ab);
- Vector2 eq = p[param > .5]-origin;
- double endpointDistance = eq.length();
- if (param > 0 && param < 1) {
- double orthoDistance = dotProduct(ab.getOrthonormal(false), aq);
- if (fabs(orthoDistance) < endpointDistance)
- return SignedDistance(orthoDistance, 0);
- }
- return SignedDistance(nonZeroSign(crossProduct(aq, ab))*endpointDistance, fabs(dotProduct(ab.normalize(), eq.normalize())));
- }
- SignedDistance QuadraticSegment::signedDistance(Point2 origin, double ¶m) const {
- Vector2 qa = p[0]-origin;
- Vector2 ab = p[1]-p[0];
- Vector2 br = p[2]-p[1]-ab;
- double a = dotProduct(br, br);
- double b = 3*dotProduct(ab, br);
- double c = 2*dotProduct(ab, ab)+dotProduct(qa, br);
- double d = dotProduct(qa, ab);
- double t[3];
- int solutions = solveCubic(t, a, b, c, d);
- Vector2 epDir = direction(0);
- double minDistance = nonZeroSign(crossProduct(epDir, qa))*qa.length(); // distance from A
- param = -dotProduct(qa, epDir)/dotProduct(epDir, epDir);
- {
- epDir = direction(1);
- double distance = (p[2]-origin).length(); // distance from B
- if (distance < fabs(minDistance)) {
- minDistance = nonZeroSign(crossProduct(epDir, p[2]-origin))*distance;
- param = dotProduct(origin-p[1], epDir)/dotProduct(epDir, epDir);
- }
- }
- for (int i = 0; i < solutions; ++i) {
- if (t[i] > 0 && t[i] < 1) {
- Point2 qe = qa+2*t[i]*ab+t[i]*t[i]*br;
- double distance = qe.length();
- if (distance <= fabs(minDistance)) {
- minDistance = nonZeroSign(crossProduct(ab+t[i]*br, qe))*distance;
- param = t[i];
- }
- }
- }
- if (param >= 0 && param <= 1)
- return SignedDistance(minDistance, 0);
- if (param < .5)
- return SignedDistance(minDistance, fabs(dotProduct(direction(0).normalize(), qa.normalize())));
- else
- return SignedDistance(minDistance, fabs(dotProduct(direction(1).normalize(), (p[2]-origin).normalize())));
- }
- SignedDistance CubicSegment::signedDistance(Point2 origin, double ¶m) const {
- Vector2 qa = p[0]-origin;
- Vector2 ab = p[1]-p[0];
- Vector2 br = p[2]-p[1]-ab;
- Vector2 as = (p[3]-p[2])-(p[2]-p[1])-br;
- Vector2 epDir = direction(0);
- double minDistance = nonZeroSign(crossProduct(epDir, qa))*qa.length(); // distance from A
- param = -dotProduct(qa, epDir)/dotProduct(epDir, epDir);
- {
- epDir = direction(1);
- double distance = (p[3]-origin).length(); // distance from B
- if (distance < fabs(minDistance)) {
- minDistance = nonZeroSign(crossProduct(epDir, p[3]-origin))*distance;
- param = dotProduct(epDir-(p[3]-origin), epDir)/dotProduct(epDir, epDir);
- }
- }
- // Iterative minimum distance search
- for (int i = 0; i <= MSDFGEN_CUBIC_SEARCH_STARTS; ++i) {
- double t = (double) i/MSDFGEN_CUBIC_SEARCH_STARTS;
- Vector2 qe = qa+3*t*ab+3*t*t*br+t*t*t*as;
- for (int step = 0; step < MSDFGEN_CUBIC_SEARCH_STEPS; ++step) {
- // Improve t
- Vector2 d1 = 3*ab+6*t*br+3*t*t*as;
- Vector2 d2 = 6*br+6*t*as;
- t -= dotProduct(qe, d1)/(dotProduct(d1, d1)+dotProduct(qe, d2));
- if (t <= 0 || t >= 1)
- break;
- qe = qa+3*t*ab+3*t*t*br+t*t*t*as;
- double distance = qe.length();
- if (distance < fabs(minDistance)) {
- minDistance = nonZeroSign(crossProduct(d1, qe))*distance;
- param = t;
- }
- }
- }
- if (param >= 0 && param <= 1)
- return SignedDistance(minDistance, 0);
- if (param < .5)
- return SignedDistance(minDistance, fabs(dotProduct(direction(0).normalize(), qa.normalize())));
- else
- return SignedDistance(minDistance, fabs(dotProduct(direction(1).normalize(), (p[3]-origin).normalize())));
- }
- int LinearSegment::scanlineIntersections(double x[3], int dy[3], double y) const {
- if ((y >= p[0].y && y < p[1].y) || (y >= p[1].y && y < p[0].y)) {
- double param = (y-p[0].y)/(p[1].y-p[0].y);
- x[0] = mix(p[0].x, p[1].x, param);
- dy[0] = sign(p[1].y-p[0].y);
- return 1;
- }
- return 0;
- }
- int QuadraticSegment::scanlineIntersections(double x[3], int dy[3], double y) const {
- int total = 0;
- int nextDY = y > p[0].y ? 1 : -1;
- x[total] = p[0].x;
- if (p[0].y == y) {
- if (p[0].y < p[1].y || (p[0].y == p[1].y && p[0].y < p[2].y))
- dy[total++] = 1;
- else
- nextDY = 1;
- }
- {
- Vector2 ab = p[1]-p[0];
- Vector2 br = p[2]-p[1]-ab;
- double t[2];
- int solutions = solveQuadratic(t, br.y, 2*ab.y, p[0].y-y);
- // Sort solutions
- double tmp;
- if (solutions >= 2 && t[0] > t[1])
- tmp = t[0], t[0] = t[1], t[1] = tmp;
- for (int i = 0; i < solutions && total < 2; ++i) {
- if (t[i] >= 0 && t[i] <= 1) {
- x[total] = p[0].x+2*t[i]*ab.x+t[i]*t[i]*br.x;
- if (nextDY*(ab.y+t[i]*br.y) >= 0) {
- dy[total++] = nextDY;
- nextDY = -nextDY;
- }
- }
- }
- }
- if (p[2].y == y) {
- if (nextDY > 0 && total > 0) {
- --total;
- nextDY = -1;
- }
- if ((p[2].y < p[1].y || (p[2].y == p[1].y && p[2].y < p[0].y)) && total < 2) {
- x[total] = p[2].x;
- if (nextDY < 0) {
- dy[total++] = -1;
- nextDY = 1;
- }
- }
- }
- if (nextDY != (y >= p[2].y ? 1 : -1)) {
- if (total > 0)
- --total;
- else {
- if (fabs(p[2].y-y) < fabs(p[0].y-y))
- x[total] = p[2].x;
- dy[total++] = nextDY;
- }
- }
- return total;
- }
- int CubicSegment::scanlineIntersections(double x[3], int dy[3], double y) const {
- int total = 0;
- int nextDY = y > p[0].y ? 1 : -1;
- x[total] = p[0].x;
- if (p[0].y == y) {
- if (p[0].y < p[1].y || (p[0].y == p[1].y && (p[0].y < p[2].y || (p[0].y == p[2].y && p[0].y < p[3].y))))
- dy[total++] = 1;
- else
- nextDY = 1;
- }
- {
- Vector2 ab = p[1]-p[0];
- Vector2 br = p[2]-p[1]-ab;
- Vector2 as = (p[3]-p[2])-(p[2]-p[1])-br;
- double t[3];
- int solutions = solveCubic(t, as.y, 3*br.y, 3*ab.y, p[0].y-y);
- // Sort solutions
- double tmp;
- if (solutions >= 2) {
- if (t[0] > t[1])
- tmp = t[0], t[0] = t[1], t[1] = tmp;
- if (solutions >= 3 && t[1] > t[2]) {
- tmp = t[1], t[1] = t[2], t[2] = tmp;
- if (t[0] > t[1])
- tmp = t[0], t[0] = t[1], t[1] = tmp;
- }
- }
- for (int i = 0; i < solutions && total < 3; ++i) {
- if (t[i] >= 0 && t[i] <= 1) {
- x[total] = p[0].x+3*t[i]*ab.x+3*t[i]*t[i]*br.x+t[i]*t[i]*t[i]*as.x;
- if (nextDY*(ab.y+2*t[i]*br.y+t[i]*t[i]*as.y) >= 0) {
- dy[total++] = nextDY;
- nextDY = -nextDY;
- }
- }
- }
- }
- if (p[3].y == y) {
- if (nextDY > 0 && total > 0) {
- --total;
- nextDY = -1;
- }
- if ((p[3].y < p[2].y || (p[3].y == p[2].y && (p[3].y < p[1].y || (p[3].y == p[1].y && p[3].y < p[0].y)))) && total < 3) {
- x[total] = p[3].x;
- if (nextDY < 0) {
- dy[total++] = -1;
- nextDY = 1;
- }
- }
- }
- if (nextDY != (y >= p[3].y ? 1 : -1)) {
- if (total > 0)
- --total;
- else {
- if (fabs(p[3].y-y) < fabs(p[0].y-y))
- x[total] = p[3].x;
- dy[total++] = nextDY;
- }
- }
- return total;
- }
- static void pointBounds(Point2 p, double &l, double &b, double &r, double &t) {
- if (p.x < l) l = p.x;
- if (p.y < b) b = p.y;
- if (p.x > r) r = p.x;
- if (p.y > t) t = p.y;
- }
- void LinearSegment::bound(double &l, double &b, double &r, double &t) const {
- pointBounds(p[0], l, b, r, t);
- pointBounds(p[1], l, b, r, t);
- }
- void QuadraticSegment::bound(double &l, double &b, double &r, double &t) const {
- pointBounds(p[0], l, b, r, t);
- pointBounds(p[2], l, b, r, t);
- Vector2 bot = (p[1]-p[0])-(p[2]-p[1]);
- if (bot.x) {
- double param = (p[1].x-p[0].x)/bot.x;
- if (param > 0 && param < 1)
- pointBounds(point(param), l, b, r, t);
- }
- if (bot.y) {
- double param = (p[1].y-p[0].y)/bot.y;
- if (param > 0 && param < 1)
- pointBounds(point(param), l, b, r, t);
- }
- }
- void CubicSegment::bound(double &l, double &b, double &r, double &t) const {
- pointBounds(p[0], l, b, r, t);
- pointBounds(p[3], l, b, r, t);
- Vector2 a0 = p[1]-p[0];
- Vector2 a1 = 2*(p[2]-p[1]-a0);
- Vector2 a2 = p[3]-3*p[2]+3*p[1]-p[0];
- double params[2];
- int solutions;
- solutions = solveQuadratic(params, a2.x, a1.x, a0.x);
- for (int i = 0; i < solutions; ++i)
- if (params[i] > 0 && params[i] < 1)
- pointBounds(point(params[i]), l, b, r, t);
- solutions = solveQuadratic(params, a2.y, a1.y, a0.y);
- for (int i = 0; i < solutions; ++i)
- if (params[i] > 0 && params[i] < 1)
- pointBounds(point(params[i]), l, b, r, t);
- }
- void LinearSegment::reverse() {
- Point2 tmp = p[0];
- p[0] = p[1];
- p[1] = tmp;
- }
- void QuadraticSegment::reverse() {
- Point2 tmp = p[0];
- p[0] = p[2];
- p[2] = tmp;
- }
- void CubicSegment::reverse() {
- Point2 tmp = p[0];
- p[0] = p[3];
- p[3] = tmp;
- tmp = p[1];
- p[1] = p[2];
- p[2] = tmp;
- }
- void LinearSegment::moveStartPoint(Point2 to) {
- p[0] = to;
- }
- void QuadraticSegment::moveStartPoint(Point2 to) {
- Vector2 origSDir = p[0]-p[1];
- Point2 origP1 = p[1];
- p[1] += crossProduct(p[0]-p[1], to-p[0])/crossProduct(p[0]-p[1], p[2]-p[1])*(p[2]-p[1]);
- p[0] = to;
- if (dotProduct(origSDir, p[0]-p[1]) < 0)
- p[1] = origP1;
- }
- void CubicSegment::moveStartPoint(Point2 to) {
- p[1] += to-p[0];
- p[0] = to;
- }
- void LinearSegment::moveEndPoint(Point2 to) {
- p[1] = to;
- }
- void QuadraticSegment::moveEndPoint(Point2 to) {
- Vector2 origEDir = p[2]-p[1];
- Point2 origP1 = p[1];
- p[1] += crossProduct(p[2]-p[1], to-p[2])/crossProduct(p[2]-p[1], p[0]-p[1])*(p[0]-p[1]);
- p[2] = to;
- if (dotProduct(origEDir, p[2]-p[1]) < 0)
- p[1] = origP1;
- }
- void CubicSegment::moveEndPoint(Point2 to) {
- p[2] += to-p[3];
- p[3] = to;
- }
- void LinearSegment::splitInThirds(EdgeSegment *&part1, EdgeSegment *&part2, EdgeSegment *&part3) const {
- part1 = new LinearSegment(p[0], point(1/3.), color);
- part2 = new LinearSegment(point(1/3.), point(2/3.), color);
- part3 = new LinearSegment(point(2/3.), p[1], color);
- }
- void QuadraticSegment::splitInThirds(EdgeSegment *&part1, EdgeSegment *&part2, EdgeSegment *&part3) const {
- part1 = new QuadraticSegment(p[0], mix(p[0], p[1], 1/3.), point(1/3.), color);
- part2 = new QuadraticSegment(point(1/3.), mix(mix(p[0], p[1], 5/9.), mix(p[1], p[2], 4/9.), .5), point(2/3.), color);
- part3 = new QuadraticSegment(point(2/3.), mix(p[1], p[2], 2/3.), p[2], color);
- }
- void CubicSegment::splitInThirds(EdgeSegment *&part1, EdgeSegment *&part2, EdgeSegment *&part3) const {
- part1 = new CubicSegment(p[0], p[0] == p[1] ? p[0] : mix(p[0], p[1], 1/3.), mix(mix(p[0], p[1], 1/3.), mix(p[1], p[2], 1/3.), 1/3.), point(1/3.), color);
- part2 = new CubicSegment(point(1/3.),
- mix(mix(mix(p[0], p[1], 1/3.), mix(p[1], p[2], 1/3.), 1/3.), mix(mix(p[1], p[2], 1/3.), mix(p[2], p[3], 1/3.), 1/3.), 2/3.),
- mix(mix(mix(p[0], p[1], 2/3.), mix(p[1], p[2], 2/3.), 2/3.), mix(mix(p[1], p[2], 2/3.), mix(p[2], p[3], 2/3.), 2/3.), 1/3.),
- point(2/3.), color);
- part3 = new CubicSegment(point(2/3.), mix(mix(p[1], p[2], 2/3.), mix(p[2], p[3], 2/3.), 2/3.), p[2] == p[3] ? p[3] : mix(p[2], p[3], 2/3.), p[3], color);
- }
- EdgeSegment * QuadraticSegment::convertToCubic() const {
- return new CubicSegment(p[0], mix(p[0], p[1], 2/3.), mix(p[1], p[2], 1/3.), p[2], color);
- }
- void CubicSegment::deconverge(int param, double amount) {
- Vector2 dir = direction(param);
- Vector2 normal = dir.getOrthonormal();
- double h = dotProduct(directionChange(param)-dir, normal);
- switch (param) {
- case 0:
- p[1] += amount*(dir+sign(h)*sqrt(fabs(h))*normal);
- break;
- case 1:
- p[2] -= amount*(dir-sign(h)*sqrt(fabs(h))*normal);
- break;
- }
- }
- }
|