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- #pragma once
- #include "arithmetics.hpp"
- #include "Vector2.h"
- #include "BitmapRef.hpp"
- namespace msdfgen {
- template <typename T, int N>
- static void interpolate(T *output, const BitmapConstRef<T, N> &bitmap, Point2 pos) {
- pos -= .5;
- int l = (int) floor(pos.x);
- int b = (int) floor(pos.y);
- int r = l+1;
- int t = b+1;
- double lr = pos.x-l;
- double bt = pos.y-b;
- l = clamp(l, bitmap.width-1), r = clamp(r, bitmap.width-1);
- b = clamp(b, bitmap.height-1), t = clamp(t, bitmap.height-1);
- for (int i = 0; i < N; ++i)
- output[i] = mix(mix(bitmap(l, b)[i], bitmap(r, b)[i], lr), mix(bitmap(l, t)[i], bitmap(r, t)[i], lr), bt);
- }
- }
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