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- // Copyright 2022 Google Inc. All Rights Reserved.
- //
- // Use of this source code is governed by a BSD-style license
- // that can be found in the COPYING file in the root of the source
- // tree. An additional intellectual property rights grant can be found
- // in the file PATENTS. All contributing project authors may
- // be found in the AUTHORS file in the root of the source tree.
- // -----------------------------------------------------------------------------
- //
- // Sharp RGB to YUV conversion.
- //
- // Author: Skal (pascal.massimino@gmail.com)
- #include "sharpyuv/sharpyuv.h"
- #include <assert.h>
- #include <limits.h>
- #include <stddef.h>
- #include <stdlib.h>
- #include <string.h>
- #include "src/webp/types.h"
- #include "sharpyuv/sharpyuv_cpu.h"
- #include "sharpyuv/sharpyuv_dsp.h"
- #include "sharpyuv/sharpyuv_gamma.h"
- //------------------------------------------------------------------------------
- int SharpYuvGetVersion(void) {
- return SHARPYUV_VERSION;
- }
- //------------------------------------------------------------------------------
- // Sharp RGB->YUV conversion
- static const int kNumIterations = 4;
- #define YUV_FIX 16 // fixed-point precision for RGB->YUV
- static const int kYuvHalf = 1 << (YUV_FIX - 1);
- // Max bit depth so that intermediate calculations fit in 16 bits.
- static const int kMaxBitDepth = 14;
- // Returns the precision shift to use based on the input rgb_bit_depth.
- static int GetPrecisionShift(int rgb_bit_depth) {
- // Try to add 2 bits of precision if it fits in kMaxBitDepth. Otherwise remove
- // bits if needed.
- return ((rgb_bit_depth + 2) <= kMaxBitDepth) ? 2
- : (kMaxBitDepth - rgb_bit_depth);
- }
- typedef int16_t fixed_t; // signed type with extra precision for UV
- typedef uint16_t fixed_y_t; // unsigned type with extra precision for W
- //------------------------------------------------------------------------------
- static uint8_t clip_8b(fixed_t v) {
- return (!(v & ~0xff)) ? (uint8_t)v : (v < 0) ? 0u : 255u;
- }
- static uint16_t clip(fixed_t v, int max) {
- return (v < 0) ? 0 : (v > max) ? max : (uint16_t)v;
- }
- static fixed_y_t clip_bit_depth(int y, int bit_depth) {
- const int max = (1 << bit_depth) - 1;
- return (!(y & ~max)) ? (fixed_y_t)y : (y < 0) ? 0 : max;
- }
- //------------------------------------------------------------------------------
- static int RGBToGray(int64_t r, int64_t g, int64_t b) {
- const int64_t luma = 13933 * r + 46871 * g + 4732 * b + kYuvHalf;
- return (int)(luma >> YUV_FIX);
- }
- static uint32_t ScaleDown(uint16_t a, uint16_t b, uint16_t c, uint16_t d,
- int rgb_bit_depth) {
- const int bit_depth = rgb_bit_depth + GetPrecisionShift(rgb_bit_depth);
- const uint32_t A = SharpYuvGammaToLinear(a, bit_depth);
- const uint32_t B = SharpYuvGammaToLinear(b, bit_depth);
- const uint32_t C = SharpYuvGammaToLinear(c, bit_depth);
- const uint32_t D = SharpYuvGammaToLinear(d, bit_depth);
- return SharpYuvLinearToGamma((A + B + C + D + 2) >> 2, bit_depth);
- }
- static WEBP_INLINE void UpdateW(const fixed_y_t* src, fixed_y_t* dst, int w,
- int rgb_bit_depth) {
- const int bit_depth = rgb_bit_depth + GetPrecisionShift(rgb_bit_depth);
- int i;
- for (i = 0; i < w; ++i) {
- const uint32_t R = SharpYuvGammaToLinear(src[0 * w + i], bit_depth);
- const uint32_t G = SharpYuvGammaToLinear(src[1 * w + i], bit_depth);
- const uint32_t B = SharpYuvGammaToLinear(src[2 * w + i], bit_depth);
- const uint32_t Y = RGBToGray(R, G, B);
- dst[i] = (fixed_y_t)SharpYuvLinearToGamma(Y, bit_depth);
- }
- }
- static void UpdateChroma(const fixed_y_t* src1, const fixed_y_t* src2,
- fixed_t* dst, int uv_w, int rgb_bit_depth) {
- int i;
- for (i = 0; i < uv_w; ++i) {
- const int r =
- ScaleDown(src1[0 * uv_w + 0], src1[0 * uv_w + 1], src2[0 * uv_w + 0],
- src2[0 * uv_w + 1], rgb_bit_depth);
- const int g =
- ScaleDown(src1[2 * uv_w + 0], src1[2 * uv_w + 1], src2[2 * uv_w + 0],
- src2[2 * uv_w + 1], rgb_bit_depth);
- const int b =
- ScaleDown(src1[4 * uv_w + 0], src1[4 * uv_w + 1], src2[4 * uv_w + 0],
- src2[4 * uv_w + 1], rgb_bit_depth);
- const int W = RGBToGray(r, g, b);
- dst[0 * uv_w] = (fixed_t)(r - W);
- dst[1 * uv_w] = (fixed_t)(g - W);
- dst[2 * uv_w] = (fixed_t)(b - W);
- dst += 1;
- src1 += 2;
- src2 += 2;
- }
- }
- static void StoreGray(const fixed_y_t* rgb, fixed_y_t* y, int w) {
- int i;
- assert(w > 0);
- for (i = 0; i < w; ++i) {
- y[i] = RGBToGray(rgb[0 * w + i], rgb[1 * w + i], rgb[2 * w + i]);
- }
- }
- //------------------------------------------------------------------------------
- static WEBP_INLINE fixed_y_t Filter2(int A, int B, int W0, int bit_depth) {
- const int v0 = (A * 3 + B + 2) >> 2;
- return clip_bit_depth(v0 + W0, bit_depth);
- }
- //------------------------------------------------------------------------------
- static WEBP_INLINE int Shift(int v, int shift) {
- return (shift >= 0) ? (v << shift) : (v >> -shift);
- }
- static void ImportOneRow(const uint8_t* const r_ptr,
- const uint8_t* const g_ptr,
- const uint8_t* const b_ptr,
- int rgb_step,
- int rgb_bit_depth,
- int pic_width,
- fixed_y_t* const dst) {
- // Convert the rgb_step from a number of bytes to a number of uint8_t or
- // uint16_t values depending the bit depth.
- const int step = (rgb_bit_depth > 8) ? rgb_step / 2 : rgb_step;
- int i;
- const int w = (pic_width + 1) & ~1;
- for (i = 0; i < pic_width; ++i) {
- const int off = i * step;
- const int shift = GetPrecisionShift(rgb_bit_depth);
- if (rgb_bit_depth == 8) {
- dst[i + 0 * w] = Shift(r_ptr[off], shift);
- dst[i + 1 * w] = Shift(g_ptr[off], shift);
- dst[i + 2 * w] = Shift(b_ptr[off], shift);
- } else {
- dst[i + 0 * w] = Shift(((uint16_t*)r_ptr)[off], shift);
- dst[i + 1 * w] = Shift(((uint16_t*)g_ptr)[off], shift);
- dst[i + 2 * w] = Shift(((uint16_t*)b_ptr)[off], shift);
- }
- }
- if (pic_width & 1) { // replicate rightmost pixel
- dst[pic_width + 0 * w] = dst[pic_width + 0 * w - 1];
- dst[pic_width + 1 * w] = dst[pic_width + 1 * w - 1];
- dst[pic_width + 2 * w] = dst[pic_width + 2 * w - 1];
- }
- }
- static void InterpolateTwoRows(const fixed_y_t* const best_y,
- const fixed_t* prev_uv,
- const fixed_t* cur_uv,
- const fixed_t* next_uv,
- int w,
- fixed_y_t* out1,
- fixed_y_t* out2,
- int rgb_bit_depth) {
- const int uv_w = w >> 1;
- const int len = (w - 1) >> 1; // length to filter
- int k = 3;
- const int bit_depth = rgb_bit_depth + GetPrecisionShift(rgb_bit_depth);
- while (k-- > 0) { // process each R/G/B segments in turn
- // special boundary case for i==0
- out1[0] = Filter2(cur_uv[0], prev_uv[0], best_y[0], bit_depth);
- out2[0] = Filter2(cur_uv[0], next_uv[0], best_y[w], bit_depth);
- SharpYuvFilterRow(cur_uv, prev_uv, len, best_y + 0 + 1, out1 + 1,
- bit_depth);
- SharpYuvFilterRow(cur_uv, next_uv, len, best_y + w + 1, out2 + 1,
- bit_depth);
- // special boundary case for i == w - 1 when w is even
- if (!(w & 1)) {
- out1[w - 1] = Filter2(cur_uv[uv_w - 1], prev_uv[uv_w - 1],
- best_y[w - 1 + 0], bit_depth);
- out2[w - 1] = Filter2(cur_uv[uv_w - 1], next_uv[uv_w - 1],
- best_y[w - 1 + w], bit_depth);
- }
- out1 += w;
- out2 += w;
- prev_uv += uv_w;
- cur_uv += uv_w;
- next_uv += uv_w;
- }
- }
- static WEBP_INLINE int RGBToYUVComponent(int r, int g, int b,
- const int coeffs[4], int sfix) {
- const int srounder = 1 << (YUV_FIX + sfix - 1);
- const int luma = coeffs[0] * r + coeffs[1] * g + coeffs[2] * b +
- coeffs[3] + srounder;
- return (luma >> (YUV_FIX + sfix));
- }
- static int ConvertWRGBToYUV(const fixed_y_t* best_y, const fixed_t* best_uv,
- uint8_t* y_ptr, int y_stride, uint8_t* u_ptr,
- int u_stride, uint8_t* v_ptr, int v_stride,
- int rgb_bit_depth,
- int yuv_bit_depth, int width, int height,
- const SharpYuvConversionMatrix* yuv_matrix) {
- int i, j;
- const fixed_t* const best_uv_base = best_uv;
- const int w = (width + 1) & ~1;
- const int h = (height + 1) & ~1;
- const int uv_w = w >> 1;
- const int uv_h = h >> 1;
- const int sfix = GetPrecisionShift(rgb_bit_depth);
- const int yuv_max = (1 << yuv_bit_depth) - 1;
- for (best_uv = best_uv_base, j = 0; j < height; ++j) {
- for (i = 0; i < width; ++i) {
- const int off = (i >> 1);
- const int W = best_y[i];
- const int r = best_uv[off + 0 * uv_w] + W;
- const int g = best_uv[off + 1 * uv_w] + W;
- const int b = best_uv[off + 2 * uv_w] + W;
- const int y = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_y, sfix);
- if (yuv_bit_depth <= 8) {
- y_ptr[i] = clip_8b(y);
- } else {
- ((uint16_t*)y_ptr)[i] = clip(y, yuv_max);
- }
- }
- best_y += w;
- best_uv += (j & 1) * 3 * uv_w;
- y_ptr += y_stride;
- }
- for (best_uv = best_uv_base, j = 0; j < uv_h; ++j) {
- for (i = 0; i < uv_w; ++i) {
- const int off = i;
- // Note r, g and b values here are off by W, but a constant offset on all
- // 3 components doesn't change the value of u and v with a YCbCr matrix.
- const int r = best_uv[off + 0 * uv_w];
- const int g = best_uv[off + 1 * uv_w];
- const int b = best_uv[off + 2 * uv_w];
- const int u = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_u, sfix);
- const int v = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_v, sfix);
- if (yuv_bit_depth <= 8) {
- u_ptr[i] = clip_8b(u);
- v_ptr[i] = clip_8b(v);
- } else {
- ((uint16_t*)u_ptr)[i] = clip(u, yuv_max);
- ((uint16_t*)v_ptr)[i] = clip(v, yuv_max);
- }
- }
- best_uv += 3 * uv_w;
- u_ptr += u_stride;
- v_ptr += v_stride;
- }
- return 1;
- }
- //------------------------------------------------------------------------------
- // Main function
- static void* SafeMalloc(uint64_t nmemb, size_t size) {
- const uint64_t total_size = nmemb * (uint64_t)size;
- if (total_size != (size_t)total_size) return NULL;
- return malloc((size_t)total_size);
- }
- #define SAFE_ALLOC(W, H, T) ((T*)SafeMalloc((W) * (H), sizeof(T)))
- static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr,
- const uint8_t* b_ptr, int rgb_step, int rgb_stride,
- int rgb_bit_depth, uint8_t* y_ptr, int y_stride,
- uint8_t* u_ptr, int u_stride, uint8_t* v_ptr,
- int v_stride, int yuv_bit_depth, int width,
- int height,
- const SharpYuvConversionMatrix* yuv_matrix) {
- // we expand the right/bottom border if needed
- const int w = (width + 1) & ~1;
- const int h = (height + 1) & ~1;
- const int uv_w = w >> 1;
- const int uv_h = h >> 1;
- uint64_t prev_diff_y_sum = ~0;
- int j, iter;
- // TODO(skal): allocate one big memory chunk. But for now, it's easier
- // for valgrind debugging to have several chunks.
- fixed_y_t* const tmp_buffer = SAFE_ALLOC(w * 3, 2, fixed_y_t); // scratch
- fixed_y_t* const best_y_base = SAFE_ALLOC(w, h, fixed_y_t);
- fixed_y_t* const target_y_base = SAFE_ALLOC(w, h, fixed_y_t);
- fixed_y_t* const best_rgb_y = SAFE_ALLOC(w, 2, fixed_y_t);
- fixed_t* const best_uv_base = SAFE_ALLOC(uv_w * 3, uv_h, fixed_t);
- fixed_t* const target_uv_base = SAFE_ALLOC(uv_w * 3, uv_h, fixed_t);
- fixed_t* const best_rgb_uv = SAFE_ALLOC(uv_w * 3, 1, fixed_t);
- fixed_y_t* best_y = best_y_base;
- fixed_y_t* target_y = target_y_base;
- fixed_t* best_uv = best_uv_base;
- fixed_t* target_uv = target_uv_base;
- const uint64_t diff_y_threshold = (uint64_t)(3.0 * w * h);
- int ok;
- assert(w > 0);
- assert(h > 0);
- if (best_y_base == NULL || best_uv_base == NULL ||
- target_y_base == NULL || target_uv_base == NULL ||
- best_rgb_y == NULL || best_rgb_uv == NULL ||
- tmp_buffer == NULL) {
- ok = 0;
- goto End;
- }
- // Import RGB samples to W/RGB representation.
- for (j = 0; j < height; j += 2) {
- const int is_last_row = (j == height - 1);
- fixed_y_t* const src1 = tmp_buffer + 0 * w;
- fixed_y_t* const src2 = tmp_buffer + 3 * w;
- // prepare two rows of input
- ImportOneRow(r_ptr, g_ptr, b_ptr, rgb_step, rgb_bit_depth, width,
- src1);
- if (!is_last_row) {
- ImportOneRow(r_ptr + rgb_stride, g_ptr + rgb_stride, b_ptr + rgb_stride,
- rgb_step, rgb_bit_depth, width, src2);
- } else {
- memcpy(src2, src1, 3 * w * sizeof(*src2));
- }
- StoreGray(src1, best_y + 0, w);
- StoreGray(src2, best_y + w, w);
- UpdateW(src1, target_y, w, rgb_bit_depth);
- UpdateW(src2, target_y + w, w, rgb_bit_depth);
- UpdateChroma(src1, src2, target_uv, uv_w, rgb_bit_depth);
- memcpy(best_uv, target_uv, 3 * uv_w * sizeof(*best_uv));
- best_y += 2 * w;
- best_uv += 3 * uv_w;
- target_y += 2 * w;
- target_uv += 3 * uv_w;
- r_ptr += 2 * rgb_stride;
- g_ptr += 2 * rgb_stride;
- b_ptr += 2 * rgb_stride;
- }
- // Iterate and resolve clipping conflicts.
- for (iter = 0; iter < kNumIterations; ++iter) {
- const fixed_t* cur_uv = best_uv_base;
- const fixed_t* prev_uv = best_uv_base;
- uint64_t diff_y_sum = 0;
- best_y = best_y_base;
- best_uv = best_uv_base;
- target_y = target_y_base;
- target_uv = target_uv_base;
- for (j = 0; j < h; j += 2) {
- fixed_y_t* const src1 = tmp_buffer + 0 * w;
- fixed_y_t* const src2 = tmp_buffer + 3 * w;
- {
- const fixed_t* const next_uv = cur_uv + ((j < h - 2) ? 3 * uv_w : 0);
- InterpolateTwoRows(best_y, prev_uv, cur_uv, next_uv, w,
- src1, src2, rgb_bit_depth);
- prev_uv = cur_uv;
- cur_uv = next_uv;
- }
- UpdateW(src1, best_rgb_y + 0 * w, w, rgb_bit_depth);
- UpdateW(src2, best_rgb_y + 1 * w, w, rgb_bit_depth);
- UpdateChroma(src1, src2, best_rgb_uv, uv_w, rgb_bit_depth);
- // update two rows of Y and one row of RGB
- diff_y_sum +=
- SharpYuvUpdateY(target_y, best_rgb_y, best_y, 2 * w,
- rgb_bit_depth + GetPrecisionShift(rgb_bit_depth));
- SharpYuvUpdateRGB(target_uv, best_rgb_uv, best_uv, 3 * uv_w);
- best_y += 2 * w;
- best_uv += 3 * uv_w;
- target_y += 2 * w;
- target_uv += 3 * uv_w;
- }
- // test exit condition
- if (iter > 0) {
- if (diff_y_sum < diff_y_threshold) break;
- if (diff_y_sum > prev_diff_y_sum) break;
- }
- prev_diff_y_sum = diff_y_sum;
- }
- // final reconstruction
- ok = ConvertWRGBToYUV(best_y_base, best_uv_base, y_ptr, y_stride, u_ptr,
- u_stride, v_ptr, v_stride, rgb_bit_depth, yuv_bit_depth,
- width, height, yuv_matrix);
- End:
- free(best_y_base);
- free(best_uv_base);
- free(target_y_base);
- free(target_uv_base);
- free(best_rgb_y);
- free(best_rgb_uv);
- free(tmp_buffer);
- return ok;
- }
- #undef SAFE_ALLOC
- #if defined(WEBP_USE_THREAD) && !defined(_WIN32)
- #include <pthread.h> // NOLINT
- #define LOCK_ACCESS \
- static pthread_mutex_t sharpyuv_lock = PTHREAD_MUTEX_INITIALIZER; \
- if (pthread_mutex_lock(&sharpyuv_lock)) return
- #define UNLOCK_ACCESS_AND_RETURN \
- do { \
- (void)pthread_mutex_unlock(&sharpyuv_lock); \
- return; \
- } while (0)
- #else // !(defined(WEBP_USE_THREAD) && !defined(_WIN32))
- #define LOCK_ACCESS do {} while (0)
- #define UNLOCK_ACCESS_AND_RETURN return
- #endif // defined(WEBP_USE_THREAD) && !defined(_WIN32)
- // Hidden exported init function.
- // By default SharpYuvConvert calls it with SharpYuvGetCPUInfo. If needed,
- // users can declare it as extern and call it with an alternate VP8CPUInfo
- // function.
- SHARPYUV_EXTERN void SharpYuvInit(VP8CPUInfo cpu_info_func);
- void SharpYuvInit(VP8CPUInfo cpu_info_func) {
- static volatile VP8CPUInfo sharpyuv_last_cpuinfo_used =
- (VP8CPUInfo)&sharpyuv_last_cpuinfo_used;
- LOCK_ACCESS;
- // Only update SharpYuvGetCPUInfo when called from external code to avoid a
- // race on reading the value in SharpYuvConvert().
- if (cpu_info_func != (VP8CPUInfo)&SharpYuvGetCPUInfo) {
- SharpYuvGetCPUInfo = cpu_info_func;
- }
- if (sharpyuv_last_cpuinfo_used == SharpYuvGetCPUInfo) {
- UNLOCK_ACCESS_AND_RETURN;
- }
- SharpYuvInitDsp();
- SharpYuvInitGammaTables();
- sharpyuv_last_cpuinfo_used = SharpYuvGetCPUInfo;
- UNLOCK_ACCESS_AND_RETURN;
- }
- int SharpYuvConvert(const void* r_ptr, const void* g_ptr,
- const void* b_ptr, int rgb_step, int rgb_stride,
- int rgb_bit_depth, void* y_ptr, int y_stride,
- void* u_ptr, int u_stride, void* v_ptr,
- int v_stride, int yuv_bit_depth, int width,
- int height, const SharpYuvConversionMatrix* yuv_matrix) {
- SharpYuvConversionMatrix scaled_matrix;
- const int rgb_max = (1 << rgb_bit_depth) - 1;
- const int rgb_round = 1 << (rgb_bit_depth - 1);
- const int yuv_max = (1 << yuv_bit_depth) - 1;
- const int sfix = GetPrecisionShift(rgb_bit_depth);
- if (width < 1 || height < 1 || width == INT_MAX || height == INT_MAX ||
- r_ptr == NULL || g_ptr == NULL || b_ptr == NULL || y_ptr == NULL ||
- u_ptr == NULL || v_ptr == NULL) {
- return 0;
- }
- if (rgb_bit_depth != 8 && rgb_bit_depth != 10 && rgb_bit_depth != 12 &&
- rgb_bit_depth != 16) {
- return 0;
- }
- if (yuv_bit_depth != 8 && yuv_bit_depth != 10 && yuv_bit_depth != 12) {
- return 0;
- }
- if (rgb_bit_depth > 8 && (rgb_step % 2 != 0 || rgb_stride %2 != 0)) {
- // Step/stride should be even for uint16_t buffers.
- return 0;
- }
- if (yuv_bit_depth > 8 &&
- (y_stride % 2 != 0 || u_stride % 2 != 0 || v_stride % 2 != 0)) {
- // Stride should be even for uint16_t buffers.
- return 0;
- }
- // The address of the function pointer is used to avoid a read race.
- SharpYuvInit((VP8CPUInfo)&SharpYuvGetCPUInfo);
- // Add scaling factor to go from rgb_bit_depth to yuv_bit_depth, to the
- // rgb->yuv conversion matrix.
- if (rgb_bit_depth == yuv_bit_depth) {
- memcpy(&scaled_matrix, yuv_matrix, sizeof(scaled_matrix));
- } else {
- int i;
- for (i = 0; i < 3; ++i) {
- scaled_matrix.rgb_to_y[i] =
- (yuv_matrix->rgb_to_y[i] * yuv_max + rgb_round) / rgb_max;
- scaled_matrix.rgb_to_u[i] =
- (yuv_matrix->rgb_to_u[i] * yuv_max + rgb_round) / rgb_max;
- scaled_matrix.rgb_to_v[i] =
- (yuv_matrix->rgb_to_v[i] * yuv_max + rgb_round) / rgb_max;
- }
- }
- // Also incorporate precision change scaling.
- scaled_matrix.rgb_to_y[3] = Shift(yuv_matrix->rgb_to_y[3], sfix);
- scaled_matrix.rgb_to_u[3] = Shift(yuv_matrix->rgb_to_u[3], sfix);
- scaled_matrix.rgb_to_v[3] = Shift(yuv_matrix->rgb_to_v[3], sfix);
- return DoSharpArgbToYuv(r_ptr, g_ptr, b_ptr, rgb_step, rgb_stride,
- rgb_bit_depth, y_ptr, y_stride, u_ptr, u_stride,
- v_ptr, v_stride, yuv_bit_depth, width, height,
- &scaled_matrix);
- }
- //------------------------------------------------------------------------------
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