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- /**************************************************************************/
- /* test_main.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "test_main.h"
- #include "tests/core/config/test_project_settings.h"
- #include "tests/core/input/test_input_event_key.h"
- #include "tests/core/input/test_input_event_mouse.h"
- #include "tests/core/input/test_shortcut.h"
- #include "tests/core/io/test_config_file.h"
- #include "tests/core/io/test_file_access.h"
- #include "tests/core/io/test_image.h"
- #include "tests/core/io/test_json.h"
- #include "tests/core/io/test_marshalls.h"
- #include "tests/core/io/test_pck_packer.h"
- #include "tests/core/io/test_resource.h"
- #include "tests/core/io/test_xml_parser.h"
- #include "tests/core/math/test_aabb.h"
- #include "tests/core/math/test_astar.h"
- #include "tests/core/math/test_basis.h"
- #include "tests/core/math/test_color.h"
- #include "tests/core/math/test_expression.h"
- #include "tests/core/math/test_geometry_2d.h"
- #include "tests/core/math/test_geometry_3d.h"
- #include "tests/core/math/test_math_funcs.h"
- #include "tests/core/math/test_plane.h"
- #include "tests/core/math/test_quaternion.h"
- #include "tests/core/math/test_random_number_generator.h"
- #include "tests/core/math/test_rect2.h"
- #include "tests/core/math/test_rect2i.h"
- #include "tests/core/math/test_transform_2d.h"
- #include "tests/core/math/test_transform_3d.h"
- #include "tests/core/math/test_vector2.h"
- #include "tests/core/math/test_vector2i.h"
- #include "tests/core/math/test_vector3.h"
- #include "tests/core/math/test_vector3i.h"
- #include "tests/core/math/test_vector4.h"
- #include "tests/core/math/test_vector4i.h"
- #include "tests/core/object/test_class_db.h"
- #include "tests/core/object/test_method_bind.h"
- #include "tests/core/object/test_object.h"
- #include "tests/core/os/test_os.h"
- #include "tests/core/string/test_node_path.h"
- #include "tests/core/string/test_string.h"
- #include "tests/core/string/test_translation.h"
- #include "tests/core/templates/test_command_queue.h"
- #include "tests/core/templates/test_hash_map.h"
- #include "tests/core/templates/test_hash_set.h"
- #include "tests/core/templates/test_list.h"
- #include "tests/core/templates/test_local_vector.h"
- #include "tests/core/templates/test_lru.h"
- #include "tests/core/templates/test_paged_array.h"
- #include "tests/core/templates/test_rid.h"
- #include "tests/core/templates/test_vector.h"
- #include "tests/core/test_crypto.h"
- #include "tests/core/test_hashing_context.h"
- #include "tests/core/test_time.h"
- #include "tests/core/threads/test_worker_thread_pool.h"
- #include "tests/core/variant/test_array.h"
- #include "tests/core/variant/test_dictionary.h"
- #include "tests/core/variant/test_variant.h"
- #include "tests/scene/test_animation.h"
- #include "tests/scene/test_arraymesh.h"
- #include "tests/scene/test_audio_stream_wav.h"
- #include "tests/scene/test_bit_map.h"
- #include "tests/scene/test_code_edit.h"
- #include "tests/scene/test_curve.h"
- #include "tests/scene/test_curve_2d.h"
- #include "tests/scene/test_gradient.h"
- #include "tests/scene/test_node.h"
- #include "tests/scene/test_path_2d.h"
- #include "tests/scene/test_path_3d.h"
- #include "tests/scene/test_primitives.h"
- #include "tests/scene/test_sprite_frames.h"
- #include "tests/scene/test_text_edit.h"
- #include "tests/scene/test_theme.h"
- #include "tests/scene/test_viewport.h"
- #include "tests/scene/test_visual_shader.h"
- #include "tests/servers/test_text_server.h"
- #include "tests/test_validate_testing.h"
- #include "modules/modules_tests.gen.h"
- #include "tests/display_server_mock.h"
- #include "tests/test_macros.h"
- #include "scene/theme/theme_db.h"
- #include "servers/navigation_server_2d.h"
- #include "servers/navigation_server_3d.h"
- #include "servers/physics_server_2d.h"
- #include "servers/physics_server_3d.h"
- #include "servers/rendering/rendering_server_default.h"
- int test_main(int argc, char *argv[]) {
- bool run_tests = true;
- // Convert arguments to Godot's command-line.
- List<String> args;
- for (int i = 0; i < argc; i++) {
- args.push_back(String::utf8(argv[i]));
- }
- OS::get_singleton()->set_cmdline("", args, List<String>());
- DisplayServerMock::register_mock_driver();
- // Run custom test tools.
- if (test_commands) {
- for (const KeyValue<String, TestFunc> &E : (*test_commands)) {
- if (args.find(E.key)) {
- const TestFunc &test_func = E.value;
- test_func();
- run_tests = false;
- break;
- }
- }
- if (!run_tests) {
- delete test_commands;
- return 0;
- }
- }
- // Doctest runner.
- doctest::Context test_context;
- List<String> test_args;
- // Clean arguments of "--test" from the args.
- for (int x = 0; x < argc; x++) {
- String arg = String(argv[x]);
- if (arg != "--test") {
- test_args.push_back(arg);
- }
- }
- if (test_args.size() > 0) {
- // Convert Godot command line arguments back to standard arguments.
- char **doctest_args = new char *[test_args.size()];
- for (int x = 0; x < test_args.size(); x++) {
- // Operation to convert Godot string to non wchar string.
- CharString cs = test_args[x].utf8();
- const char *str = cs.get_data();
- // Allocate the string copy.
- doctest_args[x] = new char[strlen(str) + 1];
- // Copy this into memory.
- memcpy(doctest_args[x], str, strlen(str) + 1);
- }
- test_context.applyCommandLine(test_args.size(), doctest_args);
- for (int x = 0; x < test_args.size(); x++) {
- delete[] doctest_args[x];
- }
- delete[] doctest_args;
- }
- return test_context.run();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- struct GodotTestCaseListener : public doctest::IReporter {
- GodotTestCaseListener(const doctest::ContextOptions &p_in) {}
- SignalWatcher *signal_watcher = nullptr;
- PhysicsServer3D *physics_server_3d = nullptr;
- PhysicsServer2D *physics_server_2d = nullptr;
- NavigationServer3D *navigation_server_3d = nullptr;
- NavigationServer2D *navigation_server_2d = nullptr;
- ThemeDB *theme_db = nullptr;
- void test_case_start(const doctest::TestCaseData &p_in) override {
- SignalWatcher::get_singleton()->_clear_signals();
- String name = String(p_in.m_name);
- if (name.find("[SceneTree]") != -1) {
- memnew(MessageQueue);
- memnew(Input);
- Input::get_singleton()->set_use_accumulated_input(false);
- Error err = OK;
- OS::get_singleton()->set_has_server_feature_callback(nullptr);
- for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
- if (String("mock") == DisplayServer::get_create_function_name(i)) {
- DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, nullptr, Vector2i(0, 0), DisplayServer::SCREEN_PRIMARY, err);
- break;
- }
- }
- memnew(RenderingServerDefault());
- RenderingServerDefault::get_singleton()->init();
- RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
- physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
- physics_server_3d->init();
- physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
- physics_server_2d->init();
- navigation_server_3d = NavigationServer3DManager::new_default_server();
- navigation_server_2d = memnew(NavigationServer2D);
- memnew(InputMap);
- InputMap::get_singleton()->load_default();
- theme_db = memnew(ThemeDB);
- theme_db->initialize_theme_noproject();
- memnew(SceneTree);
- SceneTree::get_singleton()->initialize();
- if (!DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
- SceneTree::get_singleton()->get_root()->set_embedding_subwindows(true);
- }
- return;
- }
- if (name.find("Audio") != -1) {
- // The last driver index should always be the dummy driver.
- int dummy_idx = AudioDriverManager::get_driver_count() - 1;
- AudioDriverManager::initialize(dummy_idx);
- AudioServer *audio_server = memnew(AudioServer);
- audio_server->init();
- return;
- }
- }
- void test_case_end(const doctest::CurrentTestCaseStats &) override {
- if (SceneTree::get_singleton()) {
- SceneTree::get_singleton()->finalize();
- }
- if (MessageQueue::get_singleton()) {
- MessageQueue::get_singleton()->flush();
- }
- if (SceneTree::get_singleton()) {
- memdelete(SceneTree::get_singleton());
- }
- if (theme_db) {
- memdelete(theme_db);
- theme_db = nullptr;
- }
- if (navigation_server_3d) {
- memdelete(navigation_server_3d);
- navigation_server_3d = nullptr;
- }
- if (navigation_server_2d) {
- memdelete(navigation_server_2d);
- navigation_server_2d = nullptr;
- }
- if (physics_server_3d) {
- physics_server_3d->finish();
- memdelete(physics_server_3d);
- physics_server_3d = nullptr;
- }
- if (physics_server_2d) {
- physics_server_2d->finish();
- memdelete(physics_server_2d);
- physics_server_2d = nullptr;
- }
- if (Input::get_singleton()) {
- memdelete(Input::get_singleton());
- }
- if (RenderingServer::get_singleton()) {
- RenderingServer::get_singleton()->sync();
- RenderingServer::get_singleton()->global_shader_parameters_clear();
- RenderingServer::get_singleton()->finish();
- memdelete(RenderingServer::get_singleton());
- }
- if (DisplayServer::get_singleton()) {
- memdelete(DisplayServer::get_singleton());
- }
- if (InputMap::get_singleton()) {
- memdelete(InputMap::get_singleton());
- }
- if (MessageQueue::get_singleton()) {
- MessageQueue::get_singleton()->flush();
- memdelete(MessageQueue::get_singleton());
- }
- if (AudioServer::get_singleton()) {
- AudioServer::get_singleton()->finish();
- memdelete(AudioServer::get_singleton());
- }
- }
- void test_run_start() override {
- signal_watcher = memnew(SignalWatcher);
- }
- void test_run_end(const doctest::TestRunStats &) override {
- memdelete(signal_watcher);
- }
- void test_case_reenter(const doctest::TestCaseData &) override {
- SignalWatcher::get_singleton()->_clear_signals();
- }
- void subcase_start(const doctest::SubcaseSignature &) override {
- SignalWatcher::get_singleton()->_clear_signals();
- }
- void report_query(const doctest::QueryData &) override {}
- void test_case_exception(const doctest::TestCaseException &) override {}
- void subcase_end() override {}
- void log_assert(const doctest::AssertData &in) override {}
- void log_message(const doctest::MessageData &) override {}
- void test_case_skipped(const doctest::TestCaseData &) override {}
- };
- REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener);
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