vertex_fragment_expected_full.glsl 1.3 KB

123456789101112131415161718192021222324
  1. /* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
  2. #ifndef VERTEX_FRAGMENT_GLSL_GEN_H_RD
  3. #define VERTEX_FRAGMENT_GLSL_GEN_H_RD
  4. #include "servers/rendering/renderer_rd/shader_rd.h"
  5. class VertexFragmentShaderRD : public ShaderRD {
  6. public:
  7. VertexFragmentShaderRD() {
  8. static const char _vertex_code[] = {
  9. 10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,35,100,101,102,105,110,101,32,77,95,80,73,32,51,46,49,52,49,53,57,50,54,53,51,53,57,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,111,117,116,32,118,101,99,50,32,117,118,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,117,118,95,105,110,116,101,114,112,32,61,32,118,101,99,50,40,48,44,32,49,41,59,10,125,10,10,0
  10. };
  11. static const char _fragment_code[] = {
  12. 10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,105,110,32,118,101,99,50,32,117,118,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,117,118,95,105,110,116,101,114,112,32,61,32,118,101,99,50,40,49,44,32,48,41,59,10,125,10,0
  13. };
  14. setup(_vertex_code, _fragment_code, nullptr, "VertexFragmentShaderRD");
  15. }
  16. };
  17. #endif