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- #[vertex]
- #version 450
- #VERSION_DEFINES
- #include "_included.glsl"
- layout(location = 0) out vec2 uv_interp;
- void main() {
- uv_interp = vec2(0, 1);
- }
- #[fragment]
- #version 450
- #VERSION_DEFINES
- layout(location = 0) in vec2 uv_interp;
- void main() {
- uv_interp = vec2(1, 0);
- }
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