compute_expected_full.glsl 770 B

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  1. /* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
  2. #ifndef COMPUTE_GLSL_GEN_H_RD
  3. #define COMPUTE_GLSL_GEN_H_RD
  4. #include "servers/rendering/renderer_rd/shader_rd.h"
  5. class ComputeShaderRD : public ShaderRD {
  6. public:
  7. ComputeShaderRD() {
  8. static const char _compute_code[] = {
  9. 10,35,118,101,114,115,105,111,110,32,52,53,48,10,10,35,86,69,82,83,73,79,78,95,68,69,70,73,78,69,83,10,10,35,100,101,102,105,110,101,32,66,76,79,67,75,95,83,73,90,69,32,56,10,10,35,100,101,102,105,110,101,32,77,95,80,73,32,51,46,49,52,49,53,57,50,54,53,51,53,57,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,117,105,110,116,32,116,32,61,32,66,76,79,67,75,95,83,73,90,69,32,43,32,49,59,10,125,10,0
  10. };
  11. setup(nullptr, nullptr, _compute_code, "ComputeShaderRD");
  12. }
  13. };
  14. #endif