vertex_fragment_expected_full.glsl 2.5 KB

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  1. /* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
  2. #ifndef VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3
  3. #define VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3
  4. #include "drivers/gles3/shader_gles3.h"
  5. class VertexFragmentShaderGLES3 : public ShaderGLES3 {
  6. public:
  7. enum ShaderVariant {
  8. MODE_NINEPATCH,
  9. };
  10. enum Specializations {
  11. DISABLE_LIGHTING=1,
  12. };
  13. _FORCE_INLINE_ bool version_bind_shader(RID p_version,ShaderVariant p_variant,uint64_t p_specialization=0) { return _version_bind_shader(p_version,p_variant,p_specialization); }
  14. protected:
  15. virtual void _init() override {
  16. static const char **_uniform_strings=nullptr;
  17. static const char* _variant_defines[]={
  18. "#define USE_NINEPATCH",
  19. };
  20. static TexUnitPair *_texunit_pairs=nullptr;
  21. static UBOPair *_ubo_pairs=nullptr;
  22. static Specialization _spec_pairs[]={
  23. {"DISABLE_LIGHTING",false},
  24. };
  25. static const Feedback* _feedbacks=nullptr;
  26. static const char _vertex_code[]={
  27. 10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,102,108,111,97,116,59,10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,105,110,116,59,10,10,108,97,121,111,117,116,40,108,111,99,97,116,105,111,110,32,61,32,48,41,32,105,110,32,104,105,103,104,112,32,118,101,99,51,32,118,101,114,116,101,120,59,10,10,111,117,116,32,104,105,103,104,112,32,118,101,99,52,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,32,61,32,118,101,99,52,40,118,101,114,116,101,120,46,120,44,49,44,48,44,49,41,59,10,125,10,10, 0};
  28. static const char _fragment_code[]={
  29. 10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,102,108,111,97,116,59,10,112,114,101,99,105,115,105,111,110,32,104,105,103,104,112,32,105,110,116,59,10,10,105,110,32,104,105,103,104,112,32,118,101,99,52,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,59,10,10,118,111,105,100,32,109,97,105,110,40,41,32,123,10,9,104,105,103,104,112,32,102,108,111,97,116,32,100,101,112,116,104,32,61,32,40,40,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,46,122,32,47,32,112,111,115,105,116,105,111,110,95,105,110,116,101,114,112,46,119,41,32,43,32,49,46,48,41,59,10,9,102,114,97,103,95,99,111,108,111,114,32,61,32,118,101,99,52,40,100,101,112,116,104,41,59,10,125,10, 0};
  30. _setup(_vertex_code,_fragment_code,"VertexFragmentShaderGLES3",0,_uniform_strings,0,_ubo_pairs,0,_feedbacks,0,_texunit_pairs,1,_spec_pairs,1,_variant_defines);
  31. }
  32. };
  33. #endif