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- /**************************************************************************/
- /* xr_interface.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "xr_interface.h"
- #include "servers/rendering/renderer_compositor.h"
- void XRInterface::_bind_methods() {
- ADD_SIGNAL(MethodInfo("play_area_changed", PropertyInfo(Variant::INT, "mode")));
- ClassDB::bind_method(D_METHOD("get_name"), &XRInterface::get_name);
- ClassDB::bind_method(D_METHOD("get_capabilities"), &XRInterface::get_capabilities);
- ClassDB::bind_method(D_METHOD("is_primary"), &XRInterface::is_primary);
- ClassDB::bind_method(D_METHOD("set_primary", "primary"), &XRInterface::set_primary);
- ClassDB::bind_method(D_METHOD("is_initialized"), &XRInterface::is_initialized);
- ClassDB::bind_method(D_METHOD("initialize"), &XRInterface::initialize);
- ClassDB::bind_method(D_METHOD("uninitialize"), &XRInterface::uninitialize);
- ClassDB::bind_method(D_METHOD("get_tracking_status"), &XRInterface::get_tracking_status);
- ClassDB::bind_method(D_METHOD("get_render_target_size"), &XRInterface::get_render_target_size);
- ClassDB::bind_method(D_METHOD("get_view_count"), &XRInterface::get_view_count);
- ClassDB::bind_method(D_METHOD("trigger_haptic_pulse", "action_name", "tracker_name", "frequency", "amplitude", "duration_sec", "delay_sec"), &XRInterface::trigger_haptic_pulse);
- ADD_GROUP("Interface", "interface_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_primary", "is_primary");
- // methods and properties specific to VR...
- ClassDB::bind_method(D_METHOD("supports_play_area_mode", "mode"), &XRInterface::supports_play_area_mode);
- ClassDB::bind_method(D_METHOD("get_play_area_mode"), &XRInterface::get_play_area_mode);
- ClassDB::bind_method(D_METHOD("set_play_area_mode", "mode"), &XRInterface::set_play_area_mode);
- ClassDB::bind_method(D_METHOD("get_play_area"), &XRInterface::get_play_area);
- ADD_GROUP("XR", "xr_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "xr_play_area_mode", PROPERTY_HINT_ENUM, "Unknown,3DOF,Sitting,Roomscale,Stage"), "set_play_area_mode", "get_play_area_mode");
- // methods and properties specific to AR....
- ClassDB::bind_method(D_METHOD("get_anchor_detection_is_enabled"), &XRInterface::get_anchor_detection_is_enabled);
- ClassDB::bind_method(D_METHOD("set_anchor_detection_is_enabled", "enable"), &XRInterface::set_anchor_detection_is_enabled);
- ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &XRInterface::get_camera_feed_id);
- ClassDB::bind_method(D_METHOD("is_passthrough_supported"), &XRInterface::is_passthrough_supported);
- ClassDB::bind_method(D_METHOD("is_passthrough_enabled"), &XRInterface::is_passthrough_enabled);
- ClassDB::bind_method(D_METHOD("start_passthrough"), &XRInterface::start_passthrough);
- ClassDB::bind_method(D_METHOD("stop_passthrough"), &XRInterface::stop_passthrough);
- ClassDB::bind_method(D_METHOD("get_transform_for_view", "view", "cam_transform"), &XRInterface::get_transform_for_view);
- ClassDB::bind_method(D_METHOD("get_projection_for_view", "view", "aspect", "near", "far"), &XRInterface::get_projection_for_view);
- /** environment blend mode. */
- ClassDB::bind_method(D_METHOD("get_supported_environment_blend_modes"), &XRInterface::get_supported_environment_blend_modes);
- ClassDB::bind_method(D_METHOD("set_environment_blend_mode", "mode"), &XRInterface::set_environment_blend_mode);
- ADD_GROUP("AR", "ar_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled");
- BIND_ENUM_CONSTANT(XR_NONE);
- BIND_ENUM_CONSTANT(XR_MONO);
- BIND_ENUM_CONSTANT(XR_STEREO);
- BIND_ENUM_CONSTANT(XR_QUAD);
- BIND_ENUM_CONSTANT(XR_VR);
- BIND_ENUM_CONSTANT(XR_AR);
- BIND_ENUM_CONSTANT(XR_EXTERNAL);
- BIND_ENUM_CONSTANT(XR_NORMAL_TRACKING);
- BIND_ENUM_CONSTANT(XR_EXCESSIVE_MOTION);
- BIND_ENUM_CONSTANT(XR_INSUFFICIENT_FEATURES);
- BIND_ENUM_CONSTANT(XR_UNKNOWN_TRACKING);
- BIND_ENUM_CONSTANT(XR_NOT_TRACKING);
- BIND_ENUM_CONSTANT(XR_PLAY_AREA_UNKNOWN);
- BIND_ENUM_CONSTANT(XR_PLAY_AREA_3DOF);
- BIND_ENUM_CONSTANT(XR_PLAY_AREA_SITTING);
- BIND_ENUM_CONSTANT(XR_PLAY_AREA_ROOMSCALE);
- BIND_ENUM_CONSTANT(XR_PLAY_AREA_STAGE);
- BIND_ENUM_CONSTANT(XR_ENV_BLEND_MODE_OPAQUE);
- BIND_ENUM_CONSTANT(XR_ENV_BLEND_MODE_ADDITIVE);
- BIND_ENUM_CONSTANT(XR_ENV_BLEND_MODE_ALPHA_BLEND);
- };
- bool XRInterface::is_primary() {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, false);
- return xr_server->get_primary_interface() == this;
- }
- void XRInterface::set_primary(bool p_primary) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
- if (p_primary) {
- ERR_FAIL_COND(!is_initialized());
- xr_server->set_primary_interface(this);
- } else if (xr_server->get_primary_interface() == this) {
- xr_server->set_primary_interface(nullptr);
- }
- }
- XRInterface::XRInterface() {}
- XRInterface::~XRInterface() {
- if (vrs.vrs_texture.is_valid()) {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(vrs.vrs_texture);
- vrs.vrs_texture = RID();
- }
- }
- // query if this interface supports this play area mode
- bool XRInterface::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) {
- return p_mode == XR_PLAY_AREA_UNKNOWN;
- }
- // get the current play area mode
- XRInterface::PlayAreaMode XRInterface::get_play_area_mode() const {
- return XR_PLAY_AREA_UNKNOWN;
- }
- // change the play area mode, note that this should return false if the mode is not available
- bool XRInterface::set_play_area_mode(XRInterface::PlayAreaMode p_mode) {
- return p_mode == XR_PLAY_AREA_UNKNOWN;
- }
- // if available, returns an array of vectors denoting the play area the player can move around in
- PackedVector3Array XRInterface::get_play_area() const {
- // Return an empty array by default.
- // Note implementation is responsible for applying our reference frame and world scale to the raw data.
- // `play_area_changed` should be emitted if play area data is available and either the reference frame or world scale changes.
- return PackedVector3Array();
- };
- /** these will only be implemented on AR interfaces, so we want dummies for VR **/
- bool XRInterface::get_anchor_detection_is_enabled() const {
- return false;
- }
- void XRInterface::set_anchor_detection_is_enabled(bool p_enable) {
- }
- int XRInterface::get_camera_feed_id() {
- return 0;
- }
- RID XRInterface::get_vrs_texture() {
- // Default logic will return a standard VRS image based on our target size and default projections.
- // Note that this only gets called if VRS is supported on the hardware.
- int32_t texel_width = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_WIDTH);
- int32_t texel_height = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_HEIGHT);
- int view_count = get_view_count();
- Size2 target_size = get_render_target_size();
- real_t aspect = target_size.x / target_size.y; // is this y/x ?
- Size2 vrs_size = Size2(round(0.5 + target_size.x / texel_width), round(0.5 + target_size.y / texel_height));
- real_t radius = vrs_size.length() * 0.5;
- Size2 vrs_sizei = vrs_size;
- if (vrs.size != vrs_sizei) {
- const uint8_t densities[] = {
- 0, // 1x1
- 1, // 1x2
- // 2, // 1x4 - not supported
- // 3, // 1x8 - not supported
- // 4, // 2x1
- 5, // 2x2
- 6, // 2x4
- // 9, // 4x2
- 10, // 4x4
- };
- // out with the old
- if (vrs.vrs_texture.is_valid()) {
- RS::get_singleton()->free(vrs.vrs_texture);
- vrs.vrs_texture = RID();
- }
- // in with the new
- Vector<Ref<Image>> images;
- vrs.size = vrs_sizei;
- for (int i = 0; i < view_count && i < 2; i++) {
- PackedByteArray data;
- data.resize(vrs_sizei.x * vrs_sizei.y);
- uint8_t *data_ptr = data.ptrw();
- // Our near and far don't matter much for what we're doing here, but there are some interfaces that will remember this as the near and far and may fail as a result...
- Projection cm = get_projection_for_view(i, aspect, 0.1, 1000.0);
- Vector3 center = cm.xform(Vector3(0.0, 0.0, 999.0));
- Vector2i view_center;
- view_center.x = int(vrs_size.x * (center.x + 1.0) * 0.5);
- view_center.y = int(vrs_size.y * (center.y + 1.0) * 0.5);
- int d = 0;
- for (int y = 0; y < vrs_sizei.y; y++) {
- for (int x = 0; x < vrs_sizei.x; x++) {
- Vector2 offset = Vector2(x - view_center.x, y - view_center.y);
- offset.y *= aspect;
- real_t distance = offset.length();
- int idx = round(5.0 * distance / radius);
- if (idx > 4) {
- idx = 4;
- }
- uint8_t density = densities[idx];
- data_ptr[d++] = density;
- }
- }
- images.push_back(Image::create_from_data(vrs_sizei.x, vrs_sizei.y, false, Image::FORMAT_R8, data));
- }
- if (images.size() == 1) {
- vrs.vrs_texture = RS::get_singleton()->texture_2d_create(images[0]);
- } else {
- vrs.vrs_texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TEXTURE_LAYERED_2D_ARRAY);
- }
- }
- return vrs.vrs_texture;
- }
- /** these are optional, so we want dummies **/
- RID XRInterface::get_color_texture() {
- return RID();
- }
- RID XRInterface::get_depth_texture() {
- return RID();
- }
- RID XRInterface::get_velocity_texture() {
- return RID();
- }
- PackedStringArray XRInterface::get_suggested_tracker_names() const {
- PackedStringArray arr;
- return arr;
- }
- PackedStringArray XRInterface::get_suggested_pose_names(const StringName &p_tracker_name) const {
- PackedStringArray arr;
- return arr;
- }
- XRInterface::TrackingStatus XRInterface::get_tracking_status() const {
- return XR_UNKNOWN_TRACKING;
- }
- void XRInterface::trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {
- }
- Array XRInterface::get_supported_environment_blend_modes() {
- Array default_blend_modes;
- default_blend_modes.push_back(XR_ENV_BLEND_MODE_OPAQUE);
- return default_blend_modes;
- }
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