navigation_server_3d_dummy.h 8.2 KB

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  1. /**************************************************************************/
  2. /* navigation_server_3d_dummy.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_SERVER_3D_DUMMY_H
  31. #define NAVIGATION_SERVER_3D_DUMMY_H
  32. #include "servers/navigation_server_3d.h"
  33. class NavigationServer3DDummy : public NavigationServer3D {
  34. GDCLASS(NavigationServer3DDummy, NavigationServer3D);
  35. public:
  36. TypedArray<RID> get_maps() const override { return TypedArray<RID>(); }
  37. RID map_create() override { return RID(); }
  38. void map_set_active(RID p_map, bool p_active) override {}
  39. bool map_is_active(RID p_map) const override { return false; }
  40. void map_set_up(RID p_map, Vector3 p_up) override {}
  41. Vector3 map_get_up(RID p_map) const override { return Vector3(); }
  42. void map_set_cell_size(RID p_map, real_t p_cell_size) override {}
  43. real_t map_get_cell_size(RID p_map) const override { return 0; }
  44. void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) override {}
  45. real_t map_get_edge_connection_margin(RID p_map) const override { return 0; }
  46. void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) override {}
  47. real_t map_get_link_connection_radius(RID p_map) const override { return 0; }
  48. Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const override { return Vector<Vector3>(); }
  49. Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const override { return Vector3(); }
  50. Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
  51. Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
  52. RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override { return RID(); }
  53. TypedArray<RID> map_get_links(RID p_map) const override { return TypedArray<RID>(); }
  54. TypedArray<RID> map_get_regions(RID p_map) const override { return TypedArray<RID>(); }
  55. TypedArray<RID> map_get_agents(RID p_map) const override { return TypedArray<RID>(); }
  56. void map_force_update(RID p_map) override {}
  57. RID region_create() override { return RID(); }
  58. void region_set_enter_cost(RID p_region, real_t p_enter_cost) override {}
  59. real_t region_get_enter_cost(RID p_region) const override { return 0; }
  60. void region_set_travel_cost(RID p_region, real_t p_travel_cost) override {}
  61. real_t region_get_travel_cost(RID p_region) const override { return 0; }
  62. void region_set_owner_id(RID p_region, ObjectID p_owner_id) override {}
  63. ObjectID region_get_owner_id(RID p_region) const override { return ObjectID(); }
  64. bool region_owns_point(RID p_region, const Vector3 &p_point) const override { return false; }
  65. void region_set_map(RID p_region, RID p_map) override {}
  66. RID region_get_map(RID p_region) const override { return RID(); }
  67. void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) override {}
  68. uint32_t region_get_navigation_layers(RID p_region) const override { return 0; }
  69. void region_set_transform(RID p_region, Transform3D p_transform) override {}
  70. void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) override {}
  71. void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) override {}
  72. int region_get_connections_count(RID p_region) const override { return 0; }
  73. Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector3(); }
  74. Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector3(); }
  75. RID link_create() override { return RID(); }
  76. void link_set_map(RID p_link, RID p_map) override {}
  77. RID link_get_map(RID p_link) const override { return RID(); }
  78. void link_set_bidirectional(RID p_link, bool p_bidirectional) override {}
  79. bool link_is_bidirectional(RID p_link) const override { return false; }
  80. void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) override {}
  81. uint32_t link_get_navigation_layers(RID p_link) const override { return 0; }
  82. void link_set_start_position(RID p_link, Vector3 p_position) override {}
  83. Vector3 link_get_start_position(RID p_link) const override { return Vector3(); }
  84. void link_set_end_position(RID p_link, Vector3 p_position) override {}
  85. Vector3 link_get_end_position(RID p_link) const override { return Vector3(); }
  86. void link_set_enter_cost(RID p_link, real_t p_enter_cost) override {}
  87. real_t link_get_enter_cost(RID p_link) const override { return 0; }
  88. void link_set_travel_cost(RID p_link, real_t p_travel_cost) override {}
  89. real_t link_get_travel_cost(RID p_link) const override { return 0; }
  90. void link_set_owner_id(RID p_link, ObjectID p_owner_id) override {}
  91. ObjectID link_get_owner_id(RID p_link) const override { return ObjectID(); }
  92. RID agent_create() override { return RID(); }
  93. void agent_set_map(RID p_agent, RID p_map) override {}
  94. RID agent_get_map(RID p_agent) const override { return RID(); }
  95. void agent_set_neighbor_distance(RID p_agent, real_t p_distance) override {}
  96. void agent_set_max_neighbors(RID p_agent, int p_count) override {}
  97. void agent_set_time_horizon(RID p_agent, real_t p_time) override {}
  98. void agent_set_radius(RID p_agent, real_t p_radius) override {}
  99. void agent_set_max_speed(RID p_agent, real_t p_max_speed) override {}
  100. void agent_set_velocity(RID p_agent, Vector3 p_velocity) override {}
  101. void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) override {}
  102. void agent_set_position(RID p_agent, Vector3 p_position) override {}
  103. void agent_set_ignore_y(RID p_agent, bool p_ignore) override {}
  104. bool agent_is_map_changed(RID p_agent) const override { return false; }
  105. void agent_set_callback(RID p_agent, Callable p_callback) override {}
  106. void free(RID p_object) override {}
  107. void set_active(bool p_active) override {}
  108. void process(real_t delta_time) override {}
  109. NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override { return NavigationUtilities::PathQueryResult(); }
  110. int get_process_info(ProcessInfo p_info) const override { return 0; }
  111. void set_debug_enabled(bool p_enabled) {}
  112. bool get_debug_enabled() const { return false; }
  113. };
  114. #endif // NAVIGATION_SERVER_3D_DUMMY_H