navigation_server_2d.h 12 KB

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  1. /**************************************************************************/
  2. /* navigation_server_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_SERVER_2D_H
  31. #define NAVIGATION_SERVER_2D_H
  32. #include "core/object/class_db.h"
  33. #include "core/templates/rid.h"
  34. #include "scene/resources/navigation_polygon.h"
  35. #include "servers/navigation/navigation_path_query_parameters_2d.h"
  36. #include "servers/navigation/navigation_path_query_result_2d.h"
  37. // This server exposes the `NavigationServer3D` features in the 2D world.
  38. class NavigationServer2D : public Object {
  39. GDCLASS(NavigationServer2D, Object);
  40. static NavigationServer2D *singleton;
  41. void _emit_map_changed(RID p_map);
  42. protected:
  43. static void _bind_methods();
  44. public:
  45. /// Thread safe, can be used across many threads.
  46. static NavigationServer2D *get_singleton() { return singleton; }
  47. virtual TypedArray<RID> get_maps() const;
  48. /// Create a new map.
  49. virtual RID map_create();
  50. /// Set map active.
  51. virtual void map_set_active(RID p_map, bool p_active);
  52. /// Returns true if the map is active.
  53. virtual bool map_is_active(RID p_map) const;
  54. /// Set the map cell size used to weld the navigation mesh polygons.
  55. virtual void map_set_cell_size(RID p_map, real_t p_cell_size);
  56. /// Returns the map cell size.
  57. virtual real_t map_get_cell_size(RID p_map) const;
  58. /// Set the map edge connection margin used to weld the compatible region edges.
  59. virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin);
  60. /// Returns the edge connection margin of this map.
  61. virtual real_t map_get_edge_connection_margin(RID p_map) const;
  62. /// Set the map link connection radius used to attach links to the nav mesh.
  63. virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius);
  64. /// Returns the link connection radius of this map.
  65. virtual real_t map_get_link_connection_radius(RID p_map) const;
  66. /// Returns the navigation path to reach the destination from the origin.
  67. virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const;
  68. virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const;
  69. virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const;
  70. virtual TypedArray<RID> map_get_links(RID p_map) const;
  71. virtual TypedArray<RID> map_get_regions(RID p_map) const;
  72. virtual TypedArray<RID> map_get_agents(RID p_map) const;
  73. virtual void map_force_update(RID p_map);
  74. /// Creates a new region.
  75. virtual RID region_create();
  76. /// Set the enter_cost of a region
  77. virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost);
  78. virtual real_t region_get_enter_cost(RID p_region) const;
  79. /// Set the travel_cost of a region
  80. virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost);
  81. virtual real_t region_get_travel_cost(RID p_region) const;
  82. /// Set the node which manages this region.
  83. virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id);
  84. virtual ObjectID region_get_owner_id(RID p_region) const;
  85. virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const;
  86. /// Set the map of this region.
  87. virtual void region_set_map(RID p_region, RID p_map);
  88. virtual RID region_get_map(RID p_region) const;
  89. /// Set the region's layers
  90. virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers);
  91. virtual uint32_t region_get_navigation_layers(RID p_region) const;
  92. /// Set the global transformation of this region.
  93. virtual void region_set_transform(RID p_region, Transform2D p_transform);
  94. /// Set the navigation poly of this region.
  95. virtual void region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon);
  96. /// Get a list of a region's connection to other regions.
  97. virtual int region_get_connections_count(RID p_region) const;
  98. virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const;
  99. virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const;
  100. /// Creates a new link between positions in the nav map.
  101. virtual RID link_create();
  102. /// Set the map of this link.
  103. virtual void link_set_map(RID p_link, RID p_map);
  104. virtual RID link_get_map(RID p_link) const;
  105. /// Set whether this link travels in both directions.
  106. virtual void link_set_bidirectional(RID p_link, bool p_bidirectional);
  107. virtual bool link_is_bidirectional(RID p_link) const;
  108. /// Set the link's layers.
  109. virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers);
  110. virtual uint32_t link_get_navigation_layers(RID p_link) const;
  111. /// Set the start position of the link.
  112. virtual void link_set_start_position(RID p_link, Vector2 p_position);
  113. virtual Vector2 link_get_start_position(RID p_link) const;
  114. /// Set the end position of the link.
  115. virtual void link_set_end_position(RID p_link, Vector2 p_position);
  116. virtual Vector2 link_get_end_position(RID p_link) const;
  117. /// Set the enter cost of the link.
  118. virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost);
  119. virtual real_t link_get_enter_cost(RID p_link) const;
  120. /// Set the travel cost of the link.
  121. virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost);
  122. virtual real_t link_get_travel_cost(RID p_link) const;
  123. /// Set the node which manages this link.
  124. virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id);
  125. virtual ObjectID link_get_owner_id(RID p_link) const;
  126. /// Creates the agent.
  127. virtual RID agent_create();
  128. /// Put the agent in the map.
  129. virtual void agent_set_map(RID p_agent, RID p_map);
  130. virtual RID agent_get_map(RID p_agent) const;
  131. /// The maximum distance (center point to
  132. /// center point) to other agents this agent
  133. /// takes into account in the navigation. The
  134. /// larger this number, the longer the running
  135. /// time of the simulation. If the number is too
  136. /// low, the simulation will not be safe.
  137. /// Must be non-negative.
  138. virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance);
  139. /// The maximum number of other agents this
  140. /// agent takes into account in the navigation.
  141. /// The larger this number, the longer the
  142. /// running time of the simulation. If the
  143. /// number is too low, the simulation will not
  144. /// be safe.
  145. virtual void agent_set_max_neighbors(RID p_agent, int p_count);
  146. /// The minimal amount of time for which this
  147. /// agent's velocities that are computed by the
  148. /// simulation are safe with respect to other
  149. /// agents. The larger this number, the sooner
  150. /// this agent will respond to the presence of
  151. /// other agents, but the less freedom this
  152. /// agent has in choosing its velocities.
  153. /// Must be positive.
  154. virtual void agent_set_time_horizon(RID p_agent, real_t p_time);
  155. /// The radius of this agent.
  156. /// Must be non-negative.
  157. virtual void agent_set_radius(RID p_agent, real_t p_radius);
  158. /// The maximum speed of this agent.
  159. /// Must be non-negative.
  160. virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed);
  161. /// Current velocity of the agent
  162. virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity);
  163. /// The new target velocity.
  164. virtual void agent_set_target_velocity(RID p_agent, Vector2 p_velocity);
  165. /// Position of the agent in world space.
  166. virtual void agent_set_position(RID p_agent, Vector2 p_position);
  167. /// Agent ignore the Y axis and avoid collisions by moving only on the horizontal plane
  168. virtual void agent_set_ignore_y(RID p_agent, bool p_ignore);
  169. /// Returns true if the map got changed the previous frame.
  170. virtual bool agent_is_map_changed(RID p_agent) const;
  171. /// Callback called at the end of the RVO process
  172. virtual void agent_set_callback(RID p_agent, Callable p_callback);
  173. /// Returns a customized navigation path using a query parameters object
  174. virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const;
  175. /// Destroy the `RID`
  176. virtual void free(RID p_object);
  177. NavigationServer2D();
  178. virtual ~NavigationServer2D();
  179. void set_debug_enabled(bool p_enabled);
  180. bool get_debug_enabled() const;
  181. #ifdef DEBUG_ENABLED
  182. void set_debug_navigation_edge_connection_color(const Color &p_color);
  183. Color get_debug_navigation_edge_connection_color() const;
  184. void set_debug_navigation_geometry_face_color(const Color &p_color);
  185. Color get_debug_navigation_geometry_face_color() const;
  186. void set_debug_navigation_geometry_face_disabled_color(const Color &p_color);
  187. Color get_debug_navigation_geometry_face_disabled_color() const;
  188. void set_debug_navigation_geometry_edge_color(const Color &p_color);
  189. Color get_debug_navigation_geometry_edge_color() const;
  190. void set_debug_navigation_geometry_edge_disabled_color(const Color &p_color);
  191. Color get_debug_navigation_geometry_edge_disabled_color() const;
  192. void set_debug_navigation_link_connection_color(const Color &p_color);
  193. Color get_debug_navigation_link_connection_color() const;
  194. void set_debug_navigation_link_connection_disabled_color(const Color &p_color);
  195. Color get_debug_navigation_link_connection_disabled_color() const;
  196. void set_debug_navigation_enable_edge_connections(const bool p_value);
  197. bool get_debug_navigation_enable_edge_connections() const;
  198. void set_debug_navigation_enable_geometry_face_random_color(const bool p_value);
  199. bool get_debug_navigation_enable_geometry_face_random_color() const;
  200. void set_debug_navigation_enable_edge_lines(const bool p_value);
  201. bool get_debug_navigation_enable_edge_lines() const;
  202. void set_debug_navigation_agent_path_color(const Color &p_color);
  203. Color get_debug_navigation_agent_path_color() const;
  204. void set_debug_navigation_enable_agent_paths(const bool p_value);
  205. bool get_debug_navigation_enable_agent_paths() const;
  206. void set_debug_navigation_agent_path_point_size(float p_point_size);
  207. float get_debug_navigation_agent_path_point_size() const;
  208. #endif // DEBUG_ENABLED
  209. #ifdef DEBUG_ENABLED
  210. private:
  211. void _emit_navigation_debug_changed_signal();
  212. #endif // DEBUG_ENABLED
  213. };
  214. #endif // NAVIGATION_SERVER_2D_H