navigation_server_2d.cpp 26 KB

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  1. /**************************************************************************/
  2. /* navigation_server_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "servers/navigation_server_2d.h"
  31. #include "core/math/transform_2d.h"
  32. #include "core/math/transform_3d.h"
  33. #include "servers/navigation_server_3d.h"
  34. NavigationServer2D *NavigationServer2D::singleton = nullptr;
  35. #define FORWARD_0(FUNC_NAME) \
  36. NavigationServer2D::FUNC_NAME() { \
  37. return NavigationServer3D::get_singleton()->FUNC_NAME(); \
  38. }
  39. #define FORWARD_0_C(FUNC_NAME) \
  40. NavigationServer2D::FUNC_NAME() \
  41. const { \
  42. return NavigationServer3D::get_singleton()->FUNC_NAME(); \
  43. }
  44. #define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \
  45. NavigationServer2D::FUNC_NAME(T_0 D_0) { \
  46. return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
  47. }
  48. #define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0) \
  49. NavigationServer2D::FUNC_NAME(T_0 D_0) \
  50. const { \
  51. return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
  52. }
  53. #define FORWARD_1_R_C(CONV_R, FUNC_NAME, T_0, D_0, CONV_0) \
  54. NavigationServer2D::FUNC_NAME(T_0 D_0) \
  55. const { \
  56. return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0))); \
  57. }
  58. #define FORWARD_2(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
  59. NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) { \
  60. return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
  61. }
  62. #define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
  63. NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) \
  64. const { \
  65. return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
  66. }
  67. #define FORWARD_2_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
  68. NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) \
  69. const { \
  70. return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \
  71. }
  72. #define FORWARD_5_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
  73. NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
  74. const { \
  75. return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4))); \
  76. }
  77. static RID rid_to_rid(const RID d) {
  78. return d;
  79. }
  80. static bool bool_to_bool(const bool d) {
  81. return d;
  82. }
  83. static int int_to_int(const int d) {
  84. return d;
  85. }
  86. static uint32_t uint32_to_uint32(const uint32_t d) {
  87. return d;
  88. }
  89. static real_t real_to_real(const real_t d) {
  90. return d;
  91. }
  92. static Vector3 v2_to_v3(const Vector2 d) {
  93. return Vector3(d.x, 0.0, d.y);
  94. }
  95. static Vector2 v3_to_v2(const Vector3 &d) {
  96. return Vector2(d.x, d.z);
  97. }
  98. static Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) {
  99. Vector<Vector2> nd;
  100. nd.resize(d.size());
  101. for (int i(0); i < nd.size(); i++) {
  102. nd.write[i] = v3_to_v2(d[i]);
  103. }
  104. return nd;
  105. }
  106. static Transform3D trf2_to_trf3(const Transform2D &d) {
  107. Vector3 o(v2_to_v3(d.get_origin()));
  108. Basis b;
  109. b.rotate(Vector3(0, -1, 0), d.get_rotation());
  110. b.scale(v2_to_v3(d.get_scale()));
  111. return Transform3D(b, o);
  112. }
  113. static ObjectID id_to_id(const ObjectID &id) {
  114. return id;
  115. }
  116. static Callable callable_to_callable(const Callable &c) {
  117. return c;
  118. }
  119. static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
  120. if (d.is_valid()) {
  121. return d->get_navigation_mesh();
  122. } else {
  123. return Ref<NavigationMesh>();
  124. }
  125. }
  126. void NavigationServer2D::_emit_map_changed(RID p_map) {
  127. emit_signal(SNAME("map_changed"), p_map);
  128. }
  129. void NavigationServer2D::set_debug_enabled(bool p_enabled) {
  130. NavigationServer3D::get_singleton()->set_debug_enabled(p_enabled);
  131. }
  132. bool NavigationServer2D::get_debug_enabled() const {
  133. return NavigationServer3D::get_singleton()->get_debug_enabled();
  134. }
  135. #ifdef DEBUG_ENABLED
  136. void NavigationServer2D::set_debug_navigation_edge_connection_color(const Color &p_color) {
  137. NavigationServer3D::get_singleton()->set_debug_navigation_edge_connection_color(p_color);
  138. }
  139. Color NavigationServer2D::get_debug_navigation_edge_connection_color() const {
  140. return NavigationServer3D::get_singleton()->get_debug_navigation_edge_connection_color();
  141. }
  142. void NavigationServer2D::set_debug_navigation_geometry_face_color(const Color &p_color) {
  143. NavigationServer3D::get_singleton()->set_debug_navigation_geometry_face_color(p_color);
  144. }
  145. Color NavigationServer2D::get_debug_navigation_geometry_face_color() const {
  146. return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
  147. }
  148. void NavigationServer2D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {
  149. NavigationServer3D::get_singleton()->set_debug_navigation_geometry_face_disabled_color(p_color);
  150. }
  151. Color NavigationServer2D::get_debug_navigation_geometry_face_disabled_color() const {
  152. return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color();
  153. }
  154. void NavigationServer2D::set_debug_navigation_link_connection_color(const Color &p_color) {
  155. NavigationServer3D::get_singleton()->set_debug_navigation_link_connection_color(p_color);
  156. }
  157. Color NavigationServer2D::get_debug_navigation_link_connection_color() const {
  158. return NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_color();
  159. }
  160. void NavigationServer2D::set_debug_navigation_link_connection_disabled_color(const Color &p_color) {
  161. NavigationServer3D::get_singleton()->set_debug_navigation_link_connection_disabled_color(p_color);
  162. }
  163. Color NavigationServer2D::get_debug_navigation_link_connection_disabled_color() const {
  164. return NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_disabled_color();
  165. }
  166. void NavigationServer2D::set_debug_navigation_geometry_edge_color(const Color &p_color) {
  167. NavigationServer3D::get_singleton()->set_debug_navigation_geometry_edge_color(p_color);
  168. }
  169. Color NavigationServer2D::get_debug_navigation_geometry_edge_color() const {
  170. return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_color();
  171. }
  172. void NavigationServer2D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {
  173. NavigationServer3D::get_singleton()->set_debug_navigation_geometry_edge_disabled_color(p_color);
  174. }
  175. Color NavigationServer2D::get_debug_navigation_geometry_edge_disabled_color() const {
  176. return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_color();
  177. }
  178. void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool p_value) {
  179. NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_connections(p_value);
  180. }
  181. bool NavigationServer2D::get_debug_navigation_enable_edge_connections() const {
  182. return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
  183. }
  184. void NavigationServer2D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
  185. NavigationServer3D::get_singleton()->set_debug_navigation_enable_geometry_face_random_color(p_value);
  186. }
  187. bool NavigationServer2D::get_debug_navigation_enable_geometry_face_random_color() const {
  188. return NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
  189. }
  190. void NavigationServer2D::set_debug_navigation_enable_edge_lines(const bool p_value) {
  191. NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_lines(p_value);
  192. }
  193. bool NavigationServer2D::get_debug_navigation_enable_edge_lines() const {
  194. return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
  195. }
  196. void NavigationServer2D::set_debug_navigation_agent_path_color(const Color &p_color) {
  197. NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_color(p_color);
  198. }
  199. Color NavigationServer2D::get_debug_navigation_agent_path_color() const {
  200. return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_color();
  201. }
  202. void NavigationServer2D::set_debug_navigation_enable_agent_paths(const bool p_value) {
  203. NavigationServer3D::get_singleton()->set_debug_navigation_enable_agent_paths(p_value);
  204. }
  205. bool NavigationServer2D::get_debug_navigation_enable_agent_paths() const {
  206. return NavigationServer3D::get_singleton()->get_debug_navigation_enable_agent_paths();
  207. }
  208. void NavigationServer2D::set_debug_navigation_agent_path_point_size(float p_point_size) {
  209. NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_point_size(p_point_size);
  210. }
  211. float NavigationServer2D::get_debug_navigation_agent_path_point_size() const {
  212. return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_size();
  213. }
  214. #endif // DEBUG_ENABLED
  215. void NavigationServer2D::_bind_methods() {
  216. ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer2D::get_maps);
  217. ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create);
  218. ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active);
  219. ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer2D::map_is_active);
  220. ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer2D::map_set_cell_size);
  221. ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer2D::map_get_cell_size);
  222. ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer2D::map_set_edge_connection_margin);
  223. ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer2D::map_get_edge_connection_margin);
  224. ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer2D::map_set_link_connection_radius);
  225. ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer2D::map_get_link_connection_radius);
  226. ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer2D::map_get_path, DEFVAL(1));
  227. ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point);
  228. ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner);
  229. ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer2D::map_get_links);
  230. ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer2D::map_get_regions);
  231. ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer2D::map_get_agents);
  232. ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer2D::map_force_update);
  233. ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer2D::query_path);
  234. ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create);
  235. ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer2D::region_set_enter_cost);
  236. ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost);
  237. ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer2D::region_set_travel_cost);
  238. ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer2D::region_get_travel_cost);
  239. ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer2D::region_set_owner_id);
  240. ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer2D::region_get_owner_id);
  241. ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer2D::region_owns_point);
  242. ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map);
  243. ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer2D::region_get_map);
  244. ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer2D::region_set_navigation_layers);
  245. ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer2D::region_get_navigation_layers);
  246. ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform);
  247. ClassDB::bind_method(D_METHOD("region_set_navigation_polygon", "region", "navigation_polygon"), &NavigationServer2D::region_set_navigation_polygon);
  248. ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count);
  249. ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start);
  250. ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end);
  251. ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer2D::link_create);
  252. ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer2D::link_set_map);
  253. ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer2D::link_get_map);
  254. ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer2D::link_set_bidirectional);
  255. ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer2D::link_is_bidirectional);
  256. ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer2D::link_set_navigation_layers);
  257. ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer2D::link_get_navigation_layers);
  258. ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer2D::link_set_start_position);
  259. ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer2D::link_get_start_position);
  260. ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer2D::link_set_end_position);
  261. ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer2D::link_get_end_position);
  262. ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer2D::link_set_enter_cost);
  263. ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer2D::link_get_enter_cost);
  264. ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer2D::link_set_travel_cost);
  265. ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer2D::link_get_travel_cost);
  266. ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer2D::link_set_owner_id);
  267. ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer2D::link_get_owner_id);
  268. ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create);
  269. ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map);
  270. ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer2D::agent_get_map);
  271. ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer2D::agent_set_neighbor_distance);
  272. ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer2D::agent_set_max_neighbors);
  273. ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &NavigationServer2D::agent_set_time_horizon);
  274. ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer2D::agent_set_radius);
  275. ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer2D::agent_set_max_speed);
  276. ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer2D::agent_set_velocity);
  277. ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer2D::agent_set_target_velocity);
  278. ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position);
  279. ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed);
  280. ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "callback"), &NavigationServer2D::agent_set_callback);
  281. ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
  282. ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer2D::set_debug_enabled);
  283. ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer2D::get_debug_enabled);
  284. ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
  285. ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
  286. }
  287. NavigationServer2D::NavigationServer2D() {
  288. singleton = this;
  289. ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one.");
  290. NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
  291. #ifdef DEBUG_ENABLED
  292. NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal));
  293. #endif // DEBUG_ENABLED
  294. }
  295. #ifdef DEBUG_ENABLED
  296. void NavigationServer2D::_emit_navigation_debug_changed_signal() {
  297. emit_signal(SNAME("navigation_debug_changed"));
  298. }
  299. #endif // DEBUG_ENABLED
  300. NavigationServer2D::~NavigationServer2D() {
  301. singleton = nullptr;
  302. }
  303. TypedArray<RID> FORWARD_0_C(get_maps);
  304. TypedArray<RID> FORWARD_1_C(map_get_links, RID, p_map, rid_to_rid);
  305. TypedArray<RID> FORWARD_1_C(map_get_regions, RID, p_map, rid_to_rid);
  306. TypedArray<RID> FORWARD_1_C(map_get_agents, RID, p_map, rid_to_rid);
  307. RID FORWARD_1_C(region_get_map, RID, p_region, rid_to_rid);
  308. RID FORWARD_1_C(agent_get_map, RID, p_agent, rid_to_rid);
  309. RID FORWARD_0(map_create);
  310. void FORWARD_2(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool);
  311. bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid);
  312. void NavigationServer2D::map_force_update(RID p_map) {
  313. NavigationServer3D::get_singleton()->map_force_update(p_map);
  314. }
  315. void FORWARD_2(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real);
  316. real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);
  317. void FORWARD_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real);
  318. real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid);
  319. void FORWARD_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius, rid_to_rid, real_to_real);
  320. real_t FORWARD_1_C(map_get_link_connection_radius, RID, p_map, rid_to_rid);
  321. Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, uint32_t, p_layers, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool, uint32_to_uint32);
  322. Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
  323. RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
  324. RID FORWARD_0(region_create);
  325. void FORWARD_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid_to_rid, real_to_real);
  326. real_t FORWARD_1_C(region_get_enter_cost, RID, p_region, rid_to_rid);
  327. void FORWARD_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real);
  328. real_t FORWARD_1_C(region_get_travel_cost, RID, p_region, rid_to_rid);
  329. void FORWARD_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id, rid_to_rid, id_to_id);
  330. ObjectID FORWARD_1_C(region_get_owner_id, RID, p_region, rid_to_rid);
  331. bool FORWARD_2_C(region_owns_point, RID, p_region, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
  332. void FORWARD_2(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
  333. void FORWARD_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
  334. uint32_t FORWARD_1_C(region_get_navigation_layers, RID, p_region, rid_to_rid);
  335. void FORWARD_2(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
  336. void NavigationServer2D::region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) {
  337. NavigationServer3D::get_singleton()->region_set_navigation_mesh(p_region, poly_to_mesh(p_navigation_polygon));
  338. }
  339. int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid);
  340. Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
  341. Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
  342. RID FORWARD_0(link_create);
  343. void FORWARD_2(link_set_map, RID, p_link, RID, p_map, rid_to_rid, rid_to_rid);
  344. RID FORWARD_1_C(link_get_map, RID, p_link, rid_to_rid);
  345. void FORWARD_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional, rid_to_rid, bool_to_bool);
  346. bool FORWARD_1_C(link_is_bidirectional, RID, p_link, rid_to_rid);
  347. void FORWARD_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
  348. uint32_t FORWARD_1_C(link_get_navigation_layers, RID, p_link, rid_to_rid);
  349. void FORWARD_2(link_set_start_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3);
  350. Vector2 FORWARD_1_R_C(v3_to_v2, link_get_start_position, RID, p_link, rid_to_rid);
  351. void FORWARD_2(link_set_end_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3);
  352. Vector2 FORWARD_1_R_C(v3_to_v2, link_get_end_position, RID, p_link, rid_to_rid);
  353. void FORWARD_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost, rid_to_rid, real_to_real);
  354. real_t FORWARD_1_C(link_get_enter_cost, RID, p_link, rid_to_rid);
  355. void FORWARD_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost, rid_to_rid, real_to_real);
  356. real_t FORWARD_1_C(link_get_travel_cost, RID, p_link, rid_to_rid);
  357. void FORWARD_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id, rid_to_rid, id_to_id);
  358. ObjectID FORWARD_1_C(link_get_owner_id, RID, p_link, rid_to_rid);
  359. RID NavigationServer2D::agent_create() {
  360. RID agent = NavigationServer3D::get_singleton()->agent_create();
  361. NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, true);
  362. return agent;
  363. }
  364. void FORWARD_2(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid);
  365. void FORWARD_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real);
  366. void FORWARD_2(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int);
  367. void FORWARD_2(agent_set_time_horizon, RID, p_agent, real_t, p_time, rid_to_rid, real_to_real);
  368. void FORWARD_2(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real);
  369. void FORWARD_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real);
  370. void FORWARD_2(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
  371. void FORWARD_2(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
  372. void FORWARD_2(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
  373. void FORWARD_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool);
  374. bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
  375. void FORWARD_2(agent_set_callback, RID, p_agent, Callable, p_callback, rid_to_rid, callable_to_callable);
  376. void FORWARD_1(free, RID, p_object, rid_to_rid);
  377. void NavigationServer2D::query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const {
  378. ERR_FAIL_COND(!p_query_parameters.is_valid());
  379. ERR_FAIL_COND(!p_query_result.is_valid());
  380. const NavigationUtilities::PathQueryResult _query_result = NavigationServer3D::get_singleton()->_query_path(p_query_parameters->get_parameters());
  381. p_query_result->set_path(vector_v3_to_v2(_query_result.path));
  382. p_query_result->set_path_types(_query_result.path_types);
  383. p_query_result->set_path_rids(_query_result.path_rids);
  384. p_query_result->set_path_owner_ids(_query_result.path_owner_ids);
  385. }