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- /**************************************************************************/
- /* display_server_headless.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef DISPLAY_SERVER_HEADLESS_H
- #define DISPLAY_SERVER_HEADLESS_H
- #include "servers/display_server.h"
- #include "servers/rendering/dummy/rasterizer_dummy.h"
- class DisplayServerHeadless : public DisplayServer {
- private:
- friend class DisplayServer;
- static Vector<String> get_rendering_drivers_func() {
- Vector<String> drivers;
- drivers.push_back("dummy");
- return drivers;
- }
- static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
- r_error = OK;
- RasterizerDummy::make_current();
- return memnew(DisplayServerHeadless());
- }
- public:
- bool has_feature(Feature p_feature) const override { return false; }
- String get_name() const override { return "headless"; }
- int get_screen_count() const override { return 0; }
- int get_primary_screen() const override { return 0; };
- Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return Point2i(); }
- Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return Size2i(); }
- Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return Rect2i(); }
- int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return 96; /* 0 might cause issues */ }
- float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return 1; }
- float screen_get_max_scale() const override { return 1; }
- float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return SCREEN_REFRESH_RATE_FALLBACK; }
- Vector<DisplayServer::WindowID> get_window_list() const override { return Vector<DisplayServer::WindowID>(); }
- WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override { return 0; }
- void show_window(WindowID p_id) override {}
- void delete_sub_window(WindowID p_id) override {}
- WindowID get_window_at_screen_position(const Point2i &p_position) const override { return 0; }
- void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override {}
- ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override { return ObjectID(); }
- void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
- void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
- void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
- void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
- void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
- void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override {}
- void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID) override {}
- int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override { return -1; }
- void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override {}
- Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override { return Point2i(); }
- Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override { return Point2i(); }
- void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override {}
- void window_set_transient(WindowID p_window, WindowID p_parent) override {}
- void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {}
- Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
- void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {}
- Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
- void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {}
- Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
- Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
- void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override {}
- WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override { return WINDOW_MODE_MINIMIZED; }
- void window_set_vsync_mode(VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override {}
- VSyncMode window_get_vsync_mode(WindowID p_window) const override { return VSyncMode::VSYNC_ENABLED; }
- bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override { return false; }
- void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override {}
- bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override { return false; }
- void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override {}
- void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override {}
- bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override { return false; }
- bool can_any_window_draw() const override { return false; }
- void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override {}
- void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override {}
- void process_events() override {}
- void set_icon(const Ref<Image> &p_icon) override {}
- DisplayServerHeadless() {}
- ~DisplayServerHeadless() {}
- };
- #endif // DISPLAY_SERVER_HEADLESS_H
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