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- /**************************************************************************/
- /* tile_map.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "tile_map.h"
- #include "core/io/marshalls.h"
- #include "scene/resources/world_2d.h"
- #include "servers/navigation_server_2d.h"
- #ifdef DEBUG_ENABLED
- #include "servers/navigation_server_3d.h"
- #endif // DEBUG_ENABLED
- HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
- HashMap<Vector2i, TileSet::CellNeighbor> output;
- ERR_FAIL_COND_V(is_center_bit(), output);
- Ref<TileSet> ts = tile_map->get_tileset();
- ERR_FAIL_COND_V(!ts.is_valid(), output);
- TileSet::TileShape shape = ts->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- } else {
- // Half offset shapes.
- TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
- break;
- case 4:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
- break;
- case 5:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- } else {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- break;
- case 4:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
- break;
- case 5:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- }
- }
- return output;
- }
- TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain) {
- tile_map = p_tile_map;
- Ref<TileSet> ts = tile_map->get_tileset();
- ERR_FAIL_COND(!ts.is_valid());
- bit = 0;
- base_cell_coords = p_position;
- terrain = p_terrain;
- }
- TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
- // The way we build the constraint make it easy to detect conflicting constraints.
- tile_map = p_tile_map;
- Ref<TileSet> ts = tile_map->get_tileset();
- ERR_FAIL_COND(!ts.is_valid());
- TileSet::TileShape shape = ts->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- } else {
- // Half-offset shapes
- TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- bit = 4;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 5;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 4;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 5;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 4;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- } else {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- bit = 4;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 5;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- bit = 4;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 5;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- }
- }
- terrain = p_terrain;
- }
- Vector2i TileMap::transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
- // Transform to stacked layout.
- Vector2i output = p_coords;
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- SWAP(output.x, output.y);
- }
- switch (p_from_layout) {
- case TileSet::TILE_LAYOUT_STACKED:
- break;
- case TileSet::TILE_LAYOUT_STACKED_OFFSET:
- if (output.y % 2) {
- output.x -= 1;
- }
- break;
- case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
- case TileSet::TILE_LAYOUT_STAIRS_DOWN:
- if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
- if (output.y < 0 && bool(output.y % 2)) {
- output = Vector2i(output.x + output.y / 2 - 1, output.y);
- } else {
- output = Vector2i(output.x + output.y / 2, output.y);
- }
- } else {
- if (output.x < 0 && bool(output.x % 2)) {
- output = Vector2i(output.x / 2 - 1, output.x + output.y * 2);
- } else {
- output = Vector2i(output.x / 2, output.x + output.y * 2);
- }
- }
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
- case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
- if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
- if ((output.x + output.y) < 0 && (output.x - output.y) % 2) {
- output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x);
- } else {
- output = Vector2i((output.x + output.y) / 2, -output.x + output.y);
- }
- } else {
- if ((output.x - output.y) < 0 && (output.x + output.y) % 2) {
- output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y);
- } else {
- output = Vector2i((output.x - output.y) / 2, output.x + output.y);
- }
- }
- break;
- }
- switch (p_to_layout) {
- case TileSet::TILE_LAYOUT_STACKED:
- break;
- case TileSet::TILE_LAYOUT_STACKED_OFFSET:
- if (output.y % 2) {
- output.x += 1;
- }
- break;
- case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
- case TileSet::TILE_LAYOUT_STAIRS_DOWN:
- if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
- if (output.y < 0 && (output.y % 2)) {
- output = Vector2i(output.x - output.y / 2 + 1, output.y);
- } else {
- output = Vector2i(output.x - output.y / 2, output.y);
- }
- } else {
- if (output.y % 2) {
- if (output.y < 0) {
- output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1);
- } else {
- output = Vector2i(2 * output.x + 1, -output.x + output.y / 2);
- }
- } else {
- output = Vector2i(2 * output.x, -output.x + output.y / 2);
- }
- }
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
- case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
- if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
- if (output.y % 2) {
- if (output.y > 0) {
- output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1);
- } else {
- output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2);
- }
- } else {
- output = Vector2i(output.x - output.y / 2, output.x + output.y / 2);
- }
- } else {
- if (output.y % 2) {
- if (output.y < 0) {
- output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1);
- } else {
- output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2);
- }
- } else {
- output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2);
- }
- }
- break;
- }
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- SWAP(output.x, output.y);
- }
- return output;
- }
- int TileMap::get_effective_quadrant_size(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), 1);
- // When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant
- if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) {
- return 1;
- } else {
- return quadrant_size;
- }
- }
- void TileMap::set_selected_layer(int p_layer_id) {
- ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size());
- selected_layer = p_layer_id;
- emit_signal(SNAME("changed"));
- // Update the layers modulation.
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- _rendering_update_layer(layer);
- }
- }
- int TileMap::get_selected_layer() const {
- return selected_layer;
- }
- void TileMap::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- _clear_internals();
- _recreate_internals();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- _clear_internals();
- } break;
- }
- // Transfers the notification to tileset plugins.
- if (tile_set.is_valid()) {
- _rendering_notification(p_what);
- _physics_notification(p_what);
- _navigation_notification(p_what);
- }
- }
- Ref<TileSet> TileMap::get_tileset() const {
- return tile_set;
- }
- void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
- if (p_tileset == tile_set) {
- return;
- }
- // Set the tileset, registering to its changes.
- if (tile_set.is_valid()) {
- tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
- }
- if (!p_tileset.is_valid()) {
- _clear_internals();
- }
- tile_set = p_tileset;
- if (tile_set.is_valid()) {
- tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed));
- _clear_internals();
- _recreate_internals();
- }
- emit_signal(SNAME("changed"));
- }
- void TileMap::set_quadrant_size(int p_size) {
- ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
- quadrant_size = p_size;
- _clear_internals();
- _recreate_internals();
- emit_signal(SNAME("changed"));
- }
- int TileMap::get_quadrant_size() const {
- return quadrant_size;
- }
- int TileMap::get_layers_count() const {
- return layers.size();
- }
- void TileMap::add_layer(int p_to_pos) {
- if (p_to_pos < 0) {
- p_to_pos = layers.size() + p_to_pos + 1;
- }
- ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
- // Must clear before adding the layer.
- _clear_internals();
- layers.insert(p_to_pos, TileMapLayer());
- _recreate_internals();
- notify_property_list_changed();
- emit_signal(SNAME("changed"));
- update_configuration_warnings();
- }
- void TileMap::move_layer(int p_layer, int p_to_pos) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
- // Clear before shuffling layers.
- _clear_internals();
- TileMapLayer tl = layers[p_layer];
- layers.insert(p_to_pos, tl);
- layers.remove_at(p_to_pos < p_layer ? p_layer + 1 : p_layer);
- _recreate_internals();
- notify_property_list_changed();
- if (selected_layer == p_layer) {
- selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos;
- }
- emit_signal(SNAME("changed"));
- update_configuration_warnings();
- }
- void TileMap::remove_layer(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- // Clear before removing the layer.
- _clear_internals();
- layers.remove_at(p_layer);
- _recreate_internals();
- notify_property_list_changed();
- if (selected_layer >= p_layer) {
- selected_layer -= 1;
- }
- emit_signal(SNAME("changed"));
- update_configuration_warnings();
- }
- void TileMap::set_layer_name(int p_layer, String p_name) {
- if (p_layer < 0) {
- p_layer = layers.size() + p_layer;
- }
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- layers[p_layer].name = p_name;
- emit_signal(SNAME("changed"));
- }
- String TileMap::get_layer_name(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), String());
- return layers[p_layer].name;
- }
- void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
- if (p_layer < 0) {
- p_layer = layers.size() + p_layer;
- }
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- layers[p_layer].enabled = p_enabled;
- _clear_layer_internals(p_layer);
- _recreate_layer_internals(p_layer);
- emit_signal(SNAME("changed"));
- update_configuration_warnings();
- }
- bool TileMap::is_layer_enabled(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
- return layers[p_layer].enabled;
- }
- void TileMap::set_layer_modulate(int p_layer, Color p_modulate) {
- if (p_layer < 0) {
- p_layer = layers.size() + p_layer;
- }
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- layers[p_layer].modulate = p_modulate;
- _rendering_update_layer(p_layer);
- emit_signal(SNAME("changed"));
- }
- Color TileMap::get_layer_modulate(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Color());
- return layers[p_layer].modulate;
- }
- void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
- if (p_layer < 0) {
- p_layer = layers.size() + p_layer;
- }
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- layers[p_layer].y_sort_enabled = p_y_sort_enabled;
- _clear_layer_internals(p_layer);
- _recreate_layer_internals(p_layer);
- emit_signal(SNAME("changed"));
- update_configuration_warnings();
- }
- bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
- return layers[p_layer].y_sort_enabled;
- }
- void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
- if (p_layer < 0) {
- p_layer = layers.size() + p_layer;
- }
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- layers[p_layer].y_sort_origin = p_y_sort_origin;
- _clear_layer_internals(p_layer);
- _recreate_layer_internals(p_layer);
- emit_signal(SNAME("changed"));
- }
- int TileMap::get_layer_y_sort_origin(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
- return layers[p_layer].y_sort_origin;
- }
- void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
- if (p_layer < 0) {
- p_layer = layers.size() + p_layer;
- }
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- layers[p_layer].z_index = p_z_index;
- _rendering_update_layer(p_layer);
- emit_signal(SNAME("changed"));
- update_configuration_warnings();
- }
- int TileMap::get_layer_z_index(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
- return layers[p_layer].z_index;
- }
- void TileMap::set_collision_animatable(bool p_enabled) {
- collision_animatable = p_enabled;
- _clear_internals();
- set_notify_local_transform(p_enabled);
- set_physics_process_internal(p_enabled);
- _recreate_internals();
- emit_signal(SNAME("changed"));
- }
- bool TileMap::is_collision_animatable() const {
- return collision_animatable;
- }
- void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
- collision_visibility_mode = p_show_collision;
- _clear_internals();
- _recreate_internals();
- emit_signal(SNAME("changed"));
- }
- TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
- return collision_visibility_mode;
- }
- void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) {
- navigation_visibility_mode = p_show_navigation;
- _clear_internals();
- _recreate_internals();
- emit_signal(SNAME("changed"));
- }
- TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
- return navigation_visibility_mode;
- }
- void TileMap::set_navigation_map(int p_layer, RID p_map) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- ERR_FAIL_COND_MSG(!is_inside_tree(), "A TileMap navigation map can only be changed while inside the SceneTree.");
- layers[p_layer].navigation_map = p_map;
- layers[p_layer].uses_world_navigation_map = p_map == get_world_2d()->get_navigation_map();
- }
- RID TileMap::get_navigation_map(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RID());
- if (layers[p_layer].navigation_map.is_valid()) {
- return layers[p_layer].navigation_map;
- }
- return RID();
- }
- void TileMap::set_y_sort_enabled(bool p_enable) {
- Node2D::set_y_sort_enabled(p_enable);
- _clear_internals();
- _recreate_internals();
- emit_signal(SNAME("changed"));
- update_configuration_warnings();
- }
- Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const {
- int quad_size = get_effective_quadrant_size(p_layer);
- // Rounding down, instead of simply rounding towards zero (truncating)
- return Vector2i(
- p_coords.x > 0 ? p_coords.x / quad_size : (p_coords.x - (quad_size - 1)) / quad_size,
- p_coords.y > 0 ? p_coords.y / quad_size : (p_coords.y - (quad_size - 1)) / quad_size);
- }
- HashMap<Vector2i, TileMapQuadrant>::Iterator TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
- TileMapQuadrant q;
- q.layer = p_layer;
- q.coords = p_qk;
- rect_cache_dirty = true;
- // Create the debug canvas item.
- RenderingServer *rs = RenderingServer::get_singleton();
- q.debug_canvas_item = rs->canvas_item_create();
- rs->canvas_item_set_z_index(q.debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
- rs->canvas_item_set_parent(q.debug_canvas_item, get_canvas_item());
- // Call the create_quadrant method on plugins
- if (tile_set.is_valid()) {
- _rendering_create_quadrant(&q);
- }
- return layers[p_layer].quadrant_map.insert(p_qk, q);
- }
- void TileMap::_make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
- // Make the given quadrant dirty, then trigger an update later.
- TileMapQuadrant &q = Q->value;
- if (!q.dirty_list_element.in_list()) {
- layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element);
- }
- _queue_update_dirty_quadrants();
- }
- void TileMap::_make_all_quadrants_dirty() {
- // Make all quandrants dirty, then trigger an update later.
- for (TileMapLayer &layer : layers) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
- if (!E.value.dirty_list_element.in_list()) {
- layer.dirty_quadrant_list.add(&E.value.dirty_list_element);
- }
- }
- }
- _queue_update_dirty_quadrants();
- }
- void TileMap::_queue_update_dirty_quadrants() {
- if (pending_update || !is_inside_tree()) {
- return;
- }
- pending_update = true;
- call_deferred(SNAME("_update_dirty_quadrants"));
- }
- void TileMap::_update_dirty_quadrants() {
- if (!pending_update) {
- return;
- }
- if (!is_inside_tree() || !tile_set.is_valid()) {
- pending_update = false;
- return;
- }
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- SelfList<TileMapQuadrant>::List &dirty_quadrant_list = layers[layer].dirty_quadrant_list;
- // Update the coords cache.
- for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
- q->self()->map_to_local.clear();
- q->self()->local_to_map.clear();
- for (const Vector2i &E : q->self()->cells) {
- Vector2i pk = E;
- Vector2 pk_local_coords = map_to_local(pk);
- q->self()->map_to_local[pk] = pk_local_coords;
- q->self()->local_to_map[pk_local_coords] = pk;
- }
- }
- // Find TileData that need a runtime modification.
- _build_runtime_update_tile_data(dirty_quadrant_list);
- // Call the update_dirty_quadrant method on plugins.
- _rendering_update_dirty_quadrants(dirty_quadrant_list);
- _physics_update_dirty_quadrants(dirty_quadrant_list);
- _navigation_update_dirty_quadrants(dirty_quadrant_list);
- _scenes_update_dirty_quadrants(dirty_quadrant_list);
- // Redraw the debug canvas_items.
- RenderingServer *rs = RenderingServer::get_singleton();
- for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
- rs->canvas_item_clear(q->self()->debug_canvas_item);
- Transform2D xform;
- xform.set_origin(map_to_local(q->self()->coords * get_effective_quadrant_size(layer)));
- rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
- _rendering_draw_quadrant_debug(q->self());
- _physics_draw_quadrant_debug(q->self());
- _navigation_draw_quadrant_debug(q->self());
- _scenes_draw_quadrant_debug(q->self());
- }
- // Clear the list
- while (dirty_quadrant_list.first()) {
- // Clear the runtime tile data.
- for (const KeyValue<Vector2i, TileData *> &kv : dirty_quadrant_list.first()->self()->runtime_tile_data_cache) {
- memdelete(kv.value);
- }
- dirty_quadrant_list.remove(dirty_quadrant_list.first());
- }
- }
- pending_update = false;
- _recompute_rect_cache();
- }
- void TileMap::_recreate_layer_internals(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- // Make sure that _clear_internals() was called prior.
- ERR_FAIL_COND_MSG(layers[p_layer].quadrant_map.size() > 0, "TileMap layer " + itos(p_layer) + " had a non-empty quadrant map.");
- if (!layers[p_layer].enabled) {
- return;
- }
- // Update the layer internals.
- _rendering_update_layer(p_layer);
- // Update the layer internal navigation maps.
- _navigation_update_layer(p_layer);
- // Recreate the quadrants.
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
- Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y));
- HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
- if (!Q) {
- Q = _create_quadrant(p_layer, qk);
- layers[p_layer].dirty_quadrant_list.add(&Q->value.dirty_list_element);
- }
- Vector2i pk = E.key;
- Q->value.cells.insert(pk);
- _make_quadrant_dirty(Q);
- }
- _queue_update_dirty_quadrants();
- }
- void TileMap::_recreate_internals() {
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- _recreate_layer_internals(layer);
- }
- }
- void TileMap::_erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
- // Remove a quadrant.
- TileMapQuadrant *q = &(Q->value);
- // Call the cleanup_quadrant method on plugins.
- if (tile_set.is_valid()) {
- _rendering_cleanup_quadrant(q);
- _physics_cleanup_quadrant(q);
- _navigation_cleanup_quadrant(q);
- _scenes_cleanup_quadrant(q);
- }
- // Remove the quadrant from the dirty_list if it is there.
- if (q->dirty_list_element.in_list()) {
- layers[q->layer].dirty_quadrant_list.remove(&(q->dirty_list_element));
- }
- // Free the debug canvas item.
- RenderingServer *rs = RenderingServer::get_singleton();
- rs->free(q->debug_canvas_item);
- layers[q->layer].quadrant_map.remove(Q);
- rect_cache_dirty = true;
- }
- void TileMap::_clear_layer_internals(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- // Clear quadrants.
- while (layers[p_layer].quadrant_map.size()) {
- _erase_quadrant(layers[p_layer].quadrant_map.begin());
- }
- // Clear the layers internals.
- _rendering_cleanup_layer(p_layer);
- // Clear the layers internal navigation maps.
- _navigation_cleanup_layer(p_layer);
- // Clear the dirty quadrants list.
- while (layers[p_layer].dirty_quadrant_list.first()) {
- layers[p_layer].dirty_quadrant_list.remove(layers[p_layer].dirty_quadrant_list.first());
- }
- }
- void TileMap::_clear_internals() {
- // Clear quadrants.
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- _clear_layer_internals(layer);
- }
- }
- void TileMap::_recompute_rect_cache() {
- // Compute the displayed area of the tilemap.
- #ifdef DEBUG_ENABLED
- if (!rect_cache_dirty) {
- return;
- }
- Rect2 r_total;
- bool first = true;
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
- Rect2 r;
- r.position = map_to_local(E.key * get_effective_quadrant_size(layer));
- r.expand_to(map_to_local((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_local((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_local((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
- if (first) {
- r_total = r;
- first = false;
- } else {
- r_total = r_total.merge(r);
- }
- }
- }
- bool changed = rect_cache != r_total;
- rect_cache = r_total;
- item_rect_changed(changed);
- rect_cache_dirty = false;
- #endif
- }
- /////////////////////////////// Rendering //////////////////////////////////////
- void TileMap::_rendering_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_CANVAS: {
- bool node_visible = is_visible_in_tree();
- for (TileMapLayer &layer : layers) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
- TileMapQuadrant &q = E_quadrant.value;
- for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
- Transform2D xform;
- xform.set_origin(map_to_local(kv.key));
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, get_canvas());
- RS::get_singleton()->canvas_light_occluder_set_transform(kv.value, get_global_transform() * xform);
- RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible);
- }
- }
- }
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- bool node_visible = is_visible_in_tree();
- for (TileMapLayer &layer : layers) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
- TileMapQuadrant &q = E_quadrant.value;
- // Update occluders transform.
- for (const KeyValue<Vector2, Vector2i> &E_cell : q.local_to_map) {
- Transform2D xform;
- xform.set_origin(E_cell.key);
- for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
- RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible);
- }
- }
- }
- }
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- if (!is_inside_tree()) {
- return;
- }
- for (TileMapLayer &layer : layers) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
- TileMapQuadrant &q = E_quadrant.value;
- // Update occluders transform.
- for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
- Transform2D xform;
- xform.set_origin(map_to_local(kv.key));
- RenderingServer::get_singleton()->canvas_light_occluder_set_transform(kv.value, get_global_transform() * xform);
- }
- }
- }
- } break;
- case NOTIFICATION_DRAW: {
- if (tile_set.is_valid()) {
- RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
- }
- } break;
- case NOTIFICATION_EXIT_CANVAS: {
- for (TileMapLayer &layer : layers) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
- TileMapQuadrant &q = E_quadrant.value;
- for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, RID());
- }
- }
- }
- } break;
- }
- }
- void TileMap::_navigation_update_layer(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- ERR_FAIL_NULL(NavigationServer2D::get_singleton());
- if (!layers[p_layer].navigation_map.is_valid()) {
- if (p_layer == 0 && is_inside_tree()) {
- // Use the default World2D navigation map for the first layer when empty.
- layers[p_layer].navigation_map = get_world_2d()->get_navigation_map();
- layers[p_layer].uses_world_navigation_map = true;
- } else {
- RID new_layer_map = NavigationServer2D::get_singleton()->map_create();
- NavigationServer2D::get_singleton()->map_set_active(new_layer_map, true);
- layers[p_layer].navigation_map = new_layer_map;
- layers[p_layer].uses_world_navigation_map = false;
- }
- }
- }
- void TileMap::_navigation_cleanup_layer(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- ERR_FAIL_NULL(NavigationServer2D::get_singleton());
- if (layers[p_layer].navigation_map.is_valid()) {
- if (layers[p_layer].uses_world_navigation_map) {
- // Do not delete the World2D default navigation map.
- return;
- }
- NavigationServer2D::get_singleton()->free(layers[p_layer].navigation_map);
- layers[p_layer].navigation_map = RID();
- }
- }
- void TileMap::_rendering_update_layer(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- RenderingServer *rs = RenderingServer::get_singleton();
- if (!layers[p_layer].canvas_item.is_valid()) {
- RID ci = rs->canvas_item_create();
- rs->canvas_item_set_parent(ci, get_canvas_item());
- /*Transform2D xform;
- xform.set_origin(Vector2(0, p_layer));
- rs->canvas_item_set_transform(ci, xform);*/
- rs->canvas_item_set_draw_index(ci, p_layer - (int64_t)0x80000000);
- layers[p_layer].canvas_item = ci;
- }
- RID &ci = layers[p_layer].canvas_item;
- rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled);
- rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
- rs->canvas_item_set_z_index(ci, layers[p_layer].z_index);
- rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
- rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
- rs->canvas_item_set_light_mask(ci, get_light_mask());
- Color layer_modulate = get_layer_modulate(p_layer);
- if (selected_layer >= 0 && p_layer != selected_layer) {
- int z1 = get_layer_z_index(p_layer);
- int z2 = get_layer_z_index(selected_layer);
- if (z1 < z2 || (z1 == z2 && p_layer < selected_layer)) {
- layer_modulate = layer_modulate.darkened(0.5);
- } else if (z1 > z2 || (z1 == z2 && p_layer > selected_layer)) {
- layer_modulate = layer_modulate.darkened(0.5);
- layer_modulate.a *= 0.3;
- }
- }
- rs->canvas_item_set_modulate(ci, layer_modulate);
- }
- void TileMap::_rendering_cleanup_layer(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RenderingServer *rs = RenderingServer::get_singleton();
- if (layers[p_layer].canvas_item.is_valid()) {
- rs->free(layers[p_layer].canvas_item);
- layers[p_layer].canvas_item = RID();
- }
- }
- void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- ERR_FAIL_COND(!is_inside_tree());
- ERR_FAIL_COND(!tile_set.is_valid());
- bool node_visible = is_visible_in_tree();
- SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
- while (q_list_element) {
- TileMapQuadrant &q = *q_list_element->self();
- RenderingServer *rs = RenderingServer::get_singleton();
- // Free the canvas items.
- for (const RID &ci : q.canvas_items) {
- rs->free(ci);
- }
- q.canvas_items.clear();
- // Free the occluders.
- for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
- rs->free(kv.value);
- }
- q.occluders.clear();
- // Those allow to group cell per material or z-index.
- Ref<Material> prev_material;
- int prev_z_index = 0;
- RID prev_ci;
- // Iterate over the cells of the quadrant.
- for (const KeyValue<Vector2, Vector2i> &E_cell : q.local_to_map) {
- TileMapCell c = get_cell(q.layer, E_cell.value, true);
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get the tile data.
- const TileData *tile_data;
- if (q.runtime_tile_data_cache.has(E_cell.value)) {
- tile_data = q.runtime_tile_data_cache[E_cell.value];
- } else {
- tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
- }
- Ref<Material> mat = tile_data->get_material();
- int tile_z_index = tile_data->get_z_index();
- // Quandrant pos.
- Vector2 tile_position = map_to_local(q.coords * get_effective_quadrant_size(q.layer));
- if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) {
- // When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
- tile_position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
- }
- // --- CanvasItems ---
- // Create two canvas items, for rendering and debug.
- RID ci;
- // Check if the material or the z_index changed.
- if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) {
- // If so, create a new CanvasItem.
- ci = rs->canvas_item_create();
- if (mat.is_valid()) {
- rs->canvas_item_set_material(ci, mat->get_rid());
- }
- rs->canvas_item_set_parent(ci, layers[q.layer].canvas_item);
- rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
- Transform2D xform;
- xform.set_origin(tile_position);
- rs->canvas_item_set_transform(ci, xform);
- rs->canvas_item_set_light_mask(ci, get_light_mask());
- rs->canvas_item_set_z_as_relative_to_parent(ci, true);
- rs->canvas_item_set_z_index(ci, tile_z_index);
- rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
- rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
- q.canvas_items.push_back(ci);
- prev_ci = ci;
- prev_material = mat;
- prev_z_index = tile_z_index;
- } else {
- // Keep the same canvas_item to draw on.
- ci = prev_ci;
- }
- // Drawing the tile in the canvas item.
- draw_tile(ci, E_cell.key - tile_position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, get_self_modulate(), tile_data);
- // --- Occluders ---
- for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
- Transform2D xform;
- xform.set_origin(E_cell.key);
- if (tile_data->get_occluder(i).is_valid()) {
- RID occluder_id = rs->canvas_light_occluder_create();
- rs->canvas_light_occluder_set_enabled(occluder_id, node_visible);
- rs->canvas_light_occluder_set_transform(occluder_id, get_global_transform() * xform);
- rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
- rs->canvas_light_occluder_attach_to_canvas(occluder_id, get_canvas());
- rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
- q.occluders[E_cell.value] = occluder_id;
- }
- }
- }
- }
- }
- _rendering_quadrant_order_dirty = true;
- q_list_element = q_list_element->next();
- }
- // Reset the drawing indices
- if (_rendering_quadrant_order_dirty) {
- int index = -(int64_t)0x80000000; //always must be drawn below children.
- for (TileMapLayer &layer : layers) {
- // Sort the quadrants coords per local coordinates.
- RBMap<Vector2, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map;
- for (const KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
- local_to_map[map_to_local(E.key)] = E.key;
- }
- // Sort the quadrants.
- for (const KeyValue<Vector2, Vector2i> &E : local_to_map) {
- TileMapQuadrant &q = layer.quadrant_map[E.value];
- for (const RID &ci : q.canvas_items) {
- RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
- }
- }
- }
- _rendering_quadrant_order_dirty = false;
- }
- }
- void TileMap::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) {
- ERR_FAIL_COND(!tile_set.is_valid());
- _rendering_quadrant_order_dirty = true;
- }
- void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- // Free the canvas items.
- for (const RID &ci : p_quadrant->canvas_items) {
- RenderingServer::get_singleton()->free(ci);
- }
- p_quadrant->canvas_items.clear();
- // Free the occluders.
- for (const KeyValue<Vector2i, RID> &kv : p_quadrant->occluders) {
- RenderingServer::get_singleton()->free(kv.value);
- }
- p_quadrant->occluders.clear();
- }
- void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
- ERR_FAIL_COND(!tile_set.is_valid());
- if (!Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- // Draw a placeholder for tiles needing one.
- RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (const Vector2i &E_cell : p_quadrant->cells) {
- const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- Vector2i grid_size = atlas_source->get_atlas_grid_size();
- if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
- // Generate a random color from the hashed values of the tiles.
- Array to_hash;
- to_hash.push_back(c.source_id);
- to_hash.push_back(c.get_atlas_coords());
- to_hash.push_back(c.alternative_tile);
- uint32_t hash = RandomPCG(to_hash.hash()).rand();
- Color color;
- color = color.from_hsv(
- (float)((hash >> 24) & 0xFF) / 256.0,
- Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
- Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
- 0.8);
- // Draw a placeholder tile.
- Transform2D cell_to_quadrant;
- cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
- rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
- }
- }
- }
- }
- }
- void TileMap::draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) {
- ERR_FAIL_COND(!p_tile_set.is_valid());
- ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
- ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
- ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
- TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Check for the frame.
- if (p_frame >= 0) {
- ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords));
- }
- // Get the texture.
- Ref<Texture2D> tex = atlas_source->get_runtime_texture();
- if (!tex.is_valid()) {
- return;
- }
- // Check if we are in the texture, return otherwise.
- Vector2i grid_size = atlas_source->get_atlas_grid_size();
- if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
- return;
- }
- // Get tile data.
- const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile);
- // Get the tile modulation.
- Color modulate = tile_data->get_modulate() * p_modulation;
- // Compute the offset.
- Vector2 tile_offset = tile_data->get_texture_origin();
- // Get destination rect.
- Rect2 dest_rect;
- dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size;
- dest_rect.size.x += FP_ADJUST;
- dest_rect.size.y += FP_ADJUST;
- bool transpose = tile_data->get_transpose();
- if (transpose) {
- dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
- } else {
- dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
- }
- if (tile_data->get_flip_h()) {
- dest_rect.size.x = -dest_rect.size.x;
- }
- if (tile_data->get_flip_v()) {
- dest_rect.size.y = -dest_rect.size.y;
- }
- // Draw the tile.
- if (p_frame >= 0) {
- Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
- } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
- Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
- } else {
- real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
- real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
- real_t time = 0.0;
- for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
- real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
- RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0);
- Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame);
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
- time += frame_duration;
- }
- RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0);
- }
- }
- }
- /////////////////////////////// Physics //////////////////////////////////////
- void TileMap::_physics_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- bool in_editor = false;
- #ifdef TOOLS_ENABLED
- in_editor = Engine::get_singleton()->is_editor_hint();
- #endif
- if (is_inside_tree() && collision_animatable && !in_editor) {
- // Update transform on the physics tick when in animatable mode.
- last_valid_transform = new_transform;
- set_notify_local_transform(false);
- set_global_transform(new_transform);
- set_notify_local_transform(true);
- }
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- bool in_editor = false;
- #ifdef TOOLS_ENABLED
- in_editor = Engine::get_singleton()->is_editor_hint();
- #endif
- if (is_inside_tree() && (!collision_animatable || in_editor)) {
- // Update the new transform directly if we are not in animatable mode.
- Transform2D gl_transform = get_global_transform();
- for (TileMapLayer &layer : layers) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
- TileMapQuadrant &q = E.value;
- for (RID body : q.bodies) {
- Transform2D xform;
- xform.set_origin(map_to_local(bodies_coords[body]));
- xform = gl_transform * xform;
- PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
- }
- }
- }
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- bool in_editor = false;
- #ifdef TOOLS_ENABLED
- in_editor = Engine::get_singleton()->is_editor_hint();
- #endif
- if (is_inside_tree() && !in_editor && collision_animatable) {
- // Only active when animatable. Send the new transform to the physics...
- new_transform = get_global_transform();
- for (TileMapLayer &layer : layers) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
- TileMapQuadrant &q = E.value;
- for (RID body : q.bodies) {
- Transform2D xform;
- xform.set_origin(map_to_local(bodies_coords[body]));
- xform = new_transform * xform;
- PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
- }
- }
- // ... but then revert changes.
- set_notify_local_transform(false);
- set_global_transform(last_valid_transform);
- set_notify_local_transform(true);
- }
- } break;
- }
- }
- void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- ERR_FAIL_COND(!is_inside_tree());
- ERR_FAIL_COND(!tile_set.is_valid());
- Transform2D gl_transform = get_global_transform();
- last_valid_transform = gl_transform;
- new_transform = gl_transform;
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
- RID space = get_world_2d()->get_space();
- SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
- while (q_list_element) {
- TileMapQuadrant &q = *q_list_element->self();
- // Clear bodies.
- for (RID body : q.bodies) {
- bodies_coords.erase(body);
- ps->free(body);
- }
- q.bodies.clear();
- // Recreate bodies and shapes.
- for (const Vector2i &E_cell : q.cells) {
- TileMapCell c = get_cell(q.layer, E_cell, true);
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- const TileData *tile_data;
- if (q.runtime_tile_data_cache.has(E_cell)) {
- tile_data = q.runtime_tile_data_cache[E_cell];
- } else {
- tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
- }
- for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
- Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
- uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
- uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
- // Create the body.
- RID body = ps->body_create();
- bodies_coords[body] = E_cell;
- ps->body_set_mode(body, collision_animatable ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
- ps->body_set_space(body, space);
- Transform2D xform;
- xform.set_origin(map_to_local(E_cell));
- xform = gl_transform * xform;
- ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- ps->body_attach_object_instance_id(body, get_instance_id());
- ps->body_set_collision_layer(body, physics_layer);
- ps->body_set_collision_mask(body, physics_mask);
- ps->body_set_pickable(body, false);
- ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer));
- ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer));
- if (!physics_material.is_valid()) {
- ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
- ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
- } else {
- ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
- ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
- }
- q.bodies.push_back(body);
- // Add the shapes to the body.
- int body_shape_index = 0;
- for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) {
- // Iterate over the polygons.
- bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index);
- float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index);
- int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index);
- for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
- // Add decomposed convex shapes.
- Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index);
- ps->body_add_shape(body, shape->get_rid());
- ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin);
- body_shape_index++;
- }
- }
- }
- }
- }
- }
- q_list_element = q_list_element->next();
- }
- }
- void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
- // Remove a quadrant.
- ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
- for (RID body : p_quadrant->bodies) {
- bodies_coords.erase(body);
- PhysicsServer2D::get_singleton()->free(body);
- }
- p_quadrant->bodies.clear();
- }
- void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
- // Draw the debug collision shapes.
- ERR_FAIL_COND(!tile_set.is_valid());
- if (!get_tree()) {
- return;
- }
- bool show_collision = false;
- switch (collision_visibility_mode) {
- case TileMap::VISIBILITY_MODE_DEFAULT:
- show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_collisions_hint());
- break;
- case TileMap::VISIBILITY_MODE_FORCE_HIDE:
- show_collision = false;
- break;
- case TileMap::VISIBILITY_MODE_FORCE_SHOW:
- show_collision = true;
- break;
- }
- if (!show_collision) {
- return;
- }
- RenderingServer *rs = RenderingServer::get_singleton();
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
- Color debug_collision_color = get_tree()->get_debug_collisions_color();
- Vector<Color> color;
- color.push_back(debug_collision_color);
- Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- Transform2D quadrant_to_local;
- quadrant_to_local.set_origin(quadrant_pos);
- Transform2D global_to_quadrant = (get_global_transform() * quadrant_to_local).affine_inverse();
- for (RID body : p_quadrant->bodies) {
- Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM));
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, body_to_quadrant);
- for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
- const RID &shape = ps->body_get_shape(body, shape_index);
- PhysicsServer2D::ShapeType type = ps->shape_get_type(shape);
- if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) {
- Vector<Vector2> polygon = ps->shape_get_data(shape);
- rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
- } else {
- WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON.");
- }
- }
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D());
- }
- };
- /////////////////////////////// Navigation //////////////////////////////////////
- void TileMap::_navigation_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_TRANSFORM_CHANGED: {
- if (is_inside_tree()) {
- for (TileMapLayer &layer : layers) {
- Transform2D tilemap_xform = get_global_transform();
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
- TileMapQuadrant &q = E_quadrant.value;
- for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) {
- for (const RID ®ion : E_region.value) {
- if (!region.is_valid()) {
- continue;
- }
- Transform2D tile_transform;
- tile_transform.set_origin(map_to_local(E_region.key));
- NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
- }
- }
- }
- }
- }
- } break;
- }
- }
- void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- ERR_FAIL_COND(!is_inside_tree());
- ERR_FAIL_COND(!tile_set.is_valid());
- Transform2D tilemap_xform = get_global_transform();
- SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
- while (q_list_element) {
- TileMapQuadrant &q = *q_list_element->self();
- // Clear navigation shapes in the quadrant.
- for (const KeyValue<Vector2i, Vector<RID>> &E : q.navigation_regions) {
- for (int i = 0; i < E.value.size(); i++) {
- RID region = E.value[i];
- if (!region.is_valid()) {
- continue;
- }
- NavigationServer2D::get_singleton()->region_set_map(region, RID());
- }
- }
- q.navigation_regions.clear();
- // Get the navigation polygons and create regions.
- for (const Vector2i &E_cell : q.cells) {
- TileMapCell c = get_cell(q.layer, E_cell, true);
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- const TileData *tile_data;
- if (q.runtime_tile_data_cache.has(E_cell)) {
- tile_data = q.runtime_tile_data_cache[E_cell];
- } else {
- tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
- }
- q.navigation_regions[E_cell].resize(tile_set->get_navigation_layers_count());
- for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
- if (layer_index >= (int)layers.size() || !layers[layer_index].navigation_map.is_valid()) {
- continue;
- }
- Ref<NavigationPolygon> navigation_polygon;
- navigation_polygon = tile_data->get_navigation_polygon(layer_index);
- if (navigation_polygon.is_valid()) {
- Transform2D tile_transform;
- tile_transform.set_origin(map_to_local(E_cell));
- RID region = NavigationServer2D::get_singleton()->region_create();
- NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id());
- NavigationServer2D::get_singleton()->region_set_map(region, layers[layer_index].navigation_map);
- NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
- NavigationServer2D::get_singleton()->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(layer_index));
- NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon);
- q.navigation_regions[E_cell].write[layer_index] = region;
- }
- }
- }
- }
- }
- q_list_element = q_list_element->next();
- }
- }
- void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
- // Clear navigation shapes in the quadrant.
- ERR_FAIL_NULL(NavigationServer2D::get_singleton());
- for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) {
- for (int i = 0; i < E.value.size(); i++) {
- RID region = E.value[i];
- if (!region.is_valid()) {
- continue;
- }
- NavigationServer2D::get_singleton()->free(region);
- }
- }
- p_quadrant->navigation_regions.clear();
- }
- void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
- // Draw the debug collision shapes.
- ERR_FAIL_COND(!tile_set.is_valid());
- if (!get_tree()) {
- return;
- }
- bool show_navigation = false;
- switch (navigation_visibility_mode) {
- case TileMap::VISIBILITY_MODE_DEFAULT:
- show_navigation = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
- break;
- case TileMap::VISIBILITY_MODE_FORCE_HIDE:
- show_navigation = false;
- break;
- case TileMap::VISIBILITY_MODE_FORCE_SHOW:
- show_navigation = true;
- break;
- }
- if (!show_navigation) {
- return;
- }
- #ifdef DEBUG_ENABLED
- RenderingServer *rs = RenderingServer::get_singleton();
- const NavigationServer2D *ns2d = NavigationServer2D::get_singleton();
- bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color();
- bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines();
- Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color();
- Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color();
- RandomPCG rand;
- Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (const Vector2i &E_cell : p_quadrant->cells) {
- TileMapCell c = get_cell(p_quadrant->layer, E_cell, true);
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- const TileData *tile_data;
- if (p_quadrant->runtime_tile_data_cache.has(E_cell)) {
- tile_data = p_quadrant->runtime_tile_data_cache[E_cell];
- } else {
- tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
- }
- Transform2D cell_to_quadrant;
- cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
- for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
- Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(layer_index);
- if (navigation_polygon.is_valid()) {
- Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices();
- if (navigation_polygon_vertices.size() < 3) {
- continue;
- }
- for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) {
- // An array of vertices for this polygon.
- Vector<int> polygon = navigation_polygon->get_polygon(i);
- Vector<Vector2> debug_polygon_vertices;
- debug_polygon_vertices.resize(polygon.size());
- for (int j = 0; j < polygon.size(); j++) {
- ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
- debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]];
- }
- // Generate the polygon color, slightly randomly modified from the settings one.
- Color random_variation_color = debug_face_color;
- if (enabled_geometry_face_random_color) {
- random_variation_color.set_hsv(
- debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1,
- debug_face_color.get_s(),
- debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
- }
- random_variation_color.a = debug_face_color.a;
- Vector<Color> debug_face_colors;
- debug_face_colors.push_back(random_variation_color);
- rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, debug_polygon_vertices, debug_face_colors);
- if (enabled_edge_lines) {
- Vector<Color> debug_edge_colors;
- debug_edge_colors.push_back(debug_edge_color);
- debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline.
- rs->canvas_item_add_polyline(p_quadrant->debug_canvas_item, debug_polygon_vertices, debug_edge_colors);
- }
- }
- }
- }
- }
- }
- }
- #endif // DEBUG_ENABLED
- }
- /////////////////////////////// Scenes //////////////////////////////////////
- void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- ERR_FAIL_COND(!tile_set.is_valid());
- SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
- while (q_list_element) {
- TileMapQuadrant &q = *q_list_element->self();
- // Clear the scenes if instance cache was cleared.
- if (instantiated_scenes.is_empty()) {
- for (const KeyValue<Vector2i, String> &E : q.scenes) {
- Node *node = get_node_or_null(E.value);
- if (node) {
- node->queue_free();
- }
- }
- }
- q.scenes.clear();
- // Recreate the scenes.
- for (const Vector2i &E_cell : q.cells) {
- Vector3i cell_coords = Vector3i(q.layer, E_cell.x, E_cell.y);
- if (instantiated_scenes.has(cell_coords)) {
- // Skip scene if the instance was cached (to avoid recreating scenes unnecessarily).
- continue;
- }
- if (!Engine::get_singleton()->is_editor_hint()) {
- instantiated_scenes.insert(cell_coords);
- }
- const TileMapCell &c = get_cell(q.layer, E_cell, true);
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
- TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
- if (scenes_collection_source) {
- Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
- if (packed_scene.is_valid()) {
- Node *scene = packed_scene->instantiate();
- Control *scene_as_control = Object::cast_to<Control>(scene);
- Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
- if (scene_as_control) {
- scene_as_control->set_position(map_to_local(E_cell) + scene_as_control->get_position());
- } else if (scene_as_node2d) {
- Transform2D xform;
- xform.set_origin(map_to_local(E_cell));
- scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
- }
- add_child(scene);
- q.scenes[E_cell] = scene->get_name();
- }
- }
- }
- }
- q_list_element = q_list_element->next();
- }
- }
- void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
- // Clear the scenes if instance cache was cleared.
- if (instantiated_scenes.is_empty()) {
- for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
- Node *node = get_node_or_null(E.value);
- if (node) {
- node->queue_free();
- }
- }
- p_quadrant->scenes.clear();
- }
- }
- void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
- ERR_FAIL_COND(!tile_set.is_valid());
- if (!Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- // Draw a placeholder for scenes needing one.
- RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (const Vector2i &E_cell : p_quadrant->cells) {
- const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
- TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
- if (scenes_collection_source) {
- if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
- // Generate a random color from the hashed values of the tiles.
- Array to_hash;
- to_hash.push_back(c.source_id);
- to_hash.push_back(c.alternative_tile);
- uint32_t hash = RandomPCG(to_hash.hash()).rand();
- Color color;
- color = color.from_hsv(
- (float)((hash >> 24) & 0xFF) / 256.0,
- Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
- Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
- 0.8);
- // Draw a placeholder tile.
- Transform2D cell_to_quadrant;
- cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
- rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
- }
- }
- }
- }
- }
- void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- // Set the current cell tile (using integer position).
- HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- Vector2i pk(p_coords);
- HashMap<Vector2i, TileMapCell>::Iterator E = tile_map.find(pk);
- int source_id = p_source_id;
- Vector2i atlas_coords = p_atlas_coords;
- int alternative_tile = p_alternative_tile;
- if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
- (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
- source_id = TileSet::INVALID_SOURCE;
- atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
- alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
- }
- if (!E && source_id == TileSet::INVALID_SOURCE) {
- return; // Nothing to do, the tile is already empty.
- }
- // Get the quadrant
- Vector2i qk = _coords_to_quadrant_coords(p_layer, pk);
- HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
- if (source_id == TileSet::INVALID_SOURCE) {
- // Erase existing cell in the tile map.
- tile_map.erase(pk);
- // Erase existing cell in the quadrant.
- ERR_FAIL_COND(!Q);
- TileMapQuadrant &q = Q->value;
- q.cells.erase(pk);
- // Remove or make the quadrant dirty.
- if (q.cells.size() == 0) {
- _erase_quadrant(Q);
- } else {
- _make_quadrant_dirty(Q);
- }
- used_rect_cache_dirty = true;
- } else {
- if (!E) {
- // Insert a new cell in the tile map.
- E = tile_map.insert(pk, TileMapCell());
- // Create a new quadrant if needed, then insert the cell if needed.
- if (!Q) {
- Q = _create_quadrant(p_layer, qk);
- }
- TileMapQuadrant &q = Q->value;
- q.cells.insert(pk);
- } else {
- ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
- if (E->value.source_id == source_id && E->value.get_atlas_coords() == atlas_coords && E->value.alternative_tile == alternative_tile) {
- return; // Nothing changed.
- }
- }
- TileMapCell &c = E->value;
- c.source_id = source_id;
- c.set_atlas_coords(atlas_coords);
- c.alternative_tile = alternative_tile;
- _make_quadrant_dirty(Q);
- used_rect_cache_dirty = true;
- }
- }
- void TileMap::erase_cell(int p_layer, const Vector2i &p_coords) {
- set_cell(p_layer, p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
- }
- int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
- // Get a cell source id from position.
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
- if (!E) {
- return TileSet::INVALID_SOURCE;
- }
- if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
- return proxyed[0];
- }
- return E->value.source_id;
- }
- Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS);
- // Get a cell source id from position
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
- if (!E) {
- return TileSetSource::INVALID_ATLAS_COORDS;
- }
- if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
- return proxyed[1];
- }
- return E->value.get_atlas_coords();
- }
- int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
- // Get a cell source id from position
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
- if (!E) {
- return TileSetSource::INVALID_TILE_ALTERNATIVE;
- }
- if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
- return proxyed[2];
- }
- return E->value.alternative_tile;
- }
- TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
- int source_id = get_cell_source_id(p_layer, p_coords, p_use_proxies);
- if (source_id == TileSet::INVALID_SOURCE) {
- return nullptr;
- }
- Ref<TileSetAtlasSource> source = tile_set->get_source(source_id);
- if (source.is_valid()) {
- return source->get_tile_data(get_cell_atlas_coords(p_layer, p_coords, p_use_proxies), get_cell_alternative_tile(p_layer, p_coords, p_use_proxies));
- }
- return nullptr;
- }
- Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
- ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
- Ref<TileMapPattern> output;
- output.instantiate();
- if (p_coords_array.is_empty()) {
- return output;
- }
- Vector2i min = Vector2i(p_coords_array[0]);
- for (int i = 1; i < p_coords_array.size(); i++) {
- min = min.min(p_coords_array[i]);
- }
- Vector<Vector2i> coords_in_pattern_array;
- coords_in_pattern_array.resize(p_coords_array.size());
- Vector2i ensure_positive_offset;
- for (int i = 0; i < p_coords_array.size(); i++) {
- Vector2i coords = p_coords_array[i];
- Vector2i coords_in_pattern = coords - min;
- if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
- if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
- coords_in_pattern.x -= 1;
- if (coords_in_pattern.x < 0) {
- ensure_positive_offset.x = 1;
- }
- } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
- coords_in_pattern.y -= 1;
- if (coords_in_pattern.y < 0) {
- ensure_positive_offset.y = 1;
- }
- }
- } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
- coords_in_pattern.x += 1;
- } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
- coords_in_pattern.y += 1;
- }
- }
- }
- coords_in_pattern_array.write[i] = coords_in_pattern;
- }
- for (int i = 0; i < coords_in_pattern_array.size(); i++) {
- Vector2i coords = p_coords_array[i];
- Vector2i coords_in_pattern = coords_in_pattern_array[i];
- output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(p_layer, coords), get_cell_atlas_coords(p_layer, coords), get_cell_alternative_tile(p_layer, coords));
- }
- return output;
- }
- Vector2i TileMap::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
- ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i());
- ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
- Vector2i output = p_position_in_tilemap + p_coords_in_pattern;
- if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
- if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
- output.x += 1;
- } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
- output.y += 1;
- }
- } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
- output.x -= 1;
- } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
- output.y -= 1;
- }
- }
- }
- return output;
- }
- void TileMap::set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- ERR_FAIL_COND(!tile_set.is_valid());
- TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
- for (int i = 0; i < used_cells.size(); i++) {
- Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
- set_cell(p_layer, coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i]));
- }
- }
- TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) {
- if (!tile_set.is_valid()) {
- return TileSet::TerrainsPattern();
- }
- // Returns all tiles compatible with the given constraints.
- RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score;
- RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set);
- ERR_FAIL_COND_V(pattern_set.is_empty(), TileSet::TerrainsPattern());
- for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) {
- int score = 0;
- // Check the center bit constraint
- TerrainConstraint terrain_constraint = TerrainConstraint(this, p_position, terrain_pattern.get_terrain());
- const RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
- if (in_set_constraint_element) {
- if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
- score += in_set_constraint_element->get().get_priority();
- }
- } else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) {
- continue; // Ignore a pattern that cannot keep bits without constraints unmodified.
- }
- // Check the surrounding bits
- bool invalid_pattern = false;
- for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- // Check if the bit is compatible with the constraints.
- TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
- in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
- if (in_set_constraint_element) {
- if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
- score += in_set_constraint_element->get().get_priority();
- }
- } else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) {
- invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified.
- break;
- }
- }
- }
- if (invalid_pattern) {
- continue;
- }
- terrain_pattern_score[terrain_pattern] = score;
- }
- // Compute the minimum score
- TileSet::TerrainsPattern min_score_pattern = p_current_pattern;
- int min_score = INT32_MAX;
- for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) {
- if (E.value < min_score) {
- min_score_pattern = E.key;
- min_score = E.value;
- }
- }
- return min_score_pattern;
- }
- RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
- if (!tile_set.is_valid()) {
- return RBSet<TerrainConstraint>();
- }
- // Compute the constraints needed from the surrounding tiles.
- RBSet<TerrainConstraint> output;
- output.insert(TerrainConstraint(this, p_position, p_terrains_pattern.get_terrain()));
- for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) {
- TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side));
- output.insert(c);
- }
- }
- return output;
- }
- RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const {
- if (!tile_set.is_valid()) {
- return RBSet<TerrainConstraint>();
- }
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RBSet<TerrainConstraint>());
- // Build a set of dummy constraints to get the constrained points.
- RBSet<TerrainConstraint> dummy_constraints;
- for (const Vector2i &E : p_painted) {
- for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits.
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- dummy_constraints.insert(TerrainConstraint(this, E, bit, -1));
- }
- }
- }
- // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
- RBSet<TerrainConstraint> constraints;
- for (const TerrainConstraint &E_constraint : dummy_constraints) {
- HashMap<int, int> terrain_count;
- // Count the number of occurrences per terrain.
- HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits();
- for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
- TileData *neighbor_tile_data = nullptr;
- TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key);
- if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
- Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
- Ref<TileSetAtlasSource> atlas_source = source;
- if (atlas_source.is_valid()) {
- TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
- neighbor_tile_data = tile_data;
- }
- }
- }
- int terrain = neighbor_tile_data ? neighbor_tile_data->get_terrain_peering_bit(TileSet::CellNeighbor(E_overlapping.value)) : -1;
- if (!p_ignore_empty_terrains || terrain >= 0) {
- if (!terrain_count.has(terrain)) {
- terrain_count[terrain] = 0;
- }
- terrain_count[terrain] += 1;
- }
- }
- // Get the terrain with the max number of occurrences.
- int max = 0;
- int max_terrain = -1;
- for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
- if (E_terrain_count.value > max) {
- max = E_terrain_count.value;
- max_terrain = E_terrain_count.key;
- }
- }
- // Set the adequate terrain.
- if (max > 0) {
- TerrainConstraint c = E_constraint;
- c.set_terrain(max_terrain);
- constraints.insert(c);
- }
- }
- // Add the centers as constraints
- for (Vector2i E_coords : p_painted) {
- TileData *tile_data = nullptr;
- TileMapCell cell = get_cell(p_layer, E_coords);
- if (cell.source_id != TileSet::INVALID_SOURCE) {
- Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
- Ref<TileSetAtlasSource> atlas_source = source;
- if (atlas_source.is_valid()) {
- tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
- }
- }
- int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1;
- if (!p_ignore_empty_terrains || terrain >= 0) {
- constraints.insert(TerrainConstraint(this, E_coords, terrain));
- }
- }
- return constraints;
- }
- HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) {
- if (!tile_set.is_valid()) {
- return HashMap<Vector2i, TileSet::TerrainsPattern>();
- }
- // Copy the constraints set.
- RBSet<TerrainConstraint> constraints = p_constraints;
- // Output map.
- HashMap<Vector2i, TileSet::TerrainsPattern> output;
- // Add all positions to a set.
- for (int i = 0; i < p_to_replace.size(); i++) {
- const Vector2i &coords = p_to_replace[i];
- // Select the best pattern for the given constraints
- TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
- TileMapCell cell = get_cell(p_layer, coords);
- if (cell.source_id != TileSet::INVALID_SOURCE) {
- TileSetSource *source = *tile_set->get_source(cell.source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get tile data.
- TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
- current_pattern = tile_data->get_terrains_pattern();
- }
- }
- }
- TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern);
- // Update the constraint set with the new ones
- RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern);
- for (const TerrainConstraint &E_constraint : new_constraints) {
- if (constraints.has(E_constraint)) {
- constraints.erase(E_constraint);
- }
- TerrainConstraint c = E_constraint;
- c.set_priority(5);
- constraints.insert(c);
- }
- output[coords] = pattern;
- }
- return output;
- }
- HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
- HashMap<Vector2i, TileSet::TerrainsPattern> output;
- ERR_FAIL_COND_V(!tile_set.is_valid(), output);
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
- // Build list and set of tiles that can be modified (painted and their surroundings)
- Vector<Vector2i> can_modify_list;
- RBSet<Vector2i> can_modify_set;
- RBSet<Vector2i> painted_set;
- for (int i = p_coords_array.size() - 1; i >= 0; i--) {
- const Vector2i &coords = p_coords_array[i];
- can_modify_list.push_back(coords);
- can_modify_set.insert(coords);
- painted_set.insert(coords);
- }
- for (Vector2i coords : p_coords_array) {
- // Find the adequate neighbor
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (is_existing_neighbor(bit)) {
- Vector2i neighbor = get_neighbor_cell(coords, bit);
- if (!can_modify_set.has(neighbor)) {
- can_modify_list.push_back(neighbor);
- can_modify_set.insert(neighbor);
- }
- }
- }
- }
- // Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain
- RBSet<Vector2i> cells_with_terrain_center_bit;
- for (Vector2i coords : can_modify_set) {
- bool connect = false;
- if (painted_set.has(coords)) {
- connect = true;
- } else {
- // Get the center bit of the cell
- TileData *tile_data = nullptr;
- TileMapCell cell = get_cell(p_layer, coords);
- if (cell.source_id != TileSet::INVALID_SOURCE) {
- Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
- Ref<TileSetAtlasSource> atlas_source = source;
- if (atlas_source.is_valid()) {
- tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
- }
- }
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set && tile_data->get_terrain() == p_terrain) {
- connect = true;
- }
- }
- if (connect) {
- cells_with_terrain_center_bit.insert(coords);
- }
- }
- RBSet<TerrainConstraint> constraints;
- // Add new constraints from the path drawn.
- for (Vector2i coords : p_coords_array) {
- // Constraints on the center bit.
- TerrainConstraint c = TerrainConstraint(this, coords, p_terrain);
- c.set_priority(10);
- constraints.insert(c);
- // Constraints on the connecting bits.
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- c = TerrainConstraint(this, coords, bit, p_terrain);
- c.set_priority(10);
- if ((int(bit) % 2) == 0) {
- // Side peering bits: add the constraint if the center is of the same terrain
- Vector2i neighbor = get_neighbor_cell(coords, bit);
- if (cells_with_terrain_center_bit.has(neighbor)) {
- constraints.insert(c);
- }
- } else {
- // Corner peering bits: add the constraint if all tiles on the constraint has the same center bit
- HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
- bool valid = true;
- for (KeyValue<Vector2i, TileSet::CellNeighbor> kv : overlapping_terrain_bits) {
- if (!cells_with_terrain_center_bit.has(kv.key)) {
- valid = false;
- break;
- }
- }
- if (valid) {
- constraints.insert(c);
- }
- }
- }
- }
- }
- // Fills in the constraint list from existing tiles.
- for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
- constraints.insert(c);
- }
- // Fill the terrains.
- output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
- return output;
- }
- HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_layer, const Vector<Vector2i> &p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
- HashMap<Vector2i, TileSet::TerrainsPattern> output;
- ERR_FAIL_COND_V(!tile_set.is_valid(), output);
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
- // Make sure the path is correct and build the peering bit list while doing it.
- Vector<TileSet::CellNeighbor> neighbor_list;
- for (int i = 0; i < p_path.size() - 1; i++) {
- // Find the adequate neighbor
- TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX;
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (is_existing_neighbor(bit)) {
- if (get_neighbor_cell(p_path[i], bit) == p_path[i + 1]) {
- found_bit = bit;
- break;
- }
- }
- }
- ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighboring tile of %s", p_path[i + 1], p_path[i]));
- neighbor_list.push_back(found_bit);
- }
- // Build list and set of tiles that can be modified (painted and their surroundings)
- Vector<Vector2i> can_modify_list;
- RBSet<Vector2i> can_modify_set;
- RBSet<Vector2i> painted_set;
- for (int i = p_path.size() - 1; i >= 0; i--) {
- const Vector2i &coords = p_path[i];
- can_modify_list.push_back(coords);
- can_modify_set.insert(coords);
- painted_set.insert(coords);
- }
- for (Vector2i coords : p_path) {
- // Find the adequate neighbor
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- Vector2i neighbor = get_neighbor_cell(coords, bit);
- if (!can_modify_set.has(neighbor)) {
- can_modify_list.push_back(neighbor);
- can_modify_set.insert(neighbor);
- }
- }
- }
- }
- RBSet<TerrainConstraint> constraints;
- // Add new constraints from the path drawn.
- for (Vector2i coords : p_path) {
- // Constraints on the center bit
- TerrainConstraint c = TerrainConstraint(this, coords, p_terrain);
- c.set_priority(10);
- constraints.insert(c);
- }
- for (int i = 0; i < p_path.size() - 1; i++) {
- // Constraints on the peering bits.
- TerrainConstraint c = TerrainConstraint(this, p_path[i], neighbor_list[i], p_terrain);
- c.set_priority(10);
- constraints.insert(c);
- }
- // Fills in the constraint list from existing tiles.
- for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
- constraints.insert(c);
- }
- // Fill the terrains.
- output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
- return output;
- }
- HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) {
- HashMap<Vector2i, TileSet::TerrainsPattern> output;
- ERR_FAIL_COND_V(!tile_set.is_valid(), output);
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
- // Build list and set of tiles that can be modified (painted and their surroundings).
- Vector<Vector2i> can_modify_list;
- RBSet<Vector2i> can_modify_set;
- RBSet<Vector2i> painted_set;
- for (int i = p_coords_array.size() - 1; i >= 0; i--) {
- const Vector2i &coords = p_coords_array[i];
- can_modify_list.push_back(coords);
- can_modify_set.insert(coords);
- painted_set.insert(coords);
- }
- for (Vector2i coords : p_coords_array) {
- // Find the adequate neighbor
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- Vector2i neighbor = get_neighbor_cell(coords, bit);
- if (!can_modify_set.has(neighbor)) {
- can_modify_list.push_back(neighbor);
- can_modify_set.insert(neighbor);
- }
- }
- }
- }
- // Add constraint by the new ones.
- RBSet<TerrainConstraint> constraints;
- // Add new constraints from the path drawn.
- for (Vector2i coords : p_coords_array) {
- // Constraints on the center bit
- RBSet<TerrainConstraint> added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern);
- for (TerrainConstraint c : added_constraints) {
- c.set_priority(10);
- constraints.insert(c);
- }
- }
- // Fills in the constraint list from modified tiles border.
- for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
- constraints.insert(c);
- }
- // Fill the terrains.
- output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
- return output;
- }
- void TileMap::set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
- ERR_FAIL_COND(!tile_set.is_valid());
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
- Vector<Vector2i> cells_vector;
- HashSet<Vector2i> painted_set;
- for (int i = 0; i < p_cells.size(); i++) {
- cells_vector.push_back(p_cells[i]);
- painted_set.insert(p_cells[i]);
- }
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(p_layer, cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains);
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
- if (painted_set.has(kv.key)) {
- // Paint a random tile with the correct terrain for the painted path.
- TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
- } else {
- // Avoids updating the painted path from the output if the new pattern is the same as before.
- TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
- TileMapCell cell = get_cell(p_layer, kv.key);
- if (cell.source_id != TileSet::INVALID_SOURCE) {
- TileSetSource *source = *tile_set->get_source(cell.source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get tile data.
- TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
- in_map_terrain_pattern = tile_data->get_terrains_pattern();
- }
- }
- }
- if (in_map_terrain_pattern != kv.value) {
- TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
- }
- }
- }
- }
- void TileMap::set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
- ERR_FAIL_COND(!tile_set.is_valid());
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
- Vector<Vector2i> vector_path;
- HashSet<Vector2i> painted_set;
- for (int i = 0; i < p_path.size(); i++) {
- vector_path.push_back(p_path[i]);
- painted_set.insert(p_path[i]);
- }
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(p_layer, vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
- if (painted_set.has(kv.key)) {
- // Paint a random tile with the correct terrain for the painted path.
- TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
- } else {
- // Avoids updating the painted path from the output if the new pattern is the same as before.
- TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
- TileMapCell cell = get_cell(p_layer, kv.key);
- if (cell.source_id != TileSet::INVALID_SOURCE) {
- TileSetSource *source = *tile_set->get_source(cell.source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get tile data.
- TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
- in_map_terrain_pattern = tile_data->get_terrains_pattern();
- }
- }
- }
- if (in_map_terrain_pattern != kv.value) {
- TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
- }
- }
- }
- }
- TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- if (!tile_map.has(p_coords)) {
- return TileMapCell();
- } else {
- TileMapCell c = tile_map.find(p_coords)->value;
- if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
- c.source_id = proxyed[0];
- c.set_atlas_coords(proxyed[1]);
- c.alternative_tile = proxyed[2];
- }
- return c;
- }
- }
- HashMap<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
- return &layers[p_layer].quadrant_map;
- }
- Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) {
- ERR_FAIL_COND_V_MSG(!bodies_coords.has(p_physics_body), Vector2i(), vformat("No tiles for the given body RID %d.", p_physics_body));
- return bodies_coords[p_physics_body];
- }
- void TileMap::fix_invalid_tiles() {
- ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
- for (unsigned int i = 0; i < layers.size(); i++) {
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
- RBSet<Vector2i> coords;
- for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
- TileSetSource *source = *tile_set->get_source(E.value.source_id);
- if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) {
- coords.insert(E.key);
- }
- }
- for (const Vector2i &E : coords) {
- set_cell(i, E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
- }
- }
- }
- void TileMap::clear_layer(int p_layer) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- // Remove all tiles.
- _clear_layer_internals(p_layer);
- layers[p_layer].tile_map.clear();
- _recreate_layer_internals(p_layer);
- used_rect_cache_dirty = true;
- }
- void TileMap::clear() {
- // Remove all tiles.
- _clear_internals();
- for (TileMapLayer &layer : layers) {
- layer.tile_map.clear();
- }
- _recreate_internals();
- used_rect_cache_dirty = true;
- }
- void TileMap::force_update(int p_layer) {
- if (p_layer >= 0) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- _clear_layer_internals(p_layer);
- _recreate_layer_internals(p_layer);
- } else {
- _clear_internals();
- _recreate_internals();
- }
- }
- void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
- ERR_FAIL_INDEX(p_layer, (int)layers.size());
- ERR_FAIL_COND(format > FORMAT_3);
- // Set data for a given tile from raw data.
- int c = p_data.size();
- const int *r = p_data.ptr();
- int offset = (format >= FORMAT_2) ? 3 : 2;
- ERR_FAIL_COND_MSG(c % offset != 0, vformat("Corrupted tile data. Got size: %s. Expected modulo: %s", offset));
- clear_layer(p_layer);
- #ifdef DISABLE_DEPRECATED
- ERR_FAIL_COND_MSG(format != FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", format));
- #endif
- for (int i = 0; i < c; i += offset) {
- const uint8_t *ptr = (const uint8_t *)&r[i];
- uint8_t local[12];
- for (int j = 0; j < ((format >= FORMAT_2) ? 12 : 8); j++) {
- local[j] = ptr[j];
- }
- #ifdef BIG_ENDIAN_ENABLED
- SWAP(local[0], local[3]);
- SWAP(local[1], local[2]);
- SWAP(local[4], local[7]);
- SWAP(local[5], local[6]);
- //TODO: ask someone to check this...
- if (FORMAT >= FORMAT_2) {
- SWAP(local[8], local[11]);
- SWAP(local[9], local[10]);
- }
- #endif
- // Extracts position in TileMap.
- int16_t x = decode_uint16(&local[0]);
- int16_t y = decode_uint16(&local[2]);
- if (format == FORMAT_3) {
- uint16_t source_id = decode_uint16(&local[4]);
- uint16_t atlas_coords_x = decode_uint16(&local[6]);
- uint16_t atlas_coords_y = decode_uint16(&local[8]);
- uint16_t alternative_tile = decode_uint16(&local[10]);
- set_cell(p_layer, Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
- } else {
- #ifndef DISABLE_DEPRECATED
- // Previous decated format.
- uint32_t v = decode_uint32(&local[4]);
- // Extract the transform flags that used to be in the tilemap.
- bool flip_h = v & (1UL << 29);
- bool flip_v = v & (1UL << 30);
- bool transpose = v & (1UL << 31);
- v &= (1UL << 29) - 1;
- // Extract autotile/atlas coords.
- int16_t coord_x = 0;
- int16_t coord_y = 0;
- if (format == FORMAT_2) {
- coord_x = decode_uint16(&local[8]);
- coord_y = decode_uint16(&local[10]);
- }
- if (tile_set.is_valid()) {
- Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose);
- if (a.size() == 3) {
- set_cell(p_layer, Vector2i(x, y), a[0], a[1], a[2]);
- } else {
- ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose));
- }
- } else {
- int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
- set_cell(p_layer, Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
- }
- #endif
- }
- }
- emit_signal(SNAME("changed"));
- }
- Vector<int> TileMap::_get_tile_data(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector<int>());
- // Export tile data to raw format
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- Vector<int> tile_data;
- tile_data.resize(tile_map.size() * 3);
- int *w = tile_data.ptrw();
- // Save in highest format
- int idx = 0;
- for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
- uint8_t *ptr = (uint8_t *)&w[idx];
- encode_uint16((int16_t)(E.key.x), &ptr[0]);
- encode_uint16((int16_t)(E.key.y), &ptr[2]);
- encode_uint16(E.value.source_id, &ptr[4]);
- encode_uint16(E.value.coord_x, &ptr[6]);
- encode_uint16(E.value.coord_y, &ptr[8]);
- encode_uint16(E.value.alternative_tile, &ptr[10]);
- idx += 3;
- }
- return tile_data;
- }
- void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- if (GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) {
- SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
- while (q_list_element) {
- TileMapQuadrant &q = *q_list_element->self();
- // Iterate over the cells of the quadrant.
- for (const KeyValue<Vector2, Vector2i> &E_cell : q.local_to_map) {
- TileMapCell c = get_cell(q.layer, E_cell.value, true);
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- bool ret = false;
- if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, q.layer, E_cell.value, ret) && ret) {
- TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
- // Create the runtime TileData.
- TileData *tile_data_runtime_use = tile_data->duplicate();
- tile_data->set_allow_transform(true);
- q.runtime_tile_data_cache[E_cell.value] = tile_data_runtime_use;
- GDVIRTUAL_CALL(_tile_data_runtime_update, q.layer, E_cell.value, tile_data_runtime_use);
- }
- }
- }
- }
- q_list_element = q_list_element->next();
- }
- }
- }
- #ifdef TOOLS_ENABLED
- Rect2 TileMap::_edit_get_rect() const {
- // Return the visible rect of the tilemap
- const_cast<TileMap *>(this)->_recompute_rect_cache();
- return rect_cache;
- }
- #endif
- bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
- Vector<String> components = String(p_name).split("/", true, 2);
- if (p_name == "format") {
- if (p_value.get_type() == Variant::INT) {
- format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading
- return true;
- }
- } else if (p_name == "tile_data") { // Kept for compatibility reasons.
- if (p_value.is_array()) {
- if (layers.size() < 1) {
- layers.resize(1);
- }
- _set_tile_data(0, p_value);
- return true;
- }
- return false;
- } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
- int index = components[0].trim_prefix("layer_").to_int();
- if (index < 0) {
- return false;
- }
- if (index >= (int)layers.size()) {
- _clear_internals();
- while (index >= (int)layers.size()) {
- layers.push_back(TileMapLayer());
- }
- _recreate_internals();
- notify_property_list_changed();
- emit_signal(SNAME("changed"));
- update_configuration_warnings();
- }
- if (components[1] == "name") {
- set_layer_name(index, p_value);
- return true;
- } else if (components[1] == "enabled") {
- set_layer_enabled(index, p_value);
- return true;
- } else if (components[1] == "modulate") {
- set_layer_modulate(index, p_value);
- return true;
- } else if (components[1] == "y_sort_enabled") {
- set_layer_y_sort_enabled(index, p_value);
- return true;
- } else if (components[1] == "y_sort_origin") {
- set_layer_y_sort_origin(index, p_value);
- return true;
- } else if (components[1] == "z_index") {
- set_layer_z_index(index, p_value);
- return true;
- } else if (components[1] == "tile_data") {
- _set_tile_data(index, p_value);
- return true;
- } else {
- return false;
- }
- }
- return false;
- }
- bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
- Vector<String> components = String(p_name).split("/", true, 2);
- if (p_name == "format") {
- r_ret = FORMAT_3; // When saving, always save highest format
- return true;
- } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
- int index = components[0].trim_prefix("layer_").to_int();
- if (index < 0 || index >= (int)layers.size()) {
- return false;
- }
- if (components[1] == "name") {
- r_ret = get_layer_name(index);
- return true;
- } else if (components[1] == "enabled") {
- r_ret = is_layer_enabled(index);
- return true;
- } else if (components[1] == "modulate") {
- r_ret = get_layer_modulate(index);
- return true;
- } else if (components[1] == "y_sort_enabled") {
- r_ret = is_layer_y_sort_enabled(index);
- return true;
- } else if (components[1] == "y_sort_origin") {
- r_ret = get_layer_y_sort_origin(index);
- return true;
- } else if (components[1] == "z_index") {
- r_ret = get_layer_z_index(index);
- return true;
- } else if (components[1] == "tile_data") {
- r_ret = _get_tile_data(index);
- return true;
- } else {
- return false;
- }
- }
- return false;
- }
- void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::NIL, "Layers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
- for (unsigned int i = 0; i < layers.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::STRING, vformat("layer_%d/name", i), PROPERTY_HINT_NONE));
- p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE));
- p_list->push_back(PropertyInfo(Variant::COLOR, vformat("layer_%d/modulate", i), PROPERTY_HINT_NONE));
- p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE));
- p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE, "suffix:px"));
- p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE));
- p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- }
- }
- Vector2 TileMap::map_to_local(const Vector2i &p_pos) const {
- // SHOULD RETURN THE CENTER OF THE CELL
- ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
- Vector2 ret = p_pos;
- TileSet::TileShape tile_shape = tile_set->get_tile_shape();
- TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
- if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
- // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
- if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (tile_set->get_tile_layout()) {
- case TileSet::TILE_LAYOUT_STACKED:
- ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y);
- break;
- case TileSet::TILE_LAYOUT_STACKED_OFFSET:
- ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y);
- break;
- case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
- ret = Vector2(ret.x + ret.y / 2, ret.y);
- break;
- case TileSet::TILE_LAYOUT_STAIRS_DOWN:
- ret = Vector2(ret.x / 2, ret.y * 2 + ret.x);
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
- ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x);
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
- ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x);
- break;
- }
- } else { // TILE_OFFSET_AXIS_VERTICAL
- switch (tile_set->get_tile_layout()) {
- case TileSet::TILE_LAYOUT_STACKED:
- ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5));
- break;
- case TileSet::TILE_LAYOUT_STACKED_OFFSET:
- ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5));
- break;
- case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
- ret = Vector2(ret.x * 2 + ret.y, ret.y / 2);
- break;
- case TileSet::TILE_LAYOUT_STAIRS_DOWN:
- ret = Vector2(ret.x, ret.y + ret.x / 2);
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
- ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2);
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
- ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2);
- break;
- }
- }
- }
- // Multiply by the overlapping ratio
- double overlapping_ratio = 1.0;
- if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- overlapping_ratio = 0.5;
- } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
- overlapping_ratio = 0.75;
- }
- ret.y *= overlapping_ratio;
- } else { // TILE_OFFSET_AXIS_VERTICAL
- if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- overlapping_ratio = 0.5;
- } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
- overlapping_ratio = 0.75;
- }
- ret.x *= overlapping_ratio;
- }
- return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size();
- }
- Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
- ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
- Vector2 ret = p_local_position;
- ret /= tile_set->get_tile_size();
- TileSet::TileShape tile_shape = tile_set->get_tile_shape();
- TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
- TileSet::TileLayout tile_layout = tile_set->get_tile_layout();
- // Divide by the overlapping ratio
- double overlapping_ratio = 1.0;
- if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- overlapping_ratio = 0.5;
- } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
- overlapping_ratio = 0.75;
- }
- ret.y /= overlapping_ratio;
- } else { // TILE_OFFSET_AXIS_VERTICAL
- if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- overlapping_ratio = 0.5;
- } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
- overlapping_ratio = 0.75;
- }
- ret.x /= overlapping_ratio;
- }
- // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly.
- if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
- // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
- if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- // Smart floor of the position
- Vector2 raw_pos = ret;
- if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
- ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y));
- } else {
- ret = ret.floor();
- }
- // Compute the tile offset, and if we might the output for a neighbor top tile
- Vector2 in_tile_pos = raw_pos - ret;
- bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0;
- bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0;
- switch (tile_layout) {
- case TileSet::TILE_LAYOUT_STACKED:
- ret = ret.floor();
- if (in_top_left_triangle) {
- ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1);
- } else if (in_top_right_triangle) {
- ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1);
- }
- break;
- case TileSet::TILE_LAYOUT_STACKED_OFFSET:
- ret = ret.floor();
- if (in_top_left_triangle) {
- ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1);
- } else if (in_top_right_triangle) {
- ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1);
- }
- break;
- case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
- ret = Vector2(ret.x - ret.y / 2, ret.y).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(0, -1);
- } else if (in_top_right_triangle) {
- ret += Vector2i(1, -1);
- }
- break;
- case TileSet::TILE_LAYOUT_STAIRS_DOWN:
- ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(-1, 0);
- } else if (in_top_right_triangle) {
- ret += Vector2i(1, -1);
- }
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
- ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(0, -1);
- } else if (in_top_right_triangle) {
- ret += Vector2i(1, 0);
- }
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
- ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(-1, 0);
- } else if (in_top_right_triangle) {
- ret += Vector2i(0, -1);
- }
- break;
- }
- } else { // TILE_OFFSET_AXIS_VERTICAL
- // Smart floor of the position
- Vector2 raw_pos = ret;
- if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
- ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5);
- } else {
- ret = ret.floor();
- }
- // Compute the tile offset, and if we might the output for a neighbor top tile
- Vector2 in_tile_pos = raw_pos - ret;
- bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0;
- bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0;
- switch (tile_layout) {
- case TileSet::TILE_LAYOUT_STACKED:
- ret = ret.floor();
- if (in_top_left_triangle) {
- ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1);
- } else if (in_bottom_left_triangle) {
- ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0);
- }
- break;
- case TileSet::TILE_LAYOUT_STACKED_OFFSET:
- ret = ret.floor();
- if (in_top_left_triangle) {
- ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0);
- } else if (in_bottom_left_triangle) {
- ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1);
- }
- break;
- case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
- ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(0, -1);
- } else if (in_bottom_left_triangle) {
- ret += Vector2i(-1, 1);
- }
- break;
- case TileSet::TILE_LAYOUT_STAIRS_DOWN:
- ret = Vector2(ret.x, ret.y - ret.x / 2).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(-1, 0);
- } else if (in_bottom_left_triangle) {
- ret += Vector2i(-1, 1);
- }
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
- ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(0, -1);
- } else if (in_bottom_left_triangle) {
- ret += Vector2i(-1, 0);
- }
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
- ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(-1, 0);
- } else if (in_bottom_left_triangle) {
- ret += Vector2i(0, 1);
- }
- break;
- }
- }
- } else {
- ret = (ret + Vector2(0.00005, 0.00005)).floor();
- }
- return Vector2i(ret);
- }
- bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const {
- ERR_FAIL_COND_V(!tile_set.is_valid(), false);
- TileSet::TileShape shape = tile_set->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- } else {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- } else {
- return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- }
- }
- }
- Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const {
- ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords);
- TileSet::TileShape shape = tile_set->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- switch (p_cell_neighbor) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- return p_coords + Vector2i(1, 0);
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- return p_coords + Vector2i(1, 1);
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- return p_coords + Vector2i(0, 1);
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- return p_coords + Vector2i(-1, 1);
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- return p_coords + Vector2i(-1, 0);
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- return p_coords + Vector2i(-1, -1);
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- return p_coords + Vector2i(0, -1);
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- return p_coords + Vector2i(1, -1);
- default:
- ERR_FAIL_V(p_coords);
- }
- } else { // Half-offset shapes (square and hexagon)
- switch (tile_set->get_tile_layout()) {
- case TileSet::TILE_LAYOUT_STACKED: {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- bool is_offset = p_coords.y % 2;
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
- return p_coords + Vector2i(1, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(is_offset ? 1 : 0, 1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
- return p_coords + Vector2i(0, 2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(is_offset ? 0 : -1, 1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
- return p_coords + Vector2i(-1, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(is_offset ? 0 : -1, -1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
- return p_coords + Vector2i(0, -2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(is_offset ? 1 : 0, -1);
- } else {
- ERR_FAIL_V(p_coords);
- }
- } else {
- bool is_offset = p_coords.x % 2;
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
- return p_coords + Vector2i(0, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(1, is_offset ? 1 : 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
- return p_coords + Vector2i(2, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, is_offset ? 0 : -1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
- return p_coords + Vector2i(0, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(-1, is_offset ? 0 : -1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
- return p_coords + Vector2i(-2, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, is_offset ? 1 : 0);
- } else {
- ERR_FAIL_V(p_coords);
- }
- }
- } break;
- case TileSet::TILE_LAYOUT_STACKED_OFFSET: {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- bool is_offset = p_coords.y % 2;
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
- return p_coords + Vector2i(1, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(is_offset ? 0 : 1, 1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
- return p_coords + Vector2i(0, 2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(is_offset ? -1 : 0, 1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
- return p_coords + Vector2i(-1, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(is_offset ? -1 : 0, -1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
- return p_coords + Vector2i(0, -2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(is_offset ? 0 : 1, -1);
- } else {
- ERR_FAIL_V(p_coords);
- }
- } else {
- bool is_offset = p_coords.x % 2;
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
- return p_coords + Vector2i(0, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(1, is_offset ? 0 : 1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
- return p_coords + Vector2i(2, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, is_offset ? -1 : 0);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
- return p_coords + Vector2i(0, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(-1, is_offset ? -1 : 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
- return p_coords + Vector2i(-2, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, is_offset ? 0 : 1);
- } else {
- ERR_FAIL_V(p_coords);
- }
- }
- } break;
- case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
- case TileSet::TILE_LAYOUT_STAIRS_DOWN: {
- if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
- return p_coords + Vector2i(1, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(0, 1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
- return p_coords + Vector2i(-1, 2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
- return p_coords + Vector2i(-1, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(0, -1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
- return p_coords + Vector2i(1, -2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, -1);
- } else {
- ERR_FAIL_V(p_coords);
- }
- } else {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
- return p_coords + Vector2i(0, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
- return p_coords + Vector2i(2, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, -1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
- return p_coords + Vector2i(0, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
- return p_coords + Vector2i(-2, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 1);
- } else {
- ERR_FAIL_V(p_coords);
- }
- }
- } else {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
- return p_coords + Vector2i(2, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
- return p_coords + Vector2i(0, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
- return p_coords + Vector2i(-2, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
- return p_coords + Vector2i(0, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, -1);
- } else {
- ERR_FAIL_V(p_coords);
- }
- } else {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
- return p_coords + Vector2i(-1, 2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(0, 1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
- return p_coords + Vector2i(1, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, -1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
- return p_coords + Vector2i(1, -2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(0, -1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
- return p_coords + Vector2i(-1, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 1);
- } else {
- ERR_FAIL_V(p_coords);
- }
- }
- }
- } break;
- case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
- case TileSet::TILE_LAYOUT_DIAMOND_DOWN: {
- if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
- return p_coords + Vector2i(1, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(0, 1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
- return p_coords + Vector2i(-1, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 0);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
- return p_coords + Vector2i(-1, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(0, -1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
- return p_coords + Vector2i(1, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, 0);
- } else {
- ERR_FAIL_V(p_coords);
- }
- } else {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
- return p_coords + Vector2i(1, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
- return p_coords + Vector2i(1, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(0, -1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
- return p_coords + Vector2i(-1, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
- return p_coords + Vector2i(-1, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(0, 1);
- } else {
- ERR_FAIL_V(p_coords);
- }
- }
- } else {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
- return p_coords + Vector2i(1, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
- return p_coords + Vector2i(1, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(0, 1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
- return p_coords + Vector2i(-1, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
- return p_coords + Vector2i(-1, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(0, -1);
- } else {
- ERR_FAIL_V(p_coords);
- }
- } else {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
- return p_coords + Vector2i(-1, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(0, 1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
- return p_coords + Vector2i(1, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, 0);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
- return p_coords + Vector2i(1, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(0, -1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
- return p_coords + Vector2i(-1, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 0);
- } else {
- ERR_FAIL_V(p_coords);
- }
- }
- }
- } break;
- default:
- ERR_FAIL_V(p_coords);
- }
- }
- }
- TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray<Vector2i>());
- // Returns the cells used in the tilemap.
- TypedArray<Vector2i> a;
- a.resize(layers[p_layer].tile_map.size());
- int i = 0;
- for (const KeyValue<Vector2i, TileMapCell> &E : layers[p_layer].tile_map) {
- Vector2i p(E.key.x, E.key.y);
- a[i++] = p;
- }
- return a;
- }
- TypedArray<Vector2i> TileMap::get_used_cells_by_id(int p_layer, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) const {
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray<Vector2i>());
- // Returns the cells used in the tilemap.
- TypedArray<Vector2i> a;
- for (const KeyValue<Vector2i, TileMapCell> &E : layers[p_layer].tile_map) {
- if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == E.value.source_id) &&
- (p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == E.value.get_atlas_coords()) &&
- (p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == E.value.alternative_tile)) {
- a.push_back(E.key);
- }
- }
- return a;
- }
- Rect2i TileMap::get_used_rect() { // Not const because of cache
- // Return the rect of the currently used area
- if (used_rect_cache_dirty) {
- bool first = true;
- used_rect_cache = Rect2i();
- for (unsigned int i = 0; i < layers.size(); i++) {
- const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
- if (tile_map.size() > 0) {
- if (first) {
- used_rect_cache = Rect2i(tile_map.begin()->key.x, tile_map.begin()->key.y, 0, 0);
- first = false;
- }
- for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
- used_rect_cache.expand_to(Vector2i(E.key.x, E.key.y));
- }
- }
- }
- if (!first) { // first is true if every layer is empty.
- used_rect_cache.size += Vector2i(1, 1); // The cache expands to top-left coordinate, so we add one full tile.
- }
- used_rect_cache_dirty = false;
- }
- return used_rect_cache;
- }
- // --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems ---
- void TileMap::set_light_mask(int p_light_mask) {
- // Occlusion: set light mask.
- CanvasItem::set_light_mask(p_light_mask);
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
- for (const RID &ci : E.value.canvas_items) {
- RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask());
- }
- }
- _rendering_update_layer(layer);
- }
- }
- void TileMap::set_material(const Ref<Material> &p_material) {
- // Set material for the whole tilemap.
- CanvasItem::set_material(p_material);
- // Update material for the whole tilemap.
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
- TileMapQuadrant &q = E.value;
- for (const RID &ci : q.canvas_items) {
- RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
- }
- }
- _rendering_update_layer(layer);
- }
- }
- void TileMap::set_use_parent_material(bool p_use_parent_material) {
- // Set use_parent_material for the whole tilemap.
- CanvasItem::set_use_parent_material(p_use_parent_material);
- // Update use_parent_material for the whole tilemap.
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
- TileMapQuadrant &q = E.value;
- for (const RID &ci : q.canvas_items) {
- RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
- }
- }
- _rendering_update_layer(layer);
- }
- }
- void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
- // Set a default texture filter for the whole tilemap.
- CanvasItem::set_texture_filter(p_texture_filter);
- TextureFilter target_filter = get_texture_filter_in_tree();
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
- TileMapQuadrant &q = F->value;
- for (const RID &ci : q.canvas_items) {
- RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(target_filter));
- _make_quadrant_dirty(F);
- }
- }
- _rendering_update_layer(layer);
- }
- }
- void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
- // Set a default texture repeat for the whole tilemap.
- CanvasItem::set_texture_repeat(p_texture_repeat);
- TextureRepeat target_repeat = get_texture_repeat_in_tree();
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
- TileMapQuadrant &q = F->value;
- for (const RID &ci : q.canvas_items) {
- RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(target_repeat));
- _make_quadrant_dirty(F);
- }
- }
- _rendering_update_layer(layer);
- }
- }
- TypedArray<Vector2i> TileMap::get_surrounding_cells(const Vector2i &coords) {
- if (!tile_set.is_valid()) {
- return TypedArray<Vector2i>();
- }
- TypedArray<Vector2i> around;
- TileSet::TileShape shape = tile_set->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
- } else {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
- } else {
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
- around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
- }
- }
- return around;
- }
- void TileMap::draw_cells_outline(Control *p_control, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform) {
- if (!tile_set.is_valid()) {
- return;
- }
- // Create a set.
- Vector2i tile_size = tile_set->get_tile_size();
- Vector<Vector2> polygon = tile_set->get_tile_shape_polygon();
- TileSet::TileShape shape = tile_set->get_tile_shape();
- for (const Vector2i &E : p_cells) {
- Vector2 center = map_to_local(E);
- #define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
- if (!p_cells.has(get_neighbor_cell(E, side))) { \
- Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \
- Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \
- p_control->draw_line(from, to, p_color); \
- }
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 1, 2);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 2, 3);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 1, 2);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 3, 0);
- } else {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5);
- } else {
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
- }
- }
- }
- #undef DRAW_SIDE_IF_NEEDED
- }
- PackedStringArray TileMap::get_configuration_warnings() const {
- PackedStringArray warnings = Node::get_configuration_warnings();
- // Retrieve the set of Z index values with a Y-sorted layer.
- RBSet<int> y_sorted_z_index;
- for (const TileMapLayer &layer : layers) {
- if (layer.y_sort_enabled) {
- y_sorted_z_index.insert(layer.z_index);
- }
- }
- // Check if we have a non-sorted layer in a Z-index with a Y-sorted layer.
- for (const TileMapLayer &layer : layers) {
- if (!layer.y_sort_enabled && y_sorted_z_index.has(layer.z_index)) {
- warnings.push_back(RTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers."));
- break;
- }
- }
- // Check if Y-sort is enabled on a layer but not on the node.
- if (!is_y_sort_enabled()) {
- for (const TileMapLayer &layer : layers) {
- if (layer.y_sort_enabled) {
- warnings.push_back(RTR("A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap node itself."));
- break;
- }
- }
- }
- // Check if we are in isometric mode without Y-sort enabled.
- if (tile_set.is_valid() && tile_set->get_tile_shape() == TileSet::TILE_SHAPE_ISOMETRIC) {
- bool warn = !is_y_sort_enabled();
- if (!warn) {
- for (const TileMapLayer &layer : layers) {
- if (!layer.y_sort_enabled) {
- warn = true;
- break;
- }
- }
- }
- if (warn) {
- warnings.push_back(RTR("Isometric TileSet will likely not look as intended without Y-sort enabled for the TileMap and all of its layers."));
- }
- }
- return warnings;
- }
- void TileMap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
- ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
- ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
- ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
- ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count);
- ClassDB::bind_method(D_METHOD("add_layer", "to_position"), &TileMap::add_layer);
- ClassDB::bind_method(D_METHOD("move_layer", "layer", "to_position"), &TileMap::move_layer);
- ClassDB::bind_method(D_METHOD("remove_layer", "layer"), &TileMap::remove_layer);
- ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name);
- ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name);
- ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled);
- ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled);
- ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "modulate"), &TileMap::set_layer_modulate);
- ClassDB::bind_method(D_METHOD("get_layer_modulate", "layer"), &TileMap::get_layer_modulate);
- ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled);
- ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled);
- ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin);
- ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin);
- ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index);
- ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index);
- ClassDB::bind_method(D_METHOD("set_collision_animatable", "enabled"), &TileMap::set_collision_animatable);
- ClassDB::bind_method(D_METHOD("is_collision_animatable"), &TileMap::is_collision_animatable);
- ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode);
- ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode);
- ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode);
- ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
- ClassDB::bind_method(D_METHOD("set_navigation_map", "layer", "map"), &TileMap::set_navigation_map);
- ClassDB::bind_method(D_METHOD("get_navigation_map", "layer"), &TileMap::get_navigation_map);
- ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell);
- ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_cell_tile_data", "layer", "coords", "use_proxies"), &TileMap::get_cell_tile_data, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid);
- ClassDB::bind_method(D_METHOD("get_pattern", "layer", "coords_array"), &TileMap::get_pattern);
- ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern);
- ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern);
- ClassDB::bind_method(D_METHOD("set_cells_terrain_connect", "layer", "cells", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMap::set_cells_terrain_connect, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("set_cells_terrain_path", "layer", "path", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMap::set_cells_terrain_path, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
- ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer);
- ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
- ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMap::get_surrounding_cells);
- ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
- ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "layer", "source_id", "atlas_coords", "alternative_tile"), &TileMap::get_used_cells_by_id, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
- ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
- ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMap::map_to_local);
- ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &TileMap::local_to_map);
- ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell);
- ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
- ClassDB::bind_method(D_METHOD("_tile_set_changed_deferred_update"), &TileMap::_tile_set_changed_deferred_update);
- GDVIRTUAL_BIND(_use_tile_data_runtime_update, "layer", "coords");
- GDVIRTUAL_BIND(_tile_data_runtime_update, "layer", "coords", "tile_data");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_animatable"), "set_collision_animatable", "is_collision_animatable");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
- ADD_ARRAY("layers", "layer_");
- ADD_PROPERTY_DEFAULT("format", FORMAT_1);
- ADD_SIGNAL(MethodInfo("changed"));
- BIND_ENUM_CONSTANT(VISIBILITY_MODE_DEFAULT);
- BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_HIDE);
- BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_SHOW);
- }
- void TileMap::_tile_set_changed() {
- emit_signal(SNAME("changed"));
- _tile_set_changed_deferred_update_needed = true;
- instantiated_scenes.clear();
- call_deferred(SNAME("_tile_set_changed_deferred_update"));
- update_configuration_warnings();
- }
- void TileMap::_tile_set_changed_deferred_update() {
- if (_tile_set_changed_deferred_update_needed) {
- _clear_internals();
- _recreate_internals();
- _tile_set_changed_deferred_update_needed = false;
- }
- }
- TileMap::TileMap() {
- set_notify_transform(true);
- set_notify_local_transform(false);
- layers.resize(1);
- }
- TileMap::~TileMap() {
- if (tile_set.is_valid()) {
- tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
- }
- _clear_internals();
- }
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