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- /**************************************************************************/
- /* scene_tree_editor.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "scene_tree_editor.h"
- #include "core/config/project_settings.h"
- #include "core/object/message_queue.h"
- #include "editor/editor_file_system.h"
- #include "editor/editor_node.h"
- #include "editor/editor_scale.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/node_dock.h"
- #include "editor/plugins/animation_player_editor_plugin.h"
- #include "editor/plugins/canvas_item_editor_plugin.h"
- #include "editor/plugins/script_editor_plugin.h"
- #include "scene/gui/label.h"
- #include "scene/main/window.h"
- #include "scene/resources/packed_scene.h"
- Node *SceneTreeEditor::get_scene_node() {
- ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
- return get_tree()->get_edited_scene_root();
- }
- void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
- if (p_button != MouseButton::LEFT) {
- return;
- }
- if (connect_to_script_mode) {
- return; //don't do anything in this mode
- }
- TreeItem *item = Object::cast_to<TreeItem>(p_item);
- ERR_FAIL_COND(!item);
- NodePath np = item->get_metadata(0);
- Node *n = get_node(np);
- ERR_FAIL_COND(!n);
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- if (p_id == BUTTON_SUBSCENE) {
- if (n == get_scene_node()) {
- if (n && n->get_scene_inherited_state().is_valid()) {
- emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path());
- }
- } else {
- emit_signal(SNAME("open"), n->get_scene_file_path());
- }
- } else if (p_id == BUTTON_SCRIPT) {
- Ref<Script> script_typed = n->get_script();
- if (!script_typed.is_null()) {
- emit_signal(SNAME("open_script"), script_typed);
- }
- } else if (p_id == BUTTON_VISIBILITY) {
- undo_redo->create_action(TTR("Toggle Visible"));
- _toggle_visible(n);
- List<Node *> selection = editor_selection->get_selected_node_list();
- if (selection.size() > 1 && selection.find(n) != nullptr) {
- for (Node *nv : selection) {
- ERR_FAIL_COND(!nv);
- if (nv == n) {
- continue;
- }
- _toggle_visible(nv);
- }
- }
- undo_redo->commit_action();
- } else if (p_id == BUTTON_LOCK) {
- undo_redo->create_action(TTR("Unlock Node"));
- if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
- undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
- undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
- undo_redo->add_do_method(this, "_update_tree");
- undo_redo->add_undo_method(this, "_update_tree");
- undo_redo->add_do_method(this, "emit_signal", "node_changed");
- undo_redo->add_undo_method(this, "emit_signal", "node_changed");
- }
- undo_redo->commit_action();
- } else if (p_id == BUTTON_PIN) {
- if (n->is_class("AnimationPlayer")) {
- AnimationPlayerEditor::get_singleton()->unpin();
- _update_tree();
- }
- } else if (p_id == BUTTON_GROUP) {
- undo_redo->create_action(TTR("Button Group"));
- if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
- undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
- undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
- undo_redo->add_do_method(this, "_update_tree");
- undo_redo->add_undo_method(this, "_update_tree");
- undo_redo->add_do_method(this, "emit_signal", "node_changed");
- undo_redo->add_undo_method(this, "emit_signal", "node_changed");
- }
- undo_redo->commit_action();
- } else if (p_id == BUTTON_WARNING) {
- String config_err = n->get_configuration_warnings_as_string();
- if (config_err.is_empty()) {
- return;
- }
- const PackedInt32Array boundaries = TS->string_get_word_breaks(config_err, "", 80);
- PackedStringArray lines;
- for (int i = 0; i < boundaries.size(); i += 2) {
- const int start = boundaries[i];
- const int end = boundaries[i + 1];
- lines.append(config_err.substr(start, end - start + 1));
- }
- warning->set_text(String("\n").join(lines));
- warning->popup_centered();
- } else if (p_id == BUTTON_SIGNALS) {
- editor_selection->clear();
- editor_selection->add_node(n);
- set_selected(n);
- TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
- NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
- NodeDock::get_singleton()->show_connections();
- } else if (p_id == BUTTON_GROUPS) {
- editor_selection->clear();
- editor_selection->add_node(n);
- set_selected(n);
- TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
- NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
- NodeDock::get_singleton()->show_groups();
- } else if (p_id == BUTTON_UNIQUE) {
- undo_redo->create_action(TTR("Disable Scene Unique Name"));
- undo_redo->add_do_method(n, "set_unique_name_in_owner", false);
- undo_redo->add_undo_method(n, "set_unique_name_in_owner", true);
- undo_redo->add_do_method(this, "_update_tree");
- undo_redo->add_undo_method(this, "_update_tree");
- undo_redo->commit_action();
- }
- }
- void SceneTreeEditor::_toggle_visible(Node *p_node) {
- if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
- bool v = bool(p_node->call("is_visible"));
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->add_do_method(p_node, "set_visible", !v);
- undo_redo->add_undo_method(p_node, "set_visible", v);
- }
- }
- void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
- if (!p_node) {
- return;
- }
- // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
- // which the editor needs not to know about.
- bool part_of_subscene = false;
- if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
- if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
- part_of_subscene = true;
- //allow
- } else {
- return;
- }
- } else {
- part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
- }
- TreeItem *item = tree->create_item(p_parent);
- item->set_text(0, p_node->get_name());
- if (can_rename && !part_of_subscene) {
- item->set_editable(0, true);
- }
- item->set_selectable(0, true);
- if (can_rename) {
- bool collapsed = p_node->is_displayed_folded();
- if (collapsed) {
- item->set_collapsed(true);
- }
- }
- Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
- item->set_icon(0, icon);
- item->set_metadata(0, p_node->get_path());
- if (connect_to_script_mode) {
- Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- Ref<Script> scr = p_node->get_script();
- if (!scr.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != scr) {
- //has script
- item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
- } else {
- //has no script (or script is a custom type)
- item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
- item->set_selectable(0, false);
- if (!scr.is_null()) { // make sure to mark the script if a custom type
- item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
- item->set_button_disabled(0, item->get_button_count(0) - 1, true);
- }
- accent.a *= 0.7;
- }
- if (marked.has(p_node)) {
- String node_name = p_node->get_name();
- if (connecting_signal) {
- node_name += " " + TTR("(Connecting From)");
- }
- item->set_text(0, node_name);
- item->set_custom_color(0, accent);
- }
- } else if (part_of_subscene) {
- if (valid_types.size() == 0) {
- item->set_custom_color(0, get_theme_color(SNAME("warning_color"), SNAME("Editor")));
- }
- } else if (marked.has(p_node)) {
- String node_name = p_node->get_name();
- if (connecting_signal) {
- node_name += " " + TTR("(Connecting From)");
- }
- item->set_text(0, node_name);
- item->set_selectable(0, marked_selectable);
- item->set_custom_color(0, get_theme_color(SNAME("accent_color"), SNAME("Editor")));
- } else if (!p_node->can_process()) {
- item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
- } else if (!marked_selectable && !marked_children_selectable) {
- Node *node = p_node;
- while (node) {
- if (marked.has(node)) {
- item->set_selectable(0, false);
- item->set_custom_color(0, get_theme_color(SNAME("error_color"), SNAME("Editor")));
- break;
- }
- node = node->get_parent();
- }
- }
- if (can_rename) { //should be can edit..
- String conf_warning = p_node->get_configuration_warnings_as_string();
- if (!conf_warning.is_empty()) {
- const int num_warnings = p_node->get_configuration_warnings().size();
- String warning_icon;
- if (num_warnings == 1) {
- warning_icon = SNAME("NodeWarning");
- } else if (num_warnings <= 3) {
- warning_icon = vformat("NodeWarnings%d", num_warnings);
- } else {
- warning_icon = SNAME("NodeWarnings4Plus");
- }
- // Improve looks on tooltip, extra spacing on non-bullet point newlines.
- const String bullet_point = String::utf8("• ");
- int next_newline = 0;
- while (next_newline != -1) {
- next_newline = conf_warning.find("\n", next_newline + 2);
- if (conf_warning.substr(next_newline + 1, bullet_point.length()) != bullet_point) {
- conf_warning = conf_warning.insert(next_newline + 1, " ");
- }
- }
- String newline = (num_warnings == 1 ? "\n" : "\n\n");
- item->add_button(0, get_theme_icon(warning_icon, SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + newline + conf_warning);
- }
- if (p_node->is_unique_name_in_owner()) {
- item->add_button(0, get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), BUTTON_UNIQUE, false, vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
- }
- int num_connections = p_node->get_persistent_signal_connection_count();
- int num_groups = p_node->get_persistent_group_count();
- String msg_temp;
- if (num_connections >= 1) {
- Array arr;
- arr.push_back(num_connections);
- msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
- if (num_groups >= 1) {
- msg_temp += "\n";
- }
- }
- if (num_groups >= 1) {
- msg_temp += TTRN("Node is in this group:", "Node is in the following groups:", num_groups) + "\n";
- List<GroupInfo> groups;
- p_node->get_groups(&groups);
- for (const GroupInfo &E : groups) {
- if (E.persistent) {
- msg_temp += String::utf8("• ") + String(E.name) + "\n";
- }
- }
- }
- if (num_connections >= 1 || num_groups >= 1) {
- if (num_groups < 1) {
- msg_temp += "\n";
- }
- msg_temp += TTR("Click to show signals dock.");
- }
- Ref<Texture2D> icon_temp;
- SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
- if (num_connections >= 1 && num_groups >= 1) {
- icon_temp = get_theme_icon(SNAME("SignalsAndGroups"), SNAME("EditorIcons"));
- } else if (num_connections >= 1) {
- icon_temp = get_theme_icon(SNAME("Signals"), SNAME("EditorIcons"));
- } else if (num_groups >= 1) {
- icon_temp = get_theme_icon(SNAME("Groups"), SNAME("EditorIcons"));
- signal_temp = BUTTON_GROUPS;
- }
- if (num_connections >= 1 || num_groups >= 1) {
- item->add_button(0, icon_temp, signal_temp, false, msg_temp);
- }
- }
- // Display the node name in all tooltips so that long node names can be previewed
- // without having to rename them.
- if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
- item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
- String tooltip = String(p_node->get_name()) + "\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
- if (!p_node->get_editor_description().is_empty()) {
- tooltip += "\n\n" + p_node->get_editor_description();
- }
- item->set_tooltip_text(0, tooltip);
- } else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
- item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
- String tooltip = String(p_node->get_name()) + "\n" + TTR("Instance:") + " " + p_node->get_scene_file_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
- if (!p_node->get_editor_description().is_empty()) {
- tooltip += "\n\n" + p_node->get_editor_description();
- }
- item->set_tooltip_text(0, tooltip);
- } else {
- StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
- if (type == StringName()) {
- type = p_node->get_class();
- }
- String tooltip = String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type;
- if (!p_node->get_editor_description().is_empty()) {
- tooltip += "\n\n" + p_node->get_editor_description();
- }
- item->set_tooltip_text(0, tooltip);
- }
- if (can_open_instance && is_scene_tree_dock) { // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
- if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
- p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
- }
- Ref<Script> scr = p_node->get_script();
- if (!scr.is_null()) {
- String additional_notes;
- Color button_color = Color(1, 1, 1);
- // Can't set tooltip after adding button, need to do it before.
- if (scr->is_tool()) {
- additional_notes += "\n" + TTR("This script is currently running in the editor.");
- button_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- }
- if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
- additional_notes += "\n" + TTR("This script is a custom type.");
- button_color.a = 0.5;
- }
- item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + scr->get_path() + additional_notes);
- item->set_button_color(0, item->get_button_count(0) - 1, button_color);
- }
- if (p_node->is_class("CanvasItem")) {
- if (p_node->has_meta("_edit_lock_")) {
- item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
- }
- if (p_node->has_meta("_edit_group_")) {
- item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
- }
- bool v = p_node->call("is_visible");
- if (v) {
- item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- } else {
- item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- }
- if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
- p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
- }
- _update_visibility_color(p_node, item);
- } else if (p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
- bool v = p_node->call("is_visible");
- if (v) {
- item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- } else {
- item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- }
- if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
- p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
- }
- } else if (p_node->is_class("Node3D")) {
- if (p_node->has_meta("_edit_lock_")) {
- item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
- }
- if (p_node->has_meta("_edit_group_")) {
- item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
- }
- bool v = p_node->call("is_visible");
- if (v) {
- item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- } else {
- item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- }
- if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
- p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
- }
- _update_visibility_color(p_node, item);
- } else if (p_node->is_class("AnimationPlayer")) {
- bool is_pinned = AnimationPlayerEditor::get_singleton()->get_player() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
- if (is_pinned) {
- item->add_button(0, get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
- }
- }
- }
- if (editor_selection) {
- if (editor_selection->is_selected(p_node)) {
- item->select(0);
- }
- }
- if (selected == p_node) {
- if (!editor_selection) {
- item->select(0);
- }
- item->set_as_cursor(0);
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _add_nodes(p_node->get_child(i), item);
- }
- if (valid_types.size()) {
- bool valid = false;
- for (const StringName &E : valid_types) {
- if (p_node->is_class(E) ||
- EditorNode::get_singleton()->is_object_of_custom_type(p_node, E)) {
- valid = true;
- break;
- }
- }
- if (!valid) {
- item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
- item->set_selectable(0, false);
- }
- }
- }
- void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
- if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
- return;
- }
- TreeItem *item = _find(tree->get_root(), p_node->get_path());
- if (!item) {
- return;
- }
- int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
- ERR_FAIL_COND(idx == -1);
- bool node_visible = false;
- if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
- node_visible = p_node->call("is_visible");
- CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
- } else if (p_node->is_class("Node3D")) {
- node_visible = p_node->call("is_visible");
- }
- if (node_visible) {
- item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
- } else {
- item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
- }
- _update_visibility_color(p_node, item);
- }
- void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
- if (p_node->is_class("CanvasItem") || p_node->is_class("Node3D")) {
- Color color(1, 1, 1, 1);
- bool visible_on_screen = p_node->call("is_visible_in_tree");
- if (!visible_on_screen) {
- color.a = 0.6;
- }
- int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
- p_item->set_button_color(0, idx, color);
- }
- }
- void SceneTreeEditor::_node_script_changed(Node *p_node) {
- if (tree_dirty) {
- return;
- }
- MessageQueue::get_singleton()->push_call(this, "_update_tree");
- tree_dirty = true;
- }
- void SceneTreeEditor::_node_removed(Node *p_node) {
- if (EditorNode::get_singleton()->is_exiting()) {
- return; //speed up exit
- }
- if (p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
- p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
- }
- if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
- if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
- p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
- }
- }
- if (p_node == selected) {
- selected = nullptr;
- emit_signal(SNAME("node_selected"));
- }
- }
- void SceneTreeEditor::_node_renamed(Node *p_node) {
- if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
- return;
- }
- emit_signal(SNAME("node_renamed"));
- if (!tree_dirty) {
- MessageQueue::get_singleton()->push_call(this, "_update_tree");
- tree_dirty = true;
- }
- }
- void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
- if (!is_inside_tree()) {
- tree_dirty = false;
- return;
- }
- if (tree->is_editing()) {
- return;
- }
- updating_tree = true;
- tree->clear();
- if (get_scene_node()) {
- _add_nodes(get_scene_node(), nullptr);
- last_hash = hash_djb2_one_64(0);
- _compute_hash(get_scene_node(), last_hash);
- }
- updating_tree = false;
- tree_dirty = false;
- if (!filter.strip_edges().is_empty()) {
- _update_filter(nullptr, p_scroll_to_selected);
- }
- }
- bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
- if (!p_parent) {
- p_parent = tree->get_root();
- filter_term_warning.clear();
- }
- if (!p_parent) {
- // Tree is empty, nothing to do here.
- return false;
- }
- bool keep_for_children = false;
- for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
- // Always keep if at least one of the children are kept.
- keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children;
- }
- // Now find other reasons to keep this Node, too.
- PackedStringArray terms = filter.to_lower().split_spaces();
- bool keep = _item_matches_all_terms(p_parent, terms);
- p_parent->set_visible(keep_for_children || keep);
- if (keep_for_children) {
- if (keep) {
- p_parent->clear_custom_color(0);
- p_parent->set_selectable(0, true);
- } else {
- p_parent->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
- p_parent->set_selectable(0, false);
- p_parent->deselect(0);
- }
- }
- if (editor_selection) {
- Node *n = get_node(p_parent->get_metadata(0));
- if (keep) {
- if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
- tree->scroll_to_item(p_parent);
- }
- } else {
- if (n && p_parent->is_selected(0)) {
- editor_selection->remove_node(n);
- p_parent->deselect(0);
- }
- }
- }
- return keep || keep_for_children;
- }
- bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, PackedStringArray p_terms) {
- if (p_terms.is_empty()) {
- return true;
- }
- for (int i = 0; i < p_terms.size(); i++) {
- String term = p_terms[i];
- // Recognize special filter.
- if (term.contains(":") && !term.get_slicec(':', 0).is_empty()) {
- String parameter = term.get_slicec(':', 0);
- String argument = term.get_slicec(':', 1);
- if (parameter == "type" || parameter == "t") {
- // Filter by Type.
- String type = get_node(p_item->get_metadata(0))->get_class();
- bool term_in_inherited_class = false;
- // Every Node is is a Node, duh!
- while (type != "Node") {
- if (type.to_lower().contains(argument)) {
- term_in_inherited_class = true;
- break;
- }
- type = ClassDB::get_parent_class(type);
- }
- if (!term_in_inherited_class) {
- return false;
- }
- } else if (parameter == "group" || parameter == "g") {
- // Filter by Group.
- Node *node = get_node(p_item->get_metadata(0));
- if (argument.is_empty()) {
- // When argument is empty, match all Nodes belonging to any exposed group.
- if (node->get_persistent_group_count() == 0) {
- return false;
- }
- } else {
- List<Node::GroupInfo> group_info_list;
- node->get_groups(&group_info_list);
- bool term_in_groups = false;
- for (int j = 0; j < group_info_list.size(); j++) {
- if (!group_info_list[j].persistent) {
- continue; // Ignore internal groups.
- }
- if (String(group_info_list[j].name).to_lower().contains(argument)) {
- term_in_groups = true;
- break;
- }
- }
- if (!term_in_groups) {
- return false;
- }
- }
- } else if (filter_term_warning.is_empty()) {
- filter_term_warning = vformat(TTR("\"%s\" is not a known filter."), parameter);
- continue;
- }
- } else {
- // Default.
- if (!p_item->get_text(0).to_lower().contains(term)) {
- return false;
- }
- }
- }
- return true;
- }
- void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
- hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
- if (p_node->get_parent()) {
- hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _compute_hash(p_node->get_child(i), hash);
- }
- }
- void SceneTreeEditor::_test_update_tree() {
- pending_test_update = false;
- if (!is_inside_tree()) {
- return;
- }
- if (tree_dirty) {
- return; // don't even bother
- }
- uint64_t hash = hash_djb2_one_64(0);
- if (get_scene_node()) {
- _compute_hash(get_scene_node(), hash);
- }
- //test hash
- if (hash == last_hash) {
- return; // did not change
- }
- MessageQueue::get_singleton()->push_call(this, "_update_tree");
- tree_dirty = true;
- }
- void SceneTreeEditor::_tree_process_mode_changed() {
- MessageQueue::get_singleton()->push_call(this, "_update_tree");
- tree_dirty = true;
- }
- void SceneTreeEditor::_tree_changed() {
- if (EditorNode::get_singleton()->is_exiting()) {
- return; //speed up exit
- }
- if (pending_test_update) {
- return;
- }
- if (tree_dirty) {
- return;
- }
- MessageQueue::get_singleton()->push_call(this, "_test_update_tree");
- pending_test_update = true;
- }
- void SceneTreeEditor::_selected_changed() {
- TreeItem *s = tree->get_selected();
- ERR_FAIL_COND(!s);
- NodePath np = s->get_metadata(0);
- Node *n = get_node(np);
- if (n == selected) {
- return;
- }
- selected = get_node(np);
- blocked++;
- emit_signal(SNAME("node_selected"));
- blocked--;
- }
- void SceneTreeEditor::_deselect_items() {
- // Clear currently selected items in scene tree dock.
- if (editor_selection) {
- editor_selection->clear();
- emit_signal(SNAME("node_changed"));
- }
- }
- void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
- TreeItem *item = Object::cast_to<TreeItem>(p_object);
- ERR_FAIL_COND(!item);
- if (!item->is_visible()) {
- return;
- }
- NodePath np = item->get_metadata(0);
- Node *n = get_node(np);
- if (!n) {
- return;
- }
- if (!editor_selection) {
- return;
- }
- if (p_selected) {
- editor_selection->add_node(n);
- } else {
- editor_selection->remove_node(n);
- }
- // Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed"
- if (editor_selection->get_selected_nodes().size() > 1) {
- emit_signal(SNAME("node_changed"));
- }
- }
- void SceneTreeEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
- get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
- get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
- get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
- get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
- tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
- _update_tree();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
- get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
- get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
- get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
- tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
- get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- _update_tree();
- } break;
- }
- }
- TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
- if (!p_node) {
- return nullptr;
- }
- NodePath np = p_node->get_metadata(0);
- if (np == p_path) {
- return p_node;
- }
- TreeItem *children = p_node->get_first_child();
- while (children) {
- TreeItem *n = _find(children, p_path);
- if (n) {
- return n;
- }
- children = children->get_next();
- }
- return nullptr;
- }
- void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
- ERR_FAIL_COND(blocked > 0);
- if (pending_test_update) {
- _test_update_tree();
- }
- if (tree_dirty) {
- _update_tree();
- }
- if (selected == p_node) {
- return;
- }
- TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
- if (item) {
- if (auto_expand_selected) {
- // Make visible when it's collapsed.
- TreeItem *node = item->get_parent();
- while (node && node != tree->get_root()) {
- node->set_collapsed(false);
- node = node->get_parent();
- }
- item->select(0);
- item->set_as_cursor(0);
- selected = p_node;
- tree->ensure_cursor_is_visible();
- }
- } else {
- if (!p_node) {
- selected = nullptr;
- }
- _update_tree();
- selected = p_node;
- }
- if (p_emit_selected) {
- emit_signal(SNAME("node_selected"));
- }
- }
- void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
- Object *o = ObjectDB::get_instance(p_node);
- ERR_FAIL_COND(!o);
- Node *n = Object::cast_to<Node>(o);
- ERR_FAIL_COND(!n);
- TreeItem *item = _find(tree->get_root(), n->get_path());
- ERR_FAIL_COND(!item);
- n->set_name(p_name);
- item->set_metadata(0, n->get_path());
- item->set_text(0, p_name);
- }
- void SceneTreeEditor::_renamed() {
- TreeItem *which = tree->get_edited();
- ERR_FAIL_COND(!which);
- NodePath np = which->get_metadata(0);
- Node *n = get_node(np);
- ERR_FAIL_COND(!n);
- String raw_new_name = which->get_text(0);
- if (raw_new_name.strip_edges().is_empty()) {
- // If name is empty, fallback to class name.
- if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
- raw_new_name = Node::adjust_name_casing(n->get_class());
- } else {
- raw_new_name = n->get_class();
- }
- }
- String new_name = raw_new_name.validate_node_name();
- if (new_name != raw_new_name) {
- error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::invalid_node_name_characters);
- error->popup_centered();
- if (new_name.is_empty()) {
- which->set_text(0, n->get_name());
- return;
- }
- which->set_text(0, new_name);
- }
- if (new_name == n->get_name()) {
- if (which->get_text(0).is_empty()) {
- which->set_text(0, new_name);
- }
- return;
- }
- // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
- new_name = new_name.strip_edges();
- if (n->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name) != nullptr) {
- error->set_text(TTR("Another node already uses this unique name in the scene."));
- error->popup_centered();
- which->set_text(0, n->get_name());
- return;
- }
- if (!is_scene_tree_dock) {
- n->set_name(new_name);
- which->set_metadata(0, n->get_path());
- emit_signal(SNAME("node_renamed"));
- } else {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Rename Node"));
- emit_signal(SNAME("node_prerename"), n, new_name);
- undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
- undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
- undo_redo->commit_action();
- }
- }
- Node *SceneTreeEditor::get_selected() {
- return selected;
- }
- void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
- if (tree_dirty) {
- _update_tree();
- }
- marked = p_marked;
- marked_selectable = p_selectable;
- marked_children_selectable = p_children_selectable;
- _update_tree();
- }
- void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
- HashSet<Node *> s;
- if (p_marked) {
- s.insert(p_marked);
- }
- set_marked(s, p_selectable, p_children_selectable);
- }
- void SceneTreeEditor::set_filter(const String &p_filter) {
- filter = p_filter;
- _update_filter(nullptr, true);
- }
- String SceneTreeEditor::get_filter() const {
- return filter;
- }
- String SceneTreeEditor::get_filter_term_warning() {
- return filter_term_warning;
- }
- void SceneTreeEditor::set_as_scene_tree_dock() {
- is_scene_tree_dock = true;
- }
- void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
- display_foreign = p_display;
- _update_tree();
- }
- void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
- valid_types = p_valid;
- }
- void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
- editor_selection = p_selection;
- tree->set_select_mode(Tree::SELECT_MULTI);
- tree->set_cursor_can_exit_tree(false);
- editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
- }
- void SceneTreeEditor::_update_selection(TreeItem *item) {
- ERR_FAIL_COND(!item);
- NodePath np = item->get_metadata(0);
- if (!has_node(np)) {
- return;
- }
- Node *n = get_node(np);
- if (!n) {
- return;
- }
- if (editor_selection->is_selected(n)) {
- item->select(0);
- } else {
- item->deselect(0);
- }
- TreeItem *c = item->get_first_child();
- while (c) {
- _update_selection(c);
- c = c->get_next();
- }
- }
- void SceneTreeEditor::_selection_changed() {
- if (!editor_selection) {
- return;
- }
- TreeItem *root = tree->get_root();
- if (!root) {
- return;
- }
- _update_selection(root);
- }
- void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
- if (updating_tree) {
- return;
- }
- if (!can_rename) {
- return;
- }
- TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
- if (!ti) {
- return;
- }
- bool collapsed = ti->is_collapsed();
- NodePath np = ti->get_metadata(0);
- Node *n = get_node(np);
- ERR_FAIL_COND(!n);
- n->set_display_folded(collapsed);
- }
- Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
- if (!can_rename) {
- return Variant(); //not editable tree
- }
- if (tree->get_button_id_at_position(p_point) != -1) {
- return Variant(); //dragging from button
- }
- Vector<Node *> selected_nodes;
- Vector<Ref<Texture2D>> icons;
- TreeItem *next = tree->get_next_selected(nullptr);
- while (next) {
- NodePath np = next->get_metadata(0);
- Node *n = get_node(np);
- if (n) {
- // Only allow selection if not part of an instantiated scene.
- if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_scene_file_path().is_empty()) {
- selected_nodes.push_back(n);
- icons.push_back(next->get_icon(0));
- }
- }
- next = tree->get_next_selected(next);
- }
- if (selected_nodes.is_empty()) {
- return Variant();
- }
- VBoxContainer *vb = memnew(VBoxContainer);
- Array objs;
- int list_max = 10;
- float opacity_step = 1.0f / list_max;
- float opacity_item = 1.0f;
- for (int i = 0; i < selected_nodes.size(); i++) {
- if (i < list_max) {
- HBoxContainer *hb = memnew(HBoxContainer);
- TextureRect *tf = memnew(TextureRect);
- tf->set_texture(icons[i]);
- tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
- hb->add_child(tf);
- Label *label = memnew(Label(selected_nodes[i]->get_name()));
- hb->add_child(label);
- vb->add_child(hb);
- hb->set_modulate(Color(1, 1, 1, opacity_item));
- opacity_item -= opacity_step;
- }
- NodePath p = selected_nodes[i]->get_path();
- objs.push_back(p);
- }
- set_drag_preview(vb);
- Dictionary drag_data;
- drag_data["type"] = "nodes";
- drag_data["nodes"] = objs;
- tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
- emit_signal(SNAME("nodes_dragged"));
- return drag_data;
- }
- bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
- return (script_types->find(p_type));
- }
- bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
- if (!can_rename) {
- return false; //not editable tree
- }
- Dictionary d = p_data;
- if (!d.has("type")) {
- return false;
- }
- TreeItem *item = tree->get_item_at_position(p_point);
- if (!item) {
- return false;
- }
- int section = tree->get_drop_section_at_position(p_point);
- if (section < -1 || (section == -1 && !item->get_parent())) {
- return false;
- }
- if (String(d["type"]) == "files") {
- Vector<String> files = d["files"];
- if (files.size() == 0) {
- return false; //weird
- }
- if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
- tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
- return true;
- }
- bool scene_drop = true;
- for (int i = 0; i < files.size(); i++) {
- String file = files[i];
- String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
- if (ftype != "PackedScene") {
- scene_drop = false;
- break;
- }
- }
- if (scene_drop) {
- tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
- } else {
- if (files.size() > 1) {
- return false;
- }
- tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
- }
- return true;
- }
- if (String(d["type"]) == "script_list_element") {
- ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
- if (se) {
- String sp = se->get_edited_resource()->get_path();
- if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
- tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
- return true;
- }
- }
- }
- return String(d["type"]) == "nodes" && filter.is_empty();
- }
- void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
- if (!can_drop_data_fw(p_point, p_data, p_from)) {
- return;
- }
- TreeItem *item = tree->get_item_at_position(p_point);
- if (!item) {
- return;
- }
- int section = tree->get_drop_section_at_position(p_point);
- if (section < -1) {
- return;
- }
- NodePath np = item->get_metadata(0);
- Node *n = get_node(np);
- if (!n) {
- return;
- }
- Dictionary d = p_data;
- if (String(d["type"]) == "nodes") {
- Array nodes = d["nodes"];
- emit_signal(SNAME("nodes_rearranged"), nodes, np, section);
- }
- if (String(d["type"]) == "files") {
- Vector<String> files = d["files"];
- String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
- if (_is_script_type(ftype)) {
- emit_signal(SNAME("script_dropped"), files[0], np);
- } else {
- emit_signal(SNAME("files_dropped"), files, np, section);
- }
- }
- if (String(d["type"]) == "script_list_element") {
- ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
- if (se) {
- String sp = se->get_edited_resource()->get_path();
- if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
- emit_signal(SNAME("script_dropped"), sp, np);
- }
- }
- }
- }
- void SceneTreeEditor::_empty_clicked(const Vector2 &p_pos, MouseButton p_button) {
- if (p_button != MouseButton::RIGHT) {
- return;
- }
- _rmb_select(p_pos);
- }
- void SceneTreeEditor::_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
- if (p_button != MouseButton::RIGHT) {
- return;
- }
- emit_signal(SNAME("rmb_pressed"), tree->get_screen_position() + p_pos);
- }
- void SceneTreeEditor::update_warning() {
- _warning_changed(nullptr);
- }
- void SceneTreeEditor::_warning_changed(Node *p_for_node) {
- //should use a timer
- update_timer->start();
- }
- void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) {
- if (p_update_settings) {
- EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto);
- }
- auto_expand_selected = p_auto;
- }
- void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
- connect_to_script_mode = p_enable;
- update_tree();
- }
- void SceneTreeEditor::set_connecting_signal(bool p_enable) {
- connecting_signal = p_enable;
- update_tree();
- }
- void SceneTreeEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo.
- ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
- ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
- ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
- ADD_SIGNAL(MethodInfo("node_selected"));
- ADD_SIGNAL(MethodInfo("node_renamed"));
- ADD_SIGNAL(MethodInfo("node_prerename"));
- ADD_SIGNAL(MethodInfo("node_changed"));
- ADD_SIGNAL(MethodInfo("nodes_dragged"));
- ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
- ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
- ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
- ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
- ADD_SIGNAL(MethodInfo("open"));
- ADD_SIGNAL(MethodInfo("open_script"));
- }
- SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
- selected = nullptr;
- can_rename = p_can_rename;
- can_open_instance = p_can_open_instance;
- editor_selection = nullptr;
- if (p_label) {
- Label *label = memnew(Label);
- label->set_theme_type_variation("HeaderSmall");
- label->set_position(Point2(10, 0));
- label->set_text(TTR("Scene Tree (Nodes):"));
- add_child(label);
- }
- tree = memnew(Tree);
- tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
- tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
- tree->set_begin(Point2(0, p_label ? 18 : 0));
- tree->set_end(Point2(0, 0));
- tree->set_allow_reselect(true);
- tree->add_theme_constant_override("button_margin", 0);
- add_child(tree);
- SET_DRAG_FORWARDING_GCD(tree, SceneTreeEditor);
- if (p_can_rename) {
- tree->set_allow_rmb_select(true);
- tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
- tree->connect("empty_clicked", callable_mp(this, &SceneTreeEditor::_empty_clicked));
- }
- tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
- tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed));
- tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
- tree->connect("button_clicked", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
- tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
- error = memnew(AcceptDialog);
- add_child(error);
- warning = memnew(AcceptDialog);
- add_child(warning);
- warning->set_title(TTR("Node Configuration Warning!"));
- last_hash = 0;
- blocked = 0;
- update_timer = memnew(Timer);
- update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false));
- update_timer->set_one_shot(true);
- update_timer->set_wait_time(0.5);
- add_child(update_timer);
- script_types = memnew(List<StringName>);
- ClassDB::get_inheriters_from_class("Script", script_types);
- }
- SceneTreeEditor::~SceneTreeEditor() {
- memdelete(script_types);
- }
- /******** DIALOG *********/
- void SceneTreeDialog::popup_scenetree_dialog() {
- popup_centered_clamped(Size2(350, 700) * EDSCALE);
- }
- void SceneTreeDialog::_update_theme() {
- filter->set_right_icon(tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
- }
- void SceneTreeDialog::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (is_visible()) {
- tree->update_tree();
- // Select the search bar by default.
- filter->call_deferred(SNAME("grab_focus"));
- }
- } break;
- case NOTIFICATION_ENTER_TREE: {
- connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
- _update_theme();
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- _update_theme();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
- } break;
- }
- }
- void SceneTreeDialog::_cancel() {
- hide();
- }
- void SceneTreeDialog::_select() {
- if (tree->get_selected()) {
- // The signal may cause another dialog to be displayed, so be sure to hide this one first.
- hide();
- emit_signal(SNAME("selected"), tree->get_selected()->get_path());
- }
- }
- void SceneTreeDialog::_selected_changed() {
- get_ok_button()->set_disabled(!tree->get_selected());
- }
- void SceneTreeDialog::_filter_changed(const String &p_filter) {
- tree->set_filter(p_filter);
- }
- void SceneTreeDialog::_bind_methods() {
- ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
- ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
- }
- SceneTreeDialog::SceneTreeDialog() {
- set_title(TTR("Select a Node"));
- VBoxContainer *vbc = memnew(VBoxContainer);
- add_child(vbc);
- filter = memnew(LineEdit);
- filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- filter->set_placeholder(TTR("Filter Nodes"));
- filter->set_clear_button_enabled(true);
- filter->add_theme_constant_override("minimum_character_width", 0);
- filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
- vbc->add_child(filter);
- tree = memnew(SceneTreeEditor(false, false, true));
- tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
- vbc->add_child(tree);
- // Disable the OK button when no node is selected.
- get_ok_button()->set_disabled(!tree->get_selected());
- tree->connect("node_selected", callable_mp(this, &SceneTreeDialog::_selected_changed));
- }
- SceneTreeDialog::~SceneTreeDialog() {
- }
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