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- /**************************************************************************/
- /* texture_layered_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "texture_layered_editor_plugin.h"
- #include "scene/gui/label.h"
- void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(p_event.is_null());
- Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
- y_rot += -mm->get_relative().x * 0.01;
- x_rot += mm->get_relative().y * 0.01;
- _update_material();
- }
- }
- void TextureLayeredEditor::_texture_rect_draw() {
- texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
- }
- void TextureLayeredEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_RESIZED: {
- _texture_rect_update_area();
- } break;
- case NOTIFICATION_DRAW: {
- Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
- Size2 size = get_size();
- draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
- } break;
- }
- }
- void TextureLayeredEditor::_texture_changed() {
- if (!is_visible()) {
- return;
- }
- queue_redraw();
- }
- void TextureLayeredEditor::_update_material() {
- materials[0]->set_shader_parameter("layer", layer->get_value());
- materials[2]->set_shader_parameter("layer", layer->get_value());
- materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid());
- Vector3 v(1, 1, 1);
- v.normalize();
- Basis b;
- b.rotate(Vector3(1, 0, 0), x_rot);
- b.rotate(Vector3(0, 1, 0), y_rot);
- materials[1]->set_shader_parameter("normal", v);
- materials[1]->set_shader_parameter("rot", b);
- materials[2]->set_shader_parameter("normal", v);
- materials[2]->set_shader_parameter("rot", b);
- String format = Image::get_format_name(texture->get_format());
- String text;
- if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
- text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers()) + ")" + format;
- } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP) {
- text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
- } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
- text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers() / 6) + ")" + format;
- }
- info->set_text(text);
- }
- void TextureLayeredEditor::_make_shaders() {
- shaders[0].instantiate();
- shaders[0]->set_code(R"(
- // TextureLayeredEditor preview shader (2D array).
- shader_type canvas_item;
- uniform sampler2DArray tex;
- uniform float layer;
- void fragment() {
- COLOR = textureLod(tex, vec3(UV, layer), 0.0);
- }
- )");
- shaders[1].instantiate();
- shaders[1]->set_code(R"(
- // TextureLayeredEditor preview shader (cubemap).
- shader_type canvas_item;
- uniform samplerCube tex;
- uniform vec3 normal;
- uniform mat3 rot;
- void fragment() {
- vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
- COLOR = textureLod(tex, n, 0.0);
- }
- )");
- shaders[2].instantiate();
- shaders[2]->set_code(R"(
- // TextureLayeredEditor preview shader (cubemap array).
- shader_type canvas_item;
- uniform samplerCubeArray tex;
- uniform vec3 normal;
- uniform mat3 rot;
- uniform float layer;
- void fragment() {
- vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
- COLOR = textureLod(tex, vec4(n, layer), 0.0);
- }
- )");
- for (int i = 0; i < 3; i++) {
- materials[i].instantiate();
- materials[i]->set_shader(shaders[i]);
- }
- }
- void TextureLayeredEditor::_texture_rect_update_area() {
- Size2 size = get_size();
- int tex_width = texture->get_width() * size.height / texture->get_height();
- int tex_height = size.height;
- if (tex_width > size.width) {
- tex_width = size.width;
- tex_height = texture->get_height() * tex_width / texture->get_width();
- }
- // Prevent the texture from being unpreviewable after the rescale, so that we can still see something
- if (tex_height <= 0) {
- tex_height = 1;
- }
- if (tex_width <= 0) {
- tex_width = 1;
- }
- int ofs_x = (size.width - tex_width) / 2;
- int ofs_y = (size.height - tex_height) / 2;
- texture_rect->set_position(Vector2(ofs_x, ofs_y));
- texture_rect->set_size(Vector2(tex_width, tex_height));
- }
- void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
- if (!texture.is_null()) {
- texture->disconnect("changed", callable_mp(this, &TextureLayeredEditor::_texture_changed));
- }
- texture = p_texture;
- if (!texture.is_null()) {
- if (shaders[0].is_null()) {
- _make_shaders();
- }
- texture->connect("changed", callable_mp(this, &TextureLayeredEditor::_texture_changed));
- queue_redraw();
- texture_rect->set_material(materials[texture->get_layered_type()]);
- setting = true;
- if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
- layer->set_max(texture->get_layers() - 1);
- layer->set_value(0);
- layer->show();
- } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
- layer->set_max(texture->get_layers() / 6 - 1);
- layer->set_value(0);
- layer->show();
- } else {
- layer->hide();
- }
- x_rot = 0;
- y_rot = 0;
- _update_material();
- setting = false;
- _texture_rect_update_area();
- } else {
- hide();
- }
- }
- TextureLayeredEditor::TextureLayeredEditor() {
- set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
- set_custom_minimum_size(Size2(1, 150));
- texture_rect = memnew(Control);
- texture_rect->connect("draw", callable_mp(this, &TextureLayeredEditor::_texture_rect_draw));
- texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
- add_child(texture_rect);
- layer = memnew(SpinBox);
- layer->set_step(1);
- layer->set_max(100);
- add_child(layer);
- layer->set_anchor(SIDE_RIGHT, 1);
- layer->set_anchor(SIDE_LEFT, 1);
- layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
- layer->set_modulate(Color(1, 1, 1, 0.8));
- info = memnew(Label);
- add_child(info);
- info->set_anchor(SIDE_RIGHT, 1);
- info->set_anchor(SIDE_LEFT, 1);
- info->set_anchor(SIDE_BOTTOM, 1);
- info->set_anchor(SIDE_TOP, 1);
- info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
- info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
- info->add_theme_color_override("font_color", Color(1, 1, 1, 1));
- info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
- info->add_theme_constant_override("shadow_outline_size", 1);
- info->add_theme_constant_override("shadow_offset_x", 2);
- info->add_theme_constant_override("shadow_offset_y", 2);
- setting = false;
- layer->connect("value_changed", callable_mp(this, &TextureLayeredEditor::_layer_changed));
- }
- TextureLayeredEditor::~TextureLayeredEditor() {
- }
- //
- bool EditorInspectorPluginLayeredTexture::can_handle(Object *p_object) {
- return Object::cast_to<TextureLayered>(p_object) != nullptr;
- }
- void EditorInspectorPluginLayeredTexture::parse_begin(Object *p_object) {
- TextureLayered *texture = Object::cast_to<TextureLayered>(p_object);
- if (!texture) {
- return;
- }
- Ref<TextureLayered> m(texture);
- TextureLayeredEditor *editor = memnew(TextureLayeredEditor);
- editor->edit(m);
- add_custom_control(editor);
- }
- TextureLayeredEditorPlugin::TextureLayeredEditorPlugin() {
- Ref<EditorInspectorPluginLayeredTexture> plugin;
- plugin.instantiate();
- add_inspector_plugin(plugin);
- }
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