123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205 |
- /**************************************************************************/
- /* texture_3d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "texture_3d_editor_plugin.h"
- #include "scene/gui/label.h"
- void Texture3DEditor::_texture_rect_draw() {
- texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
- }
- void Texture3DEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_RESIZED: {
- _texture_rect_update_area();
- } break;
- case NOTIFICATION_DRAW: {
- Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
- Size2 size = get_size();
- draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
- } break;
- }
- }
- void Texture3DEditor::_texture_changed() {
- if (!is_visible()) {
- return;
- }
- queue_redraw();
- }
- void Texture3DEditor::_update_material() {
- material->set_shader_parameter("layer", (layer->get_value() + 0.5) / texture->get_depth());
- material->set_shader_parameter("tex", texture->get_rid());
- String format = Image::get_format_name(texture->get_format());
- String text;
- text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + "x" + itos(texture->get_depth()) + " " + format;
- info->set_text(text);
- }
- void Texture3DEditor::_make_shaders() {
- shader.instantiate();
- shader->set_code(R"(
- // Texture3DEditor preview shader.
- shader_type canvas_item;
- uniform sampler3D tex;
- uniform float layer;
- void fragment() {
- COLOR = textureLod(tex, vec3(UV, layer), 0.0);
- }
- )");
- material.instantiate();
- material->set_shader(shader);
- }
- void Texture3DEditor::_texture_rect_update_area() {
- Size2 size = get_size();
- int tex_width = texture->get_width() * size.height / texture->get_height();
- int tex_height = size.height;
- if (tex_width > size.width) {
- tex_width = size.width;
- tex_height = texture->get_height() * tex_width / texture->get_width();
- }
- // Prevent the texture from being unpreviewable after the rescale, so that we can still see something
- if (tex_height <= 0) {
- tex_height = 1;
- }
- if (tex_width <= 0) {
- tex_width = 1;
- }
- int ofs_x = (size.width - tex_width) / 2;
- int ofs_y = (size.height - tex_height) / 2;
- texture_rect->set_position(Vector2(ofs_x, ofs_y));
- texture_rect->set_size(Vector2(tex_width, tex_height));
- }
- void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
- if (!texture.is_null()) {
- texture->disconnect("changed", callable_mp(this, &Texture3DEditor::_texture_changed));
- }
- texture = p_texture;
- if (!texture.is_null()) {
- if (shader.is_null()) {
- _make_shaders();
- }
- texture->connect("changed", callable_mp(this, &Texture3DEditor::_texture_changed));
- queue_redraw();
- texture_rect->set_material(material);
- setting = true;
- layer->set_max(texture->get_depth() - 1);
- layer->set_value(0);
- layer->show();
- _update_material();
- setting = false;
- _texture_rect_update_area();
- } else {
- hide();
- }
- }
- Texture3DEditor::Texture3DEditor() {
- set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
- set_custom_minimum_size(Size2(1, 150));
- texture_rect = memnew(Control);
- texture_rect->connect("draw", callable_mp(this, &Texture3DEditor::_texture_rect_draw));
- texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
- add_child(texture_rect);
- layer = memnew(SpinBox);
- layer->set_step(1);
- layer->set_max(100);
- add_child(layer);
- layer->set_anchor(SIDE_RIGHT, 1);
- layer->set_anchor(SIDE_LEFT, 1);
- layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
- layer->set_modulate(Color(1, 1, 1, 0.8));
- info = memnew(Label);
- add_child(info);
- info->set_anchor(SIDE_RIGHT, 1);
- info->set_anchor(SIDE_LEFT, 1);
- info->set_anchor(SIDE_BOTTOM, 1);
- info->set_anchor(SIDE_TOP, 1);
- info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
- info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
- info->add_theme_color_override("font_color", Color(1, 1, 1, 1));
- info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
- info->add_theme_constant_override("shadow_outline_size", 1);
- info->add_theme_constant_override("shadow_offset_x", 2);
- info->add_theme_constant_override("shadow_offset_y", 2);
- setting = false;
- layer->connect("value_changed", callable_mp(this, &Texture3DEditor::_layer_changed));
- }
- Texture3DEditor::~Texture3DEditor() {
- if (!texture.is_null()) {
- texture->disconnect("changed", callable_mp(this, &Texture3DEditor::_texture_changed));
- }
- }
- //
- bool EditorInspectorPlugin3DTexture::can_handle(Object *p_object) {
- return Object::cast_to<Texture3D>(p_object) != nullptr;
- }
- void EditorInspectorPlugin3DTexture::parse_begin(Object *p_object) {
- Texture3D *texture = Object::cast_to<Texture3D>(p_object);
- if (!texture) {
- return;
- }
- Ref<Texture3D> m(texture);
- Texture3DEditor *editor = memnew(Texture3DEditor);
- editor->edit(m);
- add_custom_control(editor);
- }
- Texture3DEditorPlugin::Texture3DEditorPlugin() {
- Ref<EditorInspectorPlugin3DTexture> plugin;
- plugin.instantiate();
- add_inspector_plugin(plugin);
- }
|