123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511 |
- /**************************************************************************/
- /* shader_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shader_editor_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_scale.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/filesystem_dock.h"
- #include "editor/inspector_dock.h"
- #include "editor/plugins/text_shader_editor.h"
- #include "editor/plugins/visual_shader_editor_plugin.h"
- #include "editor/shader_create_dialog.h"
- #include "scene/gui/item_list.h"
- #include "scene/gui/texture_rect.h"
- void ShaderEditorPlugin::_update_shader_list() {
- shader_list->clear();
- for (EditedShader &edited_shader : edited_shaders) {
- Ref<Resource> shader = edited_shader.shader;
- if (shader.is_null()) {
- shader = edited_shader.shader_inc;
- }
- String path = shader->get_path();
- String text = path.get_file();
- if (text.is_empty()) {
- // This appears for newly created built-in shaders before saving the scene.
- text = TTR("[unsaved]");
- } else if (shader->is_built_in()) {
- const String &shader_name = shader->get_name();
- if (!shader_name.is_empty()) {
- text = vformat("%s (%s)", shader_name, text.get_slice("::", 0));
- }
- }
- bool unsaved = false;
- if (edited_shader.shader_editor) {
- unsaved = edited_shader.shader_editor->is_unsaved();
- }
- // TODO: Handle visual shaders too.
- if (unsaved) {
- text += "(*)";
- }
- String _class = shader->get_class();
- if (!shader_list->has_theme_icon(_class, SNAME("EditorIcons"))) {
- _class = "TextFile";
- }
- Ref<Texture2D> icon = shader_list->get_theme_icon(_class, SNAME("EditorIcons"));
- shader_list->add_item(text, icon);
- shader_list->set_item_tooltip(shader_list->get_item_count() - 1, path);
- }
- if (shader_tabs->get_tab_count()) {
- shader_list->select(shader_tabs->get_current_tab());
- }
- for (int i = FILE_SAVE; i < FILE_MAX; i++) {
- file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), edited_shaders.is_empty());
- }
- _update_shader_list_status();
- }
- void ShaderEditorPlugin::_update_shader_list_status() {
- for (int i = 0; i < shader_list->get_item_count(); i++) {
- TextShaderEditor *se = Object::cast_to<TextShaderEditor>(shader_tabs->get_tab_control(i));
- if (se) {
- if (se->was_compilation_successful()) {
- shader_list->set_item_tag_icon(i, Ref<Texture2D>());
- } else {
- shader_list->set_item_tag_icon(i, shader_list->get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
- }
- }
- }
- }
- void ShaderEditorPlugin::_move_shader_tab(int p_from, int p_to) {
- if (p_from == p_to) {
- return;
- }
- EditedShader es = edited_shaders[p_from];
- edited_shaders.remove_at(p_from);
- edited_shaders.insert(p_to, es);
- shader_tabs->move_child(shader_tabs->get_tab_control(p_from), p_to);
- _update_shader_list();
- }
- void ShaderEditorPlugin::edit(Object *p_object) {
- if (!p_object) {
- return;
- }
- EditedShader es;
- ShaderInclude *si = Object::cast_to<ShaderInclude>(p_object);
- if (si != nullptr) {
- for (uint32_t i = 0; i < edited_shaders.size(); i++) {
- if (edited_shaders[i].shader_inc.ptr() == si) {
- shader_tabs->set_current_tab(i);
- shader_list->select(i);
- return;
- }
- }
- es.shader_inc = Ref<ShaderInclude>(si);
- es.shader_editor = memnew(TextShaderEditor);
- es.shader_editor->edit(si);
- shader_tabs->add_child(es.shader_editor);
- es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list));
- } else {
- Shader *s = Object::cast_to<Shader>(p_object);
- for (uint32_t i = 0; i < edited_shaders.size(); i++) {
- if (edited_shaders[i].shader.ptr() == s) {
- shader_tabs->set_current_tab(i);
- shader_list->select(i);
- return;
- }
- }
- es.shader = Ref<Shader>(s);
- Ref<VisualShader> vs = es.shader;
- if (vs.is_valid()) {
- es.visual_shader_editor = memnew(VisualShaderEditor);
- shader_tabs->add_child(es.visual_shader_editor);
- es.visual_shader_editor->edit(vs.ptr());
- } else {
- es.shader_editor = memnew(TextShaderEditor);
- shader_tabs->add_child(es.shader_editor);
- es.shader_editor->edit(s);
- es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list));
- }
- }
- shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1);
- edited_shaders.push_back(es);
- _update_shader_list();
- }
- bool ShaderEditorPlugin::handles(Object *p_object) const {
- return Object::cast_to<Shader>(p_object) != nullptr || Object::cast_to<ShaderInclude>(p_object) != nullptr;
- }
- void ShaderEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- EditorNode::get_singleton()->make_bottom_panel_item_visible(main_split);
- }
- }
- void ShaderEditorPlugin::selected_notify() {
- }
- TextShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for_shader) {
- for (EditedShader &edited_shader : edited_shaders) {
- if (edited_shader.shader == p_for_shader) {
- return edited_shader.shader_editor;
- }
- }
- return nullptr;
- }
- VisualShaderEditor *ShaderEditorPlugin::get_visual_shader_editor(const Ref<Shader> &p_for_shader) {
- for (EditedShader &edited_shader : edited_shaders) {
- if (edited_shader.shader == p_for_shader) {
- return edited_shader.visual_shader_editor;
- }
- }
- return nullptr;
- }
- void ShaderEditorPlugin::save_external_data() {
- for (EditedShader &edited_shader : edited_shaders) {
- if (edited_shader.shader_editor) {
- edited_shader.shader_editor->save_external_data();
- }
- }
- _update_shader_list();
- }
- void ShaderEditorPlugin::apply_changes() {
- for (EditedShader &edited_shader : edited_shaders) {
- if (edited_shader.shader_editor) {
- edited_shader.shader_editor->apply_shaders();
- }
- }
- }
- void ShaderEditorPlugin::_shader_selected(int p_index) {
- if (edited_shaders[p_index].shader_editor) {
- edited_shaders[p_index].shader_editor->validate_script();
- }
- shader_tabs->set_current_tab(p_index);
- shader_list->select(p_index);
- }
- void ShaderEditorPlugin::_shader_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index) {
- if (p_mouse_button_index == MouseButton::MIDDLE) {
- _close_shader(p_item);
- }
- }
- void ShaderEditorPlugin::_close_shader(int p_index) {
- ERR_FAIL_INDEX(p_index, shader_tabs->get_tab_count());
- Control *c = shader_tabs->get_tab_control(p_index);
- memdelete(c);
- edited_shaders.remove_at(p_index);
- _update_shader_list();
- EditorUndoRedoManager::get_singleton()->clear_history(); // To prevent undo on deleted graphs.
- }
- void ShaderEditorPlugin::_close_builtin_shaders_from_scene(const String &p_scene) {
- for (uint32_t i = 0; i < edited_shaders.size();) {
- Ref<Shader> &shader = edited_shaders[i].shader;
- if (shader.is_valid()) {
- if (shader->is_built_in() && shader->get_path().begins_with(p_scene)) {
- _close_shader(i);
- continue;
- }
- }
- Ref<ShaderInclude> &include = edited_shaders[i].shader_inc;
- if (include.is_valid()) {
- if (include->is_built_in() && include->get_path().begins_with(p_scene)) {
- _close_shader(i);
- continue;
- }
- }
- i++;
- }
- }
- void ShaderEditorPlugin::_resource_saved(Object *obj) {
- // May have been renamed on save.
- for (EditedShader &edited_shader : edited_shaders) {
- if (edited_shader.shader.ptr() == obj) {
- _update_shader_list();
- return;
- }
- }
- }
- void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
- switch (p_index) {
- case FILE_NEW: {
- String base_path = FileSystemDock::get_singleton()->get_current_path().get_base_dir();
- shader_create_dialog->config(base_path.path_join("new_shader"), false, false, 0);
- shader_create_dialog->popup_centered();
- } break;
- case FILE_NEW_INCLUDE: {
- String base_path = FileSystemDock::get_singleton()->get_current_path().get_base_dir();
- shader_create_dialog->config(base_path.path_join("new_shader"), false, false, 2);
- shader_create_dialog->popup_centered();
- } break;
- case FILE_OPEN: {
- InspectorDock::get_singleton()->open_resource("Shader");
- } break;
- case FILE_OPEN_INCLUDE: {
- InspectorDock::get_singleton()->open_resource("ShaderInclude");
- } break;
- case FILE_SAVE: {
- int index = shader_tabs->get_current_tab();
- ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
- if (edited_shaders[index].shader.is_valid()) {
- EditorNode::get_singleton()->save_resource(edited_shaders[index].shader);
- } else {
- EditorNode::get_singleton()->save_resource(edited_shaders[index].shader_inc);
- }
- if (edited_shaders[index].shader_editor) {
- edited_shaders[index].shader_editor->tag_saved_version();
- }
- } break;
- case FILE_SAVE_AS: {
- int index = shader_tabs->get_current_tab();
- ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
- String path;
- if (edited_shaders[index].shader.is_valid()) {
- path = edited_shaders[index].shader->get_path();
- if (!path.is_resource_file()) {
- path = "";
- }
- EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader, path);
- } else {
- path = edited_shaders[index].shader_inc->get_path();
- if (!path.is_resource_file()) {
- path = "";
- }
- EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader_inc, path);
- }
- if (edited_shaders[index].shader_editor) {
- edited_shaders[index].shader_editor->tag_saved_version();
- }
- } break;
- case FILE_INSPECT: {
- int index = shader_tabs->get_current_tab();
- ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
- if (edited_shaders[index].shader.is_valid()) {
- EditorNode::get_singleton()->push_item(edited_shaders[index].shader.ptr());
- } else {
- EditorNode::get_singleton()->push_item(edited_shaders[index].shader_inc.ptr());
- }
- } break;
- case FILE_CLOSE: {
- _close_shader(shader_tabs->get_current_tab());
- } break;
- }
- }
- void ShaderEditorPlugin::_shader_created(Ref<Shader> p_shader) {
- EditorNode::get_singleton()->push_item(p_shader.ptr());
- }
- void ShaderEditorPlugin::_shader_include_created(Ref<ShaderInclude> p_shader_inc) {
- EditorNode::get_singleton()->push_item(p_shader_inc.ptr());
- }
- Variant ShaderEditorPlugin::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
- if (shader_list->get_item_count() == 0) {
- return Variant();
- }
- int idx = shader_list->get_item_at_position(p_point);
- if (idx < 0) {
- return Variant();
- }
- HBoxContainer *drag_preview = memnew(HBoxContainer);
- String preview_name = shader_list->get_item_text(idx);
- Ref<Texture2D> preview_icon = shader_list->get_item_icon(idx);
- if (!preview_icon.is_null()) {
- TextureRect *tf = memnew(TextureRect);
- tf->set_texture(preview_icon);
- tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
- drag_preview->add_child(tf);
- }
- Label *label = memnew(Label(preview_name));
- drag_preview->add_child(label);
- main_split->set_drag_preview(drag_preview);
- Dictionary drag_data;
- drag_data["type"] = "shader_list_element";
- drag_data["shader_list_element"] = idx;
- return drag_data;
- }
- bool ShaderEditorPlugin::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
- Dictionary d = p_data;
- if (!d.has("type")) {
- return false;
- }
- if (String(d["type"]) == "shader_list_element") {
- return true;
- }
- if (String(d["type"]) == "files") {
- Vector<String> files = d["files"];
- if (files.size() == 0) {
- return false;
- }
- for (int i = 0; i < files.size(); i++) {
- String file = files[i];
- if (ResourceLoader::exists(file, "Shader")) {
- Ref<Shader> shader = ResourceLoader::load(file);
- if (shader.is_valid()) {
- return true;
- }
- }
- if (ResourceLoader::exists(file, "ShaderInclude")) {
- Ref<ShaderInclude> sinclude = ResourceLoader::load(file);
- if (sinclude.is_valid()) {
- return true;
- }
- }
- }
- return false;
- }
- return false;
- }
- void ShaderEditorPlugin::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
- if (!can_drop_data_fw(p_point, p_data, p_from)) {
- return;
- }
- Dictionary d = p_data;
- if (!d.has("type")) {
- return;
- }
- if (String(d["type"]) == "shader_list_element") {
- int idx = d["shader_list_element"];
- int new_idx = shader_list->get_item_at_position(p_point);
- _move_shader_tab(idx, new_idx);
- return;
- }
- if (String(d["type"]) == "files") {
- Vector<String> files = d["files"];
- for (int i = 0; i < files.size(); i++) {
- String file = files[i];
- Ref<Resource> res;
- if (ResourceLoader::exists(file, "Shader") || ResourceLoader::exists(file, "ShaderInclude")) {
- res = ResourceLoader::load(file);
- }
- if (res.is_valid()) {
- edit(res.ptr());
- }
- }
- }
- }
- void ShaderEditorPlugin::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- EditorNode::get_singleton()->connect("scene_closed", callable_mp(this, &ShaderEditorPlugin::_close_builtin_shaders_from_scene));
- } break;
- }
- }
- ShaderEditorPlugin::ShaderEditorPlugin() {
- main_split = memnew(HSplitContainer);
- VBoxContainer *vb = memnew(VBoxContainer);
- HBoxContainer *file_hb = memnew(HBoxContainer);
- vb->add_child(file_hb);
- file_menu = memnew(MenuButton);
- file_menu->set_text(TTR("File"));
- file_menu->get_popup()->add_item(TTR("New Shader"), FILE_NEW);
- file_menu->get_popup()->add_item(TTR("New Shader Include"), FILE_NEW_INCLUDE);
- file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_item(TTR("Load Shader File"), FILE_OPEN);
- file_menu->get_popup()->add_item(TTR("Load Shader Include File"), FILE_OPEN_INCLUDE);
- file_menu->get_popup()->add_item(TTR("Save File"), FILE_SAVE);
- file_menu->get_popup()->add_item(TTR("Save File As"), FILE_SAVE_AS);
- file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_item(TTR("Open File in Inspector"), FILE_INSPECT);
- file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_item(TTR("Close File"), FILE_CLOSE);
- file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
- file_hb->add_child(file_menu);
- for (int i = FILE_SAVE; i < FILE_MAX; i++) {
- file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true);
- }
- shader_list = memnew(ItemList);
- shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- vb->add_child(shader_list);
- shader_list->connect("item_selected", callable_mp(this, &ShaderEditorPlugin::_shader_selected));
- shader_list->connect("item_clicked", callable_mp(this, &ShaderEditorPlugin::_shader_list_clicked));
- SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin);
- main_split->add_child(vb);
- vb->set_custom_minimum_size(Size2(200, 300) * EDSCALE);
- shader_tabs = memnew(TabContainer);
- shader_tabs->set_tabs_visible(false);
- shader_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- main_split->add_child(shader_tabs);
- Ref<StyleBoxEmpty> empty;
- empty.instantiate();
- shader_tabs->add_theme_style_override("panel", empty);
- button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Shader Editor"), main_split);
- // Defer connect because Editor class is not in the binding system yet.
- EditorNode::get_singleton()->call_deferred("connect", "resource_saved", callable_mp(this, &ShaderEditorPlugin::_resource_saved), CONNECT_DEFERRED);
- shader_create_dialog = memnew(ShaderCreateDialog);
- vb->add_child(shader_create_dialog);
- shader_create_dialog->connect("shader_created", callable_mp(this, &ShaderEditorPlugin::_shader_created));
- shader_create_dialog->connect("shader_include_created", callable_mp(this, &ShaderEditorPlugin::_shader_include_created));
- }
- ShaderEditorPlugin::~ShaderEditorPlugin() {
- }
|