node_3d_editor_gizmos.cpp 188 KB

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  1. /**************************************************************************/
  2. /* node_3d_editor_gizmos.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "node_3d_editor_gizmos.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/math/convex_hull.h"
  33. #include "core/math/geometry_2d.h"
  34. #include "core/math/geometry_3d.h"
  35. #include "editor/editor_node.h"
  36. #include "editor/editor_settings.h"
  37. #include "editor/editor_undo_redo_manager.h"
  38. #include "editor/plugins/node_3d_editor_plugin.h"
  39. #include "scene/3d/audio_listener_3d.h"
  40. #include "scene/3d/audio_stream_player_3d.h"
  41. #include "scene/3d/camera_3d.h"
  42. #include "scene/3d/collision_polygon_3d.h"
  43. #include "scene/3d/collision_shape_3d.h"
  44. #include "scene/3d/cpu_particles_3d.h"
  45. #include "scene/3d/decal.h"
  46. #include "scene/3d/fog_volume.h"
  47. #include "scene/3d/gpu_particles_3d.h"
  48. #include "scene/3d/gpu_particles_collision_3d.h"
  49. #include "scene/3d/joint_3d.h"
  50. #include "scene/3d/label_3d.h"
  51. #include "scene/3d/light_3d.h"
  52. #include "scene/3d/lightmap_gi.h"
  53. #include "scene/3d/lightmap_probe.h"
  54. #include "scene/3d/marker_3d.h"
  55. #include "scene/3d/mesh_instance_3d.h"
  56. #include "scene/3d/navigation_link_3d.h"
  57. #include "scene/3d/navigation_region_3d.h"
  58. #include "scene/3d/occluder_instance_3d.h"
  59. #include "scene/3d/ray_cast_3d.h"
  60. #include "scene/3d/reflection_probe.h"
  61. #include "scene/3d/shape_cast_3d.h"
  62. #include "scene/3d/soft_body_3d.h"
  63. #include "scene/3d/spring_arm_3d.h"
  64. #include "scene/3d/sprite_3d.h"
  65. #include "scene/3d/vehicle_body_3d.h"
  66. #include "scene/3d/visible_on_screen_notifier_3d.h"
  67. #include "scene/3d/voxel_gi.h"
  68. #include "scene/resources/box_shape_3d.h"
  69. #include "scene/resources/capsule_shape_3d.h"
  70. #include "scene/resources/concave_polygon_shape_3d.h"
  71. #include "scene/resources/convex_polygon_shape_3d.h"
  72. #include "scene/resources/cylinder_shape_3d.h"
  73. #include "scene/resources/height_map_shape_3d.h"
  74. #include "scene/resources/primitive_meshes.h"
  75. #include "scene/resources/separation_ray_shape_3d.h"
  76. #include "scene/resources/sphere_shape_3d.h"
  77. #include "scene/resources/surface_tool.h"
  78. #include "scene/resources/world_boundary_shape_3d.h"
  79. #include "servers/navigation_server_3d.h"
  80. #define HANDLE_HALF_SIZE 9.5
  81. bool EditorNode3DGizmo::is_editable() const {
  82. ERR_FAIL_COND_V(!spatial_node, false);
  83. Node *edited_root = spatial_node->get_tree()->get_edited_scene_root();
  84. if (spatial_node == edited_root) {
  85. return true;
  86. }
  87. if (spatial_node->get_owner() == edited_root) {
  88. return true;
  89. }
  90. if (edited_root->is_editable_instance(spatial_node->get_owner())) {
  91. return true;
  92. }
  93. return false;
  94. }
  95. void EditorNode3DGizmo::clear() {
  96. ERR_FAIL_NULL(RenderingServer::get_singleton());
  97. for (int i = 0; i < instances.size(); i++) {
  98. if (instances[i].instance.is_valid()) {
  99. RS::get_singleton()->free(instances[i].instance);
  100. }
  101. }
  102. billboard_handle = false;
  103. collision_segments.clear();
  104. collision_mesh = Ref<TriangleMesh>();
  105. instances.clear();
  106. handles.clear();
  107. handle_ids.clear();
  108. secondary_handles.clear();
  109. secondary_handle_ids.clear();
  110. }
  111. void EditorNode3DGizmo::redraw() {
  112. if (!GDVIRTUAL_CALL(_redraw)) {
  113. ERR_FAIL_COND(!gizmo_plugin);
  114. gizmo_plugin->redraw(this);
  115. }
  116. if (Node3DEditor::get_singleton()->is_current_selected_gizmo(this)) {
  117. Node3DEditor::get_singleton()->update_transform_gizmo();
  118. }
  119. }
  120. String EditorNode3DGizmo::get_handle_name(int p_id, bool p_secondary) const {
  121. String ret;
  122. if (GDVIRTUAL_CALL(_get_handle_name, p_id, p_secondary, ret)) {
  123. return ret;
  124. }
  125. ERR_FAIL_COND_V(!gizmo_plugin, "");
  126. return gizmo_plugin->get_handle_name(this, p_id, p_secondary);
  127. }
  128. bool EditorNode3DGizmo::is_handle_highlighted(int p_id, bool p_secondary) const {
  129. bool success;
  130. if (GDVIRTUAL_CALL(_is_handle_highlighted, p_id, p_secondary, success)) {
  131. return success;
  132. }
  133. ERR_FAIL_COND_V(!gizmo_plugin, false);
  134. return gizmo_plugin->is_handle_highlighted(this, p_id, p_secondary);
  135. }
  136. Variant EditorNode3DGizmo::get_handle_value(int p_id, bool p_secondary) const {
  137. Variant value;
  138. if (GDVIRTUAL_CALL(_get_handle_value, p_id, p_secondary, value)) {
  139. return value;
  140. }
  141. ERR_FAIL_COND_V(!gizmo_plugin, Variant());
  142. return gizmo_plugin->get_handle_value(this, p_id, p_secondary);
  143. }
  144. void EditorNode3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  145. if (GDVIRTUAL_CALL(_set_handle, p_id, p_secondary, p_camera, p_point)) {
  146. return;
  147. }
  148. ERR_FAIL_COND(!gizmo_plugin);
  149. gizmo_plugin->set_handle(this, p_id, p_secondary, p_camera, p_point);
  150. }
  151. void EditorNode3DGizmo::commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  152. if (GDVIRTUAL_CALL(_commit_handle, p_id, p_secondary, p_restore, p_cancel)) {
  153. return;
  154. }
  155. ERR_FAIL_COND(!gizmo_plugin);
  156. gizmo_plugin->commit_handle(this, p_id, p_secondary, p_restore, p_cancel);
  157. }
  158. int EditorNode3DGizmo::subgizmos_intersect_ray(Camera3D *p_camera, const Vector2 &p_point) const {
  159. int id;
  160. if (GDVIRTUAL_CALL(_subgizmos_intersect_ray, p_camera, p_point, id)) {
  161. return id;
  162. }
  163. ERR_FAIL_COND_V(!gizmo_plugin, -1);
  164. return gizmo_plugin->subgizmos_intersect_ray(this, p_camera, p_point);
  165. }
  166. Vector<int> EditorNode3DGizmo::subgizmos_intersect_frustum(const Camera3D *p_camera, const Vector<Plane> &p_frustum) const {
  167. TypedArray<Plane> frustum;
  168. frustum.resize(p_frustum.size());
  169. for (int i = 0; i < p_frustum.size(); i++) {
  170. frustum[i] = p_frustum[i];
  171. }
  172. Vector<int> ret;
  173. if (GDVIRTUAL_CALL(_subgizmos_intersect_frustum, p_camera, frustum, ret)) {
  174. return ret;
  175. }
  176. ERR_FAIL_COND_V(!gizmo_plugin, Vector<int>());
  177. return gizmo_plugin->subgizmos_intersect_frustum(this, p_camera, p_frustum);
  178. }
  179. Transform3D EditorNode3DGizmo::get_subgizmo_transform(int p_id) const {
  180. Transform3D ret;
  181. if (GDVIRTUAL_CALL(_get_subgizmo_transform, p_id, ret)) {
  182. return ret;
  183. }
  184. ERR_FAIL_COND_V(!gizmo_plugin, Transform3D());
  185. return gizmo_plugin->get_subgizmo_transform(this, p_id);
  186. }
  187. void EditorNode3DGizmo::set_subgizmo_transform(int p_id, Transform3D p_transform) {
  188. if (GDVIRTUAL_CALL(_set_subgizmo_transform, p_id, p_transform)) {
  189. return;
  190. }
  191. ERR_FAIL_COND(!gizmo_plugin);
  192. gizmo_plugin->set_subgizmo_transform(this, p_id, p_transform);
  193. }
  194. void EditorNode3DGizmo::commit_subgizmos(const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) {
  195. TypedArray<Transform3D> restore;
  196. restore.resize(p_restore.size());
  197. for (int i = 0; i < p_restore.size(); i++) {
  198. restore[i] = p_restore[i];
  199. }
  200. if (GDVIRTUAL_CALL(_commit_subgizmos, p_ids, restore, p_cancel)) {
  201. return;
  202. }
  203. ERR_FAIL_COND(!gizmo_plugin);
  204. gizmo_plugin->commit_subgizmos(this, p_ids, p_restore, p_cancel);
  205. }
  206. void EditorNode3DGizmo::set_node_3d(Node3D *p_node) {
  207. ERR_FAIL_NULL(p_node);
  208. spatial_node = p_node;
  209. }
  210. void EditorNode3DGizmo::Instance::create_instance(Node3D *p_base, bool p_hidden) {
  211. instance = RS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world_3d()->get_scenario());
  212. RS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id());
  213. if (skin_reference.is_valid()) {
  214. RS::get_singleton()->instance_attach_skeleton(instance, skin_reference->get_skeleton());
  215. }
  216. if (extra_margin) {
  217. RS::get_singleton()->instance_set_extra_visibility_margin(instance, 1);
  218. }
  219. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, RS::SHADOW_CASTING_SETTING_OFF);
  220. int layer = p_hidden ? 0 : 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER;
  221. RS::get_singleton()->instance_set_layer_mask(instance, layer); //gizmos are 26
  222. RS::get_singleton()->instance_geometry_set_flag(instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  223. RS::get_singleton()->instance_geometry_set_flag(instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  224. }
  225. void EditorNode3DGizmo::add_mesh(const Ref<Mesh> &p_mesh, const Ref<Material> &p_material, const Transform3D &p_xform, const Ref<SkinReference> &p_skin_reference) {
  226. ERR_FAIL_COND(!spatial_node);
  227. ERR_FAIL_COND_MSG(!p_mesh.is_valid(), "EditorNode3DGizmo.add_mesh() requires a valid Mesh resource.");
  228. Instance ins;
  229. ins.mesh = p_mesh;
  230. ins.skin_reference = p_skin_reference;
  231. ins.material = p_material;
  232. ins.xform = p_xform;
  233. if (valid) {
  234. ins.create_instance(spatial_node, hidden);
  235. RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform() * ins.xform);
  236. if (ins.material.is_valid()) {
  237. RS::get_singleton()->instance_geometry_set_material_override(ins.instance, p_material->get_rid());
  238. }
  239. }
  240. instances.push_back(ins);
  241. }
  242. void EditorNode3DGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard, const Color &p_modulate) {
  243. add_vertices(p_lines, p_material, Mesh::PRIMITIVE_LINES, p_billboard, p_modulate);
  244. }
  245. void EditorNode3DGizmo::add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard, const Color &p_modulate) {
  246. if (p_vertices.is_empty()) {
  247. return;
  248. }
  249. ERR_FAIL_COND(!spatial_node);
  250. Instance ins;
  251. Ref<ArrayMesh> mesh = memnew(ArrayMesh);
  252. Array a;
  253. a.resize(Mesh::ARRAY_MAX);
  254. a[Mesh::ARRAY_VERTEX] = p_vertices;
  255. Vector<Color> color;
  256. color.resize(p_vertices.size());
  257. {
  258. Color *w = color.ptrw();
  259. for (int i = 0; i < p_vertices.size(); i++) {
  260. if (is_selected()) {
  261. w[i] = Color(1, 1, 1, 0.8) * p_modulate;
  262. } else {
  263. w[i] = Color(1, 1, 1, 0.2) * p_modulate;
  264. }
  265. }
  266. }
  267. a[Mesh::ARRAY_COLOR] = color;
  268. mesh->add_surface_from_arrays(p_primitive_type, a);
  269. mesh->surface_set_material(0, p_material);
  270. if (p_billboard) {
  271. float md = 0;
  272. for (int i = 0; i < p_vertices.size(); i++) {
  273. md = MAX(0, p_vertices[i].length());
  274. }
  275. if (md) {
  276. mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
  277. }
  278. }
  279. ins.mesh = mesh;
  280. if (valid) {
  281. ins.create_instance(spatial_node, hidden);
  282. RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
  283. }
  284. instances.push_back(ins);
  285. }
  286. void EditorNode3DGizmo::add_unscaled_billboard(const Ref<Material> &p_material, real_t p_scale, const Color &p_modulate) {
  287. ERR_FAIL_COND(!spatial_node);
  288. Instance ins;
  289. Vector<Vector3> vs = {
  290. Vector3(-p_scale, p_scale, 0),
  291. Vector3(p_scale, p_scale, 0),
  292. Vector3(p_scale, -p_scale, 0),
  293. Vector3(-p_scale, -p_scale, 0)
  294. };
  295. Vector<Vector2> uv = {
  296. Vector2(0, 0),
  297. Vector2(1, 0),
  298. Vector2(1, 1),
  299. Vector2(0, 1)
  300. };
  301. Vector<Color> colors = {
  302. p_modulate,
  303. p_modulate,
  304. p_modulate,
  305. p_modulate
  306. };
  307. Vector<int> indices = { 0, 1, 2, 0, 2, 3 };
  308. Ref<ArrayMesh> mesh = memnew(ArrayMesh);
  309. Array a;
  310. a.resize(Mesh::ARRAY_MAX);
  311. a[Mesh::ARRAY_VERTEX] = vs;
  312. a[Mesh::ARRAY_TEX_UV] = uv;
  313. a[Mesh::ARRAY_INDEX] = indices;
  314. a[Mesh::ARRAY_COLOR] = colors;
  315. mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a);
  316. mesh->surface_set_material(0, p_material);
  317. float md = 0;
  318. for (int i = 0; i < vs.size(); i++) {
  319. md = MAX(0, vs[i].length());
  320. }
  321. if (md) {
  322. mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
  323. }
  324. selectable_icon_size = p_scale;
  325. mesh->set_custom_aabb(AABB(Vector3(-selectable_icon_size, -selectable_icon_size, -selectable_icon_size) * 100.0f, Vector3(selectable_icon_size, selectable_icon_size, selectable_icon_size) * 200.0f));
  326. ins.mesh = mesh;
  327. if (valid) {
  328. ins.create_instance(spatial_node, hidden);
  329. RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
  330. }
  331. selectable_icon_size = p_scale;
  332. instances.push_back(ins);
  333. }
  334. void EditorNode3DGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh) {
  335. collision_mesh = p_tmesh;
  336. }
  337. void EditorNode3DGizmo::add_collision_segments(const Vector<Vector3> &p_lines) {
  338. int from = collision_segments.size();
  339. collision_segments.resize(from + p_lines.size());
  340. for (int i = 0; i < p_lines.size(); i++) {
  341. collision_segments.write[from + i] = p_lines[i];
  342. }
  343. }
  344. void EditorNode3DGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, const Vector<int> &p_ids, bool p_billboard, bool p_secondary) {
  345. billboard_handle = p_billboard;
  346. if (!is_selected() || !is_editable()) {
  347. return;
  348. }
  349. ERR_FAIL_NULL(spatial_node);
  350. Vector<Vector3> &handle_list = p_secondary ? secondary_handles : handles;
  351. Vector<int> &id_list = p_secondary ? secondary_handle_ids : handle_ids;
  352. if (p_ids.is_empty()) {
  353. ERR_FAIL_COND_MSG(!id_list.is_empty(), "IDs must be provided for all handles, as handles with IDs already exist.");
  354. } else {
  355. ERR_FAIL_COND_MSG(p_handles.size() != p_ids.size(), "The number of IDs should be the same as the number of handles.");
  356. }
  357. bool is_current_hover_gizmo = Node3DEditor::get_singleton()->get_current_hover_gizmo() == this;
  358. bool current_hover_handle_secondary;
  359. int current_hover_handle = Node3DEditor::get_singleton()->get_current_hover_gizmo_handle(current_hover_handle_secondary);
  360. Instance ins;
  361. Ref<ArrayMesh> mesh = memnew(ArrayMesh);
  362. Array a;
  363. a.resize(RS::ARRAY_MAX);
  364. a[RS::ARRAY_VERTEX] = p_handles;
  365. Vector<Color> colors;
  366. {
  367. colors.resize(p_handles.size());
  368. Color *w = colors.ptrw();
  369. for (int i = 0; i < p_handles.size(); i++) {
  370. Color col(1, 1, 1, 1);
  371. if (is_handle_highlighted(i, p_secondary)) {
  372. col = Color(0, 0, 1, 0.9);
  373. }
  374. int id = p_ids.is_empty() ? i : p_ids[i];
  375. if (!is_current_hover_gizmo || current_hover_handle != id || p_secondary != current_hover_handle_secondary) {
  376. col.a = 0.8;
  377. }
  378. w[i] = col;
  379. }
  380. }
  381. a[RS::ARRAY_COLOR] = colors;
  382. mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a);
  383. mesh->surface_set_material(0, p_material);
  384. if (p_billboard) {
  385. float md = 0;
  386. for (int i = 0; i < p_handles.size(); i++) {
  387. md = MAX(0, p_handles[i].length());
  388. }
  389. if (md) {
  390. mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
  391. }
  392. }
  393. ins.mesh = mesh;
  394. ins.extra_margin = true;
  395. if (valid) {
  396. ins.create_instance(spatial_node, hidden);
  397. RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
  398. }
  399. instances.push_back(ins);
  400. int current_size = handle_list.size();
  401. handle_list.resize(current_size + p_handles.size());
  402. for (int i = 0; i < p_handles.size(); i++) {
  403. handle_list.write[current_size + i] = p_handles[i];
  404. }
  405. if (!p_ids.is_empty()) {
  406. current_size = id_list.size();
  407. id_list.resize(current_size + p_ids.size());
  408. for (int i = 0; i < p_ids.size(); i++) {
  409. id_list.write[current_size + i] = p_ids[i];
  410. }
  411. }
  412. }
  413. void EditorNode3DGizmo::add_solid_box(const Ref<Material> &p_material, Vector3 p_size, Vector3 p_position, const Transform3D &p_xform) {
  414. ERR_FAIL_COND(!spatial_node);
  415. BoxMesh box_mesh;
  416. box_mesh.set_size(p_size);
  417. Array arrays = box_mesh.surface_get_arrays(0);
  418. PackedVector3Array vertex = arrays[RS::ARRAY_VERTEX];
  419. Vector3 *w = vertex.ptrw();
  420. for (int i = 0; i < vertex.size(); ++i) {
  421. w[i] += p_position;
  422. }
  423. arrays[RS::ARRAY_VERTEX] = vertex;
  424. Ref<ArrayMesh> m = memnew(ArrayMesh);
  425. m->add_surface_from_arrays(box_mesh.surface_get_primitive_type(0), arrays);
  426. add_mesh(m, p_material, p_xform);
  427. }
  428. bool EditorNode3DGizmo::intersect_frustum(const Camera3D *p_camera, const Vector<Plane> &p_frustum) {
  429. ERR_FAIL_COND_V(!spatial_node, false);
  430. ERR_FAIL_COND_V(!valid, false);
  431. if (hidden && !gizmo_plugin->is_selectable_when_hidden()) {
  432. return false;
  433. }
  434. if (selectable_icon_size > 0.0f) {
  435. Vector3 origin = spatial_node->get_global_transform().get_origin();
  436. const Plane *p = p_frustum.ptr();
  437. int fc = p_frustum.size();
  438. bool any_out = false;
  439. for (int j = 0; j < fc; j++) {
  440. if (p[j].is_point_over(origin)) {
  441. any_out = true;
  442. break;
  443. }
  444. }
  445. return !any_out;
  446. }
  447. if (collision_segments.size()) {
  448. const Plane *p = p_frustum.ptr();
  449. int fc = p_frustum.size();
  450. int vc = collision_segments.size();
  451. const Vector3 *vptr = collision_segments.ptr();
  452. Transform3D t = spatial_node->get_global_transform();
  453. bool any_out = false;
  454. for (int j = 0; j < fc; j++) {
  455. for (int i = 0; i < vc; i++) {
  456. Vector3 v = t.xform(vptr[i]);
  457. if (p[j].is_point_over(v)) {
  458. any_out = true;
  459. break;
  460. }
  461. }
  462. if (any_out) {
  463. break;
  464. }
  465. }
  466. if (!any_out) {
  467. return true;
  468. }
  469. }
  470. if (collision_mesh.is_valid()) {
  471. Transform3D t = spatial_node->get_global_transform();
  472. Vector3 mesh_scale = t.get_basis().get_scale();
  473. t.orthonormalize();
  474. Transform3D it = t.affine_inverse();
  475. Vector<Plane> transformed_frustum;
  476. int plane_count = p_frustum.size();
  477. transformed_frustum.resize(plane_count);
  478. for (int i = 0; i < plane_count; i++) {
  479. transformed_frustum.write[i] = it.xform(p_frustum[i]);
  480. }
  481. Vector<Vector3> convex_points = Geometry3D::compute_convex_mesh_points(transformed_frustum.ptr(), plane_count);
  482. if (collision_mesh->inside_convex_shape(transformed_frustum.ptr(), plane_count, convex_points.ptr(), convex_points.size(), mesh_scale)) {
  483. return true;
  484. }
  485. }
  486. return false;
  487. }
  488. void EditorNode3DGizmo::handles_intersect_ray(Camera3D *p_camera, const Vector2 &p_point, bool p_shift_pressed, int &r_id, bool &r_secondary) {
  489. r_id = -1;
  490. r_secondary = false;
  491. ERR_FAIL_COND(!spatial_node);
  492. ERR_FAIL_COND(!valid);
  493. if (hidden) {
  494. return;
  495. }
  496. Transform3D camera_xform = p_camera->get_global_transform();
  497. Transform3D t = spatial_node->get_global_transform();
  498. if (billboard_handle) {
  499. t.set_look_at(t.origin, t.origin - camera_xform.basis.get_column(2), camera_xform.basis.get_column(1));
  500. }
  501. float min_d = 1e20;
  502. for (int i = 0; i < secondary_handles.size(); i++) {
  503. Vector3 hpos = t.xform(secondary_handles[i]);
  504. Vector2 p = p_camera->unproject_position(hpos);
  505. if (p.distance_to(p_point) < HANDLE_HALF_SIZE) {
  506. real_t dp = p_camera->get_transform().origin.distance_to(hpos);
  507. if (dp < min_d) {
  508. min_d = dp;
  509. if (secondary_handle_ids.is_empty()) {
  510. r_id = i;
  511. } else {
  512. r_id = secondary_handle_ids[i];
  513. }
  514. r_secondary = true;
  515. }
  516. }
  517. }
  518. if (r_id != -1 && p_shift_pressed) {
  519. return;
  520. }
  521. min_d = 1e20;
  522. for (int i = 0; i < handles.size(); i++) {
  523. Vector3 hpos = t.xform(handles[i]);
  524. Vector2 p = p_camera->unproject_position(hpos);
  525. if (p.distance_to(p_point) < HANDLE_HALF_SIZE) {
  526. real_t dp = p_camera->get_transform().origin.distance_to(hpos);
  527. if (dp < min_d) {
  528. min_d = dp;
  529. if (handle_ids.is_empty()) {
  530. r_id = i;
  531. } else {
  532. r_id = handle_ids[i];
  533. }
  534. r_secondary = false;
  535. }
  536. }
  537. }
  538. }
  539. bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal) {
  540. ERR_FAIL_COND_V(!spatial_node, false);
  541. ERR_FAIL_COND_V(!valid, false);
  542. if (hidden && !gizmo_plugin->is_selectable_when_hidden()) {
  543. return false;
  544. }
  545. if (selectable_icon_size > 0.0f) {
  546. Transform3D t = spatial_node->get_global_transform();
  547. Vector3 camera_position = p_camera->get_camera_transform().origin;
  548. if (!camera_position.is_equal_approx(t.origin)) {
  549. t.set_look_at(t.origin, camera_position);
  550. }
  551. float scale = t.origin.distance_to(p_camera->get_camera_transform().origin);
  552. if (p_camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL) {
  553. float aspect = p_camera->get_viewport()->get_visible_rect().size.aspect();
  554. float size = p_camera->get_size();
  555. scale = size / aspect;
  556. }
  557. Point2 center = p_camera->unproject_position(t.origin);
  558. Transform3D orig_camera_transform = p_camera->get_camera_transform();
  559. if (!orig_camera_transform.origin.is_equal_approx(t.origin) &&
  560. ABS(orig_camera_transform.basis.get_column(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) {
  561. p_camera->look_at(t.origin);
  562. }
  563. Vector3 c0 = t.xform(Vector3(selectable_icon_size, selectable_icon_size, 0) * scale);
  564. Vector3 c1 = t.xform(Vector3(-selectable_icon_size, -selectable_icon_size, 0) * scale);
  565. Point2 p0 = p_camera->unproject_position(c0);
  566. Point2 p1 = p_camera->unproject_position(c1);
  567. p_camera->set_global_transform(orig_camera_transform);
  568. Rect2 rect(p0, (p1 - p0).abs());
  569. rect.set_position(center - rect.get_size() / 2.0);
  570. if (rect.has_point(p_point)) {
  571. r_pos = t.origin;
  572. r_normal = -p_camera->project_ray_normal(p_point);
  573. return true;
  574. }
  575. }
  576. if (collision_segments.size()) {
  577. Plane camp(-p_camera->get_transform().basis.get_column(2).normalized(), p_camera->get_transform().origin);
  578. int vc = collision_segments.size();
  579. const Vector3 *vptr = collision_segments.ptr();
  580. Transform3D t = spatial_node->get_global_transform();
  581. if (billboard_handle) {
  582. t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_column(2), p_camera->get_transform().basis.get_column(1));
  583. }
  584. Vector3 cp;
  585. float cpd = 1e20;
  586. for (int i = 0; i < vc / 2; i++) {
  587. Vector3 a = t.xform(vptr[i * 2 + 0]);
  588. Vector3 b = t.xform(vptr[i * 2 + 1]);
  589. Vector2 s[2];
  590. s[0] = p_camera->unproject_position(a);
  591. s[1] = p_camera->unproject_position(b);
  592. Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, s);
  593. float pd = p.distance_to(p_point);
  594. if (pd < cpd) {
  595. float d = s[0].distance_to(s[1]);
  596. Vector3 tcp;
  597. if (d > 0) {
  598. float d2 = s[0].distance_to(p) / d;
  599. tcp = a + (b - a) * d2;
  600. } else {
  601. tcp = a;
  602. }
  603. if (camp.distance_to(tcp) < p_camera->get_near()) {
  604. continue;
  605. }
  606. cp = tcp;
  607. cpd = pd;
  608. }
  609. }
  610. if (cpd < 8) {
  611. r_pos = cp;
  612. r_normal = -p_camera->project_ray_normal(p_point);
  613. return true;
  614. }
  615. }
  616. if (collision_mesh.is_valid()) {
  617. Transform3D gt = spatial_node->get_global_transform();
  618. if (billboard_handle) {
  619. gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_column(2), p_camera->get_transform().basis.get_column(1));
  620. }
  621. Transform3D ai = gt.affine_inverse();
  622. Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point));
  623. Vector3 ray_dir = ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized();
  624. Vector3 rpos, rnorm;
  625. if (collision_mesh->intersect_ray(ray_from, ray_dir, rpos, rnorm)) {
  626. r_pos = gt.xform(rpos);
  627. r_normal = gt.basis.xform(rnorm).normalized();
  628. return true;
  629. }
  630. }
  631. return false;
  632. }
  633. bool EditorNode3DGizmo::is_subgizmo_selected(int p_id) const {
  634. Node3DEditor *ed = Node3DEditor::get_singleton();
  635. ERR_FAIL_COND_V(!ed, false);
  636. return ed->is_current_selected_gizmo(this) && ed->is_subgizmo_selected(p_id);
  637. }
  638. Vector<int> EditorNode3DGizmo::get_subgizmo_selection() const {
  639. Vector<int> ret;
  640. Node3DEditor *ed = Node3DEditor::get_singleton();
  641. ERR_FAIL_COND_V(!ed, ret);
  642. if (ed->is_current_selected_gizmo(this)) {
  643. ret = ed->get_subgizmo_selection();
  644. }
  645. return ret;
  646. }
  647. void EditorNode3DGizmo::create() {
  648. ERR_FAIL_COND(!spatial_node);
  649. ERR_FAIL_COND(valid);
  650. valid = true;
  651. for (int i = 0; i < instances.size(); i++) {
  652. instances.write[i].create_instance(spatial_node, hidden);
  653. }
  654. transform();
  655. }
  656. void EditorNode3DGizmo::transform() {
  657. ERR_FAIL_COND(!spatial_node);
  658. ERR_FAIL_COND(!valid);
  659. for (int i = 0; i < instances.size(); i++) {
  660. RS::get_singleton()->instance_set_transform(instances[i].instance, spatial_node->get_global_transform() * instances[i].xform);
  661. }
  662. }
  663. void EditorNode3DGizmo::free() {
  664. ERR_FAIL_NULL(RenderingServer::get_singleton());
  665. ERR_FAIL_COND(!spatial_node);
  666. ERR_FAIL_COND(!valid);
  667. for (int i = 0; i < instances.size(); i++) {
  668. if (instances[i].instance.is_valid()) {
  669. RS::get_singleton()->free(instances[i].instance);
  670. }
  671. instances.write[i].instance = RID();
  672. }
  673. clear();
  674. valid = false;
  675. }
  676. void EditorNode3DGizmo::set_hidden(bool p_hidden) {
  677. hidden = p_hidden;
  678. int layer = hidden ? 0 : 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER;
  679. for (int i = 0; i < instances.size(); ++i) {
  680. RS::get_singleton()->instance_set_layer_mask(instances[i].instance, layer);
  681. }
  682. }
  683. void EditorNode3DGizmo::set_plugin(EditorNode3DGizmoPlugin *p_plugin) {
  684. gizmo_plugin = p_plugin;
  685. }
  686. void EditorNode3DGizmo::_bind_methods() {
  687. ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard", "modulate"), &EditorNode3DGizmo::add_lines, DEFVAL(false), DEFVAL(Color(1, 1, 1)));
  688. ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "material", "transform", "skeleton"), &EditorNode3DGizmo::add_mesh, DEFVAL(Variant()), DEFVAL(Transform3D()), DEFVAL(Ref<SkinReference>()));
  689. ClassDB::bind_method(D_METHOD("add_collision_segments", "segments"), &EditorNode3DGizmo::add_collision_segments);
  690. ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles"), &EditorNode3DGizmo::add_collision_triangles);
  691. ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale", "modulate"), &EditorNode3DGizmo::add_unscaled_billboard, DEFVAL(1), DEFVAL(Color(1, 1, 1)));
  692. ClassDB::bind_method(D_METHOD("add_handles", "handles", "material", "ids", "billboard", "secondary"), &EditorNode3DGizmo::add_handles, DEFVAL(false), DEFVAL(false));
  693. ClassDB::bind_method(D_METHOD("set_node_3d", "node"), &EditorNode3DGizmo::_set_node_3d);
  694. ClassDB::bind_method(D_METHOD("get_node_3d"), &EditorNode3DGizmo::get_node_3d);
  695. ClassDB::bind_method(D_METHOD("get_plugin"), &EditorNode3DGizmo::get_plugin);
  696. ClassDB::bind_method(D_METHOD("clear"), &EditorNode3DGizmo::clear);
  697. ClassDB::bind_method(D_METHOD("set_hidden", "hidden"), &EditorNode3DGizmo::set_hidden);
  698. ClassDB::bind_method(D_METHOD("is_subgizmo_selected", "id"), &EditorNode3DGizmo::is_subgizmo_selected);
  699. ClassDB::bind_method(D_METHOD("get_subgizmo_selection"), &EditorNode3DGizmo::get_subgizmo_selection);
  700. GDVIRTUAL_BIND(_redraw);
  701. GDVIRTUAL_BIND(_get_handle_name, "id", "secondary");
  702. GDVIRTUAL_BIND(_is_handle_highlighted, "id", "secondary");
  703. GDVIRTUAL_BIND(_get_handle_value, "id", "secondary");
  704. GDVIRTUAL_BIND(_set_handle, "id", "secondary", "camera", "point");
  705. GDVIRTUAL_BIND(_commit_handle, "id", "secondary", "restore", "cancel");
  706. GDVIRTUAL_BIND(_subgizmos_intersect_ray, "camera", "point");
  707. GDVIRTUAL_BIND(_subgizmos_intersect_frustum, "camera", "frustum");
  708. GDVIRTUAL_BIND(_set_subgizmo_transform, "id", "transform");
  709. GDVIRTUAL_BIND(_get_subgizmo_transform, "id");
  710. GDVIRTUAL_BIND(_commit_subgizmos, "ids", "restores", "cancel");
  711. }
  712. EditorNode3DGizmo::EditorNode3DGizmo() {
  713. valid = false;
  714. billboard_handle = false;
  715. hidden = false;
  716. selected = false;
  717. spatial_node = nullptr;
  718. gizmo_plugin = nullptr;
  719. selectable_icon_size = -1.0f;
  720. }
  721. EditorNode3DGizmo::~EditorNode3DGizmo() {
  722. if (gizmo_plugin != nullptr) {
  723. gizmo_plugin->unregister_gizmo(this);
  724. }
  725. clear();
  726. }
  727. /////
  728. void EditorNode3DGizmoPlugin::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_top, bool p_use_vertex_color) {
  729. Color instantiated_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instantiated");
  730. Vector<Ref<StandardMaterial3D>> mats;
  731. for (int i = 0; i < 4; i++) {
  732. bool selected = i % 2 == 1;
  733. bool instantiated = i < 2;
  734. Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
  735. Color color = instantiated ? instantiated_color : p_color;
  736. if (!selected) {
  737. color.a *= 0.3;
  738. }
  739. material->set_albedo(color);
  740. material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  741. material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  742. material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 1);
  743. material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
  744. if (p_use_vertex_color) {
  745. material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
  746. material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
  747. }
  748. if (p_billboard) {
  749. material->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
  750. }
  751. if (p_on_top && selected) {
  752. material->set_on_top_of_alpha();
  753. }
  754. mats.push_back(material);
  755. }
  756. materials[p_name] = mats;
  757. }
  758. void EditorNode3DGizmoPlugin::create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top, const Color &p_albedo) {
  759. Color instantiated_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instantiated");
  760. Vector<Ref<StandardMaterial3D>> icons;
  761. for (int i = 0; i < 4; i++) {
  762. bool selected = i % 2 == 1;
  763. bool instantiated = i < 2;
  764. Ref<StandardMaterial3D> icon = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
  765. Color color = instantiated ? instantiated_color : p_albedo;
  766. if (!selected) {
  767. color.a *= 0.85;
  768. }
  769. icon->set_albedo(color);
  770. icon->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  771. icon->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
  772. icon->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
  773. icon->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
  774. icon->set_depth_draw_mode(StandardMaterial3D::DEPTH_DRAW_DISABLED);
  775. icon->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  776. icon->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, p_texture);
  777. icon->set_flag(StandardMaterial3D::FLAG_FIXED_SIZE, true);
  778. icon->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
  779. icon->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN);
  780. if (p_on_top && selected) {
  781. icon->set_on_top_of_alpha();
  782. }
  783. icons.push_back(icon);
  784. }
  785. materials[p_name] = icons;
  786. }
  787. void EditorNode3DGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard, const Ref<Texture2D> &p_icon) {
  788. Ref<StandardMaterial3D> handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
  789. handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  790. handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
  791. Ref<Texture2D> handle_t = p_icon != nullptr ? p_icon : Node3DEditor::get_singleton()->get_theme_icon(SNAME("Editor3DHandle"), SNAME("EditorIcons"));
  792. handle_material->set_point_size(handle_t->get_width());
  793. handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle_t);
  794. handle_material->set_albedo(Color(1, 1, 1));
  795. handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
  796. handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
  797. handle_material->set_on_top_of_alpha();
  798. if (p_billboard) {
  799. handle_material->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
  800. handle_material->set_on_top_of_alpha();
  801. }
  802. handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  803. materials[p_name] = Vector<Ref<StandardMaterial3D>>();
  804. materials[p_name].push_back(handle_material);
  805. }
  806. void EditorNode3DGizmoPlugin::add_material(const String &p_name, Ref<StandardMaterial3D> p_material) {
  807. materials[p_name] = Vector<Ref<StandardMaterial3D>>();
  808. materials[p_name].push_back(p_material);
  809. }
  810. Ref<StandardMaterial3D> EditorNode3DGizmoPlugin::get_material(const String &p_name, const Ref<EditorNode3DGizmo> &p_gizmo) {
  811. ERR_FAIL_COND_V(!materials.has(p_name), Ref<StandardMaterial3D>());
  812. ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<StandardMaterial3D>());
  813. if (p_gizmo.is_null() || materials[p_name].size() == 1) {
  814. return materials[p_name][0];
  815. }
  816. int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0);
  817. Ref<StandardMaterial3D> mat = materials[p_name][index];
  818. if (current_state == ON_TOP && p_gizmo->is_selected()) {
  819. mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
  820. } else {
  821. mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, false);
  822. }
  823. return mat;
  824. }
  825. String EditorNode3DGizmoPlugin::get_gizmo_name() const {
  826. String ret;
  827. if (GDVIRTUAL_CALL(_get_gizmo_name, ret)) {
  828. return ret;
  829. }
  830. WARN_PRINT_ONCE("A 3D editor gizmo has no name defined (it will appear as \"Unnamed Gizmo\" in the \"View > Gizmos\" menu). To resolve this, override the `_get_gizmo_name()` function to return a String in the script that extends EditorNode3DGizmoPlugin.");
  831. return TTR("Unnamed Gizmo");
  832. }
  833. int EditorNode3DGizmoPlugin::get_priority() const {
  834. int ret;
  835. if (GDVIRTUAL_CALL(_get_priority, ret)) {
  836. return ret;
  837. }
  838. return 0;
  839. }
  840. Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::get_gizmo(Node3D *p_spatial) {
  841. if (get_script_instance() && get_script_instance()->has_method("_get_gizmo")) {
  842. return get_script_instance()->call("_get_gizmo", p_spatial);
  843. }
  844. Ref<EditorNode3DGizmo> ref = create_gizmo(p_spatial);
  845. if (ref.is_null()) {
  846. return ref;
  847. }
  848. ref->set_plugin(this);
  849. ref->set_node_3d(p_spatial);
  850. ref->set_hidden(current_state == HIDDEN);
  851. current_gizmos.push_back(ref.ptr());
  852. return ref;
  853. }
  854. void EditorNode3DGizmoPlugin::_bind_methods() {
  855. ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorNode3DGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false));
  856. ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorNode3DGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1)));
  857. ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard", "texture"), &EditorNode3DGizmoPlugin::create_handle_material, DEFVAL(false), DEFVAL(Variant()));
  858. ClassDB::bind_method(D_METHOD("add_material", "name", "material"), &EditorNode3DGizmoPlugin::add_material);
  859. ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material, DEFVAL(Ref<EditorNode3DGizmo>()));
  860. GDVIRTUAL_BIND(_has_gizmo, "for_node_3d");
  861. GDVIRTUAL_BIND(_create_gizmo, "for_node_3d");
  862. GDVIRTUAL_BIND(_get_gizmo_name);
  863. GDVIRTUAL_BIND(_get_priority);
  864. GDVIRTUAL_BIND(_can_be_hidden);
  865. GDVIRTUAL_BIND(_is_selectable_when_hidden);
  866. GDVIRTUAL_BIND(_redraw, "gizmo");
  867. GDVIRTUAL_BIND(_get_handle_name, "gizmo", "handle_id", "secondary");
  868. GDVIRTUAL_BIND(_is_handle_highlighted, "gizmo", "handle_id", "secondary");
  869. GDVIRTUAL_BIND(_get_handle_value, "gizmo", "handle_id", "secondary");
  870. GDVIRTUAL_BIND(_set_handle, "gizmo", "handle_id", "secondary", "camera", "screen_pos");
  871. GDVIRTUAL_BIND(_commit_handle, "gizmo", "handle_id", "secondary", "restore", "cancel");
  872. GDVIRTUAL_BIND(_subgizmos_intersect_ray, "gizmo", "camera", "screen_pos");
  873. GDVIRTUAL_BIND(_subgizmos_intersect_frustum, "gizmo", "camera", "frustum_planes");
  874. GDVIRTUAL_BIND(_get_subgizmo_transform, "gizmo", "subgizmo_id");
  875. GDVIRTUAL_BIND(_set_subgizmo_transform, "gizmo", "subgizmo_id", "transform");
  876. GDVIRTUAL_BIND(_commit_subgizmos, "gizmo", "ids", "restores", "cancel");
  877. }
  878. bool EditorNode3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  879. bool success = false;
  880. GDVIRTUAL_CALL(_has_gizmo, p_spatial, success);
  881. return success;
  882. }
  883. Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {
  884. Ref<EditorNode3DGizmo> ret;
  885. if (GDVIRTUAL_CALL(_create_gizmo, p_spatial, ret)) {
  886. return ret;
  887. }
  888. Ref<EditorNode3DGizmo> ref;
  889. if (has_gizmo(p_spatial)) {
  890. ref.instantiate();
  891. }
  892. return ref;
  893. }
  894. bool EditorNode3DGizmoPlugin::can_be_hidden() const {
  895. bool ret = true;
  896. GDVIRTUAL_CALL(_can_be_hidden, ret);
  897. return ret;
  898. }
  899. bool EditorNode3DGizmoPlugin::is_selectable_when_hidden() const {
  900. bool ret = false;
  901. GDVIRTUAL_CALL(_is_selectable_when_hidden, ret);
  902. return ret;
  903. }
  904. void EditorNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  905. GDVIRTUAL_CALL(_redraw, p_gizmo);
  906. }
  907. bool EditorNode3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  908. bool ret = false;
  909. GDVIRTUAL_CALL(_is_handle_highlighted, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_secondary, ret);
  910. return ret;
  911. }
  912. String EditorNode3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  913. String ret;
  914. GDVIRTUAL_CALL(_get_handle_name, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_secondary, ret);
  915. return ret;
  916. }
  917. Variant EditorNode3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  918. Variant ret;
  919. GDVIRTUAL_CALL(_get_handle_value, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_secondary, ret);
  920. return ret;
  921. }
  922. void EditorNode3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  923. GDVIRTUAL_CALL(_set_handle, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_secondary, p_camera, p_point);
  924. }
  925. void EditorNode3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  926. GDVIRTUAL_CALL(_commit_handle, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_secondary, p_restore, p_cancel);
  927. }
  928. int EditorNode3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const {
  929. int ret = -1;
  930. GDVIRTUAL_CALL(_subgizmos_intersect_ray, Ref<EditorNode3DGizmo>(p_gizmo), p_camera, p_point, ret);
  931. return ret;
  932. }
  933. Vector<int> EditorNode3DGizmoPlugin::subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector<Plane> &p_frustum) const {
  934. TypedArray<Plane> frustum;
  935. frustum.resize(p_frustum.size());
  936. for (int i = 0; i < p_frustum.size(); i++) {
  937. frustum[i] = p_frustum[i];
  938. }
  939. Vector<int> ret;
  940. GDVIRTUAL_CALL(_subgizmos_intersect_frustum, Ref<EditorNode3DGizmo>(p_gizmo), p_camera, frustum, ret);
  941. return ret;
  942. }
  943. Transform3D EditorNode3DGizmoPlugin::get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const {
  944. Transform3D ret;
  945. GDVIRTUAL_CALL(_get_subgizmo_transform, Ref<EditorNode3DGizmo>(p_gizmo), p_id, ret);
  946. return ret;
  947. }
  948. void EditorNode3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) {
  949. GDVIRTUAL_CALL(_set_subgizmo_transform, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_transform);
  950. }
  951. void EditorNode3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) {
  952. TypedArray<Transform3D> restore;
  953. restore.resize(p_restore.size());
  954. for (int i = 0; i < p_restore.size(); i++) {
  955. restore[i] = p_restore[i];
  956. }
  957. GDVIRTUAL_CALL(_commit_subgizmos, Ref<EditorNode3DGizmo>(p_gizmo), p_ids, restore, p_cancel);
  958. }
  959. void EditorNode3DGizmoPlugin::set_state(int p_state) {
  960. current_state = p_state;
  961. for (int i = 0; i < current_gizmos.size(); ++i) {
  962. current_gizmos[i]->set_hidden(current_state == HIDDEN);
  963. }
  964. }
  965. int EditorNode3DGizmoPlugin::get_state() const {
  966. return current_state;
  967. }
  968. void EditorNode3DGizmoPlugin::unregister_gizmo(EditorNode3DGizmo *p_gizmo) {
  969. current_gizmos.erase(p_gizmo);
  970. }
  971. EditorNode3DGizmoPlugin::EditorNode3DGizmoPlugin() {
  972. current_state = VISIBLE;
  973. }
  974. EditorNode3DGizmoPlugin::~EditorNode3DGizmoPlugin() {
  975. for (int i = 0; i < current_gizmos.size(); ++i) {
  976. current_gizmos[i]->set_plugin(nullptr);
  977. current_gizmos[i]->get_node_3d()->remove_gizmo(current_gizmos[i]);
  978. }
  979. if (Node3DEditor::get_singleton()) {
  980. Node3DEditor::get_singleton()->update_all_gizmos();
  981. }
  982. }
  983. //// light gizmo
  984. Light3DGizmoPlugin::Light3DGizmoPlugin() {
  985. // Enable vertex colors for the materials below as the gizmo color depends on the light color.
  986. create_material("lines_primary", Color(1, 1, 1), false, false, true);
  987. create_material("lines_secondary", Color(1, 1, 1, 0.35), false, false, true);
  988. create_material("lines_billboard", Color(1, 1, 1), true, false, true);
  989. create_icon_material("light_directional_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoDirectionalLight"), SNAME("EditorIcons")));
  990. create_icon_material("light_omni_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoLight"), SNAME("EditorIcons")));
  991. create_icon_material("light_spot_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoSpotLight"), SNAME("EditorIcons")));
  992. create_handle_material("handles");
  993. create_handle_material("handles_billboard", true);
  994. }
  995. bool Light3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  996. return Object::cast_to<Light3D>(p_spatial) != nullptr;
  997. }
  998. String Light3DGizmoPlugin::get_gizmo_name() const {
  999. return "Light3D";
  1000. }
  1001. int Light3DGizmoPlugin::get_priority() const {
  1002. return -1;
  1003. }
  1004. String Light3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1005. if (p_id == 0) {
  1006. return "Radius";
  1007. } else {
  1008. return "Aperture";
  1009. }
  1010. }
  1011. Variant Light3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1012. Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
  1013. if (p_id == 0) {
  1014. return light->get_param(Light3D::PARAM_RANGE);
  1015. }
  1016. if (p_id == 1) {
  1017. return light->get_param(Light3D::PARAM_SPOT_ANGLE);
  1018. }
  1019. return Variant();
  1020. }
  1021. static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform) {
  1022. //bleh, discrete is simpler
  1023. static const int arc_test_points = 64;
  1024. float min_d = 1e20;
  1025. Vector3 min_p;
  1026. for (int i = 0; i < arc_test_points; i++) {
  1027. float a = i * Math_PI * 0.5 / arc_test_points;
  1028. float an = (i + 1) * Math_PI * 0.5 / arc_test_points;
  1029. Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius;
  1030. Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius;
  1031. Vector3 ra, rb;
  1032. Geometry3D::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb);
  1033. float d = ra.distance_to(rb);
  1034. if (d < min_d) {
  1035. min_d = d;
  1036. min_p = ra;
  1037. }
  1038. }
  1039. //min_p = p_arc_xform.affine_inverse().xform(min_p);
  1040. float a = (Math_PI * 0.5) - Vector2(min_p.x, -min_p.z).angle();
  1041. return Math::rad_to_deg(a);
  1042. }
  1043. void Light3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  1044. Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
  1045. Transform3D gt = light->get_global_transform();
  1046. Transform3D gi = gt.affine_inverse();
  1047. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  1048. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  1049. Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  1050. if (p_id == 0) {
  1051. if (Object::cast_to<SpotLight3D>(light)) {
  1052. Vector3 ra, rb;
  1053. Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb);
  1054. float d = -ra.z;
  1055. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  1056. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  1057. }
  1058. if (d <= 0) { // Equal is here for negative zero.
  1059. d = 0;
  1060. }
  1061. light->set_param(Light3D::PARAM_RANGE, d);
  1062. } else if (Object::cast_to<OmniLight3D>(light)) {
  1063. Plane cp = Plane(p_camera->get_transform().basis.get_column(2), gt.origin);
  1064. Vector3 inters;
  1065. if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
  1066. float r = inters.distance_to(gt.origin);
  1067. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  1068. r = Math::snapped(r, Node3DEditor::get_singleton()->get_translate_snap());
  1069. }
  1070. light->set_param(Light3D::PARAM_RANGE, r);
  1071. }
  1072. }
  1073. } else if (p_id == 1) {
  1074. float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], light->get_param(Light3D::PARAM_RANGE), gt);
  1075. light->set_param(Light3D::PARAM_SPOT_ANGLE, CLAMP(a, 0.01, 89.99));
  1076. }
  1077. }
  1078. void Light3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  1079. Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
  1080. if (p_cancel) {
  1081. light->set_param(p_id == 0 ? Light3D::PARAM_RANGE : Light3D::PARAM_SPOT_ANGLE, p_restore);
  1082. } else if (p_id == 0) {
  1083. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  1084. ur->create_action(TTR("Change Light Radius"));
  1085. ur->add_do_method(light, "set_param", Light3D::PARAM_RANGE, light->get_param(Light3D::PARAM_RANGE));
  1086. ur->add_undo_method(light, "set_param", Light3D::PARAM_RANGE, p_restore);
  1087. ur->commit_action();
  1088. } else if (p_id == 1) {
  1089. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  1090. ur->create_action(TTR("Change Light Radius"));
  1091. ur->add_do_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, light->get_param(Light3D::PARAM_SPOT_ANGLE));
  1092. ur->add_undo_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, p_restore);
  1093. ur->commit_action();
  1094. }
  1095. }
  1096. void Light3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1097. Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
  1098. Color color = light->get_color().srgb_to_linear() * light->get_correlated_color().srgb_to_linear();
  1099. color = color.linear_to_srgb();
  1100. // Make the gizmo color as bright as possible for better visibility
  1101. color.set_hsv(color.get_h(), color.get_s(), 1);
  1102. p_gizmo->clear();
  1103. if (Object::cast_to<DirectionalLight3D>(light)) {
  1104. Ref<Material> material = get_material("lines_primary", p_gizmo);
  1105. Ref<Material> icon = get_material("light_directional_icon", p_gizmo);
  1106. const int arrow_points = 7;
  1107. const float arrow_length = 1.5;
  1108. Vector3 arrow[arrow_points] = {
  1109. Vector3(0, 0, -1),
  1110. Vector3(0, 0.8, 0),
  1111. Vector3(0, 0.3, 0),
  1112. Vector3(0, 0.3, arrow_length),
  1113. Vector3(0, -0.3, arrow_length),
  1114. Vector3(0, -0.3, 0),
  1115. Vector3(0, -0.8, 0)
  1116. };
  1117. int arrow_sides = 2;
  1118. Vector<Vector3> lines;
  1119. for (int i = 0; i < arrow_sides; i++) {
  1120. for (int j = 0; j < arrow_points; j++) {
  1121. Basis ma(Vector3(0, 0, 1), Math_PI * i / arrow_sides);
  1122. Vector3 v1 = arrow[j] - Vector3(0, 0, arrow_length);
  1123. Vector3 v2 = arrow[(j + 1) % arrow_points] - Vector3(0, 0, arrow_length);
  1124. lines.push_back(ma.xform(v1));
  1125. lines.push_back(ma.xform(v2));
  1126. }
  1127. }
  1128. p_gizmo->add_lines(lines, material, false, color);
  1129. p_gizmo->add_unscaled_billboard(icon, 0.05, color);
  1130. }
  1131. if (Object::cast_to<OmniLight3D>(light)) {
  1132. // Use both a billboard circle and 3 non-billboard circles for a better sphere-like representation
  1133. const Ref<Material> lines_material = get_material("lines_secondary", p_gizmo);
  1134. const Ref<Material> lines_billboard_material = get_material("lines_billboard", p_gizmo);
  1135. const Ref<Material> icon = get_material("light_omni_icon", p_gizmo);
  1136. OmniLight3D *on = Object::cast_to<OmniLight3D>(light);
  1137. const float r = on->get_param(Light3D::PARAM_RANGE);
  1138. Vector<Vector3> points;
  1139. Vector<Vector3> points_billboard;
  1140. for (int i = 0; i < 120; i++) {
  1141. // Create a circle
  1142. const float ra = Math::deg_to_rad((float)(i * 3));
  1143. const float rb = Math::deg_to_rad((float)((i + 1) * 3));
  1144. const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
  1145. const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
  1146. // Draw axis-aligned circles
  1147. points.push_back(Vector3(a.x, 0, a.y));
  1148. points.push_back(Vector3(b.x, 0, b.y));
  1149. points.push_back(Vector3(0, a.x, a.y));
  1150. points.push_back(Vector3(0, b.x, b.y));
  1151. points.push_back(Vector3(a.x, a.y, 0));
  1152. points.push_back(Vector3(b.x, b.y, 0));
  1153. // Draw a billboarded circle
  1154. points_billboard.push_back(Vector3(a.x, a.y, 0));
  1155. points_billboard.push_back(Vector3(b.x, b.y, 0));
  1156. }
  1157. p_gizmo->add_lines(points, lines_material, true, color);
  1158. p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color);
  1159. p_gizmo->add_unscaled_billboard(icon, 0.05, color);
  1160. Vector<Vector3> handles;
  1161. handles.push_back(Vector3(r, 0, 0));
  1162. p_gizmo->add_handles(handles, get_material("handles_billboard"), Vector<int>(), true);
  1163. }
  1164. if (Object::cast_to<SpotLight3D>(light)) {
  1165. const Ref<Material> material_primary = get_material("lines_primary", p_gizmo);
  1166. const Ref<Material> material_secondary = get_material("lines_secondary", p_gizmo);
  1167. const Ref<Material> icon = get_material("light_spot_icon", p_gizmo);
  1168. Vector<Vector3> points_primary;
  1169. Vector<Vector3> points_secondary;
  1170. SpotLight3D *sl = Object::cast_to<SpotLight3D>(light);
  1171. float r = sl->get_param(Light3D::PARAM_RANGE);
  1172. float w = r * Math::sin(Math::deg_to_rad(sl->get_param(Light3D::PARAM_SPOT_ANGLE)));
  1173. float d = r * Math::cos(Math::deg_to_rad(sl->get_param(Light3D::PARAM_SPOT_ANGLE)));
  1174. for (int i = 0; i < 120; i++) {
  1175. // Draw a circle
  1176. const float ra = Math::deg_to_rad((float)(i * 3));
  1177. const float rb = Math::deg_to_rad((float)((i + 1) * 3));
  1178. const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
  1179. const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
  1180. points_primary.push_back(Vector3(a.x, a.y, -d));
  1181. points_primary.push_back(Vector3(b.x, b.y, -d));
  1182. if (i % 15 == 0) {
  1183. // Draw 8 lines from the cone origin to the sides of the circle
  1184. points_secondary.push_back(Vector3(a.x, a.y, -d));
  1185. points_secondary.push_back(Vector3());
  1186. }
  1187. }
  1188. points_primary.push_back(Vector3(0, 0, -r));
  1189. points_primary.push_back(Vector3());
  1190. p_gizmo->add_lines(points_primary, material_primary, false, color);
  1191. p_gizmo->add_lines(points_secondary, material_secondary, false, color);
  1192. Vector<Vector3> handles = {
  1193. Vector3(0, 0, -r),
  1194. Vector3(w, 0, -d)
  1195. };
  1196. p_gizmo->add_handles(handles, get_material("handles"));
  1197. p_gizmo->add_unscaled_billboard(icon, 0.05, color);
  1198. }
  1199. }
  1200. //// player gizmo
  1201. AudioStreamPlayer3DGizmoPlugin::AudioStreamPlayer3DGizmoPlugin() {
  1202. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/stream_player_3d", Color(0.4, 0.8, 1));
  1203. create_icon_material("stream_player_3d_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("Gizmo3DSamplePlayer"), SNAME("EditorIcons")));
  1204. create_material("stream_player_3d_material_primary", gizmo_color);
  1205. create_material("stream_player_3d_material_secondary", gizmo_color * Color(1, 1, 1, 0.35));
  1206. // Enable vertex colors for the billboard material as the gizmo color depends on the
  1207. // AudioStreamPlayer3D attenuation type and source (Unit Size or Max Distance).
  1208. create_material("stream_player_3d_material_billboard", Color(1, 1, 1), true, false, true);
  1209. create_handle_material("handles");
  1210. }
  1211. bool AudioStreamPlayer3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1212. return Object::cast_to<AudioStreamPlayer3D>(p_spatial) != nullptr;
  1213. }
  1214. String AudioStreamPlayer3DGizmoPlugin::get_gizmo_name() const {
  1215. return "AudioStreamPlayer3D";
  1216. }
  1217. int AudioStreamPlayer3DGizmoPlugin::get_priority() const {
  1218. return -1;
  1219. }
  1220. String AudioStreamPlayer3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1221. return "Emission Radius";
  1222. }
  1223. Variant AudioStreamPlayer3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1224. AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
  1225. return player->get_emission_angle();
  1226. }
  1227. void AudioStreamPlayer3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  1228. AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
  1229. Transform3D gt = player->get_global_transform();
  1230. Transform3D gi = gt.affine_inverse();
  1231. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  1232. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  1233. Vector3 ray_to = ray_from + ray_dir * 4096;
  1234. ray_from = gi.xform(ray_from);
  1235. ray_to = gi.xform(ray_to);
  1236. float closest_dist = 1e20;
  1237. float closest_angle = 1e20;
  1238. for (int i = 0; i < 180; i++) {
  1239. float a = Math::deg_to_rad((float)i);
  1240. float an = Math::deg_to_rad((float)(i + 1));
  1241. Vector3 from(Math::sin(a), 0, -Math::cos(a));
  1242. Vector3 to(Math::sin(an), 0, -Math::cos(an));
  1243. Vector3 r1, r2;
  1244. Geometry3D::get_closest_points_between_segments(from, to, ray_from, ray_to, r1, r2);
  1245. float d = r1.distance_to(r2);
  1246. if (d < closest_dist) {
  1247. closest_dist = d;
  1248. closest_angle = i;
  1249. }
  1250. }
  1251. if (closest_angle < 91) {
  1252. player->set_emission_angle(closest_angle);
  1253. }
  1254. }
  1255. void AudioStreamPlayer3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  1256. AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
  1257. if (p_cancel) {
  1258. player->set_emission_angle(p_restore);
  1259. } else {
  1260. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  1261. ur->create_action(TTR("Change AudioStreamPlayer3D Emission Angle"));
  1262. ur->add_do_method(player, "set_emission_angle", player->get_emission_angle());
  1263. ur->add_undo_method(player, "set_emission_angle", p_restore);
  1264. ur->commit_action();
  1265. }
  1266. }
  1267. void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1268. const AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
  1269. p_gizmo->clear();
  1270. const Ref<Material> icon = get_material("stream_player_3d_icon", p_gizmo);
  1271. if (player->get_attenuation_model() != AudioStreamPlayer3D::ATTENUATION_DISABLED || player->get_max_distance() > CMP_EPSILON) {
  1272. // Draw a circle to represent sound volume attenuation.
  1273. // Use only a billboard circle to represent radius.
  1274. // This helps distinguish AudioStreamPlayer3D gizmos from OmniLight3D gizmos.
  1275. const Ref<Material> lines_billboard_material = get_material("stream_player_3d_material_billboard", p_gizmo);
  1276. // Soft distance cap varies depending on attenuation model, as some will fade out more aggressively than others.
  1277. // Multipliers were empirically determined through testing.
  1278. float soft_multiplier;
  1279. switch (player->get_attenuation_model()) {
  1280. case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE:
  1281. soft_multiplier = 12.0;
  1282. break;
  1283. case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE:
  1284. soft_multiplier = 4.0;
  1285. break;
  1286. case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC:
  1287. soft_multiplier = 3.25;
  1288. break;
  1289. default:
  1290. // Ensures Max Distance's radius visualization is not capped by Unit Size
  1291. // (when the attenuation mode is Disabled).
  1292. soft_multiplier = 10000.0;
  1293. break;
  1294. }
  1295. // Draw the distance at which the sound can be reasonably heard.
  1296. // This can be either a hard distance cap with the Max Distance property (if set above 0.0),
  1297. // or a soft distance cap with the Unit Size property (sound never reaches true zero).
  1298. // When Max Distance is 0.0, `r` represents the distance above which the
  1299. // sound can't be heard in *most* (but not all) scenarios.
  1300. float r;
  1301. if (player->get_max_distance() > CMP_EPSILON) {
  1302. r = MIN(player->get_unit_size() * soft_multiplier, player->get_max_distance());
  1303. } else {
  1304. r = player->get_unit_size() * soft_multiplier;
  1305. }
  1306. Vector<Vector3> points_billboard;
  1307. for (int i = 0; i < 120; i++) {
  1308. // Create a circle.
  1309. const float ra = Math::deg_to_rad((float)(i * 3));
  1310. const float rb = Math::deg_to_rad((float)((i + 1) * 3));
  1311. const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
  1312. const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
  1313. // Draw a billboarded circle.
  1314. points_billboard.push_back(Vector3(a.x, a.y, 0));
  1315. points_billboard.push_back(Vector3(b.x, b.y, 0));
  1316. }
  1317. Color color;
  1318. switch (player->get_attenuation_model()) {
  1319. // Pick cold colors for all attenuation models (except Disabled),
  1320. // so that soft caps can be easily distinguished from hard caps
  1321. // (which use warm colors).
  1322. case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE:
  1323. color = Color(0.4, 0.8, 1);
  1324. break;
  1325. case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE:
  1326. color = Color(0.4, 0.5, 1);
  1327. break;
  1328. case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC:
  1329. color = Color(0.4, 0.2, 1);
  1330. break;
  1331. default:
  1332. // Disabled attenuation mode.
  1333. // This is never reached when Max Distance is 0, but the
  1334. // hue-inverted form of this color will be used if Max Distance is greater than 0.
  1335. color = Color(1, 1, 1);
  1336. break;
  1337. }
  1338. if (player->get_max_distance() > CMP_EPSILON) {
  1339. // Sound is hard-capped by max distance. The attenuation model still matters,
  1340. // so invert the hue of the color that was chosen above.
  1341. color.set_h(color.get_h() + 0.5);
  1342. }
  1343. p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color);
  1344. }
  1345. if (player->is_emission_angle_enabled()) {
  1346. const float pc = player->get_emission_angle();
  1347. const float ofs = -Math::cos(Math::deg_to_rad(pc));
  1348. const float radius = Math::sin(Math::deg_to_rad(pc));
  1349. Vector<Vector3> points_primary;
  1350. points_primary.resize(200);
  1351. real_t step = Math_TAU / 100.0;
  1352. for (int i = 0; i < 100; i++) {
  1353. const float a = i * step;
  1354. const float an = (i + 1) * step;
  1355. const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
  1356. const Vector3 to(Math::sin(an) * radius, Math::cos(an) * radius, ofs);
  1357. points_primary.write[i * 2 + 0] = from;
  1358. points_primary.write[i * 2 + 1] = to;
  1359. }
  1360. const Ref<Material> material_primary = get_material("stream_player_3d_material_primary", p_gizmo);
  1361. p_gizmo->add_lines(points_primary, material_primary);
  1362. Vector<Vector3> points_secondary;
  1363. points_secondary.resize(16);
  1364. for (int i = 0; i < 8; i++) {
  1365. const float a = i * (Math_TAU / 8.0);
  1366. const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
  1367. points_secondary.write[i * 2 + 0] = from;
  1368. points_secondary.write[i * 2 + 1] = Vector3();
  1369. }
  1370. const Ref<Material> material_secondary = get_material("stream_player_3d_material_secondary", p_gizmo);
  1371. p_gizmo->add_lines(points_secondary, material_secondary);
  1372. Vector<Vector3> handles;
  1373. const float ha = Math::deg_to_rad(player->get_emission_angle());
  1374. handles.push_back(Vector3(Math::sin(ha), 0, -Math::cos(ha)));
  1375. p_gizmo->add_handles(handles, get_material("handles"));
  1376. }
  1377. p_gizmo->add_unscaled_billboard(icon, 0.05);
  1378. }
  1379. //////
  1380. AudioListener3DGizmoPlugin::AudioListener3DGizmoPlugin() {
  1381. create_icon_material("audio_listener_3d_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoAudioListener3D"), SNAME("EditorIcons")));
  1382. }
  1383. bool AudioListener3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1384. return Object::cast_to<AudioListener3D>(p_spatial) != nullptr;
  1385. }
  1386. String AudioListener3DGizmoPlugin::get_gizmo_name() const {
  1387. return "AudioListener3D";
  1388. }
  1389. int AudioListener3DGizmoPlugin::get_priority() const {
  1390. return -1;
  1391. }
  1392. void AudioListener3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1393. const Ref<Material> icon = get_material("audio_listener_3d_icon", p_gizmo);
  1394. p_gizmo->add_unscaled_billboard(icon, 0.05);
  1395. }
  1396. //////
  1397. Camera3DGizmoPlugin::Camera3DGizmoPlugin() {
  1398. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8));
  1399. create_material("camera_material", gizmo_color);
  1400. create_handle_material("handles");
  1401. }
  1402. Size2i Camera3DGizmoPlugin::_get_viewport_size(Camera3D *p_camera) {
  1403. Viewport *viewport = p_camera->get_viewport();
  1404. Window *window = Object::cast_to<Window>(viewport);
  1405. if (window) {
  1406. return window->get_size();
  1407. }
  1408. SubViewport *sub_viewport = Object::cast_to<SubViewport>(viewport);
  1409. ERR_FAIL_NULL_V(sub_viewport, Size2i());
  1410. if (sub_viewport == EditorNode::get_singleton()->get_scene_root()) {
  1411. return Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
  1412. }
  1413. return sub_viewport->get_size();
  1414. }
  1415. bool Camera3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1416. return Object::cast_to<Camera3D>(p_spatial) != nullptr;
  1417. }
  1418. String Camera3DGizmoPlugin::get_gizmo_name() const {
  1419. return "Camera3D";
  1420. }
  1421. int Camera3DGizmoPlugin::get_priority() const {
  1422. return -1;
  1423. }
  1424. String Camera3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1425. Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
  1426. if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
  1427. return "FOV";
  1428. } else {
  1429. return "Size";
  1430. }
  1431. }
  1432. Variant Camera3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1433. Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
  1434. if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
  1435. return camera->get_fov();
  1436. } else {
  1437. return camera->get_size();
  1438. }
  1439. }
  1440. void Camera3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  1441. Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
  1442. Transform3D gt = camera->get_global_transform();
  1443. Transform3D gi = gt.affine_inverse();
  1444. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  1445. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  1446. Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  1447. if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
  1448. Transform3D gt2 = camera->get_global_transform();
  1449. float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt2);
  1450. camera->set("fov", CLAMP(a * 2.0, 1, 179));
  1451. } else {
  1452. Vector3 ra, rb;
  1453. Geometry3D::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
  1454. float d = ra.x * 2;
  1455. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  1456. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  1457. }
  1458. d = CLAMP(d, 0.1, 16384);
  1459. camera->set("size", d);
  1460. }
  1461. }
  1462. void Camera3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  1463. Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
  1464. if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
  1465. if (p_cancel) {
  1466. camera->set("fov", p_restore);
  1467. } else {
  1468. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  1469. ur->create_action(TTR("Change Camera FOV"));
  1470. ur->add_do_property(camera, "fov", camera->get_fov());
  1471. ur->add_undo_property(camera, "fov", p_restore);
  1472. ur->commit_action();
  1473. }
  1474. } else {
  1475. if (p_cancel) {
  1476. camera->set("size", p_restore);
  1477. } else {
  1478. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  1479. ur->create_action(TTR("Change Camera Size"));
  1480. ur->add_do_property(camera, "size", camera->get_size());
  1481. ur->add_undo_property(camera, "size", p_restore);
  1482. ur->commit_action();
  1483. }
  1484. }
  1485. }
  1486. void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1487. Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
  1488. p_gizmo->clear();
  1489. Vector<Vector3> lines;
  1490. Vector<Vector3> handles;
  1491. Ref<Material> material = get_material("camera_material", p_gizmo);
  1492. const Size2i viewport_size = _get_viewport_size(camera);
  1493. const real_t viewport_aspect = viewport_size.x > 0 && viewport_size.y > 0 ? viewport_size.aspect() : 1.0;
  1494. const Size2 size_factor = viewport_aspect > 1.0 ? Size2(1.0, 1.0 / viewport_aspect) : Size2(viewport_aspect, 1.0);
  1495. #define ADD_TRIANGLE(m_a, m_b, m_c) \
  1496. { \
  1497. lines.push_back(m_a); \
  1498. lines.push_back(m_b); \
  1499. lines.push_back(m_b); \
  1500. lines.push_back(m_c); \
  1501. lines.push_back(m_c); \
  1502. lines.push_back(m_a); \
  1503. }
  1504. #define ADD_QUAD(m_a, m_b, m_c, m_d) \
  1505. { \
  1506. lines.push_back(m_a); \
  1507. lines.push_back(m_b); \
  1508. lines.push_back(m_b); \
  1509. lines.push_back(m_c); \
  1510. lines.push_back(m_c); \
  1511. lines.push_back(m_d); \
  1512. lines.push_back(m_d); \
  1513. lines.push_back(m_a); \
  1514. }
  1515. switch (camera->get_projection()) {
  1516. case Camera3D::PROJECTION_PERSPECTIVE: {
  1517. // The real FOV is halved for accurate representation
  1518. float fov = camera->get_fov() / 2.0;
  1519. const float hsize = Math::sin(Math::deg_to_rad(fov));
  1520. const float depth = -Math::cos(Math::deg_to_rad(fov));
  1521. Vector3 side = Vector3(hsize * size_factor.x, 0, depth);
  1522. Vector3 nside = Vector3(-side.x, side.y, side.z);
  1523. Vector3 up = Vector3(0, hsize * size_factor.y, 0);
  1524. ADD_TRIANGLE(Vector3(), side + up, side - up);
  1525. ADD_TRIANGLE(Vector3(), nside + up, nside - up);
  1526. ADD_TRIANGLE(Vector3(), side + up, nside + up);
  1527. ADD_TRIANGLE(Vector3(), side - up, nside - up);
  1528. handles.push_back(side);
  1529. side.x = MIN(side.x, hsize * 0.25);
  1530. nside.x = -side.x;
  1531. Vector3 tup(0, up.y + hsize / 2, side.z);
  1532. ADD_TRIANGLE(tup, side + up, nside + up);
  1533. } break;
  1534. case Camera3D::PROJECTION_ORTHOGONAL: {
  1535. float size = camera->get_size();
  1536. float hsize = size * 0.5;
  1537. Vector3 right(hsize * size_factor.x, 0, 0);
  1538. Vector3 up(0, hsize * size_factor.y, 0);
  1539. Vector3 back(0, 0, -1.0);
  1540. Vector3 front(0, 0, 0);
  1541. ADD_QUAD(-up - right, -up + right, up + right, up - right);
  1542. ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
  1543. ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
  1544. ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
  1545. handles.push_back(right + back);
  1546. right.x = MIN(right.x, hsize * 0.25);
  1547. Vector3 tup(0, up.y + hsize / 2, back.z);
  1548. ADD_TRIANGLE(tup, right + up + back, -right + up + back);
  1549. } break;
  1550. case Camera3D::PROJECTION_FRUSTUM: {
  1551. float hsize = camera->get_size() / 2.0;
  1552. Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized();
  1553. side.x *= size_factor.x;
  1554. Vector3 nside = Vector3(-side.x, side.y, side.z);
  1555. Vector3 up = Vector3(0, hsize * size_factor.y, 0);
  1556. Vector3 offset = Vector3(camera->get_frustum_offset().x, camera->get_frustum_offset().y, 0.0);
  1557. ADD_TRIANGLE(Vector3(), side + up + offset, side - up + offset);
  1558. ADD_TRIANGLE(Vector3(), nside + up + offset, nside - up + offset);
  1559. ADD_TRIANGLE(Vector3(), side + up + offset, nside + up + offset);
  1560. ADD_TRIANGLE(Vector3(), side - up + offset, nside - up + offset);
  1561. side.x = MIN(side.x, hsize * 0.25);
  1562. nside.x = -side.x;
  1563. Vector3 tup(0, up.y + hsize / 2, side.z);
  1564. ADD_TRIANGLE(tup + offset, side + up + offset, nside + up + offset);
  1565. } break;
  1566. }
  1567. #undef ADD_TRIANGLE
  1568. #undef ADD_QUAD
  1569. p_gizmo->add_lines(lines, material);
  1570. p_gizmo->add_collision_segments(lines);
  1571. if (!handles.is_empty()) {
  1572. p_gizmo->add_handles(handles, get_material("handles"));
  1573. }
  1574. }
  1575. //////
  1576. MeshInstance3DGizmoPlugin::MeshInstance3DGizmoPlugin() {
  1577. }
  1578. bool MeshInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1579. return Object::cast_to<MeshInstance3D>(p_spatial) != nullptr && Object::cast_to<SoftBody3D>(p_spatial) == nullptr;
  1580. }
  1581. String MeshInstance3DGizmoPlugin::get_gizmo_name() const {
  1582. return "MeshInstance3D";
  1583. }
  1584. int MeshInstance3DGizmoPlugin::get_priority() const {
  1585. return -1;
  1586. }
  1587. bool MeshInstance3DGizmoPlugin::can_be_hidden() const {
  1588. return false;
  1589. }
  1590. void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1591. MeshInstance3D *mesh = Object::cast_to<MeshInstance3D>(p_gizmo->get_node_3d());
  1592. p_gizmo->clear();
  1593. Ref<Mesh> m = mesh->get_mesh();
  1594. if (!m.is_valid()) {
  1595. return; //none
  1596. }
  1597. Ref<TriangleMesh> tm = m->generate_triangle_mesh();
  1598. if (tm.is_valid()) {
  1599. p_gizmo->add_collision_triangles(tm);
  1600. }
  1601. }
  1602. /////
  1603. OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() {
  1604. create_material("line_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder", Color(0.8, 0.5, 1)));
  1605. create_handle_material("handles");
  1606. }
  1607. bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1608. return Object::cast_to<OccluderInstance3D>(p_spatial) != nullptr;
  1609. }
  1610. String OccluderInstance3DGizmoPlugin::get_gizmo_name() const {
  1611. return "OccluderInstance3D";
  1612. }
  1613. int OccluderInstance3DGizmoPlugin::get_priority() const {
  1614. return -1;
  1615. }
  1616. String OccluderInstance3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1617. const OccluderInstance3D *cs = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
  1618. Ref<Occluder3D> o = cs->get_occluder();
  1619. if (o.is_null()) {
  1620. return "";
  1621. }
  1622. if (Object::cast_to<SphereOccluder3D>(*o)) {
  1623. return "Radius";
  1624. }
  1625. if (Object::cast_to<BoxOccluder3D>(*o) || Object::cast_to<QuadOccluder3D>(*o)) {
  1626. return "Size";
  1627. }
  1628. return "";
  1629. }
  1630. Variant OccluderInstance3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1631. OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
  1632. Ref<Occluder3D> o = oi->get_occluder();
  1633. if (o.is_null()) {
  1634. return Variant();
  1635. }
  1636. if (Object::cast_to<SphereOccluder3D>(*o)) {
  1637. Ref<SphereOccluder3D> so = o;
  1638. return so->get_radius();
  1639. }
  1640. if (Object::cast_to<BoxOccluder3D>(*o)) {
  1641. Ref<BoxOccluder3D> bo = o;
  1642. return bo->get_size();
  1643. }
  1644. if (Object::cast_to<QuadOccluder3D>(*o)) {
  1645. Ref<QuadOccluder3D> qo = o;
  1646. return qo->get_size();
  1647. }
  1648. return Variant();
  1649. }
  1650. void OccluderInstance3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  1651. OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
  1652. Ref<Occluder3D> o = oi->get_occluder();
  1653. if (o.is_null()) {
  1654. return;
  1655. }
  1656. Transform3D gt = oi->get_global_transform();
  1657. Transform3D gi = gt.affine_inverse();
  1658. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  1659. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  1660. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  1661. bool snap_enabled = Node3DEditor::get_singleton()->is_snap_enabled();
  1662. float snap = Node3DEditor::get_singleton()->get_translate_snap();
  1663. if (Object::cast_to<SphereOccluder3D>(*o)) {
  1664. Ref<SphereOccluder3D> so = o;
  1665. Vector3 ra, rb;
  1666. Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
  1667. float d = ra.x;
  1668. if (snap_enabled) {
  1669. d = Math::snapped(d, snap);
  1670. }
  1671. if (d < 0.001) {
  1672. d = 0.001;
  1673. }
  1674. so->set_radius(d);
  1675. }
  1676. if (Object::cast_to<BoxOccluder3D>(*o)) {
  1677. Vector3 axis;
  1678. axis[p_id] = 1.0;
  1679. Ref<BoxOccluder3D> bo = o;
  1680. Vector3 ra, rb;
  1681. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
  1682. float d = ra[p_id] * 2;
  1683. if (snap_enabled) {
  1684. d = Math::snapped(d, snap);
  1685. }
  1686. if (d < 0.001) {
  1687. d = 0.001;
  1688. }
  1689. Vector3 he = bo->get_size();
  1690. he[p_id] = d;
  1691. bo->set_size(he);
  1692. }
  1693. if (Object::cast_to<QuadOccluder3D>(*o)) {
  1694. Ref<QuadOccluder3D> qo = o;
  1695. Plane p = Plane(Vector3(0.0f, 0.0f, 1.0f), 0.0f);
  1696. Vector3 intersection;
  1697. if (!p.intersects_segment(sg[0], sg[1], &intersection)) {
  1698. return;
  1699. }
  1700. if (p_id == 2) {
  1701. Vector2 s = Vector2(intersection.x, intersection.y) * 2.0f;
  1702. if (snap_enabled) {
  1703. s = s.snapped(Vector2(snap, snap));
  1704. }
  1705. s = s.max(Vector2(0.001, 0.001));
  1706. qo->set_size(s);
  1707. } else {
  1708. float d = intersection[p_id];
  1709. if (snap_enabled) {
  1710. d = Math::snapped(d, snap);
  1711. }
  1712. if (d < 0.001) {
  1713. d = 0.001;
  1714. }
  1715. Vector2 he = qo->get_size();
  1716. he[p_id] = d * 2.0f;
  1717. qo->set_size(he);
  1718. }
  1719. }
  1720. }
  1721. void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  1722. OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
  1723. Ref<Occluder3D> o = oi->get_occluder();
  1724. if (o.is_null()) {
  1725. return;
  1726. }
  1727. if (Object::cast_to<SphereOccluder3D>(*o)) {
  1728. Ref<SphereOccluder3D> so = o;
  1729. if (p_cancel) {
  1730. so->set_radius(p_restore);
  1731. return;
  1732. }
  1733. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  1734. ur->create_action(TTR("Change Sphere Shape Radius"));
  1735. ur->add_do_method(so.ptr(), "set_radius", so->get_radius());
  1736. ur->add_undo_method(so.ptr(), "set_radius", p_restore);
  1737. ur->commit_action();
  1738. }
  1739. if (Object::cast_to<BoxOccluder3D>(*o)) {
  1740. Ref<BoxOccluder3D> bo = o;
  1741. if (p_cancel) {
  1742. bo->set_size(p_restore);
  1743. return;
  1744. }
  1745. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  1746. ur->create_action(TTR("Change Box Shape Size"));
  1747. ur->add_do_method(bo.ptr(), "set_size", bo->get_size());
  1748. ur->add_undo_method(bo.ptr(), "set_size", p_restore);
  1749. ur->commit_action();
  1750. }
  1751. if (Object::cast_to<QuadOccluder3D>(*o)) {
  1752. Ref<QuadOccluder3D> qo = o;
  1753. if (p_cancel) {
  1754. qo->set_size(p_restore);
  1755. return;
  1756. }
  1757. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  1758. ur->create_action(TTR("Change Box Shape Size"));
  1759. ur->add_do_method(qo.ptr(), "set_size", qo->get_size());
  1760. ur->add_undo_method(qo.ptr(), "set_size", p_restore);
  1761. ur->commit_action();
  1762. }
  1763. }
  1764. void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1765. OccluderInstance3D *occluder_instance = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
  1766. p_gizmo->clear();
  1767. Ref<Occluder3D> o = occluder_instance->get_occluder();
  1768. if (!o.is_valid()) {
  1769. return;
  1770. }
  1771. Vector<Vector3> lines = o->get_debug_lines();
  1772. if (!lines.is_empty()) {
  1773. Ref<Material> material = get_material("line_material", p_gizmo);
  1774. p_gizmo->add_lines(lines, material);
  1775. p_gizmo->add_collision_segments(lines);
  1776. }
  1777. Ref<Material> handles_material = get_material("handles");
  1778. if (Object::cast_to<SphereOccluder3D>(*o)) {
  1779. Ref<SphereOccluder3D> so = o;
  1780. float r = so->get_radius();
  1781. Vector<Vector3> handles = { Vector3(r, 0, 0) };
  1782. p_gizmo->add_handles(handles, handles_material);
  1783. }
  1784. if (Object::cast_to<BoxOccluder3D>(*o)) {
  1785. Ref<BoxOccluder3D> bo = o;
  1786. Vector<Vector3> handles;
  1787. for (int i = 0; i < 3; i++) {
  1788. Vector3 ax;
  1789. ax[i] = bo->get_size()[i] / 2;
  1790. handles.push_back(ax);
  1791. }
  1792. p_gizmo->add_handles(handles, handles_material);
  1793. }
  1794. if (Object::cast_to<QuadOccluder3D>(*o)) {
  1795. Ref<QuadOccluder3D> qo = o;
  1796. Vector2 size = qo->get_size();
  1797. Vector3 s = Vector3(size.x, size.y, 0.0f) / 2.0f;
  1798. Vector<Vector3> handles = { Vector3(s.x, 0.0f, 0.0f), Vector3(0.0f, s.y, 0.0f), Vector3(s.x, s.y, 0.0f) };
  1799. p_gizmo->add_handles(handles, handles_material);
  1800. }
  1801. }
  1802. /////
  1803. Sprite3DGizmoPlugin::Sprite3DGizmoPlugin() {
  1804. }
  1805. bool Sprite3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1806. return Object::cast_to<Sprite3D>(p_spatial) != nullptr;
  1807. }
  1808. String Sprite3DGizmoPlugin::get_gizmo_name() const {
  1809. return "Sprite3D";
  1810. }
  1811. int Sprite3DGizmoPlugin::get_priority() const {
  1812. return -1;
  1813. }
  1814. bool Sprite3DGizmoPlugin::can_be_hidden() const {
  1815. return false;
  1816. }
  1817. void Sprite3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1818. Sprite3D *sprite = Object::cast_to<Sprite3D>(p_gizmo->get_node_3d());
  1819. p_gizmo->clear();
  1820. Ref<TriangleMesh> tm = sprite->generate_triangle_mesh();
  1821. if (tm.is_valid()) {
  1822. p_gizmo->add_collision_triangles(tm);
  1823. }
  1824. }
  1825. ///
  1826. Label3DGizmoPlugin::Label3DGizmoPlugin() {
  1827. }
  1828. bool Label3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1829. return Object::cast_to<Label3D>(p_spatial) != nullptr;
  1830. }
  1831. String Label3DGizmoPlugin::get_gizmo_name() const {
  1832. return "Label3D";
  1833. }
  1834. int Label3DGizmoPlugin::get_priority() const {
  1835. return -1;
  1836. }
  1837. bool Label3DGizmoPlugin::can_be_hidden() const {
  1838. return false;
  1839. }
  1840. void Label3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1841. Label3D *label = Object::cast_to<Label3D>(p_gizmo->get_node_3d());
  1842. p_gizmo->clear();
  1843. Ref<TriangleMesh> tm = label->generate_triangle_mesh();
  1844. if (tm.is_valid()) {
  1845. p_gizmo->add_collision_triangles(tm);
  1846. }
  1847. }
  1848. ///
  1849. Marker3DGizmoPlugin::Marker3DGizmoPlugin() {
  1850. pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
  1851. Vector<Vector3> cursor_points;
  1852. Vector<Color> cursor_colors;
  1853. const float cs = 1.0;
  1854. // Add more points to create a "hard stop" in the color gradient.
  1855. cursor_points.push_back(Vector3(+cs, 0, 0));
  1856. cursor_points.push_back(Vector3());
  1857. cursor_points.push_back(Vector3());
  1858. cursor_points.push_back(Vector3(-cs, 0, 0));
  1859. cursor_points.push_back(Vector3(0, +cs, 0));
  1860. cursor_points.push_back(Vector3());
  1861. cursor_points.push_back(Vector3());
  1862. cursor_points.push_back(Vector3(0, -cs, 0));
  1863. cursor_points.push_back(Vector3(0, 0, +cs));
  1864. cursor_points.push_back(Vector3());
  1865. cursor_points.push_back(Vector3());
  1866. cursor_points.push_back(Vector3(0, 0, -cs));
  1867. // Use the axis color which is brighter for the positive axis.
  1868. // Use a darkened axis color for the negative axis.
  1869. // This makes it possible to see in which direction the Marker3D node is rotated
  1870. // (which can be important depending on how it's used).
  1871. const Color color_x = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("axis_x_color"), SNAME("Editor"));
  1872. cursor_colors.push_back(color_x);
  1873. cursor_colors.push_back(color_x);
  1874. // FIXME: Use less strong darkening factor once GH-48573 is fixed.
  1875. // The current darkening factor compensates for lines being too bright in the 3D editor.
  1876. cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
  1877. cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
  1878. const Color color_y = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("axis_y_color"), SNAME("Editor"));
  1879. cursor_colors.push_back(color_y);
  1880. cursor_colors.push_back(color_y);
  1881. cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
  1882. cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
  1883. const Color color_z = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("axis_z_color"), SNAME("Editor"));
  1884. cursor_colors.push_back(color_z);
  1885. cursor_colors.push_back(color_z);
  1886. cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
  1887. cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
  1888. Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
  1889. mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  1890. mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
  1891. mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
  1892. mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  1893. Array d;
  1894. d.resize(RS::ARRAY_MAX);
  1895. d[Mesh::ARRAY_VERTEX] = cursor_points;
  1896. d[Mesh::ARRAY_COLOR] = cursor_colors;
  1897. pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
  1898. pos3d_mesh->surface_set_material(0, mat);
  1899. }
  1900. bool Marker3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1901. return Object::cast_to<Marker3D>(p_spatial) != nullptr;
  1902. }
  1903. String Marker3DGizmoPlugin::get_gizmo_name() const {
  1904. return "Marker3D";
  1905. }
  1906. int Marker3DGizmoPlugin::get_priority() const {
  1907. return -1;
  1908. }
  1909. void Marker3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1910. const Marker3D *marker = Object::cast_to<Marker3D>(p_gizmo->get_node_3d());
  1911. const real_t extents = marker->get_gizmo_extents();
  1912. const Transform3D xform(Basis::from_scale(Vector3(extents, extents, extents)));
  1913. p_gizmo->clear();
  1914. p_gizmo->add_mesh(pos3d_mesh, Ref<Material>(), xform);
  1915. const Vector<Vector3> points = {
  1916. Vector3(-extents, 0, 0),
  1917. Vector3(+extents, 0, 0),
  1918. Vector3(0, -extents, 0),
  1919. Vector3(0, +extents, 0),
  1920. Vector3(0, 0, -extents),
  1921. Vector3(0, 0, +extents),
  1922. };
  1923. p_gizmo->add_collision_segments(points);
  1924. }
  1925. ////
  1926. PhysicalBone3DGizmoPlugin::PhysicalBone3DGizmoPlugin() {
  1927. create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
  1928. }
  1929. bool PhysicalBone3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1930. return Object::cast_to<PhysicalBone3D>(p_spatial) != nullptr;
  1931. }
  1932. String PhysicalBone3DGizmoPlugin::get_gizmo_name() const {
  1933. return "PhysicalBone3D";
  1934. }
  1935. int PhysicalBone3DGizmoPlugin::get_priority() const {
  1936. return -1;
  1937. }
  1938. void PhysicalBone3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1939. p_gizmo->clear();
  1940. PhysicalBone3D *physical_bone = Object::cast_to<PhysicalBone3D>(p_gizmo->get_node_3d());
  1941. if (!physical_bone) {
  1942. return;
  1943. }
  1944. Skeleton3D *sk(physical_bone->find_skeleton_parent());
  1945. if (!sk) {
  1946. return;
  1947. }
  1948. PhysicalBone3D *pb(sk->get_physical_bone(physical_bone->get_bone_id()));
  1949. if (!pb) {
  1950. return;
  1951. }
  1952. PhysicalBone3D *pbp(sk->get_physical_bone_parent(physical_bone->get_bone_id()));
  1953. if (!pbp) {
  1954. return;
  1955. }
  1956. Vector<Vector3> points;
  1957. switch (physical_bone->get_joint_type()) {
  1958. case PhysicalBone3D::JOINT_TYPE_PIN: {
  1959. Joint3DGizmoPlugin::CreatePinJointGizmo(physical_bone->get_joint_offset(), points);
  1960. } break;
  1961. case PhysicalBone3D::JOINT_TYPE_CONE: {
  1962. const PhysicalBone3D::ConeJointData *cjd(static_cast<const PhysicalBone3D::ConeJointData *>(physical_bone->get_joint_data()));
  1963. Joint3DGizmoPlugin::CreateConeTwistJointGizmo(
  1964. physical_bone->get_joint_offset(),
  1965. physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
  1966. pb->get_global_transform(),
  1967. pbp->get_global_transform(),
  1968. cjd->swing_span,
  1969. cjd->twist_span,
  1970. &points,
  1971. &points);
  1972. } break;
  1973. case PhysicalBone3D::JOINT_TYPE_HINGE: {
  1974. const PhysicalBone3D::HingeJointData *hjd(static_cast<const PhysicalBone3D::HingeJointData *>(physical_bone->get_joint_data()));
  1975. Joint3DGizmoPlugin::CreateHingeJointGizmo(
  1976. physical_bone->get_joint_offset(),
  1977. physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
  1978. pb->get_global_transform(),
  1979. pbp->get_global_transform(),
  1980. hjd->angular_limit_lower,
  1981. hjd->angular_limit_upper,
  1982. hjd->angular_limit_enabled,
  1983. points,
  1984. &points,
  1985. &points);
  1986. } break;
  1987. case PhysicalBone3D::JOINT_TYPE_SLIDER: {
  1988. const PhysicalBone3D::SliderJointData *sjd(static_cast<const PhysicalBone3D::SliderJointData *>(physical_bone->get_joint_data()));
  1989. Joint3DGizmoPlugin::CreateSliderJointGizmo(
  1990. physical_bone->get_joint_offset(),
  1991. physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
  1992. pb->get_global_transform(),
  1993. pbp->get_global_transform(),
  1994. sjd->angular_limit_lower,
  1995. sjd->angular_limit_upper,
  1996. sjd->linear_limit_lower,
  1997. sjd->linear_limit_upper,
  1998. points,
  1999. &points,
  2000. &points);
  2001. } break;
  2002. case PhysicalBone3D::JOINT_TYPE_6DOF: {
  2003. const PhysicalBone3D::SixDOFJointData *sdofjd(static_cast<const PhysicalBone3D::SixDOFJointData *>(physical_bone->get_joint_data()));
  2004. Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
  2005. physical_bone->get_joint_offset(),
  2006. physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
  2007. pb->get_global_transform(),
  2008. pbp->get_global_transform(),
  2009. sdofjd->axis_data[0].angular_limit_lower,
  2010. sdofjd->axis_data[0].angular_limit_upper,
  2011. sdofjd->axis_data[0].linear_limit_lower,
  2012. sdofjd->axis_data[0].linear_limit_upper,
  2013. sdofjd->axis_data[0].angular_limit_enabled,
  2014. sdofjd->axis_data[0].linear_limit_enabled,
  2015. sdofjd->axis_data[1].angular_limit_lower,
  2016. sdofjd->axis_data[1].angular_limit_upper,
  2017. sdofjd->axis_data[1].linear_limit_lower,
  2018. sdofjd->axis_data[1].linear_limit_upper,
  2019. sdofjd->axis_data[1].angular_limit_enabled,
  2020. sdofjd->axis_data[1].linear_limit_enabled,
  2021. sdofjd->axis_data[2].angular_limit_lower,
  2022. sdofjd->axis_data[2].angular_limit_upper,
  2023. sdofjd->axis_data[2].linear_limit_lower,
  2024. sdofjd->axis_data[2].linear_limit_upper,
  2025. sdofjd->axis_data[2].angular_limit_enabled,
  2026. sdofjd->axis_data[2].linear_limit_enabled,
  2027. points,
  2028. &points,
  2029. &points);
  2030. } break;
  2031. default:
  2032. return;
  2033. }
  2034. Ref<Material> material = get_material("joint_material", p_gizmo);
  2035. p_gizmo->add_collision_segments(points);
  2036. p_gizmo->add_lines(points, material);
  2037. }
  2038. /////
  2039. RayCast3DGizmoPlugin::RayCast3DGizmoPlugin() {
  2040. const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  2041. create_material("shape_material", gizmo_color);
  2042. const float gizmo_value = gizmo_color.get_v();
  2043. const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
  2044. create_material("shape_material_disabled", gizmo_color_disabled);
  2045. }
  2046. bool RayCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2047. return Object::cast_to<RayCast3D>(p_spatial) != nullptr;
  2048. }
  2049. String RayCast3DGizmoPlugin::get_gizmo_name() const {
  2050. return "RayCast3D";
  2051. }
  2052. int RayCast3DGizmoPlugin::get_priority() const {
  2053. return -1;
  2054. }
  2055. void RayCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2056. RayCast3D *raycast = Object::cast_to<RayCast3D>(p_gizmo->get_node_3d());
  2057. p_gizmo->clear();
  2058. const Ref<StandardMaterial3D> material = raycast->is_enabled() ? raycast->get_debug_material() : get_material("shape_material_disabled");
  2059. p_gizmo->add_lines(raycast->get_debug_line_vertices(), material);
  2060. if (raycast->get_debug_shape_thickness() > 1) {
  2061. p_gizmo->add_vertices(raycast->get_debug_shape_vertices(), material, Mesh::PRIMITIVE_TRIANGLE_STRIP);
  2062. }
  2063. p_gizmo->add_collision_segments(raycast->get_debug_line_vertices());
  2064. }
  2065. /////
  2066. ShapeCast3DGizmoPlugin::ShapeCast3DGizmoPlugin() {
  2067. const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  2068. create_material("shape_material", gizmo_color);
  2069. const float gizmo_value = gizmo_color.get_v();
  2070. const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
  2071. create_material("shape_material_disabled", gizmo_color_disabled);
  2072. }
  2073. bool ShapeCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2074. return Object::cast_to<ShapeCast3D>(p_spatial) != nullptr;
  2075. }
  2076. String ShapeCast3DGizmoPlugin::get_gizmo_name() const {
  2077. return "ShapeCast3D";
  2078. }
  2079. int ShapeCast3DGizmoPlugin::get_priority() const {
  2080. return -1;
  2081. }
  2082. void ShapeCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2083. ShapeCast3D *shapecast = Object::cast_to<ShapeCast3D>(p_gizmo->get_node_3d());
  2084. p_gizmo->clear();
  2085. const Ref<StandardMaterial3D> material = shapecast->is_enabled() ? shapecast->get_debug_material() : get_material("shape_material_disabled");
  2086. p_gizmo->add_lines(shapecast->get_debug_line_vertices(), material);
  2087. if (shapecast->get_shape().is_valid()) {
  2088. p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
  2089. }
  2090. p_gizmo->add_collision_segments(shapecast->get_debug_line_vertices());
  2091. }
  2092. /////
  2093. void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2094. SpringArm3D *spring_arm = Object::cast_to<SpringArm3D>(p_gizmo->get_node_3d());
  2095. p_gizmo->clear();
  2096. Vector<Vector3> lines = {
  2097. Vector3(),
  2098. Vector3(0, 0, 1.0) * spring_arm->get_length()
  2099. };
  2100. Ref<StandardMaterial3D> material = get_material("shape_material", p_gizmo);
  2101. p_gizmo->add_lines(lines, material);
  2102. p_gizmo->add_collision_segments(lines);
  2103. }
  2104. SpringArm3DGizmoPlugin::SpringArm3DGizmoPlugin() {
  2105. Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  2106. create_material("shape_material", gizmo_color);
  2107. }
  2108. bool SpringArm3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2109. return Object::cast_to<SpringArm3D>(p_spatial) != nullptr;
  2110. }
  2111. String SpringArm3DGizmoPlugin::get_gizmo_name() const {
  2112. return "SpringArm3D";
  2113. }
  2114. int SpringArm3DGizmoPlugin::get_priority() const {
  2115. return -1;
  2116. }
  2117. /////
  2118. VehicleWheel3DGizmoPlugin::VehicleWheel3DGizmoPlugin() {
  2119. Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  2120. create_material("shape_material", gizmo_color);
  2121. }
  2122. bool VehicleWheel3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2123. return Object::cast_to<VehicleWheel3D>(p_spatial) != nullptr;
  2124. }
  2125. String VehicleWheel3DGizmoPlugin::get_gizmo_name() const {
  2126. return "VehicleWheel3D";
  2127. }
  2128. int VehicleWheel3DGizmoPlugin::get_priority() const {
  2129. return -1;
  2130. }
  2131. void VehicleWheel3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2132. VehicleWheel3D *car_wheel = Object::cast_to<VehicleWheel3D>(p_gizmo->get_node_3d());
  2133. p_gizmo->clear();
  2134. Vector<Vector3> points;
  2135. float r = car_wheel->get_radius();
  2136. const int skip = 10;
  2137. for (int i = 0; i <= 360; i += skip) {
  2138. float ra = Math::deg_to_rad((float)i);
  2139. float rb = Math::deg_to_rad((float)i + skip);
  2140. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
  2141. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
  2142. points.push_back(Vector3(0, a.x, a.y));
  2143. points.push_back(Vector3(0, b.x, b.y));
  2144. const int springsec = 4;
  2145. for (int j = 0; j < springsec; j++) {
  2146. float t = car_wheel->get_suspension_rest_length() * 5;
  2147. points.push_back(Vector3(a.x, i / 360.0 * t / springsec + j * (t / springsec), a.y) * 0.2);
  2148. points.push_back(Vector3(b.x, (i + skip) / 360.0 * t / springsec + j * (t / springsec), b.y) * 0.2);
  2149. }
  2150. }
  2151. //travel
  2152. points.push_back(Vector3(0, 0, 0));
  2153. points.push_back(Vector3(0, car_wheel->get_suspension_rest_length(), 0));
  2154. //axis
  2155. points.push_back(Vector3(r * 0.2, car_wheel->get_suspension_rest_length(), 0));
  2156. points.push_back(Vector3(-r * 0.2, car_wheel->get_suspension_rest_length(), 0));
  2157. //axis
  2158. points.push_back(Vector3(r * 0.2, 0, 0));
  2159. points.push_back(Vector3(-r * 0.2, 0, 0));
  2160. //forward line
  2161. points.push_back(Vector3(0, -r, 0));
  2162. points.push_back(Vector3(0, -r, r * 2));
  2163. points.push_back(Vector3(0, -r, r * 2));
  2164. points.push_back(Vector3(r * 2 * 0.2, -r, r * 2 * 0.8));
  2165. points.push_back(Vector3(0, -r, r * 2));
  2166. points.push_back(Vector3(-r * 2 * 0.2, -r, r * 2 * 0.8));
  2167. Ref<Material> material = get_material("shape_material", p_gizmo);
  2168. p_gizmo->add_lines(points, material);
  2169. p_gizmo->add_collision_segments(points);
  2170. }
  2171. ///////////
  2172. SoftBody3DGizmoPlugin::SoftBody3DGizmoPlugin() {
  2173. Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  2174. create_material("shape_material", gizmo_color);
  2175. create_handle_material("handles");
  2176. }
  2177. bool SoftBody3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2178. return Object::cast_to<SoftBody3D>(p_spatial) != nullptr;
  2179. }
  2180. String SoftBody3DGizmoPlugin::get_gizmo_name() const {
  2181. return "SoftBody3D";
  2182. }
  2183. int SoftBody3DGizmoPlugin::get_priority() const {
  2184. return -1;
  2185. }
  2186. bool SoftBody3DGizmoPlugin::is_selectable_when_hidden() const {
  2187. return true;
  2188. }
  2189. void SoftBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2190. SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
  2191. p_gizmo->clear();
  2192. if (!soft_body || soft_body->get_mesh().is_null()) {
  2193. return;
  2194. }
  2195. // find mesh
  2196. Vector<Vector3> lines;
  2197. soft_body->get_mesh()->generate_debug_mesh_lines(lines);
  2198. if (!lines.size()) {
  2199. return;
  2200. }
  2201. Ref<TriangleMesh> tm = soft_body->get_mesh()->generate_triangle_mesh();
  2202. Vector<Vector3> points;
  2203. for (int i = 0; i < soft_body->get_mesh()->get_surface_count(); i++) {
  2204. Array arrays = soft_body->get_mesh()->surface_get_arrays(i);
  2205. ERR_CONTINUE(arrays.is_empty());
  2206. const Vector<Vector3> &vertices = arrays[Mesh::ARRAY_VERTEX];
  2207. points.append_array(vertices);
  2208. }
  2209. Ref<Material> material = get_material("shape_material", p_gizmo);
  2210. p_gizmo->add_lines(lines, material);
  2211. p_gizmo->add_handles(points, get_material("handles"));
  2212. p_gizmo->add_collision_triangles(tm);
  2213. }
  2214. String SoftBody3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2215. return "SoftBody3D pin point";
  2216. }
  2217. Variant SoftBody3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2218. SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
  2219. return Variant(soft_body->is_point_pinned(p_id));
  2220. }
  2221. void SoftBody3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  2222. SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
  2223. soft_body->pin_point_toggle(p_id);
  2224. }
  2225. bool SoftBody3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2226. SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
  2227. return soft_body->is_point_pinned(p_id);
  2228. }
  2229. ///////////
  2230. VisibleOnScreenNotifier3DGizmoPlugin::VisibleOnScreenNotifier3DGizmoPlugin() {
  2231. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/visibility_notifier", Color(0.8, 0.5, 0.7));
  2232. create_material("visibility_notifier_material", gizmo_color);
  2233. gizmo_color.a = 0.1;
  2234. create_material("visibility_notifier_solid_material", gizmo_color);
  2235. create_handle_material("handles");
  2236. }
  2237. bool VisibleOnScreenNotifier3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2238. return Object::cast_to<VisibleOnScreenNotifier3D>(p_spatial) != nullptr;
  2239. }
  2240. String VisibleOnScreenNotifier3DGizmoPlugin::get_gizmo_name() const {
  2241. return "VisibleOnScreenNotifier3D";
  2242. }
  2243. int VisibleOnScreenNotifier3DGizmoPlugin::get_priority() const {
  2244. return -1;
  2245. }
  2246. String VisibleOnScreenNotifier3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2247. switch (p_id) {
  2248. case 0:
  2249. return "Size X";
  2250. case 1:
  2251. return "Size Y";
  2252. case 2:
  2253. return "Size Z";
  2254. case 3:
  2255. return "Pos X";
  2256. case 4:
  2257. return "Pos Y";
  2258. case 5:
  2259. return "Pos Z";
  2260. }
  2261. return "";
  2262. }
  2263. Variant VisibleOnScreenNotifier3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2264. VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
  2265. return notifier->get_aabb();
  2266. }
  2267. void VisibleOnScreenNotifier3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  2268. VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
  2269. Transform3D gt = notifier->get_global_transform();
  2270. Transform3D gi = gt.affine_inverse();
  2271. bool move = p_id >= 3;
  2272. p_id = p_id % 3;
  2273. AABB aabb = notifier->get_aabb();
  2274. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  2275. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  2276. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  2277. Vector3 ofs = aabb.get_center();
  2278. Vector3 axis;
  2279. axis[p_id] = 1.0;
  2280. if (move) {
  2281. Vector3 ra, rb;
  2282. Geometry3D::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
  2283. float d = ra[p_id];
  2284. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2285. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2286. }
  2287. aabb.position[p_id] = d - 1.0 - aabb.size[p_id] * 0.5;
  2288. notifier->set_aabb(aabb);
  2289. } else {
  2290. Vector3 ra, rb;
  2291. Geometry3D::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
  2292. float d = ra[p_id] - ofs[p_id];
  2293. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2294. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2295. }
  2296. if (d < 0.001) {
  2297. d = 0.001;
  2298. }
  2299. //resize
  2300. aabb.position[p_id] = (aabb.position[p_id] + aabb.size[p_id] * 0.5) - d;
  2301. aabb.size[p_id] = d * 2;
  2302. notifier->set_aabb(aabb);
  2303. }
  2304. }
  2305. void VisibleOnScreenNotifier3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  2306. VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
  2307. if (p_cancel) {
  2308. notifier->set_aabb(p_restore);
  2309. return;
  2310. }
  2311. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  2312. ur->create_action(TTR("Change Notifier AABB"));
  2313. ur->add_do_method(notifier, "set_aabb", notifier->get_aabb());
  2314. ur->add_undo_method(notifier, "set_aabb", p_restore);
  2315. ur->commit_action();
  2316. }
  2317. void VisibleOnScreenNotifier3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2318. VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
  2319. p_gizmo->clear();
  2320. Vector<Vector3> lines;
  2321. AABB aabb = notifier->get_aabb();
  2322. for (int i = 0; i < 12; i++) {
  2323. Vector3 a, b;
  2324. aabb.get_edge(i, a, b);
  2325. lines.push_back(a);
  2326. lines.push_back(b);
  2327. }
  2328. Vector<Vector3> handles;
  2329. for (int i = 0; i < 3; i++) {
  2330. Vector3 ax;
  2331. ax[i] = aabb.position[i] + aabb.size[i];
  2332. ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
  2333. ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
  2334. handles.push_back(ax);
  2335. }
  2336. Vector3 center = aabb.get_center();
  2337. for (int i = 0; i < 3; i++) {
  2338. Vector3 ax;
  2339. ax[i] = 1.0;
  2340. handles.push_back(center + ax);
  2341. lines.push_back(center);
  2342. lines.push_back(center + ax);
  2343. }
  2344. Ref<Material> material = get_material("visibility_notifier_material", p_gizmo);
  2345. p_gizmo->add_lines(lines, material);
  2346. p_gizmo->add_collision_segments(lines);
  2347. if (p_gizmo->is_selected()) {
  2348. Ref<Material> solid_material = get_material("visibility_notifier_solid_material", p_gizmo);
  2349. p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center());
  2350. }
  2351. p_gizmo->add_handles(handles, get_material("handles"));
  2352. }
  2353. ////
  2354. CPUParticles3DGizmoPlugin::CPUParticles3DGizmoPlugin() {
  2355. create_icon_material("particles_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoCPUParticles3D"), SNAME("EditorIcons")));
  2356. }
  2357. bool CPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2358. return Object::cast_to<CPUParticles3D>(p_spatial) != nullptr;
  2359. }
  2360. String CPUParticles3DGizmoPlugin::get_gizmo_name() const {
  2361. return "CPUParticles3D";
  2362. }
  2363. int CPUParticles3DGizmoPlugin::get_priority() const {
  2364. return -1;
  2365. }
  2366. bool CPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
  2367. return true;
  2368. }
  2369. void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2370. Ref<Material> icon = get_material("particles_icon", p_gizmo);
  2371. p_gizmo->add_unscaled_billboard(icon, 0.05);
  2372. }
  2373. ////
  2374. GPUParticles3DGizmoPlugin::GPUParticles3DGizmoPlugin() {
  2375. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4));
  2376. create_material("particles_material", gizmo_color);
  2377. gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0);
  2378. create_material("particles_solid_material", gizmo_color);
  2379. create_icon_material("particles_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoGPUParticles3D"), SNAME("EditorIcons")));
  2380. create_handle_material("handles");
  2381. }
  2382. bool GPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2383. return Object::cast_to<GPUParticles3D>(p_spatial) != nullptr;
  2384. }
  2385. String GPUParticles3DGizmoPlugin::get_gizmo_name() const {
  2386. return "GPUParticles3D";
  2387. }
  2388. int GPUParticles3DGizmoPlugin::get_priority() const {
  2389. return -1;
  2390. }
  2391. bool GPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
  2392. return true;
  2393. }
  2394. String GPUParticles3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2395. switch (p_id) {
  2396. case 0:
  2397. return "Size X";
  2398. case 1:
  2399. return "Size Y";
  2400. case 2:
  2401. return "Size Z";
  2402. case 3:
  2403. return "Pos X";
  2404. case 4:
  2405. return "Pos Y";
  2406. case 5:
  2407. return "Pos Z";
  2408. }
  2409. return "";
  2410. }
  2411. Variant GPUParticles3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2412. GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
  2413. return particles->get_visibility_aabb();
  2414. }
  2415. void GPUParticles3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  2416. GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
  2417. Transform3D gt = particles->get_global_transform();
  2418. Transform3D gi = gt.affine_inverse();
  2419. bool move = p_id >= 3;
  2420. p_id = p_id % 3;
  2421. AABB aabb = particles->get_visibility_aabb();
  2422. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  2423. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  2424. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  2425. Vector3 ofs = aabb.get_center();
  2426. Vector3 axis;
  2427. axis[p_id] = 1.0;
  2428. if (move) {
  2429. Vector3 ra, rb;
  2430. Geometry3D::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
  2431. float d = ra[p_id];
  2432. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2433. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2434. }
  2435. aabb.position[p_id] = d - 1.0 - aabb.size[p_id] * 0.5;
  2436. particles->set_visibility_aabb(aabb);
  2437. } else {
  2438. Vector3 ra, rb;
  2439. Geometry3D::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
  2440. float d = ra[p_id] - ofs[p_id];
  2441. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2442. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2443. }
  2444. if (d < 0.001) {
  2445. d = 0.001;
  2446. }
  2447. //resize
  2448. aabb.position[p_id] = (aabb.position[p_id] + aabb.size[p_id] * 0.5) - d;
  2449. aabb.size[p_id] = d * 2;
  2450. particles->set_visibility_aabb(aabb);
  2451. }
  2452. }
  2453. void GPUParticles3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  2454. GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
  2455. if (p_cancel) {
  2456. particles->set_visibility_aabb(p_restore);
  2457. return;
  2458. }
  2459. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  2460. ur->create_action(TTR("Change Particles AABB"));
  2461. ur->add_do_method(particles, "set_visibility_aabb", particles->get_visibility_aabb());
  2462. ur->add_undo_method(particles, "set_visibility_aabb", p_restore);
  2463. ur->commit_action();
  2464. }
  2465. void GPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2466. GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
  2467. p_gizmo->clear();
  2468. Vector<Vector3> lines;
  2469. AABB aabb = particles->get_visibility_aabb();
  2470. for (int i = 0; i < 12; i++) {
  2471. Vector3 a, b;
  2472. aabb.get_edge(i, a, b);
  2473. lines.push_back(a);
  2474. lines.push_back(b);
  2475. }
  2476. Vector<Vector3> handles;
  2477. for (int i = 0; i < 3; i++) {
  2478. Vector3 ax;
  2479. ax[i] = aabb.position[i] + aabb.size[i];
  2480. ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
  2481. ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
  2482. handles.push_back(ax);
  2483. }
  2484. Vector3 center = aabb.get_center();
  2485. for (int i = 0; i < 3; i++) {
  2486. Vector3 ax;
  2487. ax[i] = 1.0;
  2488. handles.push_back(center + ax);
  2489. lines.push_back(center);
  2490. lines.push_back(center + ax);
  2491. }
  2492. Ref<Material> material = get_material("particles_material", p_gizmo);
  2493. Ref<Material> icon = get_material("particles_icon", p_gizmo);
  2494. p_gizmo->add_lines(lines, material);
  2495. if (p_gizmo->is_selected()) {
  2496. Ref<Material> solid_material = get_material("particles_solid_material", p_gizmo);
  2497. p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center());
  2498. }
  2499. p_gizmo->add_handles(handles, get_material("handles"));
  2500. p_gizmo->add_unscaled_billboard(icon, 0.05);
  2501. }
  2502. ////
  2503. GPUParticlesCollision3DGizmoPlugin::GPUParticlesCollision3DGizmoPlugin() {
  2504. Color gizmo_color_attractor = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particle_attractor", Color(1, 0.7, 0.5));
  2505. create_material("shape_material_attractor", gizmo_color_attractor);
  2506. gizmo_color_attractor.a = 0.15;
  2507. create_material("shape_material_attractor_internal", gizmo_color_attractor);
  2508. Color gizmo_color_collision = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particle_collision", Color(0.5, 0.7, 1));
  2509. create_material("shape_material_collision", gizmo_color_collision);
  2510. gizmo_color_collision.a = 0.15;
  2511. create_material("shape_material_collision_internal", gizmo_color_collision);
  2512. create_handle_material("handles");
  2513. }
  2514. bool GPUParticlesCollision3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2515. return (Object::cast_to<GPUParticlesCollision3D>(p_spatial) != nullptr) || (Object::cast_to<GPUParticlesAttractor3D>(p_spatial) != nullptr);
  2516. }
  2517. String GPUParticlesCollision3DGizmoPlugin::get_gizmo_name() const {
  2518. return "GPUParticlesCollision3D";
  2519. }
  2520. int GPUParticlesCollision3DGizmoPlugin::get_priority() const {
  2521. return -1;
  2522. }
  2523. String GPUParticlesCollision3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2524. const Node3D *cs = p_gizmo->get_node_3d();
  2525. if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
  2526. return "Radius";
  2527. }
  2528. if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
  2529. return "Size";
  2530. }
  2531. return "";
  2532. }
  2533. Variant GPUParticlesCollision3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2534. const Node3D *cs = p_gizmo->get_node_3d();
  2535. if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
  2536. return p_gizmo->get_node_3d()->call("get_radius");
  2537. }
  2538. if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
  2539. return Vector3(p_gizmo->get_node_3d()->call("get_size"));
  2540. }
  2541. return Variant();
  2542. }
  2543. void GPUParticlesCollision3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  2544. Node3D *sn = p_gizmo->get_node_3d();
  2545. Transform3D gt = sn->get_global_transform();
  2546. Transform3D gi = gt.affine_inverse();
  2547. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  2548. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  2549. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  2550. if (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) {
  2551. Vector3 ra, rb;
  2552. Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
  2553. float d = ra.x;
  2554. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2555. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2556. }
  2557. if (d < 0.001) {
  2558. d = 0.001;
  2559. }
  2560. sn->call("set_radius", d);
  2561. }
  2562. if (Object::cast_to<GPUParticlesCollisionBox3D>(sn) || Object::cast_to<GPUParticlesAttractorBox3D>(sn) || Object::cast_to<GPUParticlesAttractorVectorField3D>(sn) || Object::cast_to<GPUParticlesCollisionSDF3D>(sn) || Object::cast_to<GPUParticlesCollisionHeightField3D>(sn)) {
  2563. Vector3 axis;
  2564. axis[p_id] = 1.0;
  2565. Vector3 ra, rb;
  2566. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
  2567. float d = ra[p_id] * 2;
  2568. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2569. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2570. }
  2571. if (d < 0.001) {
  2572. d = 0.001;
  2573. }
  2574. Vector3 he = sn->call("get_size");
  2575. he[p_id] = d;
  2576. sn->call("set_size", he);
  2577. }
  2578. }
  2579. void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  2580. Node3D *sn = p_gizmo->get_node_3d();
  2581. if (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) {
  2582. if (p_cancel) {
  2583. sn->call("set_radius", p_restore);
  2584. return;
  2585. }
  2586. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  2587. ur->create_action(TTR("Change Radius"));
  2588. ur->add_do_method(sn, "set_radius", sn->call("get_radius"));
  2589. ur->add_undo_method(sn, "set_radius", p_restore);
  2590. ur->commit_action();
  2591. }
  2592. if (Object::cast_to<GPUParticlesCollisionBox3D>(sn) || Object::cast_to<GPUParticlesAttractorBox3D>(sn) || Object::cast_to<GPUParticlesAttractorVectorField3D>(sn) || Object::cast_to<GPUParticlesCollisionSDF3D>(sn) || Object::cast_to<GPUParticlesCollisionHeightField3D>(sn)) {
  2593. if (p_cancel) {
  2594. sn->call("set_size", p_restore);
  2595. return;
  2596. }
  2597. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  2598. ur->create_action(TTR("Change Box Shape Size"));
  2599. ur->add_do_method(sn, "set_size", sn->call("get_size"));
  2600. ur->add_undo_method(sn, "set_size", p_restore);
  2601. ur->commit_action();
  2602. }
  2603. }
  2604. void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2605. Node3D *cs = p_gizmo->get_node_3d();
  2606. p_gizmo->clear();
  2607. Ref<Material> material;
  2608. Ref<Material> material_internal;
  2609. if (Object::cast_to<GPUParticlesAttractor3D>(cs)) {
  2610. material = get_material("shape_material_attractor", p_gizmo);
  2611. material_internal = get_material("shape_material_attractor_internal", p_gizmo);
  2612. } else {
  2613. material = get_material("shape_material_collision", p_gizmo);
  2614. material_internal = get_material("shape_material_collision_internal", p_gizmo);
  2615. }
  2616. const Ref<Material> handles_material = get_material("handles");
  2617. if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
  2618. float r = cs->call("get_radius");
  2619. Vector<Vector3> points;
  2620. for (int i = 0; i <= 360; i++) {
  2621. float ra = Math::deg_to_rad((float)i);
  2622. float rb = Math::deg_to_rad((float)i + 1);
  2623. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
  2624. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
  2625. points.push_back(Vector3(a.x, 0, a.y));
  2626. points.push_back(Vector3(b.x, 0, b.y));
  2627. points.push_back(Vector3(0, a.x, a.y));
  2628. points.push_back(Vector3(0, b.x, b.y));
  2629. points.push_back(Vector3(a.x, a.y, 0));
  2630. points.push_back(Vector3(b.x, b.y, 0));
  2631. }
  2632. Vector<Vector3> collision_segments;
  2633. for (int i = 0; i < 64; i++) {
  2634. float ra = i * (Math_TAU / 64.0);
  2635. float rb = (i + 1) * (Math_TAU / 64.0);
  2636. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
  2637. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
  2638. collision_segments.push_back(Vector3(a.x, 0, a.y));
  2639. collision_segments.push_back(Vector3(b.x, 0, b.y));
  2640. collision_segments.push_back(Vector3(0, a.x, a.y));
  2641. collision_segments.push_back(Vector3(0, b.x, b.y));
  2642. collision_segments.push_back(Vector3(a.x, a.y, 0));
  2643. collision_segments.push_back(Vector3(b.x, b.y, 0));
  2644. }
  2645. p_gizmo->add_lines(points, material);
  2646. p_gizmo->add_collision_segments(collision_segments);
  2647. Vector<Vector3> handles;
  2648. handles.push_back(Vector3(r, 0, 0));
  2649. p_gizmo->add_handles(handles, handles_material);
  2650. }
  2651. if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
  2652. Vector<Vector3> lines;
  2653. AABB aabb;
  2654. aabb.size = cs->call("get_size").operator Vector3();
  2655. aabb.position = aabb.size / -2;
  2656. for (int i = 0; i < 12; i++) {
  2657. Vector3 a, b;
  2658. aabb.get_edge(i, a, b);
  2659. lines.push_back(a);
  2660. lines.push_back(b);
  2661. }
  2662. Vector<Vector3> handles;
  2663. for (int i = 0; i < 3; i++) {
  2664. Vector3 ax;
  2665. ax[i] = cs->call("get_size").operator Vector3()[i] / 2;
  2666. handles.push_back(ax);
  2667. }
  2668. p_gizmo->add_lines(lines, material);
  2669. p_gizmo->add_collision_segments(lines);
  2670. p_gizmo->add_handles(handles, handles_material);
  2671. GPUParticlesCollisionSDF3D *col_sdf = Object::cast_to<GPUParticlesCollisionSDF3D>(cs);
  2672. if (col_sdf) {
  2673. static const int subdivs[GPUParticlesCollisionSDF3D::RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
  2674. int subdiv = subdivs[col_sdf->get_resolution()];
  2675. float cell_size = aabb.get_longest_axis_size() / subdiv;
  2676. lines.clear();
  2677. for (int i = 1; i < subdiv; i++) {
  2678. for (int j = 0; j < 3; j++) {
  2679. if (cell_size * i > aabb.size[j]) {
  2680. continue;
  2681. }
  2682. int j_n1 = (j + 1) % 3;
  2683. int j_n2 = (j + 2) % 3;
  2684. for (int k = 0; k < 4; k++) {
  2685. Vector3 from = aabb.position, to = aabb.position;
  2686. from[j] += cell_size * i;
  2687. to[j] += cell_size * i;
  2688. if (k & 1) {
  2689. to[j_n1] += aabb.size[j_n1];
  2690. } else {
  2691. to[j_n2] += aabb.size[j_n2];
  2692. }
  2693. if (k & 2) {
  2694. from[j_n1] += aabb.size[j_n1];
  2695. from[j_n2] += aabb.size[j_n2];
  2696. }
  2697. lines.push_back(from);
  2698. lines.push_back(to);
  2699. }
  2700. }
  2701. }
  2702. p_gizmo->add_lines(lines, material_internal);
  2703. }
  2704. }
  2705. }
  2706. /////
  2707. ////
  2708. ReflectionProbeGizmoPlugin::ReflectionProbeGizmoPlugin() {
  2709. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/reflection_probe", Color(0.6, 1, 0.5));
  2710. create_material("reflection_probe_material", gizmo_color);
  2711. gizmo_color.a = 0.5;
  2712. create_material("reflection_internal_material", gizmo_color);
  2713. gizmo_color.a = 0.1;
  2714. create_material("reflection_probe_solid_material", gizmo_color);
  2715. create_icon_material("reflection_probe_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoReflectionProbe"), SNAME("EditorIcons")));
  2716. create_handle_material("handles");
  2717. }
  2718. bool ReflectionProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2719. return Object::cast_to<ReflectionProbe>(p_spatial) != nullptr;
  2720. }
  2721. String ReflectionProbeGizmoPlugin::get_gizmo_name() const {
  2722. return "ReflectionProbe";
  2723. }
  2724. int ReflectionProbeGizmoPlugin::get_priority() const {
  2725. return -1;
  2726. }
  2727. String ReflectionProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2728. switch (p_id) {
  2729. case 0:
  2730. return "Size X";
  2731. case 1:
  2732. return "Size Y";
  2733. case 2:
  2734. return "Size Z";
  2735. case 3:
  2736. return "Origin X";
  2737. case 4:
  2738. return "Origin Y";
  2739. case 5:
  2740. return "Origin Z";
  2741. }
  2742. return "";
  2743. }
  2744. Variant ReflectionProbeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2745. ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
  2746. return AABB(probe->get_origin_offset(), probe->get_size());
  2747. }
  2748. void ReflectionProbeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  2749. ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
  2750. Transform3D gt = probe->get_global_transform();
  2751. Transform3D gi = gt.affine_inverse();
  2752. if (p_id < 3) {
  2753. Vector3 size = probe->get_size();
  2754. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  2755. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  2756. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
  2757. Vector3 axis;
  2758. axis[p_id] = 1.0;
  2759. Vector3 ra, rb;
  2760. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
  2761. float d = ra[p_id] * 2;
  2762. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2763. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2764. }
  2765. if (d < 0.001) {
  2766. d = 0.001;
  2767. }
  2768. size[p_id] = d;
  2769. probe->set_size(size);
  2770. } else {
  2771. p_id -= 3;
  2772. Vector3 origin = probe->get_origin_offset();
  2773. origin[p_id] = 0;
  2774. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  2775. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  2776. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
  2777. Vector3 axis;
  2778. axis[p_id] = 1.0;
  2779. Vector3 ra, rb;
  2780. Geometry3D::get_closest_points_between_segments(origin - axis * 16384, origin + axis * 16384, sg[0], sg[1], ra, rb);
  2781. // Adjust the actual position to account for the gizmo handle position
  2782. float d = ra[p_id] + 0.25;
  2783. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2784. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2785. }
  2786. origin[p_id] = d;
  2787. probe->set_origin_offset(origin);
  2788. }
  2789. }
  2790. void ReflectionProbeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  2791. ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
  2792. AABB restore = p_restore;
  2793. if (p_cancel) {
  2794. probe->set_origin_offset(restore.position);
  2795. probe->set_size(restore.size);
  2796. return;
  2797. }
  2798. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  2799. ur->create_action(TTR("Change Probe Size"));
  2800. ur->add_do_method(probe, "set_size", probe->get_size());
  2801. ur->add_do_method(probe, "set_origin_offset", probe->get_origin_offset());
  2802. ur->add_undo_method(probe, "set_size", restore.size);
  2803. ur->add_undo_method(probe, "set_origin_offset", restore.position);
  2804. ur->commit_action();
  2805. }
  2806. void ReflectionProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2807. ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
  2808. p_gizmo->clear();
  2809. Vector<Vector3> lines;
  2810. Vector<Vector3> internal_lines;
  2811. Vector3 size = probe->get_size();
  2812. AABB aabb;
  2813. aabb.position = -size / 2;
  2814. aabb.size = size;
  2815. for (int i = 0; i < 12; i++) {
  2816. Vector3 a, b;
  2817. aabb.get_edge(i, a, b);
  2818. lines.push_back(a);
  2819. lines.push_back(b);
  2820. }
  2821. for (int i = 0; i < 8; i++) {
  2822. Vector3 ep = aabb.get_endpoint(i);
  2823. internal_lines.push_back(probe->get_origin_offset());
  2824. internal_lines.push_back(ep);
  2825. }
  2826. Vector<Vector3> handles;
  2827. for (int i = 0; i < 3; i++) {
  2828. Vector3 ax;
  2829. ax[i] = aabb.position[i] + aabb.size[i];
  2830. handles.push_back(ax);
  2831. }
  2832. for (int i = 0; i < 3; i++) {
  2833. Vector3 orig_handle = probe->get_origin_offset();
  2834. orig_handle[i] -= 0.25;
  2835. lines.push_back(orig_handle);
  2836. handles.push_back(orig_handle);
  2837. orig_handle[i] += 0.5;
  2838. lines.push_back(orig_handle);
  2839. }
  2840. Ref<Material> material = get_material("reflection_probe_material", p_gizmo);
  2841. Ref<Material> material_internal = get_material("reflection_internal_material", p_gizmo);
  2842. Ref<Material> icon = get_material("reflection_probe_icon", p_gizmo);
  2843. p_gizmo->add_lines(lines, material);
  2844. p_gizmo->add_lines(internal_lines, material_internal);
  2845. if (p_gizmo->is_selected()) {
  2846. Ref<Material> solid_material = get_material("reflection_probe_solid_material", p_gizmo);
  2847. p_gizmo->add_solid_box(solid_material, probe->get_size());
  2848. }
  2849. p_gizmo->add_unscaled_billboard(icon, 0.05);
  2850. p_gizmo->add_handles(handles, get_material("handles"));
  2851. }
  2852. ///////////////////////////////
  2853. ////
  2854. DecalGizmoPlugin::DecalGizmoPlugin() {
  2855. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/decal", Color(0.6, 0.5, 1.0));
  2856. create_material("decal_material", gizmo_color);
  2857. create_handle_material("handles");
  2858. }
  2859. bool DecalGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2860. return Object::cast_to<Decal>(p_spatial) != nullptr;
  2861. }
  2862. String DecalGizmoPlugin::get_gizmo_name() const {
  2863. return "Decal";
  2864. }
  2865. int DecalGizmoPlugin::get_priority() const {
  2866. return -1;
  2867. }
  2868. String DecalGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2869. switch (p_id) {
  2870. case 0:
  2871. return "Size X";
  2872. case 1:
  2873. return "Size Y";
  2874. case 2:
  2875. return "Size Z";
  2876. }
  2877. return "";
  2878. }
  2879. Variant DecalGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2880. Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
  2881. return decal->get_size();
  2882. }
  2883. void DecalGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  2884. Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
  2885. Transform3D gt = decal->get_global_transform();
  2886. Transform3D gi = gt.affine_inverse();
  2887. Vector3 size = decal->get_size();
  2888. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  2889. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  2890. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
  2891. Vector3 axis;
  2892. axis[p_id] = 1.0;
  2893. Vector3 ra, rb;
  2894. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
  2895. float d = ra[p_id] * 2;
  2896. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2897. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2898. }
  2899. if (d < 0.001) {
  2900. d = 0.001;
  2901. }
  2902. size[p_id] = d;
  2903. decal->set_size(size);
  2904. }
  2905. void DecalGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  2906. Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
  2907. Vector3 restore = p_restore;
  2908. if (p_cancel) {
  2909. decal->set_size(restore);
  2910. return;
  2911. }
  2912. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  2913. ur->create_action(TTR("Change Decal Size"));
  2914. ur->add_do_method(decal, "set_size", decal->get_size());
  2915. ur->add_undo_method(decal, "set_size", restore);
  2916. ur->commit_action();
  2917. }
  2918. void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2919. Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
  2920. p_gizmo->clear();
  2921. Vector<Vector3> lines;
  2922. Vector3 size = decal->get_size();
  2923. AABB aabb;
  2924. aabb.position = -size / 2;
  2925. aabb.size = size;
  2926. for (int i = 0; i < 12; i++) {
  2927. Vector3 a, b;
  2928. aabb.get_edge(i, a, b);
  2929. if (a.y == b.y) {
  2930. lines.push_back(a);
  2931. lines.push_back(b);
  2932. } else {
  2933. Vector3 ah = a.lerp(b, 0.2);
  2934. lines.push_back(a);
  2935. lines.push_back(ah);
  2936. Vector3 bh = b.lerp(a, 0.2);
  2937. lines.push_back(b);
  2938. lines.push_back(bh);
  2939. }
  2940. }
  2941. float half_size_y = size.y / 2;
  2942. lines.push_back(Vector3(0, half_size_y, 0));
  2943. lines.push_back(Vector3(0, half_size_y * 1.2, 0));
  2944. Vector<Vector3> handles;
  2945. for (int i = 0; i < 3; i++) {
  2946. Vector3 ax;
  2947. ax[i] = aabb.position[i] + aabb.size[i];
  2948. handles.push_back(ax);
  2949. }
  2950. Ref<Material> material = get_material("decal_material", p_gizmo);
  2951. p_gizmo->add_lines(lines, material);
  2952. p_gizmo->add_handles(handles, get_material("handles"));
  2953. }
  2954. ///////////////////////////////
  2955. VoxelGIGizmoPlugin::VoxelGIGizmoPlugin() {
  2956. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/voxel_gi", Color(0.5, 1, 0.6));
  2957. create_material("voxel_gi_material", gizmo_color);
  2958. // This gizmo draws a lot of lines. Use a low opacity to make it not too intrusive.
  2959. gizmo_color.a = 0.1;
  2960. create_material("voxel_gi_internal_material", gizmo_color);
  2961. gizmo_color.a = 0.05;
  2962. create_material("voxel_gi_solid_material", gizmo_color);
  2963. create_icon_material("voxel_gi_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoVoxelGI"), SNAME("EditorIcons")));
  2964. create_handle_material("handles");
  2965. }
  2966. bool VoxelGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2967. return Object::cast_to<VoxelGI>(p_spatial) != nullptr;
  2968. }
  2969. String VoxelGIGizmoPlugin::get_gizmo_name() const {
  2970. return "VoxelGI";
  2971. }
  2972. int VoxelGIGizmoPlugin::get_priority() const {
  2973. return -1;
  2974. }
  2975. String VoxelGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2976. switch (p_id) {
  2977. case 0:
  2978. return "Size X";
  2979. case 1:
  2980. return "Size Y";
  2981. case 2:
  2982. return "Size Z";
  2983. }
  2984. return "";
  2985. }
  2986. Variant VoxelGIGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2987. VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
  2988. return probe->get_size();
  2989. }
  2990. void VoxelGIGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  2991. VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
  2992. Transform3D gt = probe->get_global_transform();
  2993. Transform3D gi = gt.affine_inverse();
  2994. Vector3 size = probe->get_size();
  2995. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  2996. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  2997. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
  2998. Vector3 axis;
  2999. axis[p_id] = 1.0;
  3000. Vector3 ra, rb;
  3001. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
  3002. float d = ra[p_id] * 2;
  3003. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  3004. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  3005. }
  3006. if (d < 0.001) {
  3007. d = 0.001;
  3008. }
  3009. size[p_id] = d;
  3010. probe->set_size(size);
  3011. }
  3012. void VoxelGIGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  3013. VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
  3014. Vector3 restore = p_restore;
  3015. if (p_cancel) {
  3016. probe->set_size(restore);
  3017. return;
  3018. }
  3019. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  3020. ur->create_action(TTR("Change Probe Size"));
  3021. ur->add_do_method(probe, "set_size", probe->get_size());
  3022. ur->add_undo_method(probe, "set_size", restore);
  3023. ur->commit_action();
  3024. }
  3025. void VoxelGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  3026. VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
  3027. Ref<Material> material = get_material("voxel_gi_material", p_gizmo);
  3028. Ref<Material> icon = get_material("voxel_gi_icon", p_gizmo);
  3029. Ref<Material> material_internal = get_material("voxel_gi_internal_material", p_gizmo);
  3030. p_gizmo->clear();
  3031. Vector<Vector3> lines;
  3032. Vector3 size = probe->get_size();
  3033. static const int subdivs[VoxelGI::SUBDIV_MAX] = { 64, 128, 256, 512 };
  3034. AABB aabb = AABB(-size / 2, size);
  3035. int subdiv = subdivs[probe->get_subdiv()];
  3036. float cell_size = aabb.get_longest_axis_size() / subdiv;
  3037. for (int i = 0; i < 12; i++) {
  3038. Vector3 a, b;
  3039. aabb.get_edge(i, a, b);
  3040. lines.push_back(a);
  3041. lines.push_back(b);
  3042. }
  3043. p_gizmo->add_lines(lines, material);
  3044. lines.clear();
  3045. for (int i = 1; i < subdiv; i++) {
  3046. for (int j = 0; j < 3; j++) {
  3047. if (cell_size * i > aabb.size[j]) {
  3048. continue;
  3049. }
  3050. int j_n1 = (j + 1) % 3;
  3051. int j_n2 = (j + 2) % 3;
  3052. for (int k = 0; k < 4; k++) {
  3053. Vector3 from = aabb.position, to = aabb.position;
  3054. from[j] += cell_size * i;
  3055. to[j] += cell_size * i;
  3056. if (k & 1) {
  3057. to[j_n1] += aabb.size[j_n1];
  3058. } else {
  3059. to[j_n2] += aabb.size[j_n2];
  3060. }
  3061. if (k & 2) {
  3062. from[j_n1] += aabb.size[j_n1];
  3063. from[j_n2] += aabb.size[j_n2];
  3064. }
  3065. lines.push_back(from);
  3066. lines.push_back(to);
  3067. }
  3068. }
  3069. }
  3070. p_gizmo->add_lines(lines, material_internal);
  3071. Vector<Vector3> handles;
  3072. for (int i = 0; i < 3; i++) {
  3073. Vector3 ax;
  3074. ax[i] = aabb.position[i] + aabb.size[i];
  3075. handles.push_back(ax);
  3076. }
  3077. if (p_gizmo->is_selected()) {
  3078. Ref<Material> solid_material = get_material("voxel_gi_solid_material", p_gizmo);
  3079. p_gizmo->add_solid_box(solid_material, aabb.get_size());
  3080. }
  3081. p_gizmo->add_unscaled_billboard(icon, 0.05);
  3082. p_gizmo->add_handles(handles, get_material("handles"));
  3083. }
  3084. ////
  3085. LightmapGIGizmoPlugin::LightmapGIGizmoPlugin() {
  3086. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/lightmap_lines", Color(0.5, 0.6, 1));
  3087. gizmo_color.a = 0.1;
  3088. create_material("lightmap_lines", gizmo_color);
  3089. Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
  3090. mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  3091. mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
  3092. mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
  3093. mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, false);
  3094. add_material("lightmap_probe_material", mat);
  3095. create_icon_material("baked_indirect_light_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoLightmapGI"), SNAME("EditorIcons")));
  3096. }
  3097. bool LightmapGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  3098. return Object::cast_to<LightmapGI>(p_spatial) != nullptr;
  3099. }
  3100. String LightmapGIGizmoPlugin::get_gizmo_name() const {
  3101. return "LightmapGI";
  3102. }
  3103. int LightmapGIGizmoPlugin::get_priority() const {
  3104. return -1;
  3105. }
  3106. void LightmapGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  3107. Ref<Material> icon = get_material("baked_indirect_light_icon", p_gizmo);
  3108. LightmapGI *baker = Object::cast_to<LightmapGI>(p_gizmo->get_node_3d());
  3109. Ref<LightmapGIData> data = baker->get_light_data();
  3110. p_gizmo->add_unscaled_billboard(icon, 0.05);
  3111. if (data.is_null()) {
  3112. return;
  3113. }
  3114. Ref<Material> material_lines = get_material("lightmap_lines", p_gizmo);
  3115. Ref<Material> material_probes = get_material("lightmap_probe_material", p_gizmo);
  3116. p_gizmo->clear();
  3117. Vector<Vector3> lines;
  3118. HashSet<Vector2i> lines_found;
  3119. Vector<Vector3> points = data->get_capture_points();
  3120. if (points.size() == 0) {
  3121. return;
  3122. }
  3123. Vector<Color> sh = data->get_capture_sh();
  3124. if (sh.size() != points.size() * 9) {
  3125. return;
  3126. }
  3127. Vector<int> tetrahedrons = data->get_capture_tetrahedra();
  3128. for (int i = 0; i < tetrahedrons.size(); i += 4) {
  3129. for (int j = 0; j < 4; j++) {
  3130. for (int k = j + 1; k < 4; k++) {
  3131. Vector2i pair;
  3132. pair.x = tetrahedrons[i + j];
  3133. pair.y = tetrahedrons[i + k];
  3134. if (pair.y < pair.x) {
  3135. SWAP(pair.x, pair.y);
  3136. }
  3137. if (lines_found.has(pair)) {
  3138. continue;
  3139. }
  3140. lines_found.insert(pair);
  3141. lines.push_back(points[pair.x]);
  3142. lines.push_back(points[pair.y]);
  3143. }
  3144. }
  3145. }
  3146. p_gizmo->add_lines(lines, material_lines);
  3147. int stack_count = 8;
  3148. int sector_count = 16;
  3149. float sector_step = (Math_PI * 2.0) / sector_count;
  3150. float stack_step = Math_PI / stack_count;
  3151. Vector<Vector3> vertices;
  3152. Vector<Color> colors;
  3153. Vector<int> indices;
  3154. float radius = 0.3;
  3155. for (int p = 0; p < points.size(); p++) {
  3156. int vertex_base = vertices.size();
  3157. Vector3 sh_col[9];
  3158. for (int i = 0; i < 9; i++) {
  3159. sh_col[i].x = sh[p * 9 + i].r;
  3160. sh_col[i].y = sh[p * 9 + i].g;
  3161. sh_col[i].z = sh[p * 9 + i].b;
  3162. }
  3163. for (int i = 0; i <= stack_count; ++i) {
  3164. float stack_angle = Math_PI / 2 - i * stack_step; // starting from pi/2 to -pi/2
  3165. float xy = radius * Math::cos(stack_angle); // r * cos(u)
  3166. float z = radius * Math::sin(stack_angle); // r * sin(u)
  3167. // add (sector_count+1) vertices per stack
  3168. // the first and last vertices have same position and normal, but different tex coords
  3169. for (int j = 0; j <= sector_count; ++j) {
  3170. float sector_angle = j * sector_step; // starting from 0 to 2pi
  3171. // vertex position (x, y, z)
  3172. float x = xy * Math::cos(sector_angle); // r * cos(u) * cos(v)
  3173. float y = xy * Math::sin(sector_angle); // r * cos(u) * sin(v)
  3174. Vector3 n = Vector3(x, z, y);
  3175. vertices.push_back(points[p] + n);
  3176. n.normalize();
  3177. const float c1 = 0.429043;
  3178. const float c2 = 0.511664;
  3179. const float c3 = 0.743125;
  3180. const float c4 = 0.886227;
  3181. const float c5 = 0.247708;
  3182. Vector3 light = (c1 * sh_col[8] * (n.x * n.x - n.y * n.y) +
  3183. c3 * sh_col[6] * n.z * n.z +
  3184. c4 * sh_col[0] -
  3185. c5 * sh_col[6] +
  3186. 2.0 * c1 * sh_col[4] * n.x * n.y +
  3187. 2.0 * c1 * sh_col[7] * n.x * n.z +
  3188. 2.0 * c1 * sh_col[5] * n.y * n.z +
  3189. 2.0 * c2 * sh_col[3] * n.x +
  3190. 2.0 * c2 * sh_col[1] * n.y +
  3191. 2.0 * c2 * sh_col[2] * n.z);
  3192. colors.push_back(Color(light.x, light.y, light.z, 1));
  3193. }
  3194. }
  3195. for (int i = 0; i < stack_count; ++i) {
  3196. int k1 = i * (sector_count + 1); // beginning of current stack
  3197. int k2 = k1 + sector_count + 1; // beginning of next stack
  3198. for (int j = 0; j < sector_count; ++j, ++k1, ++k2) {
  3199. // 2 triangles per sector excluding first and last stacks
  3200. // k1 => k2 => k1+1
  3201. if (i != 0) {
  3202. indices.push_back(vertex_base + k1);
  3203. indices.push_back(vertex_base + k2);
  3204. indices.push_back(vertex_base + k1 + 1);
  3205. }
  3206. // k1+1 => k2 => k2+1
  3207. if (i != (stack_count - 1)) {
  3208. indices.push_back(vertex_base + k1 + 1);
  3209. indices.push_back(vertex_base + k2);
  3210. indices.push_back(vertex_base + k2 + 1);
  3211. }
  3212. }
  3213. }
  3214. }
  3215. Array array;
  3216. array.resize(RS::ARRAY_MAX);
  3217. array[RS::ARRAY_VERTEX] = vertices;
  3218. array[RS::ARRAY_INDEX] = indices;
  3219. array[RS::ARRAY_COLOR] = colors;
  3220. Ref<ArrayMesh> mesh;
  3221. mesh.instantiate();
  3222. mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array, Array(), Dictionary(), 0); //no compression
  3223. mesh->surface_set_material(0, material_probes);
  3224. p_gizmo->add_mesh(mesh);
  3225. }
  3226. /////////
  3227. LightmapProbeGizmoPlugin::LightmapProbeGizmoPlugin() {
  3228. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/lightprobe_lines", Color(0.5, 0.6, 1));
  3229. gizmo_color.a = 0.3;
  3230. create_material("lightprobe_lines", gizmo_color);
  3231. }
  3232. bool LightmapProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  3233. return Object::cast_to<LightmapProbe>(p_spatial) != nullptr;
  3234. }
  3235. String LightmapProbeGizmoPlugin::get_gizmo_name() const {
  3236. return "LightmapProbe";
  3237. }
  3238. int LightmapProbeGizmoPlugin::get_priority() const {
  3239. return -1;
  3240. }
  3241. void LightmapProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  3242. Ref<Material> material_lines = get_material("lightprobe_lines", p_gizmo);
  3243. p_gizmo->clear();
  3244. Vector<Vector3> lines;
  3245. int stack_count = 8;
  3246. int sector_count = 16;
  3247. float sector_step = (Math_PI * 2.0) / sector_count;
  3248. float stack_step = Math_PI / stack_count;
  3249. Vector<Vector3> vertices;
  3250. float radius = 0.2;
  3251. for (int i = 0; i <= stack_count; ++i) {
  3252. float stack_angle = Math_PI / 2 - i * stack_step; // starting from pi/2 to -pi/2
  3253. float xy = radius * Math::cos(stack_angle); // r * cos(u)
  3254. float z = radius * Math::sin(stack_angle); // r * sin(u)
  3255. // add (sector_count+1) vertices per stack
  3256. // the first and last vertices have same position and normal, but different tex coords
  3257. for (int j = 0; j <= sector_count; ++j) {
  3258. float sector_angle = j * sector_step; // starting from 0 to 2pi
  3259. // vertex position (x, y, z)
  3260. float x = xy * Math::cos(sector_angle); // r * cos(u) * cos(v)
  3261. float y = xy * Math::sin(sector_angle); // r * cos(u) * sin(v)
  3262. Vector3 n = Vector3(x, z, y);
  3263. vertices.push_back(n);
  3264. }
  3265. }
  3266. for (int i = 0; i < stack_count; ++i) {
  3267. int k1 = i * (sector_count + 1); // beginning of current stack
  3268. int k2 = k1 + sector_count + 1; // beginning of next stack
  3269. for (int j = 0; j < sector_count; ++j, ++k1, ++k2) {
  3270. // 2 triangles per sector excluding first and last stacks
  3271. // k1 => k2 => k1+1
  3272. if (i != 0) {
  3273. lines.push_back(vertices[k1]);
  3274. lines.push_back(vertices[k2]);
  3275. lines.push_back(vertices[k1]);
  3276. lines.push_back(vertices[k1 + 1]);
  3277. }
  3278. if (i != (stack_count - 1)) {
  3279. lines.push_back(vertices[k1 + 1]);
  3280. lines.push_back(vertices[k2]);
  3281. lines.push_back(vertices[k2]);
  3282. lines.push_back(vertices[k2 + 1]);
  3283. }
  3284. }
  3285. }
  3286. p_gizmo->add_lines(lines, material_lines);
  3287. }
  3288. ////
  3289. CollisionObject3DGizmoPlugin::CollisionObject3DGizmoPlugin() {
  3290. const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  3291. create_material("shape_material", gizmo_color);
  3292. const float gizmo_value = gizmo_color.get_v();
  3293. const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
  3294. create_material("shape_material_disabled", gizmo_color_disabled);
  3295. }
  3296. bool CollisionObject3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  3297. return Object::cast_to<CollisionObject3D>(p_spatial) != nullptr;
  3298. }
  3299. String CollisionObject3DGizmoPlugin::get_gizmo_name() const {
  3300. return "CollisionObject3D";
  3301. }
  3302. int CollisionObject3DGizmoPlugin::get_priority() const {
  3303. return -2;
  3304. }
  3305. void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  3306. CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_gizmo->get_node_3d());
  3307. p_gizmo->clear();
  3308. List<uint32_t> owner_ids;
  3309. co->get_shape_owners(&owner_ids);
  3310. for (uint32_t &owner_id : owner_ids) {
  3311. Transform3D xform = co->shape_owner_get_transform(owner_id);
  3312. Object *owner = co->shape_owner_get_owner(owner_id);
  3313. // Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo.
  3314. if (!Object::cast_to<CollisionShape3D>(owner) && !Object::cast_to<CollisionPolygon3D>(owner)) {
  3315. Ref<Material> material = get_material(!co->is_shape_owner_disabled(owner_id) ? "shape_material" : "shape_material_disabled", p_gizmo);
  3316. for (int shape_id = 0; shape_id < co->shape_owner_get_shape_count(owner_id); shape_id++) {
  3317. Ref<Shape3D> s = co->shape_owner_get_shape(owner_id, shape_id);
  3318. if (s.is_null()) {
  3319. continue;
  3320. }
  3321. SurfaceTool st;
  3322. st.append_from(s->get_debug_mesh(), 0, xform);
  3323. p_gizmo->add_mesh(st.commit(), material);
  3324. p_gizmo->add_collision_segments(s->get_debug_mesh_lines());
  3325. }
  3326. }
  3327. }
  3328. }
  3329. ////
  3330. CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() {
  3331. const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  3332. create_material("shape_material", gizmo_color);
  3333. const float gizmo_value = gizmo_color.get_v();
  3334. const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
  3335. create_material("shape_material_disabled", gizmo_color_disabled);
  3336. create_handle_material("handles");
  3337. }
  3338. bool CollisionShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  3339. return Object::cast_to<CollisionShape3D>(p_spatial) != nullptr;
  3340. }
  3341. String CollisionShape3DGizmoPlugin::get_gizmo_name() const {
  3342. return "CollisionShape3D";
  3343. }
  3344. int CollisionShape3DGizmoPlugin::get_priority() const {
  3345. return -1;
  3346. }
  3347. String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  3348. const CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
  3349. Ref<Shape3D> s = cs->get_shape();
  3350. if (s.is_null()) {
  3351. return "";
  3352. }
  3353. if (Object::cast_to<SphereShape3D>(*s)) {
  3354. return "Radius";
  3355. }
  3356. if (Object::cast_to<BoxShape3D>(*s)) {
  3357. return "Size";
  3358. }
  3359. if (Object::cast_to<CapsuleShape3D>(*s)) {
  3360. return p_id == 0 ? "Radius" : "Height";
  3361. }
  3362. if (Object::cast_to<CylinderShape3D>(*s)) {
  3363. return p_id == 0 ? "Radius" : "Height";
  3364. }
  3365. if (Object::cast_to<SeparationRayShape3D>(*s)) {
  3366. return "Length";
  3367. }
  3368. return "";
  3369. }
  3370. Variant CollisionShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  3371. CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
  3372. Ref<Shape3D> s = cs->get_shape();
  3373. if (s.is_null()) {
  3374. return Variant();
  3375. }
  3376. if (Object::cast_to<SphereShape3D>(*s)) {
  3377. Ref<SphereShape3D> ss = s;
  3378. return ss->get_radius();
  3379. }
  3380. if (Object::cast_to<BoxShape3D>(*s)) {
  3381. Ref<BoxShape3D> bs = s;
  3382. return bs->get_size();
  3383. }
  3384. if (Object::cast_to<CapsuleShape3D>(*s)) {
  3385. Ref<CapsuleShape3D> cs2 = s;
  3386. return Vector2(cs2->get_radius(), cs2->get_height());
  3387. }
  3388. if (Object::cast_to<CylinderShape3D>(*s)) {
  3389. Ref<CylinderShape3D> cs2 = s;
  3390. return p_id == 0 ? cs2->get_radius() : cs2->get_height();
  3391. }
  3392. if (Object::cast_to<SeparationRayShape3D>(*s)) {
  3393. Ref<SeparationRayShape3D> cs2 = s;
  3394. return cs2->get_length();
  3395. }
  3396. return Variant();
  3397. }
  3398. void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  3399. CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
  3400. Ref<Shape3D> s = cs->get_shape();
  3401. if (s.is_null()) {
  3402. return;
  3403. }
  3404. Transform3D gt = cs->get_global_transform();
  3405. Transform3D gi = gt.affine_inverse();
  3406. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  3407. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  3408. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  3409. if (Object::cast_to<SphereShape3D>(*s)) {
  3410. Ref<SphereShape3D> ss = s;
  3411. Vector3 ra, rb;
  3412. Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
  3413. float d = ra.x;
  3414. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  3415. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  3416. }
  3417. if (d < 0.001) {
  3418. d = 0.001;
  3419. }
  3420. ss->set_radius(d);
  3421. }
  3422. if (Object::cast_to<SeparationRayShape3D>(*s)) {
  3423. Ref<SeparationRayShape3D> rs = s;
  3424. Vector3 ra, rb;
  3425. Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb);
  3426. float d = ra.z;
  3427. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  3428. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  3429. }
  3430. if (d < 0.001) {
  3431. d = 0.001;
  3432. }
  3433. rs->set_length(d);
  3434. }
  3435. if (Object::cast_to<BoxShape3D>(*s)) {
  3436. Vector3 axis;
  3437. axis[p_id] = 1.0;
  3438. Ref<BoxShape3D> bs = s;
  3439. Vector3 ra, rb;
  3440. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
  3441. float d = ra[p_id] * 2;
  3442. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  3443. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  3444. }
  3445. if (d < 0.001) {
  3446. d = 0.001;
  3447. }
  3448. Vector3 he = bs->get_size();
  3449. he[p_id] = d;
  3450. bs->set_size(he);
  3451. }
  3452. if (Object::cast_to<CapsuleShape3D>(*s)) {
  3453. Vector3 axis;
  3454. axis[p_id == 0 ? 0 : 1] = 1.0;
  3455. Ref<CapsuleShape3D> cs2 = s;
  3456. Vector3 ra, rb;
  3457. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
  3458. float d = axis.dot(ra);
  3459. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  3460. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  3461. }
  3462. if (d < 0.001) {
  3463. d = 0.001;
  3464. }
  3465. if (p_id == 0) {
  3466. cs2->set_radius(d);
  3467. } else if (p_id == 1) {
  3468. cs2->set_height(d * 2.0);
  3469. }
  3470. }
  3471. if (Object::cast_to<CylinderShape3D>(*s)) {
  3472. Vector3 axis;
  3473. axis[p_id == 0 ? 0 : 1] = 1.0;
  3474. Ref<CylinderShape3D> cs2 = s;
  3475. Vector3 ra, rb;
  3476. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
  3477. float d = axis.dot(ra);
  3478. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  3479. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  3480. }
  3481. if (d < 0.001) {
  3482. d = 0.001;
  3483. }
  3484. if (p_id == 0) {
  3485. cs2->set_radius(d);
  3486. } else if (p_id == 1) {
  3487. cs2->set_height(d * 2.0);
  3488. }
  3489. }
  3490. }
  3491. void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  3492. CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
  3493. Ref<Shape3D> s = cs->get_shape();
  3494. if (s.is_null()) {
  3495. return;
  3496. }
  3497. if (Object::cast_to<SphereShape3D>(*s)) {
  3498. Ref<SphereShape3D> ss = s;
  3499. if (p_cancel) {
  3500. ss->set_radius(p_restore);
  3501. return;
  3502. }
  3503. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  3504. ur->create_action(TTR("Change Sphere Shape Radius"));
  3505. ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
  3506. ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
  3507. ur->commit_action();
  3508. }
  3509. if (Object::cast_to<BoxShape3D>(*s)) {
  3510. Ref<BoxShape3D> ss = s;
  3511. if (p_cancel) {
  3512. ss->set_size(p_restore);
  3513. return;
  3514. }
  3515. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  3516. ur->create_action(TTR("Change Box Shape Size"));
  3517. ur->add_do_method(ss.ptr(), "set_size", ss->get_size());
  3518. ur->add_undo_method(ss.ptr(), "set_size", p_restore);
  3519. ur->commit_action();
  3520. }
  3521. if (Object::cast_to<CapsuleShape3D>(*s)) {
  3522. Ref<CapsuleShape3D> ss = s;
  3523. Vector2 values = p_restore;
  3524. if (p_cancel) {
  3525. ss->set_radius(values[0]);
  3526. ss->set_height(values[1]);
  3527. return;
  3528. }
  3529. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  3530. if (p_id == 0) {
  3531. ur->create_action(TTR("Change Capsule Shape Radius"));
  3532. ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
  3533. } else {
  3534. ur->create_action(TTR("Change Capsule Shape Height"));
  3535. ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
  3536. }
  3537. ur->add_undo_method(ss.ptr(), "set_radius", values[0]);
  3538. ur->add_undo_method(ss.ptr(), "set_height", values[1]);
  3539. ur->commit_action();
  3540. }
  3541. if (Object::cast_to<CylinderShape3D>(*s)) {
  3542. Ref<CylinderShape3D> ss = s;
  3543. if (p_cancel) {
  3544. if (p_id == 0) {
  3545. ss->set_radius(p_restore);
  3546. } else {
  3547. ss->set_height(p_restore);
  3548. }
  3549. return;
  3550. }
  3551. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  3552. if (p_id == 0) {
  3553. ur->create_action(TTR("Change Cylinder Shape Radius"));
  3554. ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
  3555. ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
  3556. } else {
  3557. ur->create_action(
  3558. ///
  3559. ////////
  3560. TTR("Change Cylinder Shape Height"));
  3561. ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
  3562. ur->add_undo_method(ss.ptr(), "set_height", p_restore);
  3563. }
  3564. ur->commit_action();
  3565. }
  3566. if (Object::cast_to<SeparationRayShape3D>(*s)) {
  3567. Ref<SeparationRayShape3D> ss = s;
  3568. if (p_cancel) {
  3569. ss->set_length(p_restore);
  3570. return;
  3571. }
  3572. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  3573. ur->create_action(TTR("Change Separation Ray Shape Length"));
  3574. ur->add_do_method(ss.ptr(), "set_length", ss->get_length());
  3575. ur->add_undo_method(ss.ptr(), "set_length", p_restore);
  3576. ur->commit_action();
  3577. }
  3578. }
  3579. void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  3580. CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
  3581. p_gizmo->clear();
  3582. Ref<Shape3D> s = cs->get_shape();
  3583. if (s.is_null()) {
  3584. return;
  3585. }
  3586. const Ref<Material> material =
  3587. get_material(!cs->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
  3588. Ref<Material> handles_material = get_material("handles");
  3589. if (Object::cast_to<SphereShape3D>(*s)) {
  3590. Ref<SphereShape3D> sp = s;
  3591. float r = sp->get_radius();
  3592. Vector<Vector3> points;
  3593. for (int i = 0; i <= 360; i++) {
  3594. float ra = Math::deg_to_rad((float)i);
  3595. float rb = Math::deg_to_rad((float)i + 1);
  3596. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
  3597. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
  3598. points.push_back(Vector3(a.x, 0, a.y));
  3599. points.push_back(Vector3(b.x, 0, b.y));
  3600. points.push_back(Vector3(0, a.x, a.y));
  3601. points.push_back(Vector3(0, b.x, b.y));
  3602. points.push_back(Vector3(a.x, a.y, 0));
  3603. points.push_back(Vector3(b.x, b.y, 0));
  3604. }
  3605. Vector<Vector3> collision_segments;
  3606. for (int i = 0; i < 64; i++) {
  3607. float ra = i * (Math_TAU / 64.0);
  3608. float rb = (i + 1) * (Math_TAU / 64.0);
  3609. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
  3610. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
  3611. collision_segments.push_back(Vector3(a.x, 0, a.y));
  3612. collision_segments.push_back(Vector3(b.x, 0, b.y));
  3613. collision_segments.push_back(Vector3(0, a.x, a.y));
  3614. collision_segments.push_back(Vector3(0, b.x, b.y));
  3615. collision_segments.push_back(Vector3(a.x, a.y, 0));
  3616. collision_segments.push_back(Vector3(b.x, b.y, 0));
  3617. }
  3618. p_gizmo->add_lines(points, material);
  3619. p_gizmo->add_collision_segments(collision_segments);
  3620. Vector<Vector3> handles;
  3621. handles.push_back(Vector3(r, 0, 0));
  3622. p_gizmo->add_handles(handles, handles_material);
  3623. }
  3624. if (Object::cast_to<BoxShape3D>(*s)) {
  3625. Ref<BoxShape3D> bs = s;
  3626. Vector<Vector3> lines;
  3627. AABB aabb;
  3628. aabb.position = -bs->get_size() / 2;
  3629. aabb.size = bs->get_size();
  3630. for (int i = 0; i < 12; i++) {
  3631. Vector3 a, b;
  3632. aabb.get_edge(i, a, b);
  3633. lines.push_back(a);
  3634. lines.push_back(b);
  3635. }
  3636. Vector<Vector3> handles;
  3637. for (int i = 0; i < 3; i++) {
  3638. Vector3 ax;
  3639. ax[i] = bs->get_size()[i] / 2;
  3640. handles.push_back(ax);
  3641. }
  3642. p_gizmo->add_lines(lines, material);
  3643. p_gizmo->add_collision_segments(lines);
  3644. p_gizmo->add_handles(handles, handles_material);
  3645. }
  3646. if (Object::cast_to<CapsuleShape3D>(*s)) {
  3647. Ref<CapsuleShape3D> cs2 = s;
  3648. float radius = cs2->get_radius();
  3649. float height = cs2->get_height();
  3650. Vector<Vector3> points;
  3651. Vector3 d(0, height * 0.5 - radius, 0);
  3652. for (int i = 0; i < 360; i++) {
  3653. float ra = Math::deg_to_rad((float)i);
  3654. float rb = Math::deg_to_rad((float)i + 1);
  3655. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
  3656. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
  3657. points.push_back(Vector3(a.x, 0, a.y) + d);
  3658. points.push_back(Vector3(b.x, 0, b.y) + d);
  3659. points.push_back(Vector3(a.x, 0, a.y) - d);
  3660. points.push_back(Vector3(b.x, 0, b.y) - d);
  3661. if (i % 90 == 0) {
  3662. points.push_back(Vector3(a.x, 0, a.y) + d);
  3663. points.push_back(Vector3(a.x, 0, a.y) - d);
  3664. }
  3665. Vector3 dud = i < 180 ? d : -d;
  3666. points.push_back(Vector3(0, a.x, a.y) + dud);
  3667. points.push_back(Vector3(0, b.x, b.y) + dud);
  3668. points.push_back(Vector3(a.y, a.x, 0) + dud);
  3669. points.push_back(Vector3(b.y, b.x, 0) + dud);
  3670. }
  3671. p_gizmo->add_lines(points, material);
  3672. Vector<Vector3> collision_segments;
  3673. for (int i = 0; i < 64; i++) {
  3674. float ra = i * (Math_TAU / 64.0);
  3675. float rb = (i + 1) * (Math_TAU / 64.0);
  3676. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
  3677. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
  3678. collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
  3679. collision_segments.push_back(Vector3(b.x, 0, b.y) + d);
  3680. collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
  3681. collision_segments.push_back(Vector3(b.x, 0, b.y) - d);
  3682. if (i % 16 == 0) {
  3683. collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
  3684. collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
  3685. }
  3686. Vector3 dud = i < 32 ? d : -d;
  3687. collision_segments.push_back(Vector3(0, a.x, a.y) + dud);
  3688. collision_segments.push_back(Vector3(0, b.x, b.y) + dud);
  3689. collision_segments.push_back(Vector3(a.y, a.x, 0) + dud);
  3690. collision_segments.push_back(Vector3(b.y, b.x, 0) + dud);
  3691. }
  3692. p_gizmo->add_collision_segments(collision_segments);
  3693. Vector<Vector3> handles = {
  3694. Vector3(cs2->get_radius(), 0, 0),
  3695. Vector3(0, cs2->get_height() * 0.5, 0)
  3696. };
  3697. p_gizmo->add_handles(handles, handles_material);
  3698. }
  3699. if (Object::cast_to<CylinderShape3D>(*s)) {
  3700. Ref<CylinderShape3D> cs2 = s;
  3701. float radius = cs2->get_radius();
  3702. float height = cs2->get_height();
  3703. Vector<Vector3> points;
  3704. Vector3 d(0, height * 0.5, 0);
  3705. for (int i = 0; i < 360; i++) {
  3706. float ra = Math::deg_to_rad((float)i);
  3707. float rb = Math::deg_to_rad((float)i + 1);
  3708. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
  3709. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
  3710. points.push_back(Vector3(a.x, 0, a.y) + d);
  3711. points.push_back(Vector3(b.x, 0, b.y) + d);
  3712. points.push_back(Vector3(a.x, 0, a.y) - d);
  3713. points.push_back(Vector3(b.x, 0, b.y) - d);
  3714. if (i % 90 == 0) {
  3715. points.push_back(Vector3(a.x, 0, a.y) + d);
  3716. points.push_back(Vector3(a.x, 0, a.y) - d);
  3717. }
  3718. }
  3719. p_gizmo->add_lines(points, material);
  3720. Vector<Vector3> collision_segments;
  3721. for (int i = 0; i < 64; i++) {
  3722. float ra = i * (Math_TAU / 64.0);
  3723. float rb = (i + 1) * (Math_TAU / 64.0);
  3724. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
  3725. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
  3726. collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
  3727. collision_segments.push_back(Vector3(b.x, 0, b.y) + d);
  3728. collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
  3729. collision_segments.push_back(Vector3(b.x, 0, b.y) - d);
  3730. if (i % 16 == 0) {
  3731. collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
  3732. collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
  3733. }
  3734. }
  3735. p_gizmo->add_collision_segments(collision_segments);
  3736. Vector<Vector3> handles = {
  3737. Vector3(cs2->get_radius(), 0, 0),
  3738. Vector3(0, cs2->get_height() * 0.5, 0)
  3739. };
  3740. p_gizmo->add_handles(handles, handles_material);
  3741. }
  3742. if (Object::cast_to<WorldBoundaryShape3D>(*s)) {
  3743. Ref<WorldBoundaryShape3D> wbs = s;
  3744. const Plane &p = wbs->get_plane();
  3745. Vector3 n1 = p.get_any_perpendicular_normal();
  3746. Vector3 n2 = p.normal.cross(n1).normalized();
  3747. Vector3 pface[4] = {
  3748. p.normal * p.d + n1 * 10.0 + n2 * 10.0,
  3749. p.normal * p.d + n1 * 10.0 + n2 * -10.0,
  3750. p.normal * p.d + n1 * -10.0 + n2 * -10.0,
  3751. p.normal * p.d + n1 * -10.0 + n2 * 10.0,
  3752. };
  3753. Vector<Vector3> points = {
  3754. pface[0],
  3755. pface[1],
  3756. pface[1],
  3757. pface[2],
  3758. pface[2],
  3759. pface[3],
  3760. pface[3],
  3761. pface[0],
  3762. p.normal * p.d,
  3763. p.normal * p.d + p.normal * 3
  3764. };
  3765. p_gizmo->add_lines(points, material);
  3766. p_gizmo->add_collision_segments(points);
  3767. }
  3768. if (Object::cast_to<ConvexPolygonShape3D>(*s)) {
  3769. Vector<Vector3> points = Object::cast_to<ConvexPolygonShape3D>(*s)->get_points();
  3770. if (points.size() > 3) {
  3771. Vector<Vector3> varr = Variant(points);
  3772. Geometry3D::MeshData md;
  3773. Error err = ConvexHullComputer::convex_hull(varr, md);
  3774. if (err == OK) {
  3775. Vector<Vector3> points2;
  3776. points2.resize(md.edges.size() * 2);
  3777. for (uint32_t i = 0; i < md.edges.size(); i++) {
  3778. points2.write[i * 2 + 0] = md.vertices[md.edges[i].vertex_a];
  3779. points2.write[i * 2 + 1] = md.vertices[md.edges[i].vertex_b];
  3780. }
  3781. p_gizmo->add_lines(points2, material);
  3782. p_gizmo->add_collision_segments(points2);
  3783. }
  3784. }
  3785. }
  3786. if (Object::cast_to<ConcavePolygonShape3D>(*s)) {
  3787. Ref<ConcavePolygonShape3D> cs2 = s;
  3788. Ref<ArrayMesh> mesh = cs2->get_debug_mesh();
  3789. p_gizmo->add_mesh(mesh, material);
  3790. p_gizmo->add_collision_segments(cs2->get_debug_mesh_lines());
  3791. }
  3792. if (Object::cast_to<SeparationRayShape3D>(*s)) {
  3793. Ref<SeparationRayShape3D> rs = s;
  3794. Vector<Vector3> points = {
  3795. Vector3(),
  3796. Vector3(0, 0, rs->get_length())
  3797. };
  3798. p_gizmo->add_lines(points, material);
  3799. p_gizmo->add_collision_segments(points);
  3800. Vector<Vector3> handles;
  3801. handles.push_back(Vector3(0, 0, rs->get_length()));
  3802. p_gizmo->add_handles(handles, handles_material);
  3803. }
  3804. if (Object::cast_to<HeightMapShape3D>(*s)) {
  3805. Ref<HeightMapShape3D> hms = s;
  3806. Ref<ArrayMesh> mesh = hms->get_debug_mesh();
  3807. p_gizmo->add_mesh(mesh, material);
  3808. }
  3809. }
  3810. /////
  3811. CollisionPolygon3DGizmoPlugin::CollisionPolygon3DGizmoPlugin() {
  3812. const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  3813. create_material("shape_material", gizmo_color);
  3814. const float gizmo_value = gizmo_color.get_v();
  3815. const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
  3816. create_material("shape_material_disabled", gizmo_color_disabled);
  3817. }
  3818. bool CollisionPolygon3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  3819. return Object::cast_to<CollisionPolygon3D>(p_spatial) != nullptr;
  3820. }
  3821. String CollisionPolygon3DGizmoPlugin::get_gizmo_name() const {
  3822. return "CollisionPolygon3D";
  3823. }
  3824. int CollisionPolygon3DGizmoPlugin::get_priority() const {
  3825. return -1;
  3826. }
  3827. void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  3828. CollisionPolygon3D *polygon = Object::cast_to<CollisionPolygon3D>(p_gizmo->get_node_3d());
  3829. p_gizmo->clear();
  3830. Vector<Vector2> points = polygon->get_polygon();
  3831. float depth = polygon->get_depth() * 0.5;
  3832. Vector<Vector3> lines;
  3833. for (int i = 0; i < points.size(); i++) {
  3834. int n = (i + 1) % points.size();
  3835. lines.push_back(Vector3(points[i].x, points[i].y, depth));
  3836. lines.push_back(Vector3(points[n].x, points[n].y, depth));
  3837. lines.push_back(Vector3(points[i].x, points[i].y, -depth));
  3838. lines.push_back(Vector3(points[n].x, points[n].y, -depth));
  3839. lines.push_back(Vector3(points[i].x, points[i].y, depth));
  3840. lines.push_back(Vector3(points[i].x, points[i].y, -depth));
  3841. }
  3842. const Ref<Material> material =
  3843. get_material(!polygon->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
  3844. p_gizmo->add_lines(lines, material);
  3845. p_gizmo->add_collision_segments(lines);
  3846. }
  3847. ////
  3848. NavigationRegion3DGizmoPlugin::NavigationRegion3DGizmoPlugin() {
  3849. create_material("face_material", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(), false, false, true);
  3850. create_material("face_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color(), false, false, true);
  3851. create_material("edge_material", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_color());
  3852. create_material("edge_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_color());
  3853. Color baking_aabb_material_color = Color(0.8, 0.5, 0.7);
  3854. baking_aabb_material_color.a = 0.1;
  3855. create_material("baking_aabb_material", baking_aabb_material_color);
  3856. }
  3857. bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  3858. return Object::cast_to<NavigationRegion3D>(p_spatial) != nullptr;
  3859. }
  3860. String NavigationRegion3DGizmoPlugin::get_gizmo_name() const {
  3861. return "NavigationRegion3D";
  3862. }
  3863. int NavigationRegion3DGizmoPlugin::get_priority() const {
  3864. return -1;
  3865. }
  3866. void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  3867. NavigationRegion3D *navigationregion = Object::cast_to<NavigationRegion3D>(p_gizmo->get_node_3d());
  3868. p_gizmo->clear();
  3869. Ref<NavigationMesh> navigationmesh = navigationregion->get_navigation_mesh();
  3870. if (navigationmesh.is_null()) {
  3871. return;
  3872. }
  3873. AABB baking_aabb = navigationmesh->get_filter_baking_aabb();
  3874. if (baking_aabb.has_volume()) {
  3875. Vector3 baking_aabb_offset = navigationmesh->get_filter_baking_aabb_offset();
  3876. if (p_gizmo->is_selected()) {
  3877. Ref<Material> material = get_material("baking_aabb_material", p_gizmo);
  3878. p_gizmo->add_solid_box(material, baking_aabb.get_size(), baking_aabb.get_center() + baking_aabb_offset);
  3879. }
  3880. }
  3881. Vector<Vector3> vertices = navigationmesh->get_vertices();
  3882. const Vector3 *vr = vertices.ptr();
  3883. List<Face3> faces;
  3884. for (int i = 0; i < navigationmesh->get_polygon_count(); i++) {
  3885. Vector<int> p = navigationmesh->get_polygon(i);
  3886. for (int j = 2; j < p.size(); j++) {
  3887. Face3 f;
  3888. f.vertex[0] = vr[p[0]];
  3889. f.vertex[1] = vr[p[j - 1]];
  3890. f.vertex[2] = vr[p[j]];
  3891. faces.push_back(f);
  3892. }
  3893. }
  3894. if (faces.is_empty()) {
  3895. return;
  3896. }
  3897. HashMap<_EdgeKey, bool, _EdgeKey> edge_map;
  3898. Vector<Vector3> tmeshfaces;
  3899. tmeshfaces.resize(faces.size() * 3);
  3900. {
  3901. Vector3 *tw = tmeshfaces.ptrw();
  3902. int tidx = 0;
  3903. for (const Face3 &f : faces) {
  3904. for (int j = 0; j < 3; j++) {
  3905. tw[tidx++] = f.vertex[j];
  3906. _EdgeKey ek;
  3907. ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
  3908. ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
  3909. if (ek.from < ek.to) {
  3910. SWAP(ek.from, ek.to);
  3911. }
  3912. HashMap<_EdgeKey, bool, _EdgeKey>::Iterator F = edge_map.find(ek);
  3913. if (F) {
  3914. F->value = false;
  3915. } else {
  3916. edge_map[ek] = true;
  3917. }
  3918. }
  3919. }
  3920. }
  3921. Vector<Vector3> lines;
  3922. for (const KeyValue<_EdgeKey, bool> &E : edge_map) {
  3923. if (E.value) {
  3924. lines.push_back(E.key.from);
  3925. lines.push_back(E.key.to);
  3926. }
  3927. }
  3928. Ref<TriangleMesh> tmesh = memnew(TriangleMesh);
  3929. tmesh->create(tmeshfaces);
  3930. p_gizmo->add_collision_triangles(tmesh);
  3931. p_gizmo->add_collision_segments(lines);
  3932. Ref<ArrayMesh> debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
  3933. int polygon_count = navigationmesh->get_polygon_count();
  3934. // build geometry face surface
  3935. Vector<Vector3> face_vertex_array;
  3936. face_vertex_array.resize(polygon_count * 3);
  3937. for (int i = 0; i < polygon_count; i++) {
  3938. Vector<int> polygon = navigationmesh->get_polygon(i);
  3939. face_vertex_array.push_back(vertices[polygon[0]]);
  3940. face_vertex_array.push_back(vertices[polygon[1]]);
  3941. face_vertex_array.push_back(vertices[polygon[2]]);
  3942. }
  3943. Array face_mesh_array;
  3944. face_mesh_array.resize(Mesh::ARRAY_MAX);
  3945. face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
  3946. // if enabled add vertex colors to colorize each face individually
  3947. RandomPCG rand;
  3948. bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
  3949. if (enabled_geometry_face_random_color) {
  3950. Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
  3951. Color polygon_color = debug_navigation_geometry_face_color;
  3952. Vector<Color> face_color_array;
  3953. face_color_array.resize(polygon_count * 3);
  3954. for (int i = 0; i < polygon_count; i++) {
  3955. // Generate the polygon color, slightly randomly modified from the settings one.
  3956. polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
  3957. polygon_color.a = debug_navigation_geometry_face_color.a;
  3958. Vector<int> polygon = navigationmesh->get_polygon(i);
  3959. face_color_array.push_back(polygon_color);
  3960. face_color_array.push_back(polygon_color);
  3961. face_color_array.push_back(polygon_color);
  3962. }
  3963. face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
  3964. }
  3965. debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
  3966. p_gizmo->add_mesh(debug_mesh, navigationregion->is_enabled() ? get_material("face_material", p_gizmo) : get_material("face_material_disabled", p_gizmo));
  3967. // if enabled build geometry edge line surface
  3968. bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
  3969. if (enabled_edge_lines) {
  3970. Vector<Vector3> line_vertex_array;
  3971. line_vertex_array.resize(polygon_count * 6);
  3972. for (int i = 0; i < polygon_count; i++) {
  3973. Vector<int> polygon = navigationmesh->get_polygon(i);
  3974. line_vertex_array.push_back(vertices[polygon[0]]);
  3975. line_vertex_array.push_back(vertices[polygon[1]]);
  3976. line_vertex_array.push_back(vertices[polygon[1]]);
  3977. line_vertex_array.push_back(vertices[polygon[2]]);
  3978. line_vertex_array.push_back(vertices[polygon[2]]);
  3979. line_vertex_array.push_back(vertices[polygon[0]]);
  3980. }
  3981. p_gizmo->add_lines(line_vertex_array, navigationregion->is_enabled() ? get_material("edge_material", p_gizmo) : get_material("edge_material_disabled", p_gizmo));
  3982. }
  3983. }
  3984. ////
  3985. NavigationLink3DGizmoPlugin::NavigationLink3DGizmoPlugin() {
  3986. create_material("navigation_link_material", NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_color());
  3987. create_material("navigation_link_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_disabled_color());
  3988. create_handle_material("handles");
  3989. }
  3990. bool NavigationLink3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  3991. return Object::cast_to<NavigationLink3D>(p_spatial) != nullptr;
  3992. }
  3993. String NavigationLink3DGizmoPlugin::get_gizmo_name() const {
  3994. return "NavigationLink3D";
  3995. }
  3996. int NavigationLink3DGizmoPlugin::get_priority() const {
  3997. return -1;
  3998. }
  3999. void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  4000. NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d());
  4001. RID nav_map = link->get_world_3d()->get_navigation_map();
  4002. real_t search_radius = NavigationServer3D::get_singleton()->map_get_link_connection_radius(nav_map);
  4003. Vector3 up_vector = NavigationServer3D::get_singleton()->map_get_up(nav_map);
  4004. Vector3::Axis up_axis = up_vector.max_axis_index();
  4005. Vector3 start_position = link->get_start_position();
  4006. Vector3 end_position = link->get_end_position();
  4007. Ref<Material> link_material = get_material("navigation_link_material", p_gizmo);
  4008. Ref<Material> link_material_disabled = get_material("navigation_link_material_disabled", p_gizmo);
  4009. Ref<Material> handles_material = get_material("handles");
  4010. p_gizmo->clear();
  4011. // Draw line between the points.
  4012. Vector<Vector3> lines;
  4013. lines.append(start_position);
  4014. lines.append(end_position);
  4015. // Draw start position search radius
  4016. for (int i = 0; i < 30; i++) {
  4017. // Create a circle
  4018. const float ra = Math::deg_to_rad((float)(i * 12));
  4019. const float rb = Math::deg_to_rad((float)((i + 1) * 12));
  4020. const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
  4021. const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
  4022. // Draw axis-aligned circle
  4023. switch (up_axis) {
  4024. case Vector3::AXIS_X:
  4025. lines.append(start_position + Vector3(0, a.x, a.y));
  4026. lines.append(start_position + Vector3(0, b.x, b.y));
  4027. break;
  4028. case Vector3::AXIS_Y:
  4029. lines.append(start_position + Vector3(a.x, 0, a.y));
  4030. lines.append(start_position + Vector3(b.x, 0, b.y));
  4031. break;
  4032. case Vector3::AXIS_Z:
  4033. lines.append(start_position + Vector3(a.x, a.y, 0));
  4034. lines.append(start_position + Vector3(b.x, b.y, 0));
  4035. break;
  4036. }
  4037. }
  4038. // Draw end position search radius
  4039. for (int i = 0; i < 30; i++) {
  4040. // Create a circle
  4041. const float ra = Math::deg_to_rad((float)(i * 12));
  4042. const float rb = Math::deg_to_rad((float)((i + 1) * 12));
  4043. const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
  4044. const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
  4045. // Draw axis-aligned circle
  4046. switch (up_axis) {
  4047. case Vector3::AXIS_X:
  4048. lines.append(end_position + Vector3(0, a.x, a.y));
  4049. lines.append(end_position + Vector3(0, b.x, b.y));
  4050. break;
  4051. case Vector3::AXIS_Y:
  4052. lines.append(end_position + Vector3(a.x, 0, a.y));
  4053. lines.append(end_position + Vector3(b.x, 0, b.y));
  4054. break;
  4055. case Vector3::AXIS_Z:
  4056. lines.append(end_position + Vector3(a.x, a.y, 0));
  4057. lines.append(end_position + Vector3(b.x, b.y, 0));
  4058. break;
  4059. }
  4060. }
  4061. p_gizmo->add_lines(lines, link->is_enabled() ? link_material : link_material_disabled);
  4062. p_gizmo->add_collision_segments(lines);
  4063. Vector<Vector3> handles;
  4064. handles.append(start_position);
  4065. handles.append(end_position);
  4066. p_gizmo->add_handles(handles, handles_material);
  4067. }
  4068. String NavigationLink3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  4069. return p_id == 0 ? TTR("Start Location") : TTR("End Location");
  4070. }
  4071. Variant NavigationLink3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  4072. NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d());
  4073. return p_id == 0 ? link->get_start_position() : link->get_end_position();
  4074. }
  4075. void NavigationLink3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  4076. NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d());
  4077. Transform3D gt = link->get_global_transform();
  4078. Transform3D gi = gt.affine_inverse();
  4079. Transform3D ct = p_camera->get_global_transform();
  4080. Vector3 cam_dir = ct.basis.get_column(Vector3::AXIS_Z);
  4081. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  4082. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  4083. Vector3 position = p_id == 0 ? link->get_start_position() : link->get_end_position();
  4084. Plane move_plane = Plane(cam_dir, gt.xform(position));
  4085. Vector3 intersection;
  4086. if (!move_plane.intersects_ray(ray_from, ray_dir, &intersection)) {
  4087. return;
  4088. }
  4089. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  4090. double snap = Node3DEditor::get_singleton()->get_translate_snap();
  4091. intersection.snap(Vector3(snap, snap, snap));
  4092. }
  4093. position = gi.xform(intersection);
  4094. if (p_id == 0) {
  4095. link->set_start_position(position);
  4096. } else if (p_id == 1) {
  4097. link->set_end_position(position);
  4098. }
  4099. }
  4100. void NavigationLink3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  4101. NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d());
  4102. if (p_cancel) {
  4103. if (p_id == 0) {
  4104. link->set_start_position(p_restore);
  4105. } else {
  4106. link->set_end_position(p_restore);
  4107. }
  4108. return;
  4109. }
  4110. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  4111. if (p_id == 0) {
  4112. ur->create_action(TTR("Change Start Position"));
  4113. ur->add_do_method(link, "set_start_position", link->get_start_position());
  4114. ur->add_undo_method(link, "set_start_position", p_restore);
  4115. } else {
  4116. ur->create_action(TTR("Change End Position"));
  4117. ur->add_do_method(link, "set_end_position", link->get_end_position());
  4118. ur->add_undo_method(link, "set_end_position", p_restore);
  4119. }
  4120. ur->commit_action();
  4121. }
  4122. //////
  4123. #define BODY_A_RADIUS 0.25
  4124. #define BODY_B_RADIUS 0.27
  4125. Basis JointGizmosDrawer::look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
  4126. const Vector3 &p_eye(p_joint_transform.origin);
  4127. const Vector3 &p_target(p_body_transform.origin);
  4128. Vector3 v_x, v_y, v_z;
  4129. // Look the body with X
  4130. v_x = p_target - p_eye;
  4131. v_x.normalize();
  4132. v_z = v_x.cross(Vector3(0, 1, 0));
  4133. v_z.normalize();
  4134. v_y = v_z.cross(v_x);
  4135. v_y.normalize();
  4136. Basis base;
  4137. base.set_columns(v_x, v_y, v_z);
  4138. // Absorb current joint transform
  4139. base = p_joint_transform.basis.inverse() * base;
  4140. return base;
  4141. }
  4142. Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform) {
  4143. switch (p_axis) {
  4144. case Vector3::AXIS_X:
  4145. return look_body_toward_x(joint_transform, body_transform);
  4146. case Vector3::AXIS_Y:
  4147. return look_body_toward_y(joint_transform, body_transform);
  4148. case Vector3::AXIS_Z:
  4149. return look_body_toward_z(joint_transform, body_transform);
  4150. default:
  4151. return Basis();
  4152. }
  4153. }
  4154. Basis JointGizmosDrawer::look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
  4155. const Vector3 &p_eye(p_joint_transform.origin);
  4156. const Vector3 &p_target(p_body_transform.origin);
  4157. const Vector3 p_front(p_joint_transform.basis.get_column(0));
  4158. Vector3 v_x, v_y, v_z;
  4159. // Look the body with X
  4160. v_x = p_target - p_eye;
  4161. v_x.normalize();
  4162. v_y = p_front.cross(v_x);
  4163. v_y.normalize();
  4164. v_z = v_y.cross(p_front);
  4165. v_z.normalize();
  4166. // Clamp X to FRONT axis
  4167. v_x = p_front;
  4168. v_x.normalize();
  4169. Basis base;
  4170. base.set_columns(v_x, v_y, v_z);
  4171. // Absorb current joint transform
  4172. base = p_joint_transform.basis.inverse() * base;
  4173. return base;
  4174. }
  4175. Basis JointGizmosDrawer::look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
  4176. const Vector3 &p_eye(p_joint_transform.origin);
  4177. const Vector3 &p_target(p_body_transform.origin);
  4178. const Vector3 p_up(p_joint_transform.basis.get_column(1));
  4179. Vector3 v_x, v_y, v_z;
  4180. // Look the body with X
  4181. v_x = p_target - p_eye;
  4182. v_x.normalize();
  4183. v_z = v_x.cross(p_up);
  4184. v_z.normalize();
  4185. v_x = p_up.cross(v_z);
  4186. v_x.normalize();
  4187. // Clamp Y to UP axis
  4188. v_y = p_up;
  4189. v_y.normalize();
  4190. Basis base;
  4191. base.set_columns(v_x, v_y, v_z);
  4192. // Absorb current joint transform
  4193. base = p_joint_transform.basis.inverse() * base;
  4194. return base;
  4195. }
  4196. Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
  4197. const Vector3 &p_eye(p_joint_transform.origin);
  4198. const Vector3 &p_target(p_body_transform.origin);
  4199. const Vector3 p_lateral(p_joint_transform.basis.get_column(2));
  4200. Vector3 v_x, v_y, v_z;
  4201. // Look the body with X
  4202. v_x = p_target - p_eye;
  4203. v_x.normalize();
  4204. v_z = p_lateral;
  4205. v_z.normalize();
  4206. v_y = v_z.cross(v_x);
  4207. v_y.normalize();
  4208. // Clamp X to Z axis
  4209. v_x = v_y.cross(v_z);
  4210. v_x.normalize();
  4211. Basis base;
  4212. base.set_columns(v_x, v_y, v_z);
  4213. // Absorb current joint transform
  4214. base = p_joint_transform.basis.inverse() * base;
  4215. return base;
  4216. }
  4217. void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {
  4218. if (p_limit_lower == p_limit_upper) {
  4219. r_points.push_back(p_offset.translated_local(Vector3()).origin);
  4220. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(0.5, 0, 0))).origin);
  4221. } else {
  4222. if (p_limit_lower > p_limit_upper) {
  4223. p_limit_lower = -Math_PI;
  4224. p_limit_upper = Math_PI;
  4225. }
  4226. const int points = 32;
  4227. for (int i = 0; i < points; i++) {
  4228. real_t s = p_limit_lower + i * (p_limit_upper - p_limit_lower) / points;
  4229. real_t n = p_limit_lower + (i + 1) * (p_limit_upper - p_limit_lower) / points;
  4230. Vector3 from;
  4231. Vector3 to;
  4232. switch (p_axis) {
  4233. case Vector3::AXIS_X:
  4234. if (p_inverse) {
  4235. from = p_base.xform(Vector3(0, Math::sin(s), Math::cos(s))) * p_radius;
  4236. to = p_base.xform(Vector3(0, Math::sin(n), Math::cos(n))) * p_radius;
  4237. } else {
  4238. from = p_base.xform(Vector3(0, -Math::sin(s), Math::cos(s))) * p_radius;
  4239. to = p_base.xform(Vector3(0, -Math::sin(n), Math::cos(n))) * p_radius;
  4240. }
  4241. break;
  4242. case Vector3::AXIS_Y:
  4243. if (p_inverse) {
  4244. from = p_base.xform(Vector3(Math::cos(s), 0, -Math::sin(s))) * p_radius;
  4245. to = p_base.xform(Vector3(Math::cos(n), 0, -Math::sin(n))) * p_radius;
  4246. } else {
  4247. from = p_base.xform(Vector3(Math::cos(s), 0, Math::sin(s))) * p_radius;
  4248. to = p_base.xform(Vector3(Math::cos(n), 0, Math::sin(n))) * p_radius;
  4249. }
  4250. break;
  4251. case Vector3::AXIS_Z:
  4252. from = p_base.xform(Vector3(Math::cos(s), Math::sin(s), 0)) * p_radius;
  4253. to = p_base.xform(Vector3(Math::cos(n), Math::sin(n), 0)) * p_radius;
  4254. break;
  4255. }
  4256. if (i == points - 1) {
  4257. r_points.push_back(p_offset.translated_local(to).origin);
  4258. r_points.push_back(p_offset.translated_local(Vector3()).origin);
  4259. }
  4260. if (i == 0) {
  4261. r_points.push_back(p_offset.translated_local(from).origin);
  4262. r_points.push_back(p_offset.translated_local(Vector3()).origin);
  4263. }
  4264. r_points.push_back(p_offset.translated_local(from).origin);
  4265. r_points.push_back(p_offset.translated_local(to).origin);
  4266. }
  4267. r_points.push_back(p_offset.translated_local(Vector3(0, p_radius * 1.5, 0)).origin);
  4268. r_points.push_back(p_offset.translated_local(Vector3()).origin);
  4269. }
  4270. }
  4271. void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) {
  4272. float r = 1.0;
  4273. float w = r * Math::sin(p_swing);
  4274. float d = r * Math::cos(p_swing);
  4275. //swing
  4276. for (int i = 0; i < 360; i += 10) {
  4277. float ra = Math::deg_to_rad((float)i);
  4278. float rb = Math::deg_to_rad((float)i + 10);
  4279. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
  4280. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
  4281. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin);
  4282. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, b.x, b.y))).origin);
  4283. if (i % 90 == 0) {
  4284. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin);
  4285. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin);
  4286. }
  4287. }
  4288. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin);
  4289. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(1, 0, 0))).origin);
  4290. /// Twist
  4291. float ts = Math::rad_to_deg(p_twist);
  4292. ts = MIN(ts, 720);
  4293. for (int i = 0; i < int(ts); i += 5) {
  4294. float ra = Math::deg_to_rad((float)i);
  4295. float rb = Math::deg_to_rad((float)i + 5);
  4296. float c = i / 720.0;
  4297. float cn = (i + 5) / 720.0;
  4298. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c;
  4299. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn;
  4300. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(c, a.x, a.y))).origin);
  4301. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(cn, b.x, b.y))).origin);
  4302. }
  4303. }
  4304. ////
  4305. Joint3DGizmoPlugin::Joint3DGizmoPlugin() {
  4306. create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
  4307. create_material("joint_body_a_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_a", Color(0.6, 0.8, 1)));
  4308. create_material("joint_body_b_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_b", Color(0.6, 0.9, 1)));
  4309. update_timer = memnew(Timer);
  4310. update_timer->set_name("JointGizmoUpdateTimer");
  4311. update_timer->set_wait_time(1.0 / 120.0);
  4312. update_timer->connect("timeout", callable_mp(this, &Joint3DGizmoPlugin::incremental_update_gizmos));
  4313. update_timer->set_autostart(true);
  4314. EditorNode::get_singleton()->call_deferred(SNAME("add_child"), update_timer);
  4315. }
  4316. void Joint3DGizmoPlugin::incremental_update_gizmos() {
  4317. if (!current_gizmos.is_empty()) {
  4318. update_idx++;
  4319. update_idx = update_idx % current_gizmos.size();
  4320. redraw(current_gizmos[update_idx]);
  4321. }
  4322. }
  4323. bool Joint3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  4324. return Object::cast_to<Joint3D>(p_spatial) != nullptr;
  4325. }
  4326. String Joint3DGizmoPlugin::get_gizmo_name() const {
  4327. return "Joint3D";
  4328. }
  4329. int Joint3DGizmoPlugin::get_priority() const {
  4330. return -1;
  4331. }
  4332. void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  4333. Joint3D *joint = Object::cast_to<Joint3D>(p_gizmo->get_node_3d());
  4334. p_gizmo->clear();
  4335. Node3D *node_body_a = nullptr;
  4336. if (!joint->get_node_a().is_empty()) {
  4337. node_body_a = Object::cast_to<Node3D>(joint->get_node(joint->get_node_a()));
  4338. }
  4339. Node3D *node_body_b = nullptr;
  4340. if (!joint->get_node_b().is_empty()) {
  4341. node_body_b = Object::cast_to<Node3D>(joint->get_node(joint->get_node_b()));
  4342. }
  4343. if (!node_body_a && !node_body_b) {
  4344. return;
  4345. }
  4346. Ref<Material> common_material = get_material("joint_material", p_gizmo);
  4347. Ref<Material> body_a_material = get_material("joint_body_a_material", p_gizmo);
  4348. Ref<Material> body_b_material = get_material("joint_body_b_material", p_gizmo);
  4349. Vector<Vector3> points;
  4350. Vector<Vector3> body_a_points;
  4351. Vector<Vector3> body_b_points;
  4352. if (Object::cast_to<PinJoint3D>(joint)) {
  4353. CreatePinJointGizmo(Transform3D(), points);
  4354. p_gizmo->add_collision_segments(points);
  4355. p_gizmo->add_lines(points, common_material);
  4356. }
  4357. HingeJoint3D *hinge = Object::cast_to<HingeJoint3D>(joint);
  4358. if (hinge) {
  4359. CreateHingeJointGizmo(
  4360. Transform3D(),
  4361. hinge->get_global_transform(),
  4362. node_body_a ? node_body_a->get_global_transform() : Transform3D(),
  4363. node_body_b ? node_body_b->get_global_transform() : Transform3D(),
  4364. hinge->get_param(HingeJoint3D::PARAM_LIMIT_LOWER),
  4365. hinge->get_param(HingeJoint3D::PARAM_LIMIT_UPPER),
  4366. hinge->get_flag(HingeJoint3D::FLAG_USE_LIMIT),
  4367. points,
  4368. node_body_a ? &body_a_points : nullptr,
  4369. node_body_b ? &body_b_points : nullptr);
  4370. p_gizmo->add_collision_segments(points);
  4371. p_gizmo->add_collision_segments(body_a_points);
  4372. p_gizmo->add_collision_segments(body_b_points);
  4373. p_gizmo->add_lines(points, common_material);
  4374. p_gizmo->add_lines(body_a_points, body_a_material);
  4375. p_gizmo->add_lines(body_b_points, body_b_material);
  4376. }
  4377. SliderJoint3D *slider = Object::cast_to<SliderJoint3D>(joint);
  4378. if (slider) {
  4379. CreateSliderJointGizmo(
  4380. Transform3D(),
  4381. slider->get_global_transform(),
  4382. node_body_a ? node_body_a->get_global_transform() : Transform3D(),
  4383. node_body_b ? node_body_b->get_global_transform() : Transform3D(),
  4384. slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_LOWER),
  4385. slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_UPPER),
  4386. slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_LOWER),
  4387. slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_UPPER),
  4388. points,
  4389. node_body_a ? &body_a_points : nullptr,
  4390. node_body_b ? &body_b_points : nullptr);
  4391. p_gizmo->add_collision_segments(points);
  4392. p_gizmo->add_collision_segments(body_a_points);
  4393. p_gizmo->add_collision_segments(body_b_points);
  4394. p_gizmo->add_lines(points, common_material);
  4395. p_gizmo->add_lines(body_a_points, body_a_material);
  4396. p_gizmo->add_lines(body_b_points, body_b_material);
  4397. }
  4398. ConeTwistJoint3D *cone = Object::cast_to<ConeTwistJoint3D>(joint);
  4399. if (cone) {
  4400. CreateConeTwistJointGizmo(
  4401. Transform3D(),
  4402. cone->get_global_transform(),
  4403. node_body_a ? node_body_a->get_global_transform() : Transform3D(),
  4404. node_body_b ? node_body_b->get_global_transform() : Transform3D(),
  4405. cone->get_param(ConeTwistJoint3D::PARAM_SWING_SPAN),
  4406. cone->get_param(ConeTwistJoint3D::PARAM_TWIST_SPAN),
  4407. node_body_a ? &body_a_points : nullptr,
  4408. node_body_b ? &body_b_points : nullptr);
  4409. p_gizmo->add_collision_segments(body_a_points);
  4410. p_gizmo->add_collision_segments(body_b_points);
  4411. p_gizmo->add_lines(body_a_points, body_a_material);
  4412. p_gizmo->add_lines(body_b_points, body_b_material);
  4413. }
  4414. Generic6DOFJoint3D *gen = Object::cast_to<Generic6DOFJoint3D>(joint);
  4415. if (gen) {
  4416. CreateGeneric6DOFJointGizmo(
  4417. Transform3D(),
  4418. gen->get_global_transform(),
  4419. node_body_a ? node_body_a->get_global_transform() : Transform3D(),
  4420. node_body_b ? node_body_b->get_global_transform() : Transform3D(),
  4421. gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
  4422. gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
  4423. gen->get_param_x(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
  4424. gen->get_param_x(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
  4425. gen->get_flag_x(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
  4426. gen->get_flag_x(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
  4427. gen->get_param_y(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
  4428. gen->get_param_y(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
  4429. gen->get_param_y(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
  4430. gen->get_param_y(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
  4431. gen->get_flag_y(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
  4432. gen->get_flag_y(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
  4433. gen->get_param_z(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
  4434. gen->get_param_z(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
  4435. gen->get_param_z(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
  4436. gen->get_param_z(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
  4437. gen->get_flag_z(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
  4438. gen->get_flag_z(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
  4439. points,
  4440. node_body_a ? &body_a_points : nullptr,
  4441. node_body_a ? &body_b_points : nullptr);
  4442. p_gizmo->add_collision_segments(points);
  4443. p_gizmo->add_collision_segments(body_a_points);
  4444. p_gizmo->add_collision_segments(body_b_points);
  4445. p_gizmo->add_lines(points, common_material);
  4446. p_gizmo->add_lines(body_a_points, body_a_material);
  4447. p_gizmo->add_lines(body_b_points, body_b_material);
  4448. }
  4449. }
  4450. void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points) {
  4451. float cs = 0.25;
  4452. r_cursor_points.push_back(p_offset.translated_local(Vector3(+cs, 0, 0)).origin);
  4453. r_cursor_points.push_back(p_offset.translated_local(Vector3(-cs, 0, 0)).origin);
  4454. r_cursor_points.push_back(p_offset.translated_local(Vector3(0, +cs, 0)).origin);
  4455. r_cursor_points.push_back(p_offset.translated_local(Vector3(0, -cs, 0)).origin);
  4456. r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, +cs)).origin);
  4457. r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, -cs)).origin);
  4458. }
  4459. void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
  4460. r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin);
  4461. r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin);
  4462. if (!p_use_limit) {
  4463. p_limit_upper = -1;
  4464. p_limit_lower = 0;
  4465. }
  4466. if (r_body_a_points) {
  4467. JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
  4468. BODY_A_RADIUS,
  4469. p_offset,
  4470. JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_a),
  4471. p_limit_lower,
  4472. p_limit_upper,
  4473. *r_body_a_points);
  4474. }
  4475. if (r_body_b_points) {
  4476. JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
  4477. BODY_B_RADIUS,
  4478. p_offset,
  4479. JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_b),
  4480. p_limit_lower,
  4481. p_limit_upper,
  4482. *r_body_b_points);
  4483. }
  4484. }
  4485. void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
  4486. p_linear_limit_lower = -p_linear_limit_lower;
  4487. p_linear_limit_upper = -p_linear_limit_upper;
  4488. float cs = 0.25;
  4489. r_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin);
  4490. r_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin);
  4491. if (p_linear_limit_lower >= p_linear_limit_upper) {
  4492. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, 0, 0)).origin);
  4493. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, 0, 0)).origin);
  4494. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
  4495. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin);
  4496. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin);
  4497. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin);
  4498. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin);
  4499. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin);
  4500. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin);
  4501. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
  4502. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
  4503. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin);
  4504. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin);
  4505. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin);
  4506. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin);
  4507. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin);
  4508. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin);
  4509. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
  4510. } else {
  4511. r_points.push_back(p_offset.translated_local(Vector3(+cs * 2, 0, 0)).origin);
  4512. r_points.push_back(p_offset.translated_local(Vector3(-cs * 2, 0, 0)).origin);
  4513. }
  4514. if (r_body_a_points) {
  4515. JointGizmosDrawer::draw_circle(
  4516. Vector3::AXIS_X,
  4517. BODY_A_RADIUS,
  4518. p_offset,
  4519. JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_a),
  4520. p_angular_limit_lower,
  4521. p_angular_limit_upper,
  4522. *r_body_a_points);
  4523. }
  4524. if (r_body_b_points) {
  4525. JointGizmosDrawer::draw_circle(
  4526. Vector3::AXIS_X,
  4527. BODY_B_RADIUS,
  4528. p_offset,
  4529. JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_b),
  4530. p_angular_limit_lower,
  4531. p_angular_limit_upper,
  4532. *r_body_b_points,
  4533. true);
  4534. }
  4535. }
  4536. void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
  4537. if (r_body_a_points) {
  4538. JointGizmosDrawer::draw_cone(
  4539. p_offset,
  4540. JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_a),
  4541. p_swing,
  4542. p_twist,
  4543. *r_body_a_points);
  4544. }
  4545. if (r_body_b_points) {
  4546. JointGizmosDrawer::draw_cone(
  4547. p_offset,
  4548. JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_b),
  4549. p_swing,
  4550. p_twist,
  4551. *r_body_b_points);
  4552. }
  4553. }
  4554. void Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
  4555. const Transform3D &p_offset,
  4556. const Transform3D &p_trs_joint,
  4557. const Transform3D &p_trs_body_a,
  4558. const Transform3D &p_trs_body_b,
  4559. real_t p_angular_limit_lower_x,
  4560. real_t p_angular_limit_upper_x,
  4561. real_t p_linear_limit_lower_x,
  4562. real_t p_linear_limit_upper_x,
  4563. bool p_enable_angular_limit_x,
  4564. bool p_enable_linear_limit_x,
  4565. real_t p_angular_limit_lower_y,
  4566. real_t p_angular_limit_upper_y,
  4567. real_t p_linear_limit_lower_y,
  4568. real_t p_linear_limit_upper_y,
  4569. bool p_enable_angular_limit_y,
  4570. bool p_enable_linear_limit_y,
  4571. real_t p_angular_limit_lower_z,
  4572. real_t p_angular_limit_upper_z,
  4573. real_t p_linear_limit_lower_z,
  4574. real_t p_linear_limit_upper_z,
  4575. bool p_enable_angular_limit_z,
  4576. bool p_enable_linear_limit_z,
  4577. Vector<Vector3> &r_points,
  4578. Vector<Vector3> *r_body_a_points,
  4579. Vector<Vector3> *r_body_b_points) {
  4580. float cs = 0.25;
  4581. for (int ax = 0; ax < 3; ax++) {
  4582. float ll = 0;
  4583. float ul = 0;
  4584. float lll = 0;
  4585. float lul = 0;
  4586. int a1 = 0;
  4587. int a2 = 0;
  4588. int a3 = 0;
  4589. bool enable_ang = false;
  4590. bool enable_lin = false;
  4591. switch (ax) {
  4592. case 0:
  4593. ll = p_angular_limit_lower_x;
  4594. ul = p_angular_limit_upper_x;
  4595. lll = -p_linear_limit_lower_x;
  4596. lul = -p_linear_limit_upper_x;
  4597. enable_ang = p_enable_angular_limit_x;
  4598. enable_lin = p_enable_linear_limit_x;
  4599. a1 = 0;
  4600. a2 = 1;
  4601. a3 = 2;
  4602. break;
  4603. case 1:
  4604. ll = p_angular_limit_lower_y;
  4605. ul = p_angular_limit_upper_y;
  4606. lll = -p_linear_limit_lower_y;
  4607. lul = -p_linear_limit_upper_y;
  4608. enable_ang = p_enable_angular_limit_y;
  4609. enable_lin = p_enable_linear_limit_y;
  4610. a1 = 1;
  4611. a2 = 2;
  4612. a3 = 0;
  4613. break;
  4614. case 2:
  4615. ll = p_angular_limit_lower_z;
  4616. ul = p_angular_limit_upper_z;
  4617. lll = -p_linear_limit_lower_z;
  4618. lul = -p_linear_limit_upper_z;
  4619. enable_ang = p_enable_angular_limit_z;
  4620. enable_lin = p_enable_linear_limit_z;
  4621. a1 = 2;
  4622. a2 = 0;
  4623. a3 = 1;
  4624. break;
  4625. }
  4626. #define ADD_VTX(x, y, z) \
  4627. { \
  4628. Vector3 v; \
  4629. v[a1] = (x); \
  4630. v[a2] = (y); \
  4631. v[a3] = (z); \
  4632. r_points.push_back(p_offset.translated_local(v).origin); \
  4633. }
  4634. if (enable_lin && lll >= lul) {
  4635. ADD_VTX(lul, 0, 0);
  4636. ADD_VTX(lll, 0, 0);
  4637. ADD_VTX(lul, -cs, -cs);
  4638. ADD_VTX(lul, -cs, cs);
  4639. ADD_VTX(lul, -cs, cs);
  4640. ADD_VTX(lul, cs, cs);
  4641. ADD_VTX(lul, cs, cs);
  4642. ADD_VTX(lul, cs, -cs);
  4643. ADD_VTX(lul, cs, -cs);
  4644. ADD_VTX(lul, -cs, -cs);
  4645. ADD_VTX(lll, -cs, -cs);
  4646. ADD_VTX(lll, -cs, cs);
  4647. ADD_VTX(lll, -cs, cs);
  4648. ADD_VTX(lll, cs, cs);
  4649. ADD_VTX(lll, cs, cs);
  4650. ADD_VTX(lll, cs, -cs);
  4651. ADD_VTX(lll, cs, -cs);
  4652. ADD_VTX(lll, -cs, -cs);
  4653. } else {
  4654. ADD_VTX(+cs * 2, 0, 0);
  4655. ADD_VTX(-cs * 2, 0, 0);
  4656. }
  4657. if (!enable_ang) {
  4658. ll = 0;
  4659. ul = -1;
  4660. }
  4661. if (r_body_a_points) {
  4662. JointGizmosDrawer::draw_circle(
  4663. static_cast<Vector3::Axis>(ax),
  4664. BODY_A_RADIUS,
  4665. p_offset,
  4666. JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_a),
  4667. ll,
  4668. ul,
  4669. *r_body_a_points,
  4670. true);
  4671. }
  4672. if (r_body_b_points) {
  4673. JointGizmosDrawer::draw_circle(
  4674. static_cast<Vector3::Axis>(ax),
  4675. BODY_B_RADIUS,
  4676. p_offset,
  4677. JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_b),
  4678. ll,
  4679. ul,
  4680. *r_body_b_points);
  4681. }
  4682. }
  4683. #undef ADD_VTX
  4684. }
  4685. ////
  4686. FogVolumeGizmoPlugin::FogVolumeGizmoPlugin() {
  4687. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/fog_volume", Color(0.5, 0.7, 1));
  4688. create_material("shape_material", gizmo_color);
  4689. gizmo_color.a = 0.15;
  4690. create_material("shape_material_internal", gizmo_color);
  4691. create_handle_material("handles");
  4692. }
  4693. bool FogVolumeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  4694. return (Object::cast_to<FogVolume>(p_spatial) != nullptr);
  4695. }
  4696. String FogVolumeGizmoPlugin::get_gizmo_name() const {
  4697. return "FogVolume";
  4698. }
  4699. int FogVolumeGizmoPlugin::get_priority() const {
  4700. return -1;
  4701. }
  4702. String FogVolumeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  4703. return "Size";
  4704. }
  4705. Variant FogVolumeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  4706. return Vector3(p_gizmo->get_node_3d()->call("get_size"));
  4707. }
  4708. void FogVolumeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  4709. Node3D *sn = p_gizmo->get_node_3d();
  4710. Transform3D gt = sn->get_global_transform();
  4711. Transform3D gi = gt.affine_inverse();
  4712. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  4713. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  4714. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  4715. Vector3 axis;
  4716. axis[p_id] = 1.0;
  4717. Vector3 ra, rb;
  4718. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
  4719. float d = ra[p_id] * 2;
  4720. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  4721. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  4722. }
  4723. if (d < 0.001) {
  4724. d = 0.001;
  4725. }
  4726. Vector3 he = sn->call("get_size");
  4727. he[p_id] = d;
  4728. sn->call("set_size", he);
  4729. }
  4730. void FogVolumeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  4731. Node3D *sn = p_gizmo->get_node_3d();
  4732. if (p_cancel) {
  4733. sn->call("set_size", p_restore);
  4734. return;
  4735. }
  4736. EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
  4737. ur->create_action(TTR("Change Fog Volume Size"));
  4738. ur->add_do_method(sn, "set_size", sn->call("get_size"));
  4739. ur->add_undo_method(sn, "set_size", p_restore);
  4740. ur->commit_action();
  4741. }
  4742. void FogVolumeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  4743. Node3D *cs = p_gizmo->get_node_3d();
  4744. p_gizmo->clear();
  4745. if (RS::FogVolumeShape(int(p_gizmo->get_node_3d()->call("get_shape"))) != RS::FOG_VOLUME_SHAPE_WORLD) {
  4746. const Ref<Material> material =
  4747. get_material("shape_material", p_gizmo);
  4748. const Ref<Material> material_internal =
  4749. get_material("shape_material_internal", p_gizmo);
  4750. Ref<Material> handles_material = get_material("handles");
  4751. Vector<Vector3> lines;
  4752. AABB aabb;
  4753. aabb.size = cs->call("get_size").operator Vector3();
  4754. aabb.position = aabb.size / -2;
  4755. for (int i = 0; i < 12; i++) {
  4756. Vector3 a, b;
  4757. aabb.get_edge(i, a, b);
  4758. lines.push_back(a);
  4759. lines.push_back(b);
  4760. }
  4761. Vector<Vector3> handles;
  4762. for (int i = 0; i < 3; i++) {
  4763. Vector3 ax;
  4764. ax[i] = cs->call("get_size").operator Vector3()[i] / 2;
  4765. handles.push_back(ax);
  4766. }
  4767. p_gizmo->add_lines(lines, material);
  4768. p_gizmo->add_collision_segments(lines);
  4769. p_gizmo->add_handles(handles, handles_material);
  4770. }
  4771. }
  4772. /////