mesh_instance_3d_editor_plugin.h 4.1 KB

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  1. /**************************************************************************/
  2. /* mesh_instance_3d_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef MESH_INSTANCE_3D_EDITOR_PLUGIN_H
  31. #define MESH_INSTANCE_3D_EDITOR_PLUGIN_H
  32. #include "editor/editor_plugin.h"
  33. #include "scene/3d/mesh_instance_3d.h"
  34. #include "scene/gui/spin_box.h"
  35. class AcceptDialog;
  36. class ConfirmationDialog;
  37. class MenuButton;
  38. class MeshInstance3DEditor : public Control {
  39. GDCLASS(MeshInstance3DEditor, Control);
  40. enum Menu {
  41. MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
  42. MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
  43. MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
  44. MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE,
  45. MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
  46. MENU_OPTION_CREATE_NAVMESH,
  47. MENU_OPTION_CREATE_OUTLINE_MESH,
  48. MENU_OPTION_CREATE_DEBUG_TANGENTS,
  49. MENU_OPTION_CREATE_UV2,
  50. MENU_OPTION_DEBUG_UV1,
  51. MENU_OPTION_DEBUG_UV2,
  52. };
  53. MeshInstance3D *node = nullptr;
  54. MenuButton *options = nullptr;
  55. ConfirmationDialog *outline_dialog = nullptr;
  56. SpinBox *outline_size = nullptr;
  57. AcceptDialog *err_dialog = nullptr;
  58. AcceptDialog *debug_uv_dialog = nullptr;
  59. Control *debug_uv = nullptr;
  60. Vector<Vector2> uv_lines;
  61. void _menu_option(int p_option);
  62. void _create_outline_mesh();
  63. void _create_uv_lines(int p_layer);
  64. friend class MeshInstance3DEditorPlugin;
  65. void _debug_uv_draw();
  66. protected:
  67. void _node_removed(Node *p_node);
  68. static void _bind_methods();
  69. public:
  70. void edit(MeshInstance3D *p_mesh);
  71. MeshInstance3DEditor();
  72. };
  73. class MeshInstance3DEditorPlugin : public EditorPlugin {
  74. GDCLASS(MeshInstance3DEditorPlugin, EditorPlugin);
  75. MeshInstance3DEditor *mesh_editor = nullptr;
  76. public:
  77. virtual String get_name() const override { return "MeshInstance3D"; }
  78. bool has_main_screen() const override { return false; }
  79. virtual void edit(Object *p_object) override;
  80. virtual bool handles(Object *p_object) const override;
  81. virtual void make_visible(bool p_visible) override;
  82. MeshInstance3DEditorPlugin();
  83. ~MeshInstance3DEditorPlugin();
  84. };
  85. #endif // MESH_INSTANCE_3D_EDITOR_PLUGIN_H