light_occluder_2d_editor_plugin.cpp 4.7 KB

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  1. /**************************************************************************/
  2. /* light_occluder_2d_editor_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "light_occluder_2d_editor_plugin.h"
  31. #include "editor/editor_node.h"
  32. #include "editor/editor_undo_redo_manager.h"
  33. Ref<OccluderPolygon2D> LightOccluder2DEditor::_ensure_occluder() const {
  34. Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
  35. if (!occluder.is_valid()) {
  36. occluder = Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D));
  37. node->set_occluder_polygon(occluder);
  38. }
  39. return occluder;
  40. }
  41. Node2D *LightOccluder2DEditor::_get_node() const {
  42. return node;
  43. }
  44. void LightOccluder2DEditor::_set_node(Node *p_polygon) {
  45. node = Object::cast_to<LightOccluder2D>(p_polygon);
  46. }
  47. bool LightOccluder2DEditor::_is_line() const {
  48. Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
  49. if (occluder.is_valid()) {
  50. return !occluder->is_closed();
  51. } else {
  52. return false;
  53. }
  54. }
  55. int LightOccluder2DEditor::_get_polygon_count() const {
  56. Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
  57. if (occluder.is_valid()) {
  58. return occluder->get_polygon().size();
  59. } else {
  60. return 0;
  61. }
  62. }
  63. Variant LightOccluder2DEditor::_get_polygon(int p_idx) const {
  64. Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
  65. if (occluder.is_valid()) {
  66. return occluder->get_polygon();
  67. } else {
  68. return Variant(Vector<Vector2>());
  69. }
  70. }
  71. void LightOccluder2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
  72. Ref<OccluderPolygon2D> occluder = _ensure_occluder();
  73. occluder->set_polygon(p_polygon);
  74. }
  75. void LightOccluder2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
  76. Ref<OccluderPolygon2D> occluder = _ensure_occluder();
  77. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  78. undo_redo->add_do_method(occluder.ptr(), "set_polygon", p_polygon);
  79. undo_redo->add_undo_method(occluder.ptr(), "set_polygon", p_previous);
  80. }
  81. bool LightOccluder2DEditor::_has_resource() const {
  82. return node && node->get_occluder_polygon().is_valid();
  83. }
  84. void LightOccluder2DEditor::_create_resource() {
  85. if (!node) {
  86. return;
  87. }
  88. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  89. undo_redo->create_action(TTR("Create Occluder Polygon"));
  90. undo_redo->add_do_method(node, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)));
  91. undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(Ref<RefCounted>()));
  92. undo_redo->commit_action();
  93. _menu_option(MODE_CREATE);
  94. }
  95. LightOccluder2DEditor::LightOccluder2DEditor() {}
  96. LightOccluder2DEditorPlugin::LightOccluder2DEditorPlugin() :
  97. AbstractPolygon2DEditorPlugin(memnew(LightOccluder2DEditor), "LightOccluder2D") {
  98. }