gpu_particles_3d_editor_plugin.h 4.4 KB

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  1. /**************************************************************************/
  2. /* gpu_particles_3d_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GPU_PARTICLES_3D_EDITOR_PLUGIN_H
  31. #define GPU_PARTICLES_3D_EDITOR_PLUGIN_H
  32. #include "editor/editor_plugin.h"
  33. #include "scene/3d/gpu_particles_3d.h"
  34. #include "scene/gui/spin_box.h"
  35. class ConfirmationDialog;
  36. class HBoxContainer;
  37. class MenuButton;
  38. class OptionButton;
  39. class SceneTreeDialog;
  40. class GPUParticles3DEditorBase : public Control {
  41. GDCLASS(GPUParticles3DEditorBase, Control);
  42. protected:
  43. Node3D *base_node = nullptr;
  44. Panel *panel = nullptr;
  45. MenuButton *options = nullptr;
  46. HBoxContainer *particles_editor_hb = nullptr;
  47. SceneTreeDialog *emission_tree_dialog = nullptr;
  48. ConfirmationDialog *emission_dialog = nullptr;
  49. SpinBox *emission_amount = nullptr;
  50. OptionButton *emission_fill = nullptr;
  51. Vector<Face3> geometry;
  52. bool _generate(Vector<Vector3> &points, Vector<Vector3> &normals);
  53. virtual void _generate_emission_points(){};
  54. void _node_selected(const NodePath &p_path);
  55. static void _bind_methods();
  56. public:
  57. GPUParticles3DEditorBase();
  58. };
  59. class GPUParticles3DEditor : public GPUParticles3DEditorBase {
  60. GDCLASS(GPUParticles3DEditor, GPUParticles3DEditorBase);
  61. ConfirmationDialog *generate_aabb = nullptr;
  62. SpinBox *generate_seconds = nullptr;
  63. GPUParticles3D *node = nullptr;
  64. enum Menu {
  65. MENU_OPTION_GENERATE_AABB,
  66. MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
  67. MENU_OPTION_CLEAR_EMISSION_VOLUME,
  68. MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
  69. MENU_OPTION_RESTART,
  70. };
  71. void _generate_aabb();
  72. void _menu_option(int);
  73. friend class GPUParticles3DEditorPlugin;
  74. virtual void _generate_emission_points() override;
  75. protected:
  76. void _notification(int p_notification);
  77. void _node_removed(Node *p_node);
  78. static void _bind_methods();
  79. public:
  80. void edit(GPUParticles3D *p_particles);
  81. GPUParticles3DEditor();
  82. };
  83. class GPUParticles3DEditorPlugin : public EditorPlugin {
  84. GDCLASS(GPUParticles3DEditorPlugin, EditorPlugin);
  85. GPUParticles3DEditor *particles_editor = nullptr;
  86. public:
  87. virtual String get_name() const override { return "GPUParticles3D"; }
  88. bool has_main_screen() const override { return false; }
  89. virtual void edit(Object *p_object) override;
  90. virtual bool handles(Object *p_object) const override;
  91. virtual void make_visible(bool p_visible) override;
  92. GPUParticles3DEditorPlugin();
  93. ~GPUParticles3DEditorPlugin();
  94. };
  95. #endif // GPU_PARTICLES_3D_EDITOR_PLUGIN_H