cpu_particles_3d_editor_plugin.h 3.5 KB

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  1. /**************************************************************************/
  2. /* cpu_particles_3d_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CPU_PARTICLES_3D_EDITOR_PLUGIN_H
  31. #define CPU_PARTICLES_3D_EDITOR_PLUGIN_H
  32. #include "editor/plugins/gpu_particles_3d_editor_plugin.h"
  33. #include "scene/3d/cpu_particles_3d.h"
  34. class CPUParticles3DEditor : public GPUParticles3DEditorBase {
  35. GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);
  36. enum Menu {
  37. MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
  38. MENU_OPTION_CLEAR_EMISSION_VOLUME,
  39. MENU_OPTION_RESTART
  40. };
  41. CPUParticles3D *node = nullptr;
  42. void _menu_option(int);
  43. friend class CPUParticles3DEditorPlugin;
  44. virtual void _generate_emission_points() override;
  45. protected:
  46. void _notification(int p_notification);
  47. void _node_removed(Node *p_node);
  48. static void _bind_methods();
  49. public:
  50. void edit(CPUParticles3D *p_particles);
  51. CPUParticles3DEditor();
  52. };
  53. class CPUParticles3DEditorPlugin : public EditorPlugin {
  54. GDCLASS(CPUParticles3DEditorPlugin, EditorPlugin);
  55. CPUParticles3DEditor *particles_editor = nullptr;
  56. public:
  57. virtual String get_name() const override { return "CPUParticles3D"; }
  58. bool has_main_screen() const override { return false; }
  59. virtual void edit(Object *p_object) override;
  60. virtual bool handles(Object *p_object) const override;
  61. virtual void make_visible(bool p_visible) override;
  62. CPUParticles3DEditorPlugin();
  63. ~CPUParticles3DEditorPlugin();
  64. };
  65. #endif // CPU_PARTICLES_3D_EDITOR_PLUGIN_H