cpu_particles_2d_editor_plugin.h 3.7 KB

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  1. /**************************************************************************/
  2. /* cpu_particles_2d_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CPU_PARTICLES_2D_EDITOR_PLUGIN_H
  31. #define CPU_PARTICLES_2D_EDITOR_PLUGIN_H
  32. #include "editor/editor_plugin.h"
  33. #include "scene/2d/collision_polygon_2d.h"
  34. #include "scene/2d/cpu_particles_2d.h"
  35. #include "scene/gui/box_container.h"
  36. class CheckBox;
  37. class ConfirmationDialog;
  38. class SpinBox;
  39. class EditorFileDialog;
  40. class MenuButton;
  41. class OptionButton;
  42. class CPUParticles2DEditorPlugin : public EditorPlugin {
  43. GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin);
  44. enum {
  45. MENU_LOAD_EMISSION_MASK,
  46. MENU_CLEAR_EMISSION_MASK,
  47. MENU_RESTART
  48. };
  49. enum EmissionMode {
  50. EMISSION_MODE_SOLID,
  51. EMISSION_MODE_BORDER,
  52. EMISSION_MODE_BORDER_DIRECTED
  53. };
  54. CPUParticles2D *particles = nullptr;
  55. EditorFileDialog *file = nullptr;
  56. HBoxContainer *toolbar = nullptr;
  57. MenuButton *menu = nullptr;
  58. SpinBox *epoints = nullptr;
  59. ConfirmationDialog *emission_mask = nullptr;
  60. OptionButton *emission_mask_mode = nullptr;
  61. CheckBox *emission_colors = nullptr;
  62. String source_emission_file;
  63. void _file_selected(const String &p_file);
  64. void _menu_callback(int p_idx);
  65. void _generate_emission_mask();
  66. protected:
  67. void _notification(int p_what);
  68. static void _bind_methods();
  69. public:
  70. virtual String get_name() const override { return "CPUParticles2D"; }
  71. bool has_main_screen() const override { return false; }
  72. virtual void edit(Object *p_object) override;
  73. virtual bool handles(Object *p_object) const override;
  74. virtual void make_visible(bool p_visible) override;
  75. CPUParticles2DEditorPlugin();
  76. ~CPUParticles2DEditorPlugin();
  77. };
  78. #endif // CPU_PARTICLES_2D_EDITOR_PLUGIN_H