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- /**************************************************************************/
- /* cast_2d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "cast_2d_editor_plugin.h"
- #include "canvas_item_editor_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "scene/2d/ray_cast_2d.h"
- #include "scene/2d/shape_cast_2d.h"
- void Cast2DEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- get_tree()->connect("node_removed", callable_mp(this, &Cast2DEditor::_node_removed));
- } break;
- case NOTIFICATION_EXIT_TREE: {
- get_tree()->disconnect("node_removed", callable_mp(this, &Cast2DEditor::_node_removed));
- } break;
- }
- }
- void Cast2DEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = nullptr;
- }
- }
- bool Cast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
- if (!node || !node->is_visible_in_tree()) {
- return false;
- }
- Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
- Vector2 target_position = node->get("target_position");
- if (mb->is_pressed()) {
- if (xform.xform(target_position).distance_to(mb->get_position()) < 8) {
- pressed = true;
- original_target_position = target_position;
- return true;
- } else {
- pressed = false;
- return false;
- }
- } else if (pressed) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Set Target Position"));
- undo_redo->add_do_property(node, "target_position", target_position);
- undo_redo->add_do_method(canvas_item_editor, "update_viewport");
- undo_redo->add_undo_property(node, "target_position", original_target_position);
- undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
- undo_redo->commit_action();
- pressed = false;
- return true;
- }
- }
- Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && pressed) {
- Vector2 point = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
- point = node->get_global_transform().affine_inverse().xform(point);
- node->set("target_position", point);
- canvas_item_editor->update_viewport();
- node->notify_property_list_changed();
- return true;
- }
- return false;
- }
- void Cast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
- if (!node || !node->is_visible_in_tree()) {
- return;
- }
- Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
- p_overlay->draw_texture(handle, gt.xform((Vector2)node->get("target_position")) - handle->get_size() / 2);
- }
- void Cast2DEditor::edit(Node2D *p_node) {
- if (!canvas_item_editor) {
- canvas_item_editor = CanvasItemEditor::get_singleton();
- }
- if (Object::cast_to<RayCast2D>(p_node) || Object::cast_to<ShapeCast2D>(p_node)) {
- node = p_node;
- } else {
- node = nullptr;
- }
- canvas_item_editor->update_viewport();
- }
- ///////////////////////
- void Cast2DEditorPlugin::edit(Object *p_object) {
- cast_2d_editor->edit(Object::cast_to<Node2D>(p_object));
- }
- bool Cast2DEditorPlugin::handles(Object *p_object) const {
- return Object::cast_to<RayCast2D>(p_object) != nullptr || Object::cast_to<ShapeCast2D>(p_object) != nullptr;
- }
- void Cast2DEditorPlugin::make_visible(bool p_visible) {
- if (!p_visible) {
- edit(nullptr);
- }
- }
- Cast2DEditorPlugin::Cast2DEditorPlugin() {
- cast_2d_editor = memnew(Cast2DEditor);
- EditorNode::get_singleton()->get_gui_base()->add_child(cast_2d_editor);
- }
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