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- /**************************************************************************/
- /* animation_state_machine_editor.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ANIMATION_STATE_MACHINE_EDITOR_H
- #define ANIMATION_STATE_MACHINE_EDITOR_H
- #include "editor/plugins/animation_tree_editor_plugin.h"
- #include "scene/animation/animation_node_state_machine.h"
- #include "scene/gui/graph_edit.h"
- #include "scene/gui/popup.h"
- #include "scene/gui/tree.h"
- class ConfirmationDialog;
- class EditorFileDialog;
- class OptionButton;
- class PanelContainer;
- class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
- GDCLASS(AnimationNodeStateMachineEditor, AnimationTreeNodeEditorPlugin);
- Ref<AnimationNodeStateMachine> state_machine;
- bool read_only = false;
- Button *tool_select = nullptr;
- Button *tool_create = nullptr;
- Button *tool_connect = nullptr;
- Popup *name_edit_popup = nullptr;
- LineEdit *name_edit = nullptr;
- HBoxContainer *selection_tools_hb = nullptr;
- Button *tool_group = nullptr;
- Button *tool_ungroup = nullptr;
- Button *tool_erase = nullptr;
- HBoxContainer *transition_tools_hb = nullptr;
- OptionButton *switch_mode = nullptr;
- Button *auto_advance = nullptr;
- OptionButton *play_mode = nullptr;
- PanelContainer *panel = nullptr;
- StringName selected_node;
- HashSet<StringName> selected_nodes;
- HScrollBar *h_scroll = nullptr;
- VScrollBar *v_scroll = nullptr;
- Control *state_machine_draw = nullptr;
- Control *state_machine_play_pos = nullptr;
- PanelContainer *error_panel = nullptr;
- Label *error_label = nullptr;
- bool updating = false;
- static AnimationNodeStateMachineEditor *singleton;
- void _state_machine_gui_input(const Ref<InputEvent> &p_event);
- void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, float p_fade_ratio, bool p_auto_advance, bool p_multi_transitions);
- void _state_machine_draw();
- void _state_machine_pos_draw_individual(String p_name, float p_ratio);
- void _state_machine_pos_draw_all();
- void _update_graph();
- PopupMenu *menu = nullptr;
- PopupMenu *connect_menu = nullptr;
- PopupMenu *state_machine_menu = nullptr;
- PopupMenu *end_menu = nullptr;
- PopupMenu *animations_menu = nullptr;
- Vector<String> animations_to_add;
- Vector<String> nodes_to_connect;
- Vector2 add_node_pos;
- ConfirmationDialog *delete_window = nullptr;
- Tree *delete_tree = nullptr;
- bool box_selecting = false;
- Point2 box_selecting_from;
- Point2 box_selecting_to;
- Rect2 box_selecting_rect;
- HashSet<StringName> previous_selected;
- bool dragging_selected_attempt = false;
- bool dragging_selected = false;
- Vector2 drag_from;
- Vector2 drag_ofs;
- StringName snap_x;
- StringName snap_y;
- bool connecting = false;
- bool connection_follows_cursor = false;
- StringName connecting_from;
- Vector2 connecting_to;
- StringName connecting_to_node;
- void _add_menu_type(int p_index);
- void _add_animation_type(int p_index);
- void _connect_to(int p_index);
- struct NodeRect {
- StringName node_name;
- Rect2 node;
- Rect2 play;
- Rect2 name;
- Rect2 edit;
- };
- Vector<NodeRect> node_rects;
- struct TransitionLine {
- StringName from_node;
- StringName to_node;
- Vector2 from;
- Vector2 to;
- AnimationNodeStateMachineTransition::SwitchMode mode;
- StringName advance_condition_name;
- bool advance_condition_state = false;
- bool disabled = false;
- bool auto_advance = false;
- float width = 0;
- bool selected;
- bool travel;
- float fade_ratio;
- bool hidden;
- int transition_index;
- Vector<TransitionLine> multi_transitions;
- };
- Vector<TransitionLine> transition_lines;
- struct NodeUR {
- StringName name;
- Ref<AnimationNode> node;
- Vector2 position;
- };
- struct TransitionUR {
- StringName new_from;
- StringName new_to;
- StringName old_from;
- StringName old_to;
- Ref<AnimationNodeStateMachineTransition> transition;
- };
- StringName selected_transition_from;
- StringName selected_transition_to;
- int selected_transition_index;
- TransitionLine selected_multi_transition;
- void _add_transition(const bool p_nested_action = false);
- StringName over_node;
- int over_node_what = -1;
- String prev_name;
- void _name_edited(const String &p_text);
- void _name_edited_focus_out();
- void _open_editor(const String &p_name);
- void _scroll_changed(double);
- void _clip_src_line_to_rect(Vector2 &r_from, const Vector2 &p_to, const Rect2 &p_rect);
- void _clip_dst_line_to_rect(const Vector2 &p_from, Vector2 &r_to, const Rect2 &p_rect);
- void _erase_selected(const bool p_nested_action = false);
- void _update_mode();
- void _open_menu(const Vector2 &p_position);
- void _open_connect_menu(const Vector2 &p_position);
- bool _create_submenu(PopupMenu *p_menu, Ref<AnimationNodeStateMachine> p_nodesm, const StringName &p_name, const StringName &p_path, bool from_root = false, Vector<Ref<AnimationNodeStateMachine>> p_parents = Vector<Ref<AnimationNodeStateMachine>>());
- void _stop_connecting();
- void _group_selected_nodes();
- void _ungroup_selected_nodes();
- void _delete_selected();
- void _delete_all();
- void _delete_tree_draw();
- bool last_active = false;
- StringName last_fading_from_node;
- StringName last_current_node;
- Vector<StringName> last_travel_path;
- float fade_from_last_play_pos = 0.0f;
- float fade_from_current_play_pos = 0.0f;
- float fade_from_length = 0.0f;
- float last_play_pos = 0.0f;
- float current_play_pos = 0.0f;
- float current_length = 0.0f;
- float last_fading_time = 0.0f;
- float last_fading_pos = 0.0f;
- float fading_time = 0.0f;
- float fading_pos = 0.0f;
- float error_time = 0.0f;
- String error_text;
- EditorFileDialog *open_file = nullptr;
- Ref<AnimationNode> file_loaded;
- void _file_opened(const String &p_file);
- enum {
- MENU_LOAD_FILE = 1000,
- MENU_PASTE = 1001,
- MENU_LOAD_FILE_CONFIRM = 1002
- };
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static AnimationNodeStateMachineEditor *get_singleton() { return singleton; }
- virtual bool can_edit(const Ref<AnimationNode> &p_node) override;
- virtual void edit(const Ref<AnimationNode> &p_node) override;
- virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
- AnimationNodeStateMachineEditor();
- };
- class EditorAnimationMultiTransitionEdit : public RefCounted {
- GDCLASS(EditorAnimationMultiTransitionEdit, RefCounted);
- struct Transition {
- StringName from;
- StringName to;
- Ref<AnimationNodeStateMachineTransition> transition;
- };
- Vector<Transition> transitions;
- protected:
- bool _set(const StringName &p_name, const Variant &p_property);
- bool _get(const StringName &p_name, Variant &r_property) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- public:
- void add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition);
- EditorAnimationMultiTransitionEdit(){};
- };
- #endif // ANIMATION_STATE_MACHINE_EDITOR_H
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