resource_saver_png.cpp 4.1 KB

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  1. /**************************************************************************/
  2. /* resource_saver_png.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "resource_saver_png.h"
  31. #include "core/io/file_access.h"
  32. #include "core/io/image.h"
  33. #include "drivers/png/png_driver_common.h"
  34. #include "scene/resources/texture.h"
  35. Error ResourceSaverPNG::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
  36. Ref<ImageTexture> texture = p_resource;
  37. ERR_FAIL_COND_V_MSG(!texture.is_valid(), ERR_INVALID_PARAMETER, "Can't save invalid texture as PNG.");
  38. ERR_FAIL_COND_V_MSG(!texture->get_width(), ERR_INVALID_PARAMETER, "Can't save empty texture as PNG.");
  39. Ref<Image> img = texture->get_image();
  40. Error err = save_image(p_path, img);
  41. return err;
  42. }
  43. Error ResourceSaverPNG::save_image(const String &p_path, const Ref<Image> &p_img) {
  44. Vector<uint8_t> buffer;
  45. Error err = PNGDriverCommon::image_to_png(p_img, buffer);
  46. ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG.");
  47. Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
  48. ERR_FAIL_COND_V_MSG(err, err, vformat("Can't save PNG at path: '%s'.", p_path));
  49. const uint8_t *reader = buffer.ptr();
  50. file->store_buffer(reader, buffer.size());
  51. if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
  52. return ERR_CANT_CREATE;
  53. }
  54. return OK;
  55. }
  56. Vector<uint8_t> ResourceSaverPNG::save_image_to_buffer(const Ref<Image> &p_img) {
  57. Vector<uint8_t> buffer;
  58. Error err = PNGDriverCommon::image_to_png(p_img, buffer);
  59. ERR_FAIL_COND_V_MSG(err, Vector<uint8_t>(), "Can't convert image to PNG.");
  60. return buffer;
  61. }
  62. bool ResourceSaverPNG::recognize(const Ref<Resource> &p_resource) const {
  63. return (p_resource.is_valid() && p_resource->is_class("ImageTexture"));
  64. }
  65. void ResourceSaverPNG::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
  66. if (Object::cast_to<ImageTexture>(*p_resource)) {
  67. p_extensions->push_back("png");
  68. }
  69. }
  70. ResourceSaverPNG::ResourceSaverPNG() {
  71. Image::save_png_func = &save_image;
  72. Image::save_png_buffer_func = &save_image_to_buffer;
  73. }