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- /**************************************************************************/
- /* resource_saver_png.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "resource_saver_png.h"
- #include "core/io/file_access.h"
- #include "core/io/image.h"
- #include "drivers/png/png_driver_common.h"
- #include "scene/resources/texture.h"
- Error ResourceSaverPNG::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
- Ref<ImageTexture> texture = p_resource;
- ERR_FAIL_COND_V_MSG(!texture.is_valid(), ERR_INVALID_PARAMETER, "Can't save invalid texture as PNG.");
- ERR_FAIL_COND_V_MSG(!texture->get_width(), ERR_INVALID_PARAMETER, "Can't save empty texture as PNG.");
- Ref<Image> img = texture->get_image();
- Error err = save_image(p_path, img);
- return err;
- }
- Error ResourceSaverPNG::save_image(const String &p_path, const Ref<Image> &p_img) {
- Vector<uint8_t> buffer;
- Error err = PNGDriverCommon::image_to_png(p_img, buffer);
- ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG.");
- Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V_MSG(err, err, vformat("Can't save PNG at path: '%s'.", p_path));
- const uint8_t *reader = buffer.ptr();
- file->store_buffer(reader, buffer.size());
- if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
- return ERR_CANT_CREATE;
- }
- return OK;
- }
- Vector<uint8_t> ResourceSaverPNG::save_image_to_buffer(const Ref<Image> &p_img) {
- Vector<uint8_t> buffer;
- Error err = PNGDriverCommon::image_to_png(p_img, buffer);
- ERR_FAIL_COND_V_MSG(err, Vector<uint8_t>(), "Can't convert image to PNG.");
- return buffer;
- }
- bool ResourceSaverPNG::recognize(const Ref<Resource> &p_resource) const {
- return (p_resource.is_valid() && p_resource->is_class("ImageTexture"));
- }
- void ResourceSaverPNG::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
- if (Object::cast_to<ImageTexture>(*p_resource)) {
- p_extensions->push_back("png");
- }
- }
- ResourceSaverPNG::ResourceSaverPNG() {
- Image::save_png_func = &save_image;
- Image::save_png_buffer_func = &save_image_to_buffer;
- }
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