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- /**************************************************************************/
- /* version.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VERSION_H
- #define VERSION_H
- #include "core/version_generated.gen.h"
- // Godot versions are of the form <major>.<minor> for the initial release,
- // and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0
- // That's arbitrary, but we find it pretty and it's the current policy.
- // Defines the main "branch" version. Patch versions in this branch should be
- // forward-compatible.
- // Example: "3.1"
- #define VERSION_BRANCH _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
- #if VERSION_PATCH
- // Example: "3.1.4"
- #define VERSION_NUMBER VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
- #else // patch is 0, we don't include it in the "pretty" version number.
- // Example: "3.1" instead of "3.1.0"
- #define VERSION_NUMBER VERSION_BRANCH
- #endif // VERSION_PATCH
- // Version number encoded as hexadecimal int with one byte for each number,
- // for easy comparison from code.
- // Example: 3.1.4 will be 0x030104, making comparison easy from script.
- #define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR + VERSION_PATCH
- // Describes the full configuration of that Godot version, including the version number,
- // the status (beta, stable, etc.) and potential module-specific features (e.g. mono).
- // Example: "3.1.4.stable.mono"
- #define VERSION_FULL_CONFIG VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG
- // Similar to VERSION_FULL_CONFIG, but also includes the (potentially custom) VERSION_BUILD
- // description (e.g. official, custom_build, etc.).
- // Example: "3.1.4.stable.mono.official"
- #define VERSION_FULL_BUILD VERSION_FULL_CONFIG "." VERSION_BUILD
- // Same as above, but prepended with Godot's name and a cosmetic "v" for "version".
- // Example: "Godot v3.1.4.stable.official.mono"
- #define VERSION_FULL_NAME VERSION_NAME " v" VERSION_FULL_BUILD
- // Git commit hash, generated at build time in `core/version_hash.gen.cpp`.
- extern const char *const VERSION_HASH;
- #endif // VERSION_H
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