random_number_generator.h 3.4 KB

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  1. /**************************************************************************/
  2. /* random_number_generator.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef RANDOM_NUMBER_GENERATOR_H
  31. #define RANDOM_NUMBER_GENERATOR_H
  32. #include "core/math/random_pcg.h"
  33. #include "core/object/ref_counted.h"
  34. class RandomNumberGenerator : public RefCounted {
  35. GDCLASS(RandomNumberGenerator, RefCounted);
  36. protected:
  37. RandomPCG randbase;
  38. static void _bind_methods();
  39. public:
  40. _FORCE_INLINE_ void set_seed(uint64_t p_seed) { randbase.seed(p_seed); }
  41. _FORCE_INLINE_ uint64_t get_seed() { return randbase.get_seed(); }
  42. _FORCE_INLINE_ void set_state(uint64_t p_state) { randbase.set_state(p_state); }
  43. _FORCE_INLINE_ uint64_t get_state() const { return randbase.get_state(); }
  44. _FORCE_INLINE_ void randomize() { randbase.randomize(); }
  45. _FORCE_INLINE_ uint32_t randi() { return randbase.rand(); }
  46. _FORCE_INLINE_ real_t randf() { return randbase.randf(); }
  47. _FORCE_INLINE_ real_t randf_range(real_t p_from, real_t p_to) { return randbase.random(p_from, p_to); }
  48. _FORCE_INLINE_ real_t randfn(real_t p_mean = 0.0, real_t p_deviation = 1.0) { return randbase.randfn(p_mean, p_deviation); }
  49. _FORCE_INLINE_ int randi_range(int p_from, int p_to) { return randbase.random(p_from, p_to); }
  50. RandomNumberGenerator() { randbase.randomize(); }
  51. };
  52. #endif // RANDOM_NUMBER_GENERATOR_H