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- /**************************************************************************/
- /* delaunay_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef DELAUNAY_2D_H
- #define DELAUNAY_2D_H
- #include "core/math/rect2.h"
- #include "core/templates/vector.h"
- class Delaunay2D {
- public:
- struct Triangle {
- int points[3];
- bool bad = false;
- Triangle() {}
- Triangle(int p_a, int p_b, int p_c) {
- points[0] = p_a;
- points[1] = p_b;
- points[2] = p_c;
- }
- };
- struct Edge {
- int edge[2];
- bool bad = false;
- Edge() {}
- Edge(int p_a, int p_b) {
- edge[0] = p_a;
- edge[1] = p_b;
- }
- };
- static bool circum_circle_contains(const Vector<Vector2> &p_vertices, const Triangle &p_triangle, int p_vertex) {
- Vector2 p1 = p_vertices[p_triangle.points[0]];
- Vector2 p2 = p_vertices[p_triangle.points[1]];
- Vector2 p3 = p_vertices[p_triangle.points[2]];
- real_t ab = p1.x * p1.x + p1.y * p1.y;
- real_t cd = p2.x * p2.x + p2.y * p2.y;
- real_t ef = p3.x * p3.x + p3.y * p3.y;
- Vector2 circum(
- (ab * (p3.y - p2.y) + cd * (p1.y - p3.y) + ef * (p2.y - p1.y)) / (p1.x * (p3.y - p2.y) + p2.x * (p1.y - p3.y) + p3.x * (p2.y - p1.y)),
- (ab * (p3.x - p2.x) + cd * (p1.x - p3.x) + ef * (p2.x - p1.x)) / (p1.y * (p3.x - p2.x) + p2.y * (p1.x - p3.x) + p3.y * (p2.x - p1.x)));
- circum *= 0.5;
- float r = p1.distance_squared_to(circum);
- float d = p_vertices[p_vertex].distance_squared_to(circum);
- return d <= r;
- }
- static bool edge_compare(const Vector<Vector2> &p_vertices, const Edge &p_a, const Edge &p_b) {
- if (p_vertices[p_a.edge[0]].is_equal_approx(p_vertices[p_b.edge[0]]) && p_vertices[p_a.edge[1]].is_equal_approx(p_vertices[p_b.edge[1]])) {
- return true;
- }
- if (p_vertices[p_a.edge[0]].is_equal_approx(p_vertices[p_b.edge[1]]) && p_vertices[p_a.edge[1]].is_equal_approx(p_vertices[p_b.edge[0]])) {
- return true;
- }
- return false;
- }
- static Vector<Triangle> triangulate(const Vector<Vector2> &p_points) {
- Vector<Vector2> points = p_points;
- Vector<Triangle> triangles;
- Rect2 rect;
- for (int i = 0; i < p_points.size(); i++) {
- if (i == 0) {
- rect.position = p_points[i];
- } else {
- rect.expand_to(p_points[i]);
- }
- }
- float delta_max = MAX(rect.size.width, rect.size.height);
- Vector2 center = rect.get_center();
- points.push_back(Vector2(center.x - 20 * delta_max, center.y - delta_max));
- points.push_back(Vector2(center.x, center.y + 20 * delta_max));
- points.push_back(Vector2(center.x + 20 * delta_max, center.y - delta_max));
- triangles.push_back(Triangle(p_points.size() + 0, p_points.size() + 1, p_points.size() + 2));
- for (int i = 0; i < p_points.size(); i++) {
- Vector<Edge> polygon;
- for (int j = 0; j < triangles.size(); j++) {
- if (circum_circle_contains(points, triangles[j], i)) {
- triangles.write[j].bad = true;
- polygon.push_back(Edge(triangles[j].points[0], triangles[j].points[1]));
- polygon.push_back(Edge(triangles[j].points[1], triangles[j].points[2]));
- polygon.push_back(Edge(triangles[j].points[2], triangles[j].points[0]));
- }
- }
- for (int j = 0; j < triangles.size(); j++) {
- if (triangles[j].bad) {
- triangles.remove_at(j);
- j--;
- }
- }
- for (int j = 0; j < polygon.size(); j++) {
- for (int k = j + 1; k < polygon.size(); k++) {
- if (edge_compare(points, polygon[j], polygon[k])) {
- polygon.write[j].bad = true;
- polygon.write[k].bad = true;
- }
- }
- }
- for (int j = 0; j < polygon.size(); j++) {
- if (polygon[j].bad) {
- continue;
- }
- triangles.push_back(Triangle(polygon[j].edge[0], polygon[j].edge[1], i));
- }
- }
- for (int i = 0; i < triangles.size(); i++) {
- bool invalid = false;
- for (int j = 0; j < 3; j++) {
- if (triangles[i].points[j] >= p_points.size()) {
- invalid = true;
- break;
- }
- }
- if (invalid) {
- triangles.remove_at(i);
- i--;
- }
- }
- return triangles;
- }
- };
- #endif // DELAUNAY_2D_H
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