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- /**************************************************************************/
- /* bvh_abb.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef BVH_ABB_H
- #define BVH_ABB_H
- // special optimized version of axis aligned bounding box
- template <class BOUNDS = AABB, class POINT = Vector3>
- struct BVH_ABB {
- struct ConvexHull {
- // convex hulls (optional)
- const Plane *planes;
- int num_planes;
- const Vector3 *points;
- int num_points;
- };
- struct Segment {
- POINT from;
- POINT to;
- };
- enum IntersectResult {
- IR_MISS = 0,
- IR_PARTIAL,
- IR_FULL,
- };
- // we store mins with a negative value in order to test them with SIMD
- POINT min;
- POINT neg_max;
- bool operator==(const BVH_ABB &o) const { return (min == o.min) && (neg_max == o.neg_max); }
- bool operator!=(const BVH_ABB &o) const { return (*this == o) == false; }
- void set(const POINT &_min, const POINT &_max) {
- min = _min;
- neg_max = -_max;
- }
- // to and from standard AABB
- void from(const BOUNDS &p_aabb) {
- min = p_aabb.position;
- neg_max = -(p_aabb.position + p_aabb.size);
- }
- void to(BOUNDS &r_aabb) const {
- r_aabb.position = min;
- r_aabb.size = calculate_size();
- }
- void merge(const BVH_ABB &p_o) {
- for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
- neg_max[axis] = MIN(neg_max[axis], p_o.neg_max[axis]);
- min[axis] = MIN(min[axis], p_o.min[axis]);
- }
- }
- POINT calculate_size() const {
- return -neg_max - min;
- }
- POINT calculate_center() const {
- return POINT((calculate_size() * 0.5) + min);
- }
- real_t get_proximity_to(const BVH_ABB &p_b) const {
- const POINT d = (min - neg_max) - (p_b.min - p_b.neg_max);
- real_t proximity = 0.0;
- for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
- proximity += Math::abs(d[axis]);
- }
- return proximity;
- }
- int select_by_proximity(const BVH_ABB &p_a, const BVH_ABB &p_b) const {
- return (get_proximity_to(p_a) < get_proximity_to(p_b) ? 0 : 1);
- }
- uint32_t find_cutting_planes(const typename BVH_ABB::ConvexHull &p_hull, uint32_t *p_plane_ids) const {
- uint32_t count = 0;
- for (int n = 0; n < p_hull.num_planes; n++) {
- const Plane &p = p_hull.planes[n];
- if (intersects_plane(p)) {
- p_plane_ids[count++] = n;
- }
- }
- return count;
- }
- bool intersects_plane(const Plane &p_p) const {
- Vector3 size = calculate_size();
- Vector3 half_extents = size * 0.5;
- Vector3 ofs = min + half_extents;
- // forward side of plane?
- Vector3 point_offset(
- (p_p.normal.x < 0) ? -half_extents.x : half_extents.x,
- (p_p.normal.y < 0) ? -half_extents.y : half_extents.y,
- (p_p.normal.z < 0) ? -half_extents.z : half_extents.z);
- Vector3 point = point_offset + ofs;
- if (!p_p.is_point_over(point)) {
- return false;
- }
- point = -point_offset + ofs;
- if (p_p.is_point_over(point)) {
- return false;
- }
- return true;
- }
- bool intersects_convex_optimized(const ConvexHull &p_hull, const uint32_t *p_plane_ids, uint32_t p_num_planes) const {
- Vector3 size = calculate_size();
- Vector3 half_extents = size * 0.5;
- Vector3 ofs = min + half_extents;
- for (unsigned int i = 0; i < p_num_planes; i++) {
- const Plane &p = p_hull.planes[p_plane_ids[i]];
- Vector3 point(
- (p.normal.x > 0) ? -half_extents.x : half_extents.x,
- (p.normal.y > 0) ? -half_extents.y : half_extents.y,
- (p.normal.z > 0) ? -half_extents.z : half_extents.z);
- point += ofs;
- if (p.is_point_over(point)) {
- return false;
- }
- }
- return true;
- }
- bool intersects_convex_partial(const ConvexHull &p_hull) const {
- BOUNDS bb;
- to(bb);
- return bb.intersects_convex_shape(p_hull.planes, p_hull.num_planes, p_hull.points, p_hull.num_points);
- }
- IntersectResult intersects_convex(const ConvexHull &p_hull) const {
- if (intersects_convex_partial(p_hull)) {
- // fully within? very important for tree checks
- if (is_within_convex(p_hull)) {
- return IR_FULL;
- }
- return IR_PARTIAL;
- }
- return IR_MISS;
- }
- bool is_within_convex(const ConvexHull &p_hull) const {
- // use half extents routine
- BOUNDS bb;
- to(bb);
- return bb.inside_convex_shape(p_hull.planes, p_hull.num_planes);
- }
- bool is_point_within_hull(const ConvexHull &p_hull, const Vector3 &p_pt) const {
- for (int n = 0; n < p_hull.num_planes; n++) {
- if (p_hull.planes[n].distance_to(p_pt) > 0.0f) {
- return false;
- }
- }
- return true;
- }
- bool intersects_segment(const Segment &p_s) const {
- BOUNDS bb;
- to(bb);
- return bb.intersects_segment(p_s.from, p_s.to);
- }
- bool intersects_point(const POINT &p_pt) const {
- if (_any_lessthan(-p_pt, neg_max)) {
- return false;
- }
- if (_any_lessthan(p_pt, min)) {
- return false;
- }
- return true;
- }
- // Very hot in profiling, make sure optimized
- bool intersects(const BVH_ABB &p_o) const {
- if (_any_morethan(p_o.min, -neg_max)) {
- return false;
- }
- if (_any_morethan(min, -p_o.neg_max)) {
- return false;
- }
- return true;
- }
- // for pre-swizzled tester (this object)
- bool intersects_swizzled(const BVH_ABB &p_o) const {
- if (_any_lessthan(min, p_o.min)) {
- return false;
- }
- if (_any_lessthan(neg_max, p_o.neg_max)) {
- return false;
- }
- return true;
- }
- bool is_other_within(const BVH_ABB &p_o) const {
- if (_any_lessthan(p_o.neg_max, neg_max)) {
- return false;
- }
- if (_any_lessthan(p_o.min, min)) {
- return false;
- }
- return true;
- }
- void grow(const POINT &p_change) {
- neg_max -= p_change;
- min -= p_change;
- }
- void expand(real_t p_change) {
- POINT change;
- for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
- change[axis] = p_change;
- }
- grow(change);
- }
- // Actually surface area metric.
- float get_area() const {
- POINT d = calculate_size();
- return 2.0f * (d.x * d.y + d.y * d.z + d.z * d.x);
- }
- void set_to_max_opposite_extents() {
- for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
- neg_max[axis] = FLT_MAX;
- }
- min = neg_max;
- }
- bool _any_morethan(const POINT &p_a, const POINT &p_b) const {
- for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
- if (p_a[axis] > p_b[axis]) {
- return true;
- }
- }
- return false;
- }
- bool _any_lessthan(const POINT &p_a, const POINT &p_b) const {
- for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
- if (p_a[axis] < p_b[axis]) {
- return true;
- }
- }
- return false;
- }
- };
- #endif // BVH_ABB_H
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