123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422 |
- /**************************************************************************/
- /* aabb.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "aabb.h"
- #include "core/string/ustring.h"
- #include "core/variant/variant.h"
- real_t AABB::get_volume() const {
- return size.x * size.y * size.z;
- }
- bool AABB::operator==(const AABB &p_rval) const {
- return ((position == p_rval.position) && (size == p_rval.size));
- }
- bool AABB::operator!=(const AABB &p_rval) const {
- return ((position != p_rval.position) || (size != p_rval.size));
- }
- void AABB::merge_with(const AABB &p_aabb) {
- #ifdef MATH_CHECKS
- if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
- ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
- }
- #endif
- Vector3 beg_1, beg_2;
- Vector3 end_1, end_2;
- Vector3 min, max;
- beg_1 = position;
- beg_2 = p_aabb.position;
- end_1 = size + beg_1;
- end_2 = p_aabb.size + beg_2;
- min.x = (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x;
- min.y = (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y;
- min.z = (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z;
- max.x = (end_1.x > end_2.x) ? end_1.x : end_2.x;
- max.y = (end_1.y > end_2.y) ? end_1.y : end_2.y;
- max.z = (end_1.z > end_2.z) ? end_1.z : end_2.z;
- position = min;
- size = max - min;
- }
- bool AABB::is_equal_approx(const AABB &p_aabb) const {
- return position.is_equal_approx(p_aabb.position) && size.is_equal_approx(p_aabb.size);
- }
- bool AABB::is_finite() const {
- return position.is_finite() && size.is_finite();
- }
- AABB AABB::intersection(const AABB &p_aabb) const {
- #ifdef MATH_CHECKS
- if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
- ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
- }
- #endif
- Vector3 src_min = position;
- Vector3 src_max = position + size;
- Vector3 dst_min = p_aabb.position;
- Vector3 dst_max = p_aabb.position + p_aabb.size;
- Vector3 min, max;
- if (src_min.x > dst_max.x || src_max.x < dst_min.x) {
- return AABB();
- } else {
- min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
- max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
- }
- if (src_min.y > dst_max.y || src_max.y < dst_min.y) {
- return AABB();
- } else {
- min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
- max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
- }
- if (src_min.z > dst_max.z || src_max.z < dst_min.z) {
- return AABB();
- } else {
- min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
- max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
- }
- return AABB(min, max - min);
- }
- bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
- #ifdef MATH_CHECKS
- if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
- ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
- }
- #endif
- Vector3 c1, c2;
- Vector3 end = position + size;
- real_t near = -1e20;
- real_t far = 1e20;
- int axis = 0;
- for (int i = 0; i < 3; i++) {
- if (p_dir[i] == 0) {
- if ((p_from[i] < position[i]) || (p_from[i] > end[i])) {
- return false;
- }
- } else { // ray not parallel to planes in this direction
- c1[i] = (position[i] - p_from[i]) / p_dir[i];
- c2[i] = (end[i] - p_from[i]) / p_dir[i];
- if (c1[i] > c2[i]) {
- SWAP(c1, c2);
- }
- if (c1[i] > near) {
- near = c1[i];
- axis = i;
- }
- if (c2[i] < far) {
- far = c2[i];
- }
- if ((near > far) || (far < 0)) {
- return false;
- }
- }
- }
- if (r_clip) {
- *r_clip = c1;
- }
- if (r_normal) {
- *r_normal = Vector3();
- (*r_normal)[axis] = p_dir[axis] ? -1 : 1;
- }
- return true;
- }
- bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
- #ifdef MATH_CHECKS
- if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
- ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
- }
- #endif
- real_t min = 0, max = 1;
- int axis = 0;
- real_t sign = 0;
- for (int i = 0; i < 3; i++) {
- real_t seg_from = p_from[i];
- real_t seg_to = p_to[i];
- real_t box_begin = position[i];
- real_t box_end = box_begin + size[i];
- real_t cmin, cmax;
- real_t csign;
- if (seg_from < seg_to) {
- if (seg_from > box_end || seg_to < box_begin) {
- return false;
- }
- real_t length = seg_to - seg_from;
- cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0;
- cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
- csign = -1.0;
- } else {
- if (seg_to > box_end || seg_from < box_begin) {
- return false;
- }
- real_t length = seg_to - seg_from;
- cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0;
- cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1;
- csign = 1.0;
- }
- if (cmin > min) {
- min = cmin;
- axis = i;
- sign = csign;
- }
- if (cmax < max) {
- max = cmax;
- }
- if (max < min) {
- return false;
- }
- }
- Vector3 rel = p_to - p_from;
- if (r_normal) {
- Vector3 normal;
- normal[axis] = sign;
- *r_normal = normal;
- }
- if (r_clip) {
- *r_clip = p_from + rel * min;
- }
- return true;
- }
- bool AABB::intersects_plane(const Plane &p_plane) const {
- Vector3 points[8] = {
- Vector3(position.x, position.y, position.z),
- Vector3(position.x, position.y, position.z + size.z),
- Vector3(position.x, position.y + size.y, position.z),
- Vector3(position.x, position.y + size.y, position.z + size.z),
- Vector3(position.x + size.x, position.y, position.z),
- Vector3(position.x + size.x, position.y, position.z + size.z),
- Vector3(position.x + size.x, position.y + size.y, position.z),
- Vector3(position.x + size.x, position.y + size.y, position.z + size.z),
- };
- bool over = false;
- bool under = false;
- for (int i = 0; i < 8; i++) {
- if (p_plane.distance_to(points[i]) > 0) {
- over = true;
- } else {
- under = true;
- }
- }
- return under && over;
- }
- Vector3 AABB::get_longest_axis() const {
- Vector3 axis(1, 0, 0);
- real_t max_size = size.x;
- if (size.y > max_size) {
- axis = Vector3(0, 1, 0);
- max_size = size.y;
- }
- if (size.z > max_size) {
- axis = Vector3(0, 0, 1);
- }
- return axis;
- }
- int AABB::get_longest_axis_index() const {
- int axis = 0;
- real_t max_size = size.x;
- if (size.y > max_size) {
- axis = 1;
- max_size = size.y;
- }
- if (size.z > max_size) {
- axis = 2;
- }
- return axis;
- }
- Vector3 AABB::get_shortest_axis() const {
- Vector3 axis(1, 0, 0);
- real_t min_size = size.x;
- if (size.y < min_size) {
- axis = Vector3(0, 1, 0);
- min_size = size.y;
- }
- if (size.z < min_size) {
- axis = Vector3(0, 0, 1);
- }
- return axis;
- }
- int AABB::get_shortest_axis_index() const {
- int axis = 0;
- real_t min_size = size.x;
- if (size.y < min_size) {
- axis = 1;
- min_size = size.y;
- }
- if (size.z < min_size) {
- axis = 2;
- }
- return axis;
- }
- AABB AABB::merge(const AABB &p_with) const {
- AABB aabb = *this;
- aabb.merge_with(p_with);
- return aabb;
- }
- AABB AABB::expand(const Vector3 &p_vector) const {
- AABB aabb = *this;
- aabb.expand_to(p_vector);
- return aabb;
- }
- AABB AABB::grow(real_t p_by) const {
- AABB aabb = *this;
- aabb.grow_by(p_by);
- return aabb;
- }
- void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
- ERR_FAIL_INDEX(p_edge, 12);
- switch (p_edge) {
- case 0: {
- r_from = Vector3(position.x + size.x, position.y, position.z);
- r_to = Vector3(position.x, position.y, position.z);
- } break;
- case 1: {
- r_from = Vector3(position.x + size.x, position.y, position.z + size.z);
- r_to = Vector3(position.x + size.x, position.y, position.z);
- } break;
- case 2: {
- r_from = Vector3(position.x, position.y, position.z + size.z);
- r_to = Vector3(position.x + size.x, position.y, position.z + size.z);
- } break;
- case 3: {
- r_from = Vector3(position.x, position.y, position.z);
- r_to = Vector3(position.x, position.y, position.z + size.z);
- } break;
- case 4: {
- r_from = Vector3(position.x, position.y + size.y, position.z);
- r_to = Vector3(position.x + size.x, position.y + size.y, position.z);
- } break;
- case 5: {
- r_from = Vector3(position.x + size.x, position.y + size.y, position.z);
- r_to = Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
- } break;
- case 6: {
- r_from = Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
- r_to = Vector3(position.x, position.y + size.y, position.z + size.z);
- } break;
- case 7: {
- r_from = Vector3(position.x, position.y + size.y, position.z + size.z);
- r_to = Vector3(position.x, position.y + size.y, position.z);
- } break;
- case 8: {
- r_from = Vector3(position.x, position.y, position.z + size.z);
- r_to = Vector3(position.x, position.y + size.y, position.z + size.z);
- } break;
- case 9: {
- r_from = Vector3(position.x, position.y, position.z);
- r_to = Vector3(position.x, position.y + size.y, position.z);
- } break;
- case 10: {
- r_from = Vector3(position.x + size.x, position.y, position.z);
- r_to = Vector3(position.x + size.x, position.y + size.y, position.z);
- } break;
- case 11: {
- r_from = Vector3(position.x + size.x, position.y, position.z + size.z);
- r_to = Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
- } break;
- }
- }
- Variant AABB::intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const {
- Vector3 inters;
- if (intersects_segment(p_from, p_to, &inters)) {
- return inters;
- }
- return Variant();
- }
- Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
- Vector3 inters;
- if (intersects_ray(p_from, p_dir, &inters)) {
- return inters;
- }
- return Variant();
- }
- AABB::operator String() const {
- return "[P: " + position.operator String() + ", S: " + size + "]";
- }
|