SCsub 6.7 KB

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  1. #!/usr/bin/env python
  2. Import("env")
  3. import core_builders
  4. env.core_sources = []
  5. # Generate AES256 script encryption key
  6. import os
  7. txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
  8. if "SCRIPT_AES256_ENCRYPTION_KEY" in os.environ:
  9. key = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
  10. ec_valid = True
  11. if len(key) != 64:
  12. ec_valid = False
  13. else:
  14. txt = ""
  15. for i in range(len(key) >> 1):
  16. if i > 0:
  17. txt += ","
  18. txts = "0x" + key[i * 2 : i * 2 + 2]
  19. try:
  20. int(txts, 16)
  21. except Exception:
  22. ec_valid = False
  23. txt += txts
  24. if not ec_valid:
  25. print("Error: Invalid AES256 encryption key, not 64 hexadecimal characters: '" + key + "'.")
  26. print(
  27. "Unset 'SCRIPT_AES256_ENCRYPTION_KEY' in your environment "
  28. "or make sure that it contains exactly 64 hexadecimal characters."
  29. )
  30. Exit(255)
  31. # NOTE: It is safe to generate this file here, since this is still executed serially
  32. with open("script_encryption_key.gen.cpp", "w") as f:
  33. f.write('#include "core/config/project_settings.h"\nuint8_t script_encryption_key[32]={' + txt + "};\n")
  34. # Add required thirdparty code.
  35. thirdparty_obj = []
  36. env_thirdparty = env.Clone()
  37. env_thirdparty.disable_warnings()
  38. # Misc thirdparty code: header paths are hardcoded, we don't need to append
  39. # to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
  40. thirdparty_misc_dir = "#thirdparty/misc/"
  41. thirdparty_misc_sources = [
  42. # C sources
  43. "fastlz.c",
  44. "r128.c",
  45. "smaz.c",
  46. # C++ sources
  47. "pcg.cpp",
  48. "polypartition.cpp",
  49. "clipper.cpp",
  50. "smolv.cpp",
  51. ]
  52. thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
  53. env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources)
  54. # Zlib library, can be unbundled
  55. if env["builtin_zlib"]:
  56. thirdparty_zlib_dir = "#thirdparty/zlib/"
  57. thirdparty_zlib_sources = [
  58. "adler32.c",
  59. "compress.c",
  60. "crc32.c",
  61. "deflate.c",
  62. "infback.c",
  63. "inffast.c",
  64. "inflate.c",
  65. "inftrees.c",
  66. "trees.c",
  67. "uncompr.c",
  68. "zutil.c",
  69. ]
  70. thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
  71. env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
  72. # Needs to be available in main env too
  73. env.Prepend(CPPPATH=[thirdparty_zlib_dir])
  74. if env.dev_build:
  75. env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])
  76. env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources)
  77. # Minizip library, could be unbundled in theory
  78. # However, our version has some custom modifications, so it won't compile with the system one
  79. thirdparty_minizip_dir = "#thirdparty/minizip/"
  80. thirdparty_minizip_sources = ["ioapi.c", "unzip.c", "zip.c"]
  81. thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
  82. env_thirdparty.add_source_files(thirdparty_obj, thirdparty_minizip_sources)
  83. # Zstd library, can be unbundled in theory
  84. # though we currently use some private symbols
  85. # https://github.com/godotengine/godot/issues/17374
  86. if env["builtin_zstd"]:
  87. thirdparty_zstd_dir = "#thirdparty/zstd/"
  88. thirdparty_zstd_sources = [
  89. "common/debug.c",
  90. "common/entropy_common.c",
  91. "common/error_private.c",
  92. "common/fse_decompress.c",
  93. "common/pool.c",
  94. "common/threading.c",
  95. "common/xxhash.c",
  96. "common/zstd_common.c",
  97. "compress/fse_compress.c",
  98. "compress/hist.c",
  99. "compress/huf_compress.c",
  100. "compress/zstd_compress.c",
  101. "compress/zstd_double_fast.c",
  102. "compress/zstd_fast.c",
  103. "compress/zstd_lazy.c",
  104. "compress/zstd_ldm.c",
  105. "compress/zstd_opt.c",
  106. "compress/zstdmt_compress.c",
  107. "compress/zstd_compress_literals.c",
  108. "compress/zstd_compress_sequences.c",
  109. "compress/zstd_compress_superblock.c",
  110. "decompress/huf_decompress.c",
  111. "decompress/zstd_ddict.c",
  112. "decompress/zstd_decompress_block.c",
  113. "decompress/zstd_decompress.c",
  114. ]
  115. if env["platform"] in ["android", "ios", "linuxbsd", "macos"]:
  116. # Match platforms with ZSTD_ASM_SUPPORTED in common/portability_macros.h
  117. thirdparty_zstd_sources.append("decompress/huf_decompress_amd64.S")
  118. thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
  119. env_thirdparty.Prepend(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
  120. env_thirdparty.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
  121. env.Prepend(CPPPATH=thirdparty_zstd_dir)
  122. # Also needed in main env includes will trigger warnings
  123. env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
  124. env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zstd_sources)
  125. env.core_sources += thirdparty_obj
  126. # Godot source files
  127. env.add_source_files(env.core_sources, "*.cpp")
  128. env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp")
  129. env.add_source_files(env.core_sources, "version_hash.gen.cpp")
  130. # Certificates
  131. env.Depends(
  132. "#core/io/certs_compressed.gen.h",
  133. ["#thirdparty/certs/ca-certificates.crt", env.Value(env["builtin_certs"]), env.Value(env["system_certs_path"])],
  134. )
  135. env.CommandNoCache(
  136. "#core/io/certs_compressed.gen.h",
  137. "#thirdparty/certs/ca-certificates.crt",
  138. env.Run(core_builders.make_certs_header, "Building ca-certificates header."),
  139. )
  140. # Authors
  141. env.Depends("#core/authors.gen.h", "../AUTHORS.md")
  142. env.CommandNoCache(
  143. "#core/authors.gen.h", "../AUTHORS.md", env.Run(core_builders.make_authors_header, "Generating authors header.")
  144. )
  145. # Donors
  146. env.Depends("#core/donors.gen.h", "../DONORS.md")
  147. env.CommandNoCache(
  148. "#core/donors.gen.h", "../DONORS.md", env.Run(core_builders.make_donors_header, "Generating donors header.")
  149. )
  150. # License
  151. env.Depends("#core/license.gen.h", ["../COPYRIGHT.txt", "../LICENSE.txt"])
  152. env.CommandNoCache(
  153. "#core/license.gen.h",
  154. ["../COPYRIGHT.txt", "../LICENSE.txt"],
  155. env.Run(core_builders.make_license_header, "Generating license header."),
  156. )
  157. # Chain load SCsubs
  158. SConscript("os/SCsub")
  159. SConscript("math/SCsub")
  160. SConscript("crypto/SCsub")
  161. SConscript("io/SCsub")
  162. SConscript("debugger/SCsub")
  163. SConscript("input/SCsub")
  164. SConscript("variant/SCsub")
  165. SConscript("extension/SCsub")
  166. SConscript("object/SCsub")
  167. SConscript("templates/SCsub")
  168. SConscript("string/SCsub")
  169. SConscript("config/SCsub")
  170. SConscript("error/SCsub")
  171. # Build it all as a library
  172. lib = env.add_library("core", env.core_sources)
  173. env.Prepend(LIBS=[lib])
  174. # Needed to force rebuilding the core files when the thirdparty code is updated.
  175. env.Depends(lib, thirdparty_obj)