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- /**************************************************************************/
- /* test_vector4i.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_VECTOR4I_H
- #define TEST_VECTOR4I_H
- #include "core/math/vector4i.h"
- #include "tests/test_macros.h"
- namespace TestVector4i {
- TEST_CASE("[Vector4i] Constructor methods") {
- const Vector4i vector_empty = Vector4i();
- const Vector4i vector_zero = Vector4i(0, 0, 0, 0);
- CHECK_MESSAGE(
- vector_empty == vector_zero,
- "Vector4i Constructor with no inputs should return a zero Vector4i.");
- }
- TEST_CASE("[Vector4i] Axis methods") {
- Vector4i vector = Vector4i(1, 2, 3, 4);
- CHECK_MESSAGE(
- vector.max_axis_index() == Vector4i::Axis::AXIS_W,
- "Vector4i max_axis_index should work as expected.");
- CHECK_MESSAGE(
- vector.min_axis_index() == Vector4i::Axis::AXIS_X,
- "Vector4i min_axis_index should work as expected.");
- CHECK_MESSAGE(
- vector[vector.max_axis_index()] == 4,
- "Vector4i array operator should work as expected.");
- CHECK_MESSAGE(
- vector[vector.min_axis_index()] == 1,
- "Vector4i array operator should work as expected.");
- vector[Vector4i::Axis::AXIS_Y] = 5;
- CHECK_MESSAGE(
- vector[Vector4i::Axis::AXIS_Y] == 5,
- "Vector4i array operator setter should work as expected.");
- }
- TEST_CASE("[Vector4i] Clamp method") {
- const Vector4i vector = Vector4i(10, 10, 10, 10);
- CHECK_MESSAGE(
- Vector4i(-5, 5, 15, INT_MAX).clamp(Vector4i(), vector) == Vector4i(0, 5, 10, 10),
- "Vector4i clamp should work as expected.");
- CHECK_MESSAGE(
- vector.clamp(Vector4i(0, 10, 15, -10), Vector4i(5, 10, 20, -5)) == Vector4i(5, 10, 15, -5),
- "Vector4i clamp should work as expected.");
- }
- TEST_CASE("[Vector4i] Length methods") {
- const Vector4i vector1 = Vector4i(10, 10, 10, 10);
- const Vector4i vector2 = Vector4i(20, 30, 40, 50);
- CHECK_MESSAGE(
- vector1.length_squared() == 400,
- "Vector4i length_squared should work as expected and return exact result.");
- CHECK_MESSAGE(
- vector1.length() == doctest::Approx(20),
- "Vector4i length should work as expected.");
- CHECK_MESSAGE(
- vector2.length_squared() == 5400,
- "Vector4i length_squared should work as expected and return exact result.");
- CHECK_MESSAGE(
- vector2.length() == doctest::Approx(73.4846922835),
- "Vector4i length should work as expected.");
- CHECK_MESSAGE(
- vector1.distance_squared_to(vector2) == 3000,
- "Vector4i distance_squared_to should work as expected.");
- CHECK_MESSAGE(
- vector1.distance_to(vector2) == doctest::Approx(54.772255750517),
- "Vector4i distance_to should work as expected.");
- }
- TEST_CASE("[Vector4i] Operators") {
- const Vector4i vector1 = Vector4i(4, 5, 9, 2);
- const Vector4i vector2 = Vector4i(1, 2, 3, 4);
- CHECK_MESSAGE(
- -vector1 == Vector4i(-4, -5, -9, -2),
- "Vector4i change of sign should work as expected.");
- CHECK_MESSAGE(
- (vector1 + vector2) == Vector4i(5, 7, 12, 6),
- "Vector4i addition with integers should give exact results.");
- CHECK_MESSAGE(
- (vector1 - vector2) == Vector4i(3, 3, 6, -2),
- "Vector4i subtraction with integers should give exact results.");
- CHECK_MESSAGE(
- (vector1 * vector2) == Vector4i(4, 10, 27, 8),
- "Vector4i multiplication with integers should give exact results.");
- CHECK_MESSAGE(
- (vector1 / vector2) == Vector4i(4, 2, 3, 0),
- "Vector4i division with integers should give exact results.");
- CHECK_MESSAGE(
- (vector1 * 2) == Vector4i(8, 10, 18, 4),
- "Vector4i multiplication with integers should give exact results.");
- CHECK_MESSAGE(
- (vector1 / 2) == Vector4i(2, 2, 4, 1),
- "Vector4i division with integers should give exact results.");
- CHECK_MESSAGE(
- ((Vector4)vector1) == Vector4(4, 5, 9, 2),
- "Vector4i cast to Vector4 should work as expected.");
- CHECK_MESSAGE(
- ((Vector4)vector2) == Vector4(1, 2, 3, 4),
- "Vector4i cast to Vector4 should work as expected.");
- CHECK_MESSAGE(
- Vector4i(Vector4(1.1, 2.9, 3.9, 100.5)) == Vector4i(1, 2, 3, 100),
- "Vector4i constructed from Vector4 should work as expected.");
- }
- TEST_CASE("[Vector3i] Other methods") {
- const Vector4i vector = Vector4i(1, 3, -7, 13);
- CHECK_MESSAGE(
- vector.min(Vector4i(3, 2, 5, 8)) == Vector4i(1, 2, -7, 8),
- "Vector4i min should return expected value.");
- CHECK_MESSAGE(
- vector.max(Vector4i(5, 2, 4, 8)) == Vector4i(5, 3, 4, 13),
- "Vector4i max should return expected value.");
- CHECK_MESSAGE(
- vector.snapped(Vector4i(4, 2, 5, 8)) == Vector4i(0, 4, -5, 16),
- "Vector4i snapped should work as expected.");
- }
- TEST_CASE("[Vector4i] Abs and sign methods") {
- const Vector4i vector1 = Vector4i(1, 3, 5, 7);
- const Vector4i vector2 = Vector4i(1, -3, -5, 7);
- CHECK_MESSAGE(
- vector1.abs() == vector1,
- "Vector4i abs should work as expected.");
- CHECK_MESSAGE(
- vector2.abs() == vector1,
- "Vector4i abs should work as expected.");
- CHECK_MESSAGE(
- vector1.sign() == Vector4i(1, 1, 1, 1),
- "Vector4i sign should work as expected.");
- CHECK_MESSAGE(
- vector2.sign() == Vector4i(1, -1, -1, 1),
- "Vector4i sign should work as expected.");
- }
- } // namespace TestVector4i
- #endif // TEST_VECTOR4I_H
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