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- /**************************************************************************/
- /* test_config_file.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_CONFIG_FILE_H
- #define TEST_CONFIG_FILE_H
- #include "core/io/config_file.h"
- #include "core/os/os.h"
- #include "tests/test_macros.h"
- namespace TestConfigFile {
- TEST_CASE("[ConfigFile] Parsing well-formatted files") {
- ConfigFile config_file;
- // Formatting is intentionally hand-edited to see how human-friendly the parser is.
- const Error error = config_file.parse(R"(
- [player]
- name = "Unnamed Player"
- tagline="Waiting
- for
- Godot"
- color =Color( 0, 0.5,1, 1) ; Inline comment
- position= Vector2(
- 3,
- 4
- )
- [graphics]
- antialiasing = true
- ; Testing comments and case-sensitivity...
- antiAliasing = false
- )");
- CHECK_MESSAGE(error == OK, "The configuration file should parse successfully.");
- CHECK_MESSAGE(
- String(config_file.get_value("player", "name")) == "Unnamed Player",
- "Reading `player/name` should return the expected value.");
- CHECK_MESSAGE(
- String(config_file.get_value("player", "tagline")) == "Waiting\nfor\nGodot",
- "Reading `player/tagline` should return the expected value.");
- CHECK_MESSAGE(
- Color(config_file.get_value("player", "color")).is_equal_approx(Color(0, 0.5, 1)),
- "Reading `player/color` should return the expected value.");
- CHECK_MESSAGE(
- Vector2(config_file.get_value("player", "position")).is_equal_approx(Vector2(3, 4)),
- "Reading `player/position` should return the expected value.");
- CHECK_MESSAGE(
- bool(config_file.get_value("graphics", "antialiasing")),
- "Reading `graphics/antialiasing` should return `true`.");
- CHECK_MESSAGE(
- bool(config_file.get_value("graphics", "antiAliasing")) == false,
- "Reading `graphics/antiAliasing` should return `false`.");
- // An empty ConfigFile is valid.
- const Error error_empty = config_file.parse("");
- CHECK_MESSAGE(error_empty == OK,
- "An empty configuration file should parse successfully.");
- }
- TEST_CASE("[ConfigFile] Parsing malformatted file") {
- ConfigFile config_file;
- ERR_PRINT_OFF;
- const Error error = config_file.parse(R"(
- [player]
- name = "Unnamed Player"" ; Extraneous closing quote.
- tagline = "Waiting\nfor\nGodot"
- color = Color(0, 0.5, 1) ; Missing 4th parameter.
- position = Vector2(
- 3,,
- 4
- ) ; Extraneous comma.
- [graphics]
- antialiasing = true
- antialiasing = false ; Duplicate key.
- )");
- ERR_PRINT_ON;
- CHECK_MESSAGE(error == ERR_PARSE_ERROR,
- "The configuration file shouldn't parse successfully.");
- }
- TEST_CASE("[ConfigFile] Saving file") {
- ConfigFile config_file;
- config_file.set_value("player", "name", "Unnamed Player");
- config_file.set_value("player", "tagline", "Waiting\nfor\nGodot");
- config_file.set_value("player", "color", Color(0, 0.5, 1));
- config_file.set_value("player", "position", Vector2(3, 4));
- config_file.set_value("graphics", "antialiasing", true);
- config_file.set_value("graphics", "antiAliasing", false);
- config_file.set_value("quoted", String::utf8("静音"), 42);
- config_file.set_value("quoted", "a=b", 7);
- #ifdef WINDOWS_ENABLED
- const String config_path = OS::get_singleton()->get_environment("TEMP").path_join("config.ini");
- #else
- const String config_path = "/tmp/config.ini";
- #endif
- config_file.save(config_path);
- // Expected contents of the saved ConfigFile.
- const String contents = String::utf8(R"([player]
- name="Unnamed Player"
- tagline="Waiting
- for
- Godot"
- color=Color(0, 0.5, 1, 1)
- position=Vector2(3, 4)
- [graphics]
- antialiasing=true
- antiAliasing=false
- [quoted]
- "静音"=42
- "a=b"=7
- )");
- Ref<FileAccess> file = FileAccess::open(config_path, FileAccess::READ);
- CHECK_MESSAGE(file->get_as_utf8_string() == contents,
- "The saved configuration file should match the expected format.");
- }
- } // namespace TestConfigFile
- #endif // TEST_CONFIG_FILE_H
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